Mission Title: Life Absorbed
Author:
@chaddy18
Project ID: ST-HLLM8HQEV
Map: Deck 3
Since the season 7 republish this map has now become incompletable. If you explore the map to do the additional tasks, the npc contact that is required to complete the map disappears and doesn't reappear when nearing the objective. This may be caused by moving too far away from the contact, but this didn't happen while it was published in season 6.
Comments
Addendum: I've confirmed that it is a distance issue -- when you move too far away from NPCs and Contacts, they disappear and do not come back.
There is not a talk to him objective. He is just far away and nowhere to be found when I get close to him.
Is this happening exclusively on custom maps?
ID: ST-HRJGPHDQ7
Map The Wel'Cha Main Deck #1
Issue: Contact disappears after first interaction
Loading on the map, the first storyboard interaction is to speak with the captain. Once you do this a series of complete interactions are called by the storyboard. On completing those tasks, you are speak with the captain again, but the NPC disappears sometime between the initial interaction and your return.
Digging in the Past
ID: ST-HGE2R20B0
Map Havrashran Station
A NPC is supposed to become visible at the end of a combat sequence but is not spawning. This might be possible because the player is within a room interacting with consoles and does not have direct LOS on where the NPC spawns
http://sto-forum.perfectworld.com/showthread.php?t=459251
I really hope it's true that ratings are currently disabled.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
This isn't an issue of distance for me. In both "Terra Nova" and "Relics" (and probably others that I have yet to check), the npc just isn't there. These are not npcs set to spawn or despawn. They don't have any tasks or objectives attached to them. They just aren't there.
Hopefully, it's an issue with the y value or something. "Relics" can still be completed, but it will confuse the player. The entire plot is about finding a guy in stasis, and now that guy is nowhere on the ship.
Yet another reason that I'm nervous about hitting that submit button. This is a spotlight. I need the ability to fix my mission when Cryptic breaks it or mucks it up.
Project: "The Needs of the Few" Third map is a compound with about 100 npcs. As I wander through it from end to end, npcs begin to disappear one by one, until there is not a single npc left in the compound.
The mission cannot be completed.
Some of the npcs never appear, like a preacher on a platform, although the crowd around him is there. Others disappear after I get out of range.
ST-HMXXUBCKU
I'm not sure if we'll be able to fix on our end, if somehow the npc is set to auto disappear once it's out of range. Every single mission that has a npc that you must return to after a fetch quest is now broken. Every mission with a large site to casually explore... the same.
The only missions not affected are the most linear of all types of Foundry missions. If you have to visit a spot on the map more than once, then it's borked.
I can't imagine a spotlighted mission that isn't plagued by this show-stopper of a bug.
Is anyone else having this problem?
You mean the enemies are disappearing? We've been having lots of issues season 7 with regular npcs disappearing when they get out of sight. I haven't heard that this happens with enemies.
"Deadly Intentions Part 2/3" at the "Discover the Fate of the Task Force" stage, the final group of 3 Borg enemies always seem to lose a group, rendering the mission impossible.
"The Computer's Daughter" at the "En Passant" stage, the final group of Klingons is missing.
"Deep Space 11" at the "Breaking the Siege" stage, the 4th group of enemies always seems to go missing.
Those are just a few of the ones that I've been having a problem with. I haven't encountered the missing NPCs thing yet (thankfully), but it seems like a related issue.
The issue with the npcs works like this: If you get too far away from a npc contact or even random npcs, they despawn forever.
I have issues in my missions where it seems like some npcs never spawn at all, even if my spawn point is close to them.
Could it be an issue where you maybe get close to the enemy mob on the other side of a wall, and then the hallway takes you too far away from them so they disappear?
Seems like the same problem, but we didn't know that it was also affecting enemy mobs.
This worked and all groups remained in the mission to be defeated, allowing a successful completion.
I believe you are right, enemy groups (and most likely NPCs as well) are spawning in, despawning when they go "out of range" and not respawning when their spawn locations come back "into range."
Thank you for your help. Hopefully a more permanent solution to this problem will be implemented by our STO devs, but until then, your solution works for me.
Well, I'm glad it worked in this case, but it's not a solution for a ton of missions out there. Some of my own just cannot be completed because the player has to return to a npc after exploring a map.
It's a terrible bug for a lot of us. I would be surprised if you are able to complete 80% of the missions, even when knowing what you know about the bug.
Thanks for playing our missions and not blaming us for stuff that we can't control or fix.
Yes. Happened to me twice. It's not just enemy npc but also friendly ones.
YOU GUYS NEED TO FIX THESE!!!
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
- Npc contacts not showing
- Npc groups (hostile and friendly) not showing up
I let a few of you know via Twitter when you sent me messages, but I've passed along this information to the team. Thanks for the reports We're back in tomorrow so hopefully we can track down this issue quickly.
Cheers,
Brandon =/\=
its has happened to me also but now it wont allow me to even get into the foundry
Thanks for the update, Brandon. Hope you guys had a nice relaxing Thanksgiving weekend, so you can be all refreshed for bug stomping on Monday!
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
It happened to me in part 2 of the Olympus Trilogy as well as some of the other missions by the same author both space and ground. A shame too since I'm really enjoying this author's work.
Addendum: I was working episode 10 of the series that continues from the Olympus Trilogy last night, the one were you go to Qo'nos for the Batlith tournament and the part were I am to go meet the team in the locker room I saw on the little map as I got to the middle of the bar my NPC contact icon disappear. I picked up early on with the previous missions that it was a bug issue and usually I could abort the mission then come back in, skip through the already completed steps to the point were I left and pick up the contact/trigger. However in "The Big Tournament SO/10" there is only one way to the destination to pick up the contact and halfway to it it disappears.
Example "The Needs of the Few" Project id posted earlier in the thread.