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Tuffli Buildout

phantomeightphantomeight Member Posts: 567 Bug Hunter
edited November 2012 in Federation Discussion
So,

For those with a Tuffli, what are you equiping in the 5 device slots and the 3 engineering slots? What BO powers would be good? Mainly I want to know what could make the primary function (non-combat, doffing, anomaly gathering) of the ship better

Remember, this is a non-combat vessel and please dump all the arguing about the Tuffli in the other threads. (Lock Boxish, gambling, it's stupid, stf grief, blah blah blah)

This is what I have so far:
  1. Transwarp computer - %50 Transwarp cool down reduction (this ship has transwarps to exploration sectors. (can only equip one, already tried)
  2. Borg or M.A.C.O. engine for high warp
  3. Two Ferengi consoles would give sector space tycoon, but I don't know if it stacks or works with the quartermaster that's onboard.
  4. RCS consoles maybe for anomaly hunting when not in sector space.

What devices would I want?
join Date: Sep 2009 - I want my changeling lava lamp!
Post edited by phantomeight on

Comments

  • trimenranger1trimenranger1 Member Posts: 0 Arc User
    edited June 2012
    Went full borg set

    have the universal assimilated device, +3.2 weapon setting MK XI engy counsel, +18 energy/kinetic armor

    Bow Weapons:
    MK XII Phaser Beam [borg][Acc][CrtH], Array x2

    Aft Weapons:
    MK XII Phaser Beam [borg][Acc][CrtH], Array

    Still get butt kicked in exloration combat encounters.
    Trimen Ranger
    Admiral Federation Tactical Corps
    >Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
    Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited June 2012
    I just have to ask how well it works in actual battle.
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    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • kevlintallfellowkevlintallfellow Member Posts: 0 Arc User
    edited June 2012
    You put a turret on the front to shoot down the torpedoes being fired at you, you put chroniton torpedoes in the back to snare the guys chasing you, you put surplus diterium in a device slot, and you run away run away!
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited June 2012
    nah put a tricobalt on it or the super phaser from that ds9 episode with the rogue BoP
    As a time traveller, Am I supposed to pack underwear or underwhen?

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  • trimenranger1trimenranger1 Member Posts: 0 Arc User
    edited June 2012
    the freighter can't even fight a cold. Took it into a exploration mission, go jumped by 3 BOP which was 2 more then needed since the 1st one pretty much 1 shotted me. Left mission hopped in Tactical Escort-R, came back and wiped the floor with everything.
    Trimen Ranger
    Admiral Federation Tactical Corps
    >Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
    Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
  • thepantspartythepantsparty Member Posts: 431 Arc User
    edited June 2012
    the freighter can't even fight a cold.

    Yes it can, medical supplies and antigens are sold on-board cheaply.

    :cool:
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited June 2012
    It should have had the ability to jump to full impulse no MATTER the situation.


    Since it can't fight and it can't just crank its shields it should have ridiculous engine reliability.
  • creepercatchercreepercatcher Member Posts: 7 Arc User
    edited June 2012
    foundrelic wrote: »
    Since it can't fight and it can't just crank its shields it should have ridiculous engine reliability.


    There's an app... I mean console... for that :)
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  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited July 2012
    The freighter can be set up to survive exploration mission combat encounters. As a freighter you need to fight with consumables.


    Weapons:

    Phaser Turrets x2 in front
    Photon Torpedo mk12 in rear.

    BOFFS:

    LT Engineer: Emergency power to shields 1, engineering team 2
    Ensign Science: Polarize Hull

    Ship kit:

    Aegis kit

    Consoles:
    nadeon detonator, kinetic resist armor plate x2

    Devices:

    Scorpion Fighters, Engine Battery, Shield Battery, subspace field modulator, chroniton torpedo platform.


    Fighting is simple: RUN. Engine power is priority followed by shields and aux. wep power for the turrets is irrelevant as they are there only to shoot down heavy torpedoes and to plink targets with phaser disable effect.

    The real fight is with rear torpedoes and the dropped torpedo platform plus scorpion fighters.
  • kiriseekirisee Member Posts: 446 Arc User
    edited July 2012
    I have a freighter on both my Fed and Klingon Tac captains and i use them to do many dailies. The ship can fight you just have to be ALOT more creative in your build, if i get a chance tonight i'll come back and try to post my two builds.
    "If everyone used Macs, we'd be working on how to get to Alpha Centauri rather than how to get to Mars."
  • januhulljanuhull Member Posts: 154 Arc User
    edited July 2012
    I guess someone was bound to try and do battle in them...

    I've got an old Mk X MACO set on mine, mostly for the faster warp speed and the better looking skin, since I can't customize anything else onto it.

    I've got a Thalaron TRIBBLE machine and a spare point defense module in the console slots, just for giggles.
  • dknight0001dknight0001 Member Posts: 1,542
    edited July 2012
    Ignore me, I misread that.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • thibashthibash Member Posts: 506 Arc User
    edited July 2012
    RCS Consoles have no effect on Sector Space

    The original poster specifically stated: "when not in sector space".
  • thepantspartythepantsparty Member Posts: 431 Arc User
    edited July 2012
    [*]Transwarp computer - %50 Transwarp cool down reduction (this ship has transwarps to exploration sectors. (can only equip one, already tried)

    Does this stack with an Astrometrics Sci DOff?

    I put a front turret + chroniton torp and rear tractor mines on mine, in case I somehow end up in combat and have to run away.
  • alanburchalanburch Member Posts: 0 Arc User
    edited August 2012
    When will "Arucanus Arm" be added back to the Tuffli Transwarp Destination list?

    It was somehow bumped from the list when "Fleet Starbase System" transwarp was added.

    Does anyone know?
  • daminonathadaminonatha Member Posts: 0 Arc User
    edited November 2012
    Did anyone find out if the Sector Space Tycoon bonus from the two Ferengi consoles stacks with the Tuffli?

    I have noticed you get a 20% discount if you buy from a sector space commodities freighter while flying the Tuffli. I'm wondering if the Tycoon bonus will actually stack ANOTHER 20% bonus on top of that.
  • allen78j20stoallen78j20sto Member Posts: 41 Arc User
    edited November 2012
    the freighter can't even fight a cold.
    Yes it can, medical supplies and antigens are sold on-board cheaply.

    :cool:

    LOL love it
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited November 2012
    I've done the "kill five groups of enemies" exploration missions in my Tuffli, on normal difficulty. It's not all that hard, just time consuming.

    2x Tetryon turrets
    1x Ferengi missile launcher

    Standard-issue engine and deflector, Resilient [cap]x3 shield.

    Ferengi console, point-defense console, transwarp computer.

    Tac LT with Tactical Team, Cannon Scatter Volley; engineer with EPtS. Engineer captain.

    Combat is an exercise in tanking and patience; use CSV to shoot down heavy torpedoes, use the PDS against groups of frigates. Two doffs to reduce TT's recharge so it can be maintained constantly.
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