I can confirm that the patch did not work. NPCs still disappear, rendering missions incompletable. Perhaps missions just need to be republished... but Foundry editing is still down, so we can't get in to make changes and republish.
The fix is working for a new project after hitting the publish button. The npcs are still disappearing on a ported version of my "Relics" on tribble. (and my Renaissance dude is missing on the alien ship).
I don't have any other missions on tribble.
"Coldsnapped" has access to that port, and could republish it to see if it fixes it for the old mission.
So, it looks like republishing may fix the issue.
Devs, if that is the case, you should really think about another auto-republish. This bug affects so many, many missions that relying on the authors (who are still here) will still leave a huge number of missions broken.
Authors, if you have a mission published on tribble, can you (just to confirm):
1. Play your already published mission and see if you can make an npc disappear.
2. Republish it to fix the problem.
I vote against another auto-republish. That would mean the Foundry would be down for another week, probably. I'd rather they just put the Foundry editor back online, and let us edit/republish our missions manually. As in, right away. Let us get to work.
I vote against another auto-republish. That would mean the Foundry would be down for another week, probably. I'd rather they just put the Foundry editor back online, and let us edit/republish our missions manually. As in, right away. Let us get to work.
You know, I change my mind. You're probably right. There will be a huge number that will never be manually republished by authors who are no longer here. But, they'll eventually get fixed next season.
Ok so I am glad that the foundry missions are back online. We have been waiting to run my scenario I made just before the release of the season 7 that took out the foundry missions for fixing......
The mission worked perfectly before on accepting it. However since foundry was withdrawn and then opened back up...I select this mission and its like the first 5 steps of the quest are gone.
And the foundry editor still is not usable so I cannot heck what the issue is either.
This mission I made DID work...DID activate properly and have like 5 more steps at the start which tells you where to go to kick off the mission....just doesnt since they came back....
Also spawns keep dissapearing from the instance making it uncompletable
Ok so I am glad that the foundry missions are back online. We have been waiting to run my scenario I made just before the release of the season 7 that took out the foundry missions for fixing......
The mission worked perfectly before on accepting it. However since foundry was withdrawn and then opened back up...I select this mission and its like the first 5 steps of the quest are gone.
And the foundry editor still is not usable so I cannot heck what the issue is either.
This mission I made DID work...DID activate properly and have like 5 more steps at the start which tells you where to go to kick off the mission....just doesnt since they came back....
Also spawns keep dissapearing from the instance making it uncompletable
What do you mean about the "first 5 steps?" If you have the mission in your journal as "in progress" and you re-hail the mission, it won't show you the full set of popups between the hail and the door.
FYI, Cryptic/PWE has started another round of republishing foundry missions as announced earlier today in this post. That post indicates that the republishing may fix the disappearing NPC contact bug.
They seem to have left the "playing" part of the Foundry system up. However, a whole lot of foundry missions were no longer available to play as of my search earlier today. My guess is that more and more missions will become available as the republishing process continues.
There has been no indication on how long this republishing round will take so if you find your Foundry mission suddenly missing from the Foundry search, keep in mind that republishing may be the reason for that.
Nope, not fixed. Testing my foundry mission, the npcs don't seem to disapear. However, the 5 enemy groups on my ground map only, do. Some will just fade away in the middle of combat, some will beam in and then out again and in again as a new group, and others will just appear as 1 character who runs at me and then fades away to nothing. In all of these cases, once the ALERT passes me by, they count as kills. While this is kind of cool, it doesn't work with a "repel invaders" mission aspect.
Comments
Thanks for the report, KF. The team is investigating and working on another fix.
Cheers,
Brandon =/\=
The fix is working for a new project after hitting the publish button. The npcs are still disappearing on a ported version of my "Relics" on tribble. (and my Renaissance dude is missing on the alien ship).
I don't have any other missions on tribble.
"Coldsnapped" has access to that port, and could republish it to see if it fixes it for the old mission.
So, it looks like republishing may fix the issue.
Devs, if that is the case, you should really think about another auto-republish. This bug affects so many, many missions that relying on the authors (who are still here) will still leave a huge number of missions broken.
Authors, if you have a mission published on tribble, can you (just to confirm):
1. Play your already published mission and see if you can make an npc disappear.
2. Republish it to fix the problem.
You know, I change my mind. You're probably right. There will be a huge number that will never be manually republished by authors who are no longer here. But, they'll eventually get fixed next season.
The mission worked perfectly before on accepting it. However since foundry was withdrawn and then opened back up...I select this mission and its like the first 5 steps of the quest are gone.
And the foundry editor still is not usable so I cannot heck what the issue is either.
This mission I made DID work...DID activate properly and have like 5 more steps at the start which tells you where to go to kick off the mission....just doesnt since they came back....
Also spawns keep dissapearing from the instance making it uncompletable
What do you mean about the "first 5 steps?" If you have the mission in your journal as "in progress" and you re-hail the mission, it won't show you the full set of popups between the hail and the door.
On the bright side: Its so unknown and unpopular that it cannot be bombed with 1 Stars :P
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
They seem to have left the "playing" part of the Foundry system up. However, a whole lot of foundry missions were no longer available to play as of my search earlier today. My guess is that more and more missions will become available as the republishing process continues.
There has been no indication on how long this republishing round will take so if you find your Foundry mission suddenly missing from the Foundry search, keep in mind that republishing may be the reason for that.