So,
For those with a Tuffli, what are you equiping in the 5 device slots and the 3 engineering slots? What BO powers would be good? Mainly I want to know what could make the primary function (non-combat, doffing, anomaly gathering) of the ship better
Remember, this is a non-combat vessel and please dump all the arguing about the Tuffli in the other threads. (Lock Boxish, gambling, it's stupid, stf grief, blah blah blah)
This is what I have so far:
- Transwarp computer - %50 Transwarp cool down reduction (this ship has transwarps to exploration sectors. (can only equip one, already tried)
- Borg or M.A.C.O. engine for high warp
- Two Ferengi consoles would give sector space tycoon, but I don't know if it stacks or works with the quartermaster that's onboard.
- RCS consoles maybe for anomaly hunting when not in sector space.
What devices would I want?
Comments
have the universal assimilated device, +3.2 weapon setting MK XI engy counsel, +18 energy/kinetic armor
Bow Weapons:
MK XII Phaser Beam [borg][Acc][CrtH], Array x2
Aft Weapons:
MK XII Phaser Beam [borg][Acc][CrtH], Array
Still get butt kicked in exloration combat encounters.
Admiral Federation Tactical Corps
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Admiral Federation Tactical Corps
>Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
Yes it can, medical supplies and antigens are sold on-board cheaply.
:cool:
Since it can't fight and it can't just crank its shields it should have ridiculous engine reliability.
There's an app... I mean console... for that
ellbristow > Identity stolen by PWE
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[SIGPIC][/SIGPIC]
The Rule of Kobayashi:
If at first you don't succeed, activate "Kirk" mode
Weapons:
Phaser Turrets x2 in front
Photon Torpedo mk12 in rear.
BOFFS:
LT Engineer: Emergency power to shields 1, engineering team 2
Ensign Science: Polarize Hull
Ship kit:
Aegis kit
Consoles:
nadeon detonator, kinetic resist armor plate x2
Devices:
Scorpion Fighters, Engine Battery, Shield Battery, subspace field modulator, chroniton torpedo platform.
Fighting is simple: RUN. Engine power is priority followed by shields and aux. wep power for the turrets is irrelevant as they are there only to shoot down heavy torpedoes and to plink targets with phaser disable effect.
The real fight is with rear torpedoes and the dropped torpedo platform plus scorpion fighters.
I've got an old Mk X MACO set on mine, mostly for the faster warp speed and the better looking skin, since I can't customize anything else onto it.
I've got a Thalaron TRIBBLE machine and a spare point defense module in the console slots, just for giggles.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
The original poster specifically stated: "when not in sector space".
Does this stack with an Astrometrics Sci DOff?
I put a front turret + chroniton torp and rear tractor mines on mine, in case I somehow end up in combat and have to run away.
It was somehow bumped from the list when "Fleet Starbase System" transwarp was added.
Does anyone know?
I have noticed you get a 20% discount if you buy from a sector space commodities freighter while flying the Tuffli. I'm wondering if the Tycoon bonus will actually stack ANOTHER 20% bonus on top of that.
LOL love it
2x Tetryon turrets
1x Ferengi missile launcher
Standard-issue engine and deflector, Resilient [cap]x3 shield.
Ferengi console, point-defense console, transwarp computer.
Tac LT with Tactical Team, Cannon Scatter Volley; engineer with EPtS. Engineer captain.
Combat is an exercise in tanking and patience; use CSV to shoot down heavy torpedoes, use the PDS against groups of frigates. Two doffs to reduce TT's recharge so it can be maintained constantly.