test content
What is the Arc Client?
Install Arc

Steamrunner Aux2Bat Build

bkell1977abkell1977a Member Posts: 19 Arc User
edited December 2012 in Federation Discussion
Hi everyone,

I went out and puirchased the Steamrunner when it was on sale.

It seems like a pretty good ship to me.

Anyway I heard somewhere that it would be good for an Aux2Bat x 2 build, but I have no idea how this would work or how to set it up.

If anyone has any info on this type of build, could you share the knowledge please.

Another idea I have is to cycle EPTS2 and EPTW 1, though I would like to try an Aux2Bat build as they can (apparently) keep all power levels high.

bkell1977

:)
Post edited by bkell1977a on

Comments

  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited December 2012
    I believe you cycle EPtAux instead of EPtW, and then run two copies of Aux2Batt. The key to the build is the Technician doff, which reduces cooldowns when you use Aux2Batt. You can get a bunch of purple grade Technicians from running B'Tran support repeatedly.
  • harrymonkleyharrymonkley Member Posts: 100 Arc User
    edited December 2012
    If you look in the PvP section, in the Ship Building general help thread, there are several examples of aux2bat builds.

    The basic theory is this;

    You use 3 rare or better quality technician doffs which reduce the cooldown on all boff abilities each time aux2bat is used, in combination with 2 copies of aux2bat - this results in every boff power being reduced to it's global cooldown timer (or very close), eliminating the need to run copies of anything. In addition aux2bat results in high powerlevels in the 3 other subsystems.

    You run EPTS1,ATB1 and EPTA1,ATB1 in a keybind(it is too dificult to attempt manually, spacebar is the best choice) along with Tac Team and any other buffs of your choice. The reason for using emergency power to aux is to give you some aux power available for heals.
  • decker03decker03 Member Posts: 0 Arc User
    edited December 2012
    A double Aux2Bat build is a really bad idea for the Steamrunner. Simple reason: too many tactical slots, so it is wasted.

    decker999
    Join Date: Aug 2010
  • hyprodimushyprodimus Member Posts: 196 Arc User
    edited December 2012
    I agree. Aux to bat works on cruisers, vestas and vet ships. Thats because theres more diversity in the higher level abilities which have longer cooldowns. For example, DEM, Viral Matrix, and if you can slot it, RSP.
  • tom61stotom61sto Member Posts: 3,667 Arc User
    edited December 2012
    hyprodimus wrote: »
    I agree. Aux to bat works on cruisers, vestas and vet ships. Thats because theres more diversity in the higher level abilities which have longer cooldowns. For example, DEM, Viral Matrix, and if you can slot it, RSP.
    decker03 wrote: »
    A double Aux2Bat build is a really bad idea for the Steamrunner. Simple reason: too many tactical slots, so it is wasted.

    Yeah, Aux2Bat builds are to gain more use of higher ranked abilities, but the Steamrunner's high ranked powers are all Tac and are likely to have cannon abilities slotted which can have there cooldowns reduced by DOffs without fancy keybinds or locking out 2x lt. eng abilities.

    The build harrymonkley posted would mean that you'll lack any hull heals beyond HE1 on the Steamrunner.

    The Aux2Bat idea came to my mind too when I first saw the Steamrunner's layout, but it doesn't seem like it'd work unless you have an exotic build.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited December 2012
    As others have said, unless you specifically choose a build that manages to utilize several different upper tier powers, perhaps APO 1 or 3, CRF 2 or 3 and a copy of BO 2 or HYT/TS3 I don't really see the point of running 2x Aux to batts on the steam runner.

    Even at that point, I think what you lose (namely the survivability options that come with Lt Eng powers like RSP or Aux to SIF) is bigger than what you gain.

    With CMD Tac, Ltc Tac and 2x Lt Eng powers - you can already build in enough of the powers you need to make aux to batts redundant.


    At most I'd run 1 copy of Aux to batts on a ship like this, but even then you've now used 3 out of 5 doff slots to double up on powers you can already easily double up on.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited December 2012
    I have toons with Aux2Batt tech doff builds, and I have the Steamrunner. They don't go together. Aux2Batt is best on Tac Cruisers. The Steamrunner has slots to double up on the most important things it needs already. Tac Escorts are the worst fit because Tactical Initiative will bring most of your abilities to global already.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • bkell1977abkell1977a Member Posts: 19 Arc User
    edited December 2012
    Hi everyone,

    Thanks for all the advice. :)

    I think I'll stick to the standard escort builds.

    Thanks again.

    bkell1977
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited December 2012
    As has already been said, Aux2Bat on a 'scort (like the Steamrunner) is something that sounds a lot better on paper than it really is in practice. You use Aux2Bat on snoozers to effectively double your Tactical options, but because almost half of your BOff layout is already Tactical on an escort, you can't really pull the same doubling trick since you'll just hit the shared cooldown barrier.

    The irony really is that less is more with Aux2Bat. The less options you have by design, the more mileage you can pump out of those Tech DOffs. If you're not thirsting for options though it won't do anything for you.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Sign In or Register to comment.