So you do want the gear ? Well make up your mind, you are reverting yourself everytime you post.
Gear goes on the c-store, since you so happy being dilithium for it.
Grinders get to continue working on stf as they used to without you being involved.
Same question again what would be the problem ? What would the difference be between dishing out 120.000 dil in the rep window or doing it the c-store window ?
You do realize you are paying for the sets now, right
Yeah lets put the gear on the C store...yeah pretty sure STFs would drop and people would buy the sets and not bother doing the mission.
When did I say I don't want gear? 5 of my characters has Mark 12, and now more of my Alts will. What i don't want is random drops of guessing games of when will I get my tech drop, and now its gone and I am Happy!!! Soo happy I feel like this https://www.youtube.com/watch?v=VBTRp80Q64U
Ok in a nutshell.. My maths is not necessarily solid..
It can be done alot sooner, provided you dont sleep, eat, work, or do anything BUT play STO and grind the STF's 24/7, timing your mission clocks to run in perfect consecutive order (aka the second it finishes the 1day 16hour countdown, you re-start it).
So yep.. in about 3-4 days you can get to Tier 1, about 18 days to Tier 3 and just under 2 months for Tier 5.
Of course.. Normal humans dont operate like that.
So even devoting 8 hours a day (excluding sleep and work), but still timing everything to perfection.. well it equates to about 1 month to Tier 3 and 2-3 Months for Tier 5.
But again, not many people are likely to do this even, or be able to time everything to perfection for the timer countdowns.
So hours will be lost, extra time added etc etc. It is quite plausable that for a casual player (esp when combined with Fleet building and Embassy Building - both GREAT additions to the game)... it is quite feasable for it to take people anywhere from 6-12 months to get to tier 5.
Honestly, if someone hasnt found at least one full set of MK XII equipment in that time in playing the missions at the same rate as would be required too now (I do feel sorry because they must be the unluckiest person in the world), then hmmm...
We can make all the excuses we want, BUT in a Marketing/Customer service aspect, it is not a good system. It discourages the majority (who are casual players). I have no issue with F2P people. I dont think just because a person pays to play they are automatically entitled to special rewards that others cant get. BUT to survive, the game needs people to pay to play.
Setting a system that requires you to spend 2-3 hours (depending on how lucky you get with other players) in order to obtain a measly 5 rep points when you require 5,000 or 32,500 or 100,000... or to sit here and press a few buttons, wait 1.7 days... press a few buttons, wait 1.7 days... repeat for 2-8 months (which I think is what it will average out too).. Not a great way to encourage people to pay subscription fees for a service that fundamentally is good, but simply too much.
I don't know what you are saying, that's what I've been asking the whole time.
My first reply to you was "make a point"
Now for example, you are saying if people could just buy the stf sets - and didn't have to grind them out on stf, they wouldn't play stf.
Well what's going to happen in 2 months then ? The whole server leaves stf then according to you.
Most of the stuff you say is incoherent and self-contradictory to me like that.
Let me ask you this, did selling lockbox ships for cash prevent people from grinding their way to them in the past ?
What about c-store items, did everyone suddenly stop earning dilithium and buy everything for cash ?
You are really arguing my point based on a false argument, I don't know if you can top yourself and pull a tripple in your next reply
Yeah lets put the gear on the C store...yeah pretty sure STFs would drop and people would buy the sets and not bother doing the mission.
When did I say I don't want gear? 5 of my characters has Mark 12, and now more of my Alts will. What i don't want is random drops of guessing games of when will I get my tech drop, and now its gone and I am Happy!!! Soo happy I feel like this https://www.youtube.com/watch?v=VBTRp80Q64U
That's basically what they did, and added a time-gate to it. Ya KNOW people are gonna pay cash for the dilithium to craft the sets at the end.
Now, as far as the system goes.. its. well. OK.. but.. thats it just OK.
1) The cooldowns on the missions of 40 hrs is a little silly, especially at tier 1
2) Ground and Space gear should have been split up, with the new system, you don't have
to do a singe ground elite. ever.
-Borg Neuroprocessors should have been a ground-only elite drop, and transferrable to the new system for ground elite "premium" set gear (MACO/OMEGA/Adapted), or like, a few of them for NON-set ground gear (like what we used to turn salvage in for in the past.. mk x/xi/xii items with the BORG proc)
-Proto salvage should have been repurposed to be a space-only elite drop, and transferrable to the new system for space elite "premium" set gear(MACO/OMEGA/Adapted), or redeemable as stated above, for non-set space gear (.. mk x/xi/xii with the BORG proc)
To both of the above, obviously the mk x/xi/xii set and non-set gear stores being unlockable as they are now at various tiers.
This I think should have been a necessary compromise, simply because now ground STFs are going to be more deserted than they were before (it was tough to get a ground match going sometimes even in EliteSTF). If it WAS done this way, it would mean those truly dedicated to getting the ground gear, would have to play the ground missions. As it stands I think it's been dumbed down a little TOO much to allow anybody to get the best gear in the game, simply by paying up dil for it and a little bit of time every day. Which by proxy, means it was made more available so more people would sucker into buying Zen, as oppose to reserving the defineably best gear in the game to those that want to go through the rigamarole of earning it by doing the ground assignments.
How anyone can defend this personal starbase TRIBBLE is beyond me.
Its all very well saying that you are guranteed the mk 12 stuff in the end. But its how you get to that stage. It is BORING and it is tedious having to grind STF's just to plough the "rewards" from them into a stupid time gate just to be "rewarded" the ability to "buy" the real reward that you wanted in the first place. And how do you buy your real reward? Either grind yet more dilithium or cough up some real cash.
It is not fun at all, it is time wasting and its too darn expensive.
My solution? Increase the drop rate for the prototypes.
i, too, miss the old system. i probably wouldn't have such a large bone to pick with the rep system if they didn't have the 40 hour project timer. whoever decided to implement that deserves to be shot.
I don't know what you are saying, that's what I've been asking the whole time.
My first reply to you was "make a point"
Now for example, you are saying if people could just buy the stf sets - and didn't have to grind them out on stf, they wouldn't play stf.
Well what's going to happen in 2 months then ? The whole server leaves stf then according to you.
Most of the stuff you say is incoherent and self-contradictory to me like that.
Let me ask you this, did selling lockbox ships for cash prevent people from grinding their way to them in the past ?
What about c-store items, did everyone suddenly stop earning dilithium and buy everything for cash ?
You are really arguing my point based on a false argument, I don't know if you can top yourself and pull a tripple in your next reply
My point is.. I like many others I know, feel that offering a measly 1 point of rep per STF mssion is too low vs the need to reach 32500 to open your conversion Omega Box or 100,000 to be able to reach Tier 5.
If the total rep for obtaining 5 Nural Processors was say 500 or even just 250 Rep, it would be far more encouraging for people too WANT to play. People who WANT to play also end up wanting to PAY... its a core business decision that makes money.
I have never said anything about lockbox's or C-store items. Nor have I said anything about the costs of whatever rewards you will be able to purchase at various tiers because I either see no problem with it (at this time)..
My argument, is based purely on what I have experienced and encountered. Fleet Members who have all decided to cancel their subscriptions and play alternative games instead of STO based solely on this new system, with the mentality being, Its not worth it.
As for the time it takes, well in simple terms... My 1st countdown timers will complete sometime around lunchtime tommorrow. It would be fine if I am here to watch them hit 0 and award me my earned Rep.. I have stockpiled enough goods and amassed over 1000 marks so re-starting them no probs. But nope, like most people I will be at work. So I can add another 6-8 hours on top of this (assuming I "rush home to play STO"). A problem that will just be repeated in a few days.
So a 40 hour wait will be more like a 4-5 day wait... That is what it comes down too.
I do consider myself a die hard and semi serious sto player. and will play on occassions up to 12 hours straight (doing nothing but STF's). It would be better to increase the 5 rep reward to reward that dedication and commitment rather than make it pointless and meaningless. It is because of these sessions, why I subscribe... and why I considered a lifetime subscription. But this new system, I wont bother. Just log in once every two days, start a timer and log out... Thats where I see this issue leading.
How anyone can defend this personal starbase TRIBBLE is beyond me.
Its all very well saying that you are guranteed the mk 12 stuff in the end. But its how you get to that stage. It is BORING and it is tedious having to grind STF's just to plough the "rewards" from them into a stupid time gate just to be "rewarded" the ability to "buy" the real reward that you wanted in the first place. And how do you buy your real reward? Either grind yet more dilithium or cough up some real cash.
It is not fun at all, it is time wasting and its too darn expensive.
My solution? Increase the drop rate for the prototypes.
compared to grinding them before....but not having a time limit and you could be there till the end of time.
Yeah, I still have to roll my eyes at the new system in how it supposed to "help" players get their Mk12 sets.
This system supposed to help those who been working hard (literally) for months and never got any Prototype Tech Drops, but when they are finally about to get them, they change the system where now they have to work again in unlocking Tier 5 Reputation, camping BNPs, and paying 34,000 Dilithium PER set piece.
IMHO, what PW did was more like kicking a person when they are down then helping them. Because there was a ton of other ways Cryptic could've helped those people out like trading # of Rares for Prototype or having accolades have a hand in making it easier.
Really, I'm starting to doubt they really understand things. And that will lead to the end of STO.
Look on the bright side, just about the time we learn this new system S8 will be here with a new system. I'm just hoping they'll grab my omega and rommie marks and convert them to something I will actually use.
How anyone can defend this personal starbase TRIBBLE is beyond me.
Its all very well saying that you are guranteed the mk 12 stuff in the end. But its how you get to that stage. It is BORING and it is tedious having to grind STF's just to plough the "rewards" from them into a stupid time gate just to be "rewarded" the ability to "buy" the real reward that you wanted in the first place. And how do you buy your real reward? Either grind yet more dilithium or cough up some real cash.
It is not fun at all, it is time wasting and its too darn expensive.
My solution? Increase the drop rate for the prototypes.
Agree to all these points. Cryptic made a bet thinking "grinding for everything-Starbase, embassy, Omega, Romulan and now dilithium" would keep players coming to the game...that was a TRIBBLE decision made since all it accomplished was players leaving in mass exodus to other MMOs...who the heck wants another job to grind uselessly like a freaking robot...:cool:
compared to grinding them before....but not having a time limit and you could be there till the end of time.
Hence the suggestion to adjust the percent drop rate to get the mk 12 shields/deflector/impulse engines. That would have been a more acceptable solution than the current S7 dogs dinner they created.
Hence the suggestion to adjust the percent drop rate to get the mk 12 shields/deflector/impulse engines. That would have been a more acceptable solution than the current S7 dogs dinner they created.
Or they should of increase the drop rate for the Prototype Borg salvage stuff.
I think the new system is kinda confusing to be honest.
Before I ran STFs got a marker to trade in for stuff or get items to trade in for MK XII gear.
lets put it this way, I and several friends went gear hunting one day and decided to get my friend the pieces he needed...and any piece for me seeing as i had none at the time. we spent over 5 hours doing each ground elite....I got all the Very Rare PSG, Personal Weapon, Armor prototypes....he got nothing. this was almost a straight shot in the run, he spent months trying to get it. I spent a few hours. the system was very very broken.
Yes, its the grind that keeps people in because WHAT ELSE IS THERE TO DO? and this is not just STO, ALL MMOs do this because they know the players will rush new content faster they can deliver it, there is no way around it.
Maybe you should check TOR or any of the other MMOs to see what happens when you reach end game ... then look at STO.
You are 100% correct.. The whole point of playing the game, is reach end game then grind things constantly to make the best character you can make. Obtain items that everyone else then desires as well.
I liked grinding STF's in the past. Would play (on days off) for up to 8 hours straight, just repeating the STF's and Fleet Actions. (hence I have contributed well over 1.5 million to my small fleet and have numerous MK XII equipment over several characters.).
I do think this new system has great potential and merit. But surely you have to admit it is currently unbalanced, and that is what puts people off more than anything.
Since the timers are all 1 day 16 hours, that's you setting up either right before bed or when you get up.
Obviously you have to set the first timer right...
Outside that you have to play like 1 mission during the week then it's purely afk.
I'd go as far as to say there shouldn't be a single person on the planet with a pc that couldn't do that.
If you somehow magically is able to put on a month's worth of wasting time doing that, you are doing something wrong.
The reasoning behind killing stf rewards was that *some* people weren't getting their ground sets or weren't getting them fast enough, that the drop rate was too low.
Well, so fix the drop rate - reducing a system that worked into nothing and taking everything away that is currently great is just a uintelligent move.
You know if'd just let the reputation system be new on it's own and kept the old rewards people would be cheering right now.
Any number of easy solutions could have been made, they simply was no reason (that we have heard) to kill stf.
Then they come out and say oh ps you are refining too little dilithium, well guess what I am not bringing in ANY dilithium now outside the minimum I get for doing marks.
To me it just looks like a choice to say elite stf'ers are earning too much, casuals aren't spending enough cash and we need EVERYONE to spend more time.
Remember the initial idea was the reputation system cost you dilithium.
Re-call on that change shows it's not necessary game changes that abosolutely had to be made and they went too far in demanding things from us - even for their own taste...
And to me that's not what new content should be about, how much more can you squeeze out of me before I go under.
Season 7 could have been so great, what a waste of time for everyone.
You are 100% correct.. The whole point of playing the game, is reach end game then grind things constantly to make the best character you can make. Obtain items that everyone else then desires as well.
I liked grinding STF's in the past. Would play (on days off) for up to 8 hours straight, just repeating the STF's and Fleet Actions. (hence I have contributed well over 1.5 million to my small fleet and have numerous MK XII equipment over several characters.).
I do think this new system has great potential and merit. But surely you have to admit it is currently unbalanced, and that is what puts people off more than anything.
I agree with this Leveling up and working for it, its what suppose to be fun and its fun. However people might react a big harsh because its feels a bit unbalanced.
I do like the new Rep. system and I hope they add more of those in Klingon etc. .. they need to add more STF (not just with Borg) etc.
One member of my fleet, a lifetimer since day one, was grinding STFs since he hit VA 2 months after launch, and has NEVER managed to win an Mk XII piece.
Pretty easy to make that claim when no one can inspect your loadout. I think people were just pissed they couldn't grind for everything in a day like you could for EDC gear.
Let's face it. They took our whining, thought of a braindead way to "streamline" getting gear and then fed us a TRIBBLE rolled in dStahl's poisoned sugar. I want to play to earn gear. Not stare at menus and timers.
________________________________________________ WE... need MORE... ellipsis abuse on the... internet.
Well the Maths is wrong. It will Take 60 days to lvl up to teir 5 at the 1day 16hrs per project. But yer I do agree about how long it will take to reap all the benifits of the new rep system. It won't take 2 years like the guy whom originally posted said.
It will take 11 months to reap the benifits. To aquire all pieces of the Borg retro Space Gear. MACO/Honour Gaurd Space & Ground Sets & the OMEGA Space & Ground sets. This maths doesn't include any Mk 12 weaponary or or any of the suposide new OMEGA Weapons space sets. If I included the Omega Space Weapons then 12months to Unlock every peice of the Sets. But again Maths to include any ground Weapons or any Gear that aint included in those sets.
I aint ignoring the skills we getting. there are some cool Skils. But crafting a set takes 4 days per set. Which takes time away from u getting Ur XP to gain a new teir. Maybe an hr per item to craft. not nearly 2 full days. LOL.
Maybe I'm looking at this wrong but could someone explain to me how this makes any sense.
For what use to be a mission reward now you have to:
a.) spend the time/dil/marks/stuff to get to rank one
b.) do a project that takes 1hr to "get" rank 1
c.) drop 500 marks, 15000 dil, stuff and wait 1d 16hr
d.) ???
e.) get your ex-mission reward (borg console)
This also knocks out of whack all this talk of "it takes x to get to rank 5 if you actually want to get anything along the way. But I digress...
I think somebody went a little crazy with their timers and supplies needed concept.
I did find it interesting that the amount of dil needed was exactly the amount you can refine in two days.
Somebody like me is kind of hosed by this mess. I am in a TINY fleet. like three of us. I recently came back to the game and have been dumping my dil and supplies (including breaking my banks buying supplies) trying to get some progress done with the starbase.
Just seems like they went a little crazy with some of the materials required and time gating.
Hopefully they will revisit the requirements for the gear "projects". And I'll have kittens if after I finish this project it only makes it available in the store and I then have to sink more time/money into actually purchasing it.
But whatever, I'll pay my monthly sub for a little longer I suppose. Or I'll get irritated with all these new timesinks/dil-sinks that atm I'm not overly fond of.
Lazy Bad Devs. I figured out what they done on the rep System. instead of making different times for projects. They went lazy hoping no 1 would notice that they copied the same template over & over again for all the Projects. Lazy, naughty, Devs.:D
Comments
Yeah lets put the gear on the C store...yeah pretty sure STFs would drop and people would buy the sets and not bother doing the mission.
When did I say I don't want gear? 5 of my characters has Mark 12, and now more of my Alts will. What i don't want is random drops of guessing games of when will I get my tech drop, and now its gone and I am Happy!!! Soo happy I feel like this https://www.youtube.com/watch?v=VBTRp80Q64U
It can be done alot sooner, provided you dont sleep, eat, work, or do anything BUT play STO and grind the STF's 24/7, timing your mission clocks to run in perfect consecutive order (aka the second it finishes the 1day 16hour countdown, you re-start it).
So yep.. in about 3-4 days you can get to Tier 1, about 18 days to Tier 3 and just under 2 months for Tier 5.
Of course.. Normal humans dont operate like that.
So even devoting 8 hours a day (excluding sleep and work), but still timing everything to perfection.. well it equates to about 1 month to Tier 3 and 2-3 Months for Tier 5.
But again, not many people are likely to do this even, or be able to time everything to perfection for the timer countdowns.
So hours will be lost, extra time added etc etc. It is quite plausable that for a casual player (esp when combined with Fleet building and Embassy Building - both GREAT additions to the game)... it is quite feasable for it to take people anywhere from 6-12 months to get to tier 5.
Honestly, if someone hasnt found at least one full set of MK XII equipment in that time in playing the missions at the same rate as would be required too now (I do feel sorry because they must be the unluckiest person in the world), then hmmm...
We can make all the excuses we want, BUT in a Marketing/Customer service aspect, it is not a good system. It discourages the majority (who are casual players). I have no issue with F2P people. I dont think just because a person pays to play they are automatically entitled to special rewards that others cant get. BUT to survive, the game needs people to pay to play.
Setting a system that requires you to spend 2-3 hours (depending on how lucky you get with other players) in order to obtain a measly 5 rep points when you require 5,000 or 32,500 or 100,000... or to sit here and press a few buttons, wait 1.7 days... press a few buttons, wait 1.7 days... repeat for 2-8 months (which I think is what it will average out too).. Not a great way to encourage people to pay subscription fees for a service that fundamentally is good, but simply too much.
My first reply to you was "make a point"
Now for example, you are saying if people could just buy the stf sets - and didn't have to grind them out on stf, they wouldn't play stf.
Well what's going to happen in 2 months then ? The whole server leaves stf then according to you.
Most of the stuff you say is incoherent and self-contradictory to me like that.
Let me ask you this, did selling lockbox ships for cash prevent people from grinding their way to them in the past ?
What about c-store items, did everyone suddenly stop earning dilithium and buy everything for cash ?
You are really arguing my point based on a false argument, I don't know if you can top yourself and pull a tripple in your next reply
That's basically what they did, and added a time-gate to it. Ya KNOW people are gonna pay cash for the dilithium to craft the sets at the end.
Now, as far as the system goes.. its. well. OK.. but.. thats it just OK.
1) The cooldowns on the missions of 40 hrs is a little silly, especially at tier 1
2) Ground and Space gear should have been split up, with the new system, you don't have
to do a singe ground elite. ever.
-Borg Neuroprocessors should have been a ground-only elite drop, and transferrable to the new system for ground elite "premium" set gear (MACO/OMEGA/Adapted), or like, a few of them for NON-set ground gear (like what we used to turn salvage in for in the past.. mk x/xi/xii items with the BORG proc)
-Proto salvage should have been repurposed to be a space-only elite drop, and transferrable to the new system for space elite "premium" set gear(MACO/OMEGA/Adapted), or redeemable as stated above, for non-set space gear (.. mk x/xi/xii with the BORG proc)
To both of the above, obviously the mk x/xi/xii set and non-set gear stores being unlockable as they are now at various tiers.
This I think should have been a necessary compromise, simply because now ground STFs are going to be more deserted than they were before (it was tough to get a ground match going sometimes even in EliteSTF). If it WAS done this way, it would mean those truly dedicated to getting the ground gear, would have to play the ground missions. As it stands I think it's been dumbed down a little TOO much to allow anybody to get the best gear in the game, simply by paying up dil for it and a little bit of time every day. Which by proxy, means it was made more available so more people would sucker into buying Zen, as oppose to reserving the defineably best gear in the game to those that want to go through the rigamarole of earning it by doing the ground assignments.
Its all very well saying that you are guranteed the mk 12 stuff in the end. But its how you get to that stage. It is BORING and it is tedious having to grind STF's just to plough the "rewards" from them into a stupid time gate just to be "rewarded" the ability to "buy" the real reward that you wanted in the first place. And how do you buy your real reward? Either grind yet more dilithium or cough up some real cash.
It is not fun at all, it is time wasting and its too darn expensive.
My solution? Increase the drop rate for the prototypes.
My point is.. I like many others I know, feel that offering a measly 1 point of rep per STF mssion is too low vs the need to reach 32500 to open your conversion Omega Box or 100,000 to be able to reach Tier 5.
If the total rep for obtaining 5 Nural Processors was say 500 or even just 250 Rep, it would be far more encouraging for people too WANT to play. People who WANT to play also end up wanting to PAY... its a core business decision that makes money.
I have never said anything about lockbox's or C-store items. Nor have I said anything about the costs of whatever rewards you will be able to purchase at various tiers because I either see no problem with it (at this time)..
My argument, is based purely on what I have experienced and encountered. Fleet Members who have all decided to cancel their subscriptions and play alternative games instead of STO based solely on this new system, with the mentality being, Its not worth it.
As for the time it takes, well in simple terms... My 1st countdown timers will complete sometime around lunchtime tommorrow. It would be fine if I am here to watch them hit 0 and award me my earned Rep.. I have stockpiled enough goods and amassed over 1000 marks so re-starting them no probs. But nope, like most people I will be at work. So I can add another 6-8 hours on top of this (assuming I "rush home to play STO"). A problem that will just be repeated in a few days.
So a 40 hour wait will be more like a 4-5 day wait... That is what it comes down too.
I do consider myself a die hard and semi serious sto player. and will play on occassions up to 12 hours straight (doing nothing but STF's). It would be better to increase the 5 rep reward to reward that dedication and commitment rather than make it pointless and meaningless. It is because of these sessions, why I subscribe... and why I considered a lifetime subscription. But this new system, I wont bother. Just log in once every two days, start a timer and log out... Thats where I see this issue leading.
compared to grinding them before....but not having a time limit and you could be there till the end of time.
Look on the bright side, just about the time we learn this new system S8 will be here with a new system. I'm just hoping they'll grab my omega and rommie marks and convert them to something I will actually use.
Awoken Dead
Now shaddup about the queues, it's a BUG
Agree to all these points. Cryptic made a bet thinking "grinding for everything-Starbase, embassy, Omega, Romulan and now dilithium" would keep players coming to the game...that was a TRIBBLE decision made since all it accomplished was players leaving in mass exodus to other MMOs...who the heck wants another job to grind uselessly like a freaking robot...:cool:
Hence the suggestion to adjust the percent drop rate to get the mk 12 shields/deflector/impulse engines. That would have been a more acceptable solution than the current S7 dogs dinner they created.
nahh i like it this way.
When the novelty wears off and you realise the dilithium and time costs involved, you might reconsider your position, but anyhow good luck
lets put it this way, I and several friends went gear hunting one day and decided to get my friend the pieces he needed...and any piece for me seeing as i had none at the time. we spent over 5 hours doing each ground elite....I got all the Very Rare PSG, Personal Weapon, Armor prototypes....he got nothing. this was almost a straight shot in the run, he spent months trying to get it. I spent a few hours. the system was very very broken.
You are 100% correct.. The whole point of playing the game, is reach end game then grind things constantly to make the best character you can make. Obtain items that everyone else then desires as well.
I liked grinding STF's in the past. Would play (on days off) for up to 8 hours straight, just repeating the STF's and Fleet Actions. (hence I have contributed well over 1.5 million to my small fleet and have numerous MK XII equipment over several characters.).
I do think this new system has great potential and merit. But surely you have to admit it is currently unbalanced, and that is what puts people off more than anything.
Obviously you have to set the first timer right...
Outside that you have to play like 1 mission during the week then it's purely afk.
I'd go as far as to say there shouldn't be a single person on the planet with a pc that couldn't do that.
If you somehow magically is able to put on a month's worth of wasting time doing that, you are doing something wrong.
The reasoning behind killing stf rewards was that *some* people weren't getting their ground sets or weren't getting them fast enough, that the drop rate was too low.
Well, so fix the drop rate - reducing a system that worked into nothing and taking everything away that is currently great is just a uintelligent move.
You know if'd just let the reputation system be new on it's own and kept the old rewards people would be cheering right now.
Any number of easy solutions could have been made, they simply was no reason (that we have heard) to kill stf.
Then they come out and say oh ps you are refining too little dilithium, well guess what I am not bringing in ANY dilithium now outside the minimum I get for doing marks.
To me it just looks like a choice to say elite stf'ers are earning too much, casuals aren't spending enough cash and we need EVERYONE to spend more time.
Remember the initial idea was the reputation system cost you dilithium.
Re-call on that change shows it's not necessary game changes that abosolutely had to be made and they went too far in demanding things from us - even for their own taste...
And to me that's not what new content should be about, how much more can you squeeze out of me before I go under.
Season 7 could have been so great, what a waste of time for everyone.
Yes, I do worry how much the items will cost once the store gets more. Dilithium is hard to get these days.
+ you have to reach 50 before you can do Rep system. Its not a big complain, so I can live with it.
I do wish they would add more dilithium sources.
I agree with this Leveling up and working for it, its what suppose to be fun and its fun. However people might react a big harsh because its feels a bit unbalanced.
I do like the new Rep. system and I hope they add more of those in Klingon etc. .. they need to add more STF (not just with Borg) etc.
Pretty easy to make that claim when no one can inspect your loadout. I think people were just pissed they couldn't grind for everything in a day like you could for EDC gear.
Let's face it. They took our whining, thought of a braindead way to "streamline" getting gear and then fed us a TRIBBLE rolled in dStahl's poisoned sugar. I want to play to earn gear. Not stare at menus and timers.
WE... need MORE... ellipsis abuse on the... internet.
It will take 11 months to reap the benifits. To aquire all pieces of the Borg retro Space Gear. MACO/Honour Gaurd Space & Ground Sets & the OMEGA Space & Ground sets. This maths doesn't include any Mk 12 weaponary or or any of the suposide new OMEGA Weapons space sets. If I included the Omega Space Weapons then 12months to Unlock every peice of the Sets. But again Maths to include any ground Weapons or any Gear that aint included in those sets.
For what use to be a mission reward now you have to:
a.) spend the time/dil/marks/stuff to get to rank one
b.) do a project that takes 1hr to "get" rank 1
c.) drop 500 marks, 15000 dil, stuff and wait 1d 16hr
d.) ???
e.) get your ex-mission reward (borg console)
This also knocks out of whack all this talk of "it takes x to get to rank 5 if you actually want to get anything along the way. But I digress...
I think somebody went a little crazy with their timers and supplies needed concept.
I did find it interesting that the amount of dil needed was exactly the amount you can refine in two days.
Somebody like me is kind of hosed by this mess. I am in a TINY fleet. like three of us. I recently came back to the game and have been dumping my dil and supplies (including breaking my banks buying supplies) trying to get some progress done with the starbase.
Just seems like they went a little crazy with some of the materials required and time gating.
Hopefully they will revisit the requirements for the gear "projects". And I'll have kittens if after I finish this project it only makes it available in the store and I then have to sink more time/money into actually purchasing it.
But whatever, I'll pay my monthly sub for a little longer I suppose. Or I'll get irritated with all these new timesinks/dil-sinks that atm I'm not overly fond of.
Jorm