test content
What is the Arc Client?
Install Arc

New Romulus is awesome

matthian1701matthian1701 Member Posts: 0 Arc User
I'm having a great time on New Romulus, and if any of you haven't been yet you should go. It's just like exploring a new world - taking samples, exploring, and all sorts of things that Starfleet does. Cryptic did a really good job.
Post edited by matthian1701 on
«1

Comments

  • chikahirochikahiro Member Posts: 35 Arc User
    edited November 2012
    I agree. I'm enjoying it, and I'm loving the more open nature of completing some of the missions. All the stuff I can do in an area helps? Whoo! Plus, the ground alerts are fun thus far :D

    My blog! Zen|Dilithium tracking on Thursdays
    http://samonmaui.blogspot.com
    As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
  • typhoncaltyphoncal Member Posts: 247 Arc User
    edited November 2012
    I have to agree, i wish more of the worlds in STO looked and acted like this and dont. This is my main problem with Cryptic, they bring out great elements that they dont place across the entire game and only place it in certain areas.

    As for the New Romulus, i want to know more backstory about the planet and this new government. Seeing that great hall or building is just awesome.
    Commander Shran - You tell Archer, that is three the pink skin owes me!
  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited November 2012
    Yeah, its fun.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2012
    If you build up your rep and run some of the instances, you should get more info on the backstory of the planet.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • philosopherephilosophere Member Posts: 607 Arc User
    edited November 2012
    tacofangs wrote: »
    If you build up your rep and run some of the instances, you should get more info on the backstory of the planet.

    Wanna add my thanks here too. Great work by you and the team. Sad it had to lessened by issues beyond your control.

    Want to explore it slowly and enjoy it like a fine wine... oops... sorry... you probably have had it up to your enchiladas with whine....
    Are we there yet?
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited November 2012
    Even though I been disappointed with Season 7, I really am fond of New Romulus. Only complaint is the terrain looks like it was made of potatos (lumpy rocks). Guess Cryptic is using the round version of minecraft. :P
    tacofangs wrote: »
    If you build up your rep and run some of the instances, you should get more info on the backstory of the planet.

    Tier 1 was fun, Tier 2 really felt like it was an afterthought.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2012
    Meh, the end product was a derivative of the original art direction, trying to make it feel like something that could exist, but which you haven't seen before, and the time we had to make the zone. I chose to go with a route that I knew I could easily cover the map in, and still (hopefully) look ok. You're no the first to make the potato comparison, and it's fair. But, it is what it is.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • starfish1701starfish1701 Member Posts: 782 Arc User
    edited November 2012
    Yes, it is awesome indeed.

    I think it's the season I have most looked forward to, because it contains such a large map to explore and to do things in. It feels a bit like Skyrim, which I enjoy for the same reason. :D
  • akrilonakrilon Member Posts: 137 Arc User
    edited November 2012
    I agree - really nice environment. Some of the nicest looking areas are on the bridges :) Hopefully we'll see more of these adventure zones in the near future... It's fun to be able to explore in any direction I want, without hitting a zone wall, and to pick up random missions on the way. It gives STO some of that traditional MMO feel, that I'd been craving in this game :)

    Quite satisfied with Season 7 in general - fun new fleet actions and an adventure zone I can come back to, without it feeling all that grindy.

    Hopefully some of the bugs get squashed soon, and we'll be set :)

    Thanks, team!
    faddc0e2956f1903cb9ac9197fb10cd8_large.png
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2012
    akrilon wrote: »
    I agree - really nice environment. Some of the nicest looking areas are on the bridges :) Hopefully we'll see more of these adventure zones in the near future... It's fun to be able to explore in any direction I want, without hitting a zone wall, and to pick up random missions on the way. It gives STO some of that traditional MMO feel, that I'd been craving in this game :)

    Quite satisfied with Season 7 in general - fun new fleet actions and an adventure zone I can come back to, without it feeling all that grindy.

    Hopefully some of the bugs get squashed soon, and we'll be set :)

    Thanks, team!

    My big desire is for every adventure zone to be clearly themed, as my fear is that they'll ALL be fantasy forest/desert zones.

    I'd imagine urban zones could actually be easier on the Polycount budgets.

    Give me 1960s Vegas or New York or modern New Orleans complete with Sisko's restaurant or the Orion homeworld or something like First City but expanded out.

    Urban adventure zones would rock. Plus, I wanna see ThomastheCat go crazy designing 90-100 business logos.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    tacofangs wrote: »
    Meh, the end product was a derivative of the original art direction, trying to make it feel like something that could exist, but which you haven't seen before, and the time we had to make the zone. I chose to go with a route that I knew I could easily cover the map in, and still (hopefully) look ok. You're no the first to make the potato comparison, and it's fair. But, it is what it is.

    It's not geologically believable. Erosion can create such "potatoes", but the overal look is closer to hills rather than mountains. I know there are polygon limits but with such mountains the relief should be far more sharp with a lot of debris all around.

    Something like this : http://ecole.nevache.free.fr/glacier/moraine2.jpg

    It's a minor concern since the map is still great; just don't make so many round mountains if you need to save up some polygons because it looks VERY weird, when you know something about geology. :P

    My favourite areas and props are those with the ruins and old buildings (the bridge is great). I really hope we'll se more of that in the future, in the featured episodes!
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited November 2012
    Rather than a year ago where there was the reman series and then nothing until season 6 hit as far as new content. I'd rather not worry about if someone thinks its a potatoe rofl. The way it seemed a year ago is that all development was going to end altogether so its pretty much something to be thankful that we are getting new content. Although I figured when lockboxes started that it was just going to end up being a nickel and dimed game and then abandoned but the new romulus seems like a good start if anything for the game to expand beyond what it is/has been.
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2012
    Yeah I have to agree here, New Romulus is a very nice place to go. I love the scenery and the mission styles so far. Less of the traditional "go here and kill 5 groups of {insert name}" and more about what Trek was good for, exploring, sampling, scanning. Obviously they still have shooting in it, but it's not the same experience as a lot of the other 'exploration' zones.

    It's a shame that the Dilithium changes happened at the same time as the launch of Season 7, as if it hadn't been for that, I feel this would have had a much better reception. :)
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • thedoctorblueboxthedoctorbluebox Member Posts: 749 Arc User
    edited November 2012
    I'm having a great time on New Romulus, and if any of you haven't been yet you should go. It's just like exploring a new world - taking samples, exploring, and all sorts of things that Starfleet does. Cryptic did a really good job.

    It's good, but it gets repetitive. Once you've done everything, you've done everything, and then its just a grind. It's pretty and awe inspiring and exciting for a few hours, then it gets old quick. That feeling you are feeling, will wear off quickly.
  • edited November 2012
    This content has been removed.
  • edna#7310 edna Member Posts: 21 Arc User
    edited November 2012
    It's good, but it gets repetitive. Once you've done everything, you've done everything, and then its just a grind. It's pretty and awe inspiring and exciting for a few hours, then it gets old quick. That feeling you are feeling, will wear off quickly.

    true but that doesnt mean they cant add more on that map.Open ground pvp in the forest ,...I dont know ,let them give a [something] as reward for ideas and you will see how that map turns into the best place in gamming industry....remember that people have creativity.

    Now they need to rework how people share zones.70 people in one zone on esd is alot but on that map that number is not big.Today I though everyone abandoned the game and when I looked at the number of zones I realized that people still exist but the game sends them when no man has gone before :p

    Also some tailor and shipyard would be good there because it would make people stay in that zone .That is good because I like the map :p

    Last but not least ...doff chains.....that area (by that i mean the entire new sector) needs doff chains .For example it can be an orientated on diplomacy (help remans ...would be in the theme) and get a purple romulan diplomat at the end of chain plus lots of diplomacy cxp which atm take alot to get .

    As for story...Im sure the new FE will be in that sector ...you dont have to be nostradamus to know that.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited November 2012
    Had a hard time finding my way around myself, had to keep beaming up to my ship and back down before I gave up and just stuck to queing for Romulan mark events instead.
    Tala -KDF Tac- House of Beautiful Orions
  • thomas12255thomas12255 Member Posts: 0 Arc User
    edited November 2012
    New Romulus - the Homeworld of the potato people.
    [SIGPIC]http://stosignatures.ufplanets.com/Thomas45-STO.png[/SIGPIC]

    {UFP}Thomas45 - Thomas Nixon U.S.S. Majesty Unbound
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2012
    diogene0 wrote: »
    It's not geologically believable. Erosion can create such "potatoes", but the overal look is closer to hills rather than mountains. I know there are polygon limits but with such mountains the relief should be far more sharp with a lot of debris all around.

    Something like this : http://ecole.nevache.free.fr/glacier/moraine2.jpg

    It's a minor concern since the map is still great; just don't make so many round mountains if you need to save up some polygons because it looks VERY weird, when you know something about geology. :P

    My favourite areas and props are those with the ruins and old buildings (the bridge is great). I really hope we'll se more of that in the future, in the featured episodes!



    It's an alien planet, who knows how the geology works there. I had figured the potatoes had more been pushed out of the surrounding rock. No, it's not the same as what we know. But that was the point.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • x3of9x3of9 Member Posts: 157 Arc User
    edited November 2012
    tacofangs wrote: »
    It's an alien planet, who knows how the geology works there. I had figured the potatoes had more been pushed out of the surrounding rock. No, it's not the same as what we know. But that was the point.

    There is always the mysterious history of the planet... maybe the potatonium rock formations have something to do with the origin of all that radiation that is still hanging around...
    U.S.S. Marathon - NX-92781
    Joined: August 11, 2008
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2012
    As everyone knows, Potatonium is a very rare element, critical to creating the color green. This would explain why the Romulans decided to settle here.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • intrinsicalintrinsical Member Posts: 208 Arc User
    edited November 2012
    That's the problem with making a Trek game, a significant portion of the playerbase have at least an undergraduate degree or better. :D
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    tacofangs wrote: »
    As everyone knows, Potatonium is a very rare element, critical to creating the color green. This would explain why the Romulans decided to settle here.

    I thought it was because there was a former Romulan colony on that planet. That's what the cutscene told me. D'Tan has lied to me! Romulans didn't change that much after all.

    I'll start some studies about Potatium, it looks like an interesting element. If I can adapt a catapult on my Recluse carrier, I might be able to use potatium as a projectile. :D
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited November 2012
    That's the problem with making a Trek game, a significant portion of the playerbase have at least an undergraduate degree or better. :D

    It's funny though that there's rarely been letters to set designers about the plywood tech corridors, or styrofoam rocks and plastic plants, etc. :cool::P;)
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • captaindsterlingcaptaindsterling Member Posts: 29 Arc User
    edited November 2012
    For some reason (I don't know why.), New Romulus makes me think of the STO version of Hyrule. ;)
  • matthian1701matthian1701 Member Posts: 0 Arc User
    edited November 2012
    tacofangs wrote: »
    As everyone knows, Potatonium is a very rare element, critical to creating the color green. This would explain why the Romulans decided to settle here.

    This is now official Trek canon.
  • x3of9x3of9 Member Posts: 157 Arc User
    edited November 2012
    This is now official Trek canon.

    The next New Romulus update needs to add a Potatonium Mining minigame. :D
    U.S.S. Marathon - NX-92781
    Joined: August 11, 2008
  • jothan9092jothan9092 Member Posts: 33 Arc User
    edited November 2012
    Would anyone like to tell me which is the most likely reason for New Romulus taking me an hour to load:

    Too many people in the instance I beam in at, similar to how ESD and Drazona are often and DS9 used to be as STF HQ.

    Or is it that the map itself is sooooo large and detailed, that fact alone is too much to load.

    Cryptic doesn't want to make Sector Space too big for reasons similar to this, and here they make a ground map that I have heard takes forever to run from point to point in. I wouldn't know, though, as I have only beamed down once on Tribble and once on Holodeck, both times it lagged so bad I was fortunate to beam off, the screen would freeze for minutes at a time, and then jerk for one frame to freeze again.

    New Romulus is between 80-90% of the new content for Season 7, and this season is even named after it, so I want to enjoy this new zone. The images look awesome too!
    [SIGPIC]Cross at the center of M51--The Whirlpool Galaxy[/SIGPIC]
    Noah Bartholomew Jothan,
    Member of the "Christian Fleet Alliance"
    Proclaimers of The Way, The Truth, and The Life
    John 14:6
  • evendzharevendzhar Member Posts: 209 Arc User
    edited November 2012
    It's funny though that there's rarely been letters to set designers about the plywood tech corridors, or styrofoam rocks and plastic plants, etc. :cool::P;)
    I always thought that was an attempt at lighthearted humor. I know I always laugh when I see a large rock bounce off Kirk and then bounce again when it hits the ground.
  • blackgragonblackgragon Member Posts: 2 Arc User
    edited November 2012
    I always wanted to imagine how New Romulus would look like if STO was using Cryengine 3. I only have Cryengine 1, the engine from Crysis, so I can't exactly replicate it. It'ld be interesting to see it with a high rendering engine. But that's highly unlikely that STO would change engines on such short notice :P Oh well, otherwise, it's much better built than the other visitable worlds. Theres actaully a need to travel on foot to get anywhere of significants. The other worlds lack a population, Non-hostile NPCs placed too far away from each other, desolate and otherwise bland landscapes. I mean, come on, I would like to travel in a Vulcan city, not some desert outskirts. New Romulus has everything that a planet should have. That's just my opinion. :D
Sign In or Register to comment.