I have half a million fleet credits that are just sitting there, and I'm getting more every day. Even if it cost 200 fleet credits for 1 medical supplies it would be very useful.
I have half a million fleet credits that are just sitting there, and I'm getting more every day. Even if it cost 200 fleet credits for 1 medical supplies it would be very useful.
Have you checked out some of the DOFFs that you can purchase with Fleet Credits? I'll pass this thread along so (everyone) feel free to continue adding other suggestions that you'd like to see Fleet Credits used for.
I have half a million fleet credits that are just sitting there, and I'm getting more every day. Even if it cost 200 fleet credits for 1 medical supplies it would be very useful.
that is it hmm I have2.6 million in fleet credits just doing nothing but collecting dust
Give us an option to buy Fleetmarks with Fleet Credits. Small and Medium sized Fleets have a very hard time filling the FM requirements of projects and starbase upgrades, some fleets already have been stalled completely in their progress.
We sit on a huge pile of unspend and apparently worthless Fleet Credits. Give non 500+ member fleets a chance to exist!
Have you checked out some of the DOFFs that you can purchase with Fleet Credits? I'll pass this thread along so (everyone) feel free to continue adding other suggestions that you'd like to see Fleet Credits used for.
Cheers,
Brandon =/\=
My fleet isn't very far along, so there aren't any that great of Doffs to buy. And even then I'm not exactly hurting for them. :P With all the new reputations requiring so much EC (Which I prefer to use on the exchange) I would like to be able to use something I have an abundance of, and save the things I want to save.
Give us an option to buy Fleetmarks with Fleet Credits. Small and Medium sized Fleets have a very hard time filling the FM requirements of projects and starbase upgrades, some fleets already have been stalled completely in their progress.
We sit on a huge pile of unspend and apparently worthless Fleet Credits. Give non 500+ member fleets a chance to exist!
Well there are the Mark Boosts you can buy. Those help a lot!
Well there are the Mark Boosts you can buy. Those help a lot!
I hope you are joking. Of course I know there are mark boosts, but the increase in FM is not even remotely enough to be of any help. You still have to play dozens of fleet actions which take a lot of time to start on KDF. Our queues are empty most of the time.
I hope you are joking. Of course I know there are mark boosts, but the increase in FM is not even remotely enough to be of any help. You still have to play dozens of fleet actions which take a lot of time to start on KDF. Our queues are empty most of the time.
I'm being serious. The boosts also apply to the Fleet Marks you get for CXP, or at least they did. That helps out quite a bit.
I'm being serious. The boosts also apply to the Fleet Marks you get for CXP, or at least they did. That helps out quite a bit.
Not if you have to gather 10.800 Fleetmarks for the starbase tier III project with just 4-10 people who also would like to participate in the thing called "real life" and "job".
And this also doesn't solve the problem with the hundreds of thousands/millions of fleet credits piling up.
Not if you have to gather 10.800 Fleetmarks for the starbase tier III project with just 4-10 people who also would like to participate in the thing called "real life" and "job".
And this also doesn't solve the problem with the hundreds of thousands/millions of fleet credits piling up.
I don't disagree that small fleets have gotten the short stick. I left a small fleet I really enjoyed simply due to how Season Six changed it, and the fleet I'm in now isn't much bigger, and most people have their other fleets anyway. So I do understand.
Have you checked out some of the DOFFs that you can purchase with Fleet Credits? I'll pass this thread along so (everyone) feel free to continue adding other suggestions that you'd like to see Fleet Credits used for.
Cheers,
Brandon =/\=
Those Doffs are bugged FYI. I reported as such in game. At least the Embassy unlocked Romulan ones are. Their abilities do not work at all.
Have you checked out some of the DOFFs that you can purchase with Fleet Credits? I'll pass this thread along so (everyone) feel free to continue adding other suggestions that you'd like to see Fleet Credits used for.
Cheers,
Brandon =/\=
Top list of uses for fleet credits:
1. Consumables of all kinds currently available with EC
2. Commodities of all kinds currently available with EC (fleet contract)
3. As others have requested, let us roll them back into marks
4. Mk 1 through Mk 10 gear options
5. Pay for retraining boff skills instead of using EC, costume changes, ship customization etc
6. consumable devices that duplicate low-level (ensign and lieutenant) boff powers (both ground and space)
7. pay for transwarp EC cost (ideally give us a per-character toggle for what is the default currency to use rather than a popup every time)
8. Social/Quality of Life purchases since fleets are supposed to be social:
a. pay in fleet credits to add a couple color options to the ship palette, especially much MUCH brighter colors. not saying add new patterns to the list or new body parts, just more colors, like neon, or actual yellow instead of drab brownish-ochre. Or lime green instead of "wilted leaf green". Or cerulean/azure instead of "muddy water blue". Or pure white instead of "I'm not sure if I have dirt on my monitor is that supposed to be white or cream or brownish" This will really let fleets stand out because the fleet logo is barely visible but 5 of us all in colors not otherwise available on a ship hull... very cool.
b. pick npcs to appears in parts of the ship/base/embassy (so eventually my starship could be crewed with all caitian NPCs wandering the halls or all vulcan, or gorn or whatever mix people want), again no functionality here just let us spend to change the visuals of what are already in place
c. fleet mark to gold pressed latinum conversion, either directly or through fleet doff missions
d. consumable "transwarp fleet-mate to my location regardless of what map they are currently on" power.
e. travel to any specified location (ie, instead of flying in my ship, I use fleet resources to be transported, equivalent of more transwarp destinations but have to leave from inside the starbase or embassy)
Give us an option to buy Fleetmarks with Fleet Credits. Small and Medium sized Fleets have a very hard time filling the FM requirements of projects and starbase upgrades, some fleets already have been stalled completely in their progress.
We sit on a huge pile of unspend and apparently worthless Fleet Credits. Give non 500+ member fleets a chance to exist!
This. The item you can buy that gives you a bonus to earned Fleet Marks is nice but it doesn't help nearly enough. You still have to go earn the Fleet Marks by running the same missions hundreds of times. That gets old real fast.
Give us the ability to buy Fleet Marks directly. 200 Fleet Credits gives 1 Marks (which is turned in for 50 Credits so its a net cost of 150 FC for 1 FM). My small fleet could once again start advancing our fleet forward. We have 5 projects + 2 upgrades right now, completely full except for fleet marks. But we need ~6500 fleet marks to get them going. And then we'll need to do it again 50 more times. But we're sick of running the missions for them.
When you get ~150 for an hrs work, that's 50 man hours of work spread out between around 6 players. To keep the projects running once a day, that would require a full time jobs worth of effort. Even to just run each project once a week that still requires all of our available play time. But we like to do things other than run fleet missions.
So please Devs, give us the ability to transfer Fleet Credits into fleet marks at a reasonable rate.
Add me to the list I have 600K fleet credits already picked up the fleet costume, and got my fleet ship so I really have nothing to spend it on. Yeah and I'm done playing the Doff Market so I'm not going to just buy purple doffs with it.
Let me buy an item the reduces project times for the reputation system.
Check your zone chats while at KDF/FED Academies. I've seen at least 3 separate occasions where there are players hawking their extra Fleet Marks, and 1 player with multiple toons, each with over 1K Fleet Marks to "spare".
I invited a couple to my fleet just to see what they would do. The first time, I already had all of my Fleet Mark requirements filled. They toon joined, complained that no Fleet Marks could be donated and quit. The second time, the toon joined, filled in all of my Fleet Mark requirements, also filled in all of the Expertise requirements, too, and then quit. (The expertise part wasn't so nice, but now I know better.)
My point is that there are also players who have a high excess of Fleet Marks who do not think they have too many Fleet Credits. As long as your fleet has their fleet permissions set correctly, you could use this option to fill up your Fleet Mark coffers.
Switching topics here, I think having a currency exchange system (other than just Dil-to/from-Zen) added to the game would be really neat. Such a system would be able to provide Cryptic/PWE a rich data collection point for which currencies are worth what to the player base, as well as allow them some influence over various currency availabilities (by taking a cut of each transaction as real-life currency exchanges do). For the players, the system would provide a potentially highly desired currency "freedom", where they can choose to play more of the missions that are interesting to them, knowing that whatever currency they make from said games can be converted to other currencies that they need through the exchange.
Such a system could be pretty complicated to implement, especially since there are so many flavors of currency in-game (and growing). However, the system has the potential to provide significant utility to both the players and the company.
Except you can buy fleet marks with fleet credits. Your fleet quartermaster sells 100 fleet marks for 15,000 fleet credits in the form of a fleet mark booster. That is 150 fleet credits for 1 fleet mark.
The most 'common sense' solution would be a stronger fleet mark boost sold for fleet credits. Say one that doubles marks earned (100) for 30,000 fleet credits. That would be extremely helpful.
And/or they could up officer of the watch daily to 50 marks like everyone has been asking for since the launch of S7....
The most 'common sense' solution would be a stronger fleet mark boost sold for fleet credits. Say one that doubles marks earned (100) for 30,000 fleet credits. That would be extremely helpful.
And/or they could up officer of the watch daily to 50 marks like everyone has been asking for since the launch of S7....
Hehe, officer of the watch for 50 fleet marks? That's 60 fleet marks if I have the boost. Now, I have 10 characters, so I will earn 600 "free" fleet marks a day through this. Yeah....I don't see cryptic doing this. Nobody would touch the fleet mark grind missions if they hyped up the rewards in such a fashion.
Is "officer of the watch" something simple and orderly these days, or do you still have to do annoying, buggy TRIBBLE like inspecting peoples' uniforms?
Nobody would touch the fleet mark grind missions if they hyped up the rewards in such a fashion.
The thing is, some of us already don't. I haven't done any of those missions in 2 months. My chief method of getting marks is converting doff CXP to marks, and any other non related fleet missions that reward fleet marks.
Three months of those fleet grinds were all I could take.
The thing is, some of us already don't. I haven't done any of those missions in 2 months. My chief method of getting marks is converting doff CXP to marks, and any other non related fleet missions that reward fleet marks.
Three months of those fleet grinds were all I could take.
The thing is, some of us already don't. I haven't done any of those missions in 2 months. My chief method of getting marks is converting doff CXP to marks, and any other non related fleet missions that reward fleet marks.
Three months of those fleet grinds were all I could take.
Spot on. This gets a +1 for me, I'm exactly the same! CXP -> Mark missions and fleet credits -> mark boosts account for 90%+ of my fleet marks.
Comments
Have you checked out some of the DOFFs that you can purchase with Fleet Credits? I'll pass this thread along so (everyone) feel free to continue adding other suggestions that you'd like to see Fleet Credits used for.
Cheers,
Brandon =/\=
that is it hmm I have2.6 million in fleet credits just doing nothing but collecting dust
Madness, I know.
We sit on a huge pile of unspend and apparently worthless Fleet Credits. Give non 500+ member fleets a chance to exist!
My fleet isn't very far along, so there aren't any that great of Doffs to buy. And even then I'm not exactly hurting for them. :P With all the new reputations requiring so much EC (Which I prefer to use on the exchange) I would like to be able to use something I have an abundance of, and save the things I want to save.
Well there are the Mark Boosts you can buy.
I hope you are joking. Of course I know there are mark boosts, but the increase in FM is not even remotely enough to be of any help. You still have to play dozens of fleet actions which take a lot of time to start on KDF. Our queues are empty most of the time.
I'm being serious. The boosts also apply to the Fleet Marks you get for CXP, or at least they did. That helps out quite a bit.
- Discount vouchers for project costs.
- Special project shop token (instead of waiting for limited time projects)
Not if you have to gather 10.800 Fleetmarks for the starbase tier III project with just 4-10 people who also would like to participate in the thing called "real life" and "job".
And this also doesn't solve the problem with the hundreds of thousands/millions of fleet credits piling up.
I don't disagree that small fleets have gotten the short stick. I left a small fleet I really enjoyed simply due to how Season Six changed it, and the fleet I'm in now isn't much bigger, and most people have their other fleets anyway. So I do understand.
Those Doffs are bugged FYI. I reported as such in game. At least the Embassy unlocked Romulan ones are. Their abilities do not work at all.
Top list of uses for fleet credits:
1. Consumables of all kinds currently available with EC
2. Commodities of all kinds currently available with EC (fleet contract)
3. As others have requested, let us roll them back into marks
4. Mk 1 through Mk 10 gear options
5. Pay for retraining boff skills instead of using EC, costume changes, ship customization etc
6. consumable devices that duplicate low-level (ensign and lieutenant) boff powers (both ground and space)
7. pay for transwarp EC cost (ideally give us a per-character toggle for what is the default currency to use rather than a popup every time)
8. Social/Quality of Life purchases since fleets are supposed to be social:
a. pay in fleet credits to add a couple color options to the ship palette, especially much MUCH brighter colors. not saying add new patterns to the list or new body parts, just more colors, like neon, or actual yellow instead of drab brownish-ochre. Or lime green instead of "wilted leaf green". Or cerulean/azure instead of "muddy water blue". Or pure white instead of "I'm not sure if I have dirt on my monitor is that supposed to be white or cream or brownish" This will really let fleets stand out because the fleet logo is barely visible but 5 of us all in colors not otherwise available on a ship hull... very cool.
b. pick npcs to appears in parts of the ship/base/embassy (so eventually my starship could be crewed with all caitian NPCs wandering the halls or all vulcan, or gorn or whatever mix people want), again no functionality here just let us spend to change the visuals of what are already in place
c. fleet mark to gold pressed latinum conversion, either directly or through fleet doff missions
d. consumable "transwarp fleet-mate to my location regardless of what map they are currently on" power.
e. travel to any specified location (ie, instead of flying in my ship, I use fleet resources to be transported, equivalent of more transwarp destinations but have to leave from inside the starbase or embassy)
This. The item you can buy that gives you a bonus to earned Fleet Marks is nice but it doesn't help nearly enough. You still have to go earn the Fleet Marks by running the same missions hundreds of times. That gets old real fast.
Give us the ability to buy Fleet Marks directly. 200 Fleet Credits gives 1 Marks (which is turned in for 50 Credits so its a net cost of 150 FC for 1 FM). My small fleet could once again start advancing our fleet forward. We have 5 projects + 2 upgrades right now, completely full except for fleet marks. But we need ~6500 fleet marks to get them going. And then we'll need to do it again 50 more times. But we're sick of running the missions for them.
When you get ~150 for an hrs work, that's 50 man hours of work spread out between around 6 players. To keep the projects running once a day, that would require a full time jobs worth of effort. Even to just run each project once a week that still requires all of our available play time. But we like to do things other than run fleet missions.
So please Devs, give us the ability to transfer Fleet Credits into fleet marks at a reasonable rate.
Let me buy an item the reduces project times for the reputation system.
Check your zone chats while at KDF/FED Academies. I've seen at least 3 separate occasions where there are players hawking their extra Fleet Marks, and 1 player with multiple toons, each with over 1K Fleet Marks to "spare".
I invited a couple to my fleet just to see what they would do. The first time, I already had all of my Fleet Mark requirements filled. They toon joined, complained that no Fleet Marks could be donated and quit. The second time, the toon joined, filled in all of my Fleet Mark requirements, also filled in all of the Expertise requirements, too, and then quit. (The expertise part wasn't so nice, but now I know better.)
My point is that there are also players who have a high excess of Fleet Marks who do not think they have too many Fleet Credits. As long as your fleet has their fleet permissions set correctly, you could use this option to fill up your Fleet Mark coffers.
Switching topics here, I think having a currency exchange system (other than just Dil-to/from-Zen) added to the game would be really neat. Such a system would be able to provide Cryptic/PWE a rich data collection point for which currencies are worth what to the player base, as well as allow them some influence over various currency availabilities (by taking a cut of each transaction as real-life currency exchanges do). For the players, the system would provide a potentially highly desired currency "freedom", where they can choose to play more of the missions that are interesting to them, knowing that whatever currency they make from said games can be converted to other currencies that they need through the exchange.
Such a system could be pretty complicated to implement, especially since there are so many flavors of currency in-game (and growing). However, the system has the potential to provide significant utility to both the players and the company.
Just a thought....
I have over 300k credits on my main and only one job done due to lack of fleet marks.
1 FM gives you 50 FC
how about a exchange of 200 FC to 1 FM.
It would be a big shot in the arm to smaller fleets
I'd like something like this.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
And/or they could up officer of the watch daily to 50 marks like everyone has been asking for since the launch of S7....
Hehe, officer of the watch for 50 fleet marks? That's 60 fleet marks if I have the boost. Now, I have 10 characters, so I will earn 600 "free" fleet marks a day through this. Yeah....I don't see cryptic doing this. Nobody would touch the fleet mark grind missions if they hyped up the rewards in such a fashion.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
The thing is, some of us already don't. I haven't done any of those missions in 2 months. My chief method of getting marks is converting doff CXP to marks, and any other non related fleet missions that reward fleet marks.
Three months of those fleet grinds were all I could take.
Same here to be honest. :P
Spot on. This gets a +1 for me, I'm exactly the same! CXP -> Mark missions and fleet credits -> mark boosts account for 90%+ of my fleet marks.
Kirk's Protege.