In many ways this has been the best season launch yet - technically the server has been stable - I even got to play yesterday which to be honest I wasn't expecting. New Romulus is beautiful, many of the new missions are fun.
But it's all been overshadowed by the great dilithium snatch. Players should be talking about the great new content. Instead Cryptic has caused angry and upset players complaining - justifiably - about dilithium and in a stroke made their 'end game content' irrelevant.
It just didn't have to be this way. It really didn't.
Why?
Jo
I'm afraid that the server stability is due to people calling quits on STO, less need for patching, less server strain. Unlike past seasons, friends dieing to come online and play STO have grown thin.
Oh btw DStahl, thank for the continued brainstorming >2.5y with zip to show for pvp. Starbase were supposed to introduce pvp additions, we couldn't even get friggin FM in S6 well done.
I'm afraid that the server stability is due to people calling quits on STO, less need for patching, less server strain. Unlike past seasons, friends dieing to come online and play STO have grown thin.
Oh btw DStahl, thank for the continued brainstorming >2.5y with zip to show for pvp. Starbase were supposed to introduce pvp additions, we couldn't even get friggin FM in S6 well done.
Really, cause it's pretty busy ESD is full, STF's still popping even FA are popping like crazy. it's as nothing changed.
I completely agree with this and it is one of the primary reasons why we are reversing our decision about Dilithium. Players should be having fun with Season 7 - it is awesome - not worrying about Dilithium.
Thank you (and everyone else) for speaking up about this. It means a lot to us.
Couple of things that (in my opinion) could've avoided this:
1) Get rid of the "Tier" boxes for the Omega conversions.
Make EDC's worth x amount, Rare and Prototypes worth x amount, and then give the players a direct conversion into the omega marks. I honestly don't even want to bother with raising my omega faction because all the stuff that I've earned has equaled out to the same thing getting paid out to someone else.
*edit
Just because you give them their marks and stuff doesn't mean you just graduate them to the tier for the stuff they have. You want them to grind out the faction that's one thing, but at least -give them- what they've earned off the bat.
*
2) Players want more -episodes-, so focus on that.
We want more content. While (IMO) New Romulus is awesome, players are wanting more than 5 to 7 episodes in the Klingon content. I personally would say forgo Season 8, and simply focus on putting in new episodes for the Klingons, and possibly new episodes for the Feds too. Need ideas for a storyline from a factional standpoint? Make a contest where the best storyline content from the Community gets a reward! (You may be surprised what comes out).
3) Dilithium.
I'm not sure what you guys are wanting with this one. You make unreasonable demands for fleet projects (200,000 dilithium is just stupidly obnoxious imo), make a small cap of 8,000 per day, and then actually reduced ways that players enjoyed getting it, while forcing players to do other things to get it.
Personally, on my days off of work, I spend about 90 minutes getting my 8k dilithium, and then I spend HOURS playing the game, having fun with my fleetmates, helping them, helping others, or just redoing episodes for either loot or because I think x-one is fun.
Season 7 basically tells me that if I don't spend my time grinding instead of helping my fleet mates with episodes, training them in STF's, or doing basically -not- having fun, because I want to eventually have 8k dilithium to refine so I can afford higher end fleet equipment one day, that I will go absolutely no where fast.
I like STO, but if you guys are trying to put more dilithium into the players hands, you're failing miserably. You want to put more dil out there? Then put it out there. Also, for the Fleet Events, you need to adjust it so that it's more inline about teamwork and not "who has the highest DPS / Healed the most" or whatever. Otherwise it's not about teamwork, it's about being better than that person over there.
In many ways this has been the best season launch yet - technically the server has been stable - I even got to play yesterday which to be honest I wasn't expecting. New Romulus is beautiful, many of the new missions are fun.
But it's all been overshadowed by the great dilithium snatch. Players should be talking about the great new content. Instead Cryptic has caused angry and upset players complaining - justifiably - about dilithium and in a stroke made their 'end game content' irrelevant.
It just didn't have to be this way. It really didn't.
I do understand that people should focus on the new content and should be grateful such things were made (otherwise the game would be very mundane with no new updates).
However, it just kills me when there are less chances in getting Dilithium which equates to lesser chances of getting Zen without paying Real-World-Money which in turn makes obtaining of rarer ships even harder, which again equates to lesser ship availability and ends up with another boring game, which perhaps many people seem to think that the new content is "useless" as it destroys one of the main things the people like by adding another, in other words, adding a good and adding a bad, a positive and a negative, which makes it neutral.
I do appreciate the new content. It is the best one yet; the new missions are good and I give thanks to the developers who made it, but we have to speak up and give our opinions to them, to make them understand what the players want, otherwise the game might not be as effective in attracting people to play it. Perhaps the developers had something different in mind, and hence there should be a thread, to show the reasons why the dilithium reward was taken out. That would be awesome.
If I had the chance to speak to the developers (or whoever was in-charge), I would say "thank you for the nice content updates, it was really a nice touch. However, I think the dilithium reward should still be established in the game".
[Every game has its Pro's and Con's, so literally no one can have exactly a "perfect game"]
We as players could have helped and many tried
But we didn't know the drive behind the new system
Because STO did not tell us until feedback was useless
The system was already hardwired
Knowing what I know now
It would have been better to leave the stfs alone
And just removed the goods from the STF store
And allowed the Borg salvage be used there to cash I'n
The old way
Introduced all the new costs
Increased the consoles I'n the dilithium store to max out
At 28.3%
Allow Borg salvage, weapons and gear to be converted into
Omega marks Rom marks amd the Nural processor things
Basically add the new system on top of the old with
The new a few% better and much more costly.
It's easier to stomach higher prices than having your
Paycheck cut I'n 1/2
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I do understand that people should focus on the new content and should be grateful such things were made (otherwise the game would be very mundane with no new updates).
However, it just kills me when there are less chances in getting Dilithium which equates to lesser chances of getting Zen without paying Real-World-Money which in turn makes obtaining of rarer ships even harder, which again equates to lesser ship availability and ends up with another boring game, which perhaps many people seem to think that the new content is "useless" as it destroys one of the main things the people like by adding another, in other words, adding a good and adding a bad, a positive and a negative, which makes it neutral.
I do appreciate the new content. It is the best one yet; the new missions are good and I give thanks to the developers who made it, but we have to speak up and give our opinions to them, to make them understand what the players want, otherwise the game might not be as effective in attracting people to play it. Perhaps the developers had something different in mind, and hence there should be a thread, to show the reasons why the dilithium reward was taken out. That would be awesome.
If I had the chance to speak to the developers (or whoever was in-charge), I would say "thank you for the nice content updates, it was really a nice touch. However, I think the dilithium reward should still be established in the game".
[Every game has its Pro's and Con's, so literally no one can have exactly a "perfect game"]
Actually, my perspective changed a little now.
With regards to the above comment I made, I would just want to add something to it.
Perhaps the developers wants us to appreciate more of the game than what the Dilithium can do. Perhaps they want us to be more focused on the game-play, the friendships you make, the space/ground combats, the quality, the richness of the game instead of basing the game on just the dilithiums alone.
After realising this, I noticed that STO has indeed changed a lot from being a non-free-to-play game to a free-to-play game and to Season 7. It really amazes me though, that last time I usually hate ground combats. However, it seems now, with the new Mine Trap ground PvE combat, I feel that ground combats are improving...slightly. I know it still has those "easy death", "lack of skill" and all that jazz, but I do believe it is changing a little.
Many could not realise that and just want the dilithiums alone, and that perhaps is just a little sad, because some just like to complain and criticise without first thinking what the developers had done and why they probably did it. So I would like to thank the developers or whoever it may concern, for making STO an improved game from its history.
However, with that being said, there is one thing that is etched in my mind. I am a little upset still. Although yes, you can make the players realise that we should focus on the game and not the rewards, but to me, removing the dilithium rewards still doesn't seem like the only possible way to get their attention. Because of the tons of Zen-required boundaries made (E.g. Energy Credit Cap which I particularly hate the most), it makes the game hard for players to play because of the ship types. The ships are what makes the game very interesting for players. With that oppurtunity removed, and yet without formally telling us why (if there is, please reply, thanks), that can only spark rage in the community.
Perhaps one way to solve this problem is to spread all the dilithium rewards into different factors. Instead of taking away the STF Dilithiums alone, try establishing more missions or content that gives dilithiums as well, but perhaps at a lower amount? This way, they feel that the missions can really worth something.
If you want to make the player realise that they should enjoy the content and not solely on the reward, don't adjust the content in such a way that players don't even want to play the content. Make the content meaningful, and perhaps that is what makes the content enjoyable: it gives good rewards.
Either way, this is what I thought of. I am sure some may agree and some may disagree to my statements. This agreeing and disagreeing is exactly the current status of the community. Different people have different opinions of the game; some say it is a good change while others may not.
You should make a thread to tell us why the update is as so. If I had mistaken and that there is a thread that explains it, please redirect me there. Thanks.
My characters are all gated for the next 2 days plus I have marks for the gate after that.
This week I got record low dil, close to zero, played fewer stfs, only enough for marks, fewer than I ever did and complained more on the forum than my entire time here.
If they want the average refinement per week to go up they better exclude me from their metrics.
Basically I don't want to say goodbye to the stuff I already spent time on but there isn't anything in season 7 I want.
Make the items and the abilities worth a damn and I'd still complain about not being able to play when I want.
Now I get the worst from both worlds, nothing to do and nothing to go after
My characters are all gated for the next 2 days plus I have marks for the gate after that.
This week I got record low dil, close to zero, played fewer stfs, only enough for marks, fewer than I ever did and complained more on the forum than my entire time here.
If they want the average refinement per week to go up they better exclude me from their metrics.
Basically I don't want to say goodbye to the stuff I already spent time on but there isn't anything in season 7 I want.
Make the items and the abilities worth a damn and I'd still complain about not being able to play when I want.
Now I get the worst from both worlds, nothing to do and nothing to go after
In my opinion, all They have to do is add a little Dilithium to every mission in the game.
It doesn't have to be a lot, 10 to 50 per completion of a task would be enough.
At least that way I would feel like I am actually accomplishing something with everything I do.
The way the game is now, there are many parts of it I will probably never try more than once.
That's also what I have been asking, did you really have to kill all those things for the reputation system ?
Why couldn't we keep both.
On one hand they out saying there is too little dil being refined, on the other they removed a lot of stuff like we were earning too much.
But yeah a few changes could mean a lot. Like for me I'd love the idea of a romulan security beam down, only I'd never spend a single mark on a consumable...
My tactical already has the ability permanently.
We just did a fleet run for "the hive" space. No drops. No drops in any STF's? Really? :mad:
^^^
THIS!
I've been commenting since the F2P beta that if Dilithium is indeed supposed to be a time based currency like Cryptic et al claim; when you have content (like all the storyline missions that are supposed to be the bulk of the PvE content); but DON'T award at least some Dilithium to players for doing/spending time in them - you create a dis-incentive for player, and as a result, they are played less (much like I'm sure Cryptic data-mining showed the drop in STF play-throughs.)
It doesn't need to be much; and you could time gate it as well saying they could replay something once a day for the full dilithium reward; but subsequent repeat playthroughs before the timer expired would net less (or no) dilithium rewards.
The Romulan and Omega mark situation is different as they now help you gain reputation that unlocks more content and better gear; and ALSO at T5 reputation status; you will them be able to run projects that cionvert them to Dilithium as well.
To me, it makes zero sense that under their own F2P model, players are essentially discouraged from playing the storyline missions because they reward zero dilithium.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
To me, it makes zero sense that under their own F2P model, players are essentially discouraged from playing the storyline missions because they reward zero dilithium.
Because their new dilithium game design as Stahl described is either a lie or they are completely incompetent game designers.
I completely agree with this and it is one of the primary reasons why we are reversing our decision about Dilithium. Players should be having fun with Season 7 - it is awesome - not worrying about Dilithium.
I can usually have fun with snatch but this new grind has me liking the fact that my STO-citement to play has been lackluster of late.
I can handle grinding mind you though I think this recent turn of events is too much and is an attempt to once again control the economy that got away from them.
I agree with Roach (or whatever his new forum name is ). This game --for me (and I can only speak for myself) --is no longer fun to play. It's more work than my RL job. But that's just me. For those of you who enjoy it-- rock on
The problems with sucky 7 are two fold. First and most important of all is that Cryptic and its decisionmakers have decided to gate your time. They want to decide for you what you should do, how you should do it, and how you should be rewarded for doing.
If they push you to one mission and reward you for it and deny you a reward for another they are limiting their game and deciding for you how you should enjoy it.
People prefer to play for fun but ultimately they play for reward. Its not fun to suck and if Cryptic forces people into sucky gear and armor because they didnt "earn" the good stuff by doing missions they dont like then people wont play.
Second Cryptic has been prideful and arrogant and non responsive through the whole process.
People are saying and not so quietely dont tell me what to do. Dont take away the rewards from missions I like. Dont reduce the payouts of rewards and gate my time into making me work harder than I already want to work.
Cryptics response has always been we know whats best for you and we own the game and you dont and we dont have to listen to you. They deny petitions, withdraw posts, censor rants on public channels and censor the outcry of players.
They have made mistake after mistake after mistake. And frankly they are doing it during a week Halo 4 dropped and Star Wars went f2p.
It would almost be like Walmart advertising hey everybody we are going to raise prices on all of our items on black friday so come shop with us and spend more.
People love Trek but they dont want to be treated this way. We are going to tell you whats best for you and we arent going to listen to you. Speak up and we will threaten your behind.
They didnt listen to us before, they arent listening now, and I doubt they will much listen in the future. Wonder what they are going to say in the future when PWE says we spent $50 million for you now wheres our money.
Hard to get money out of players swinging lightsabers.....
Maybe this is a more fun game than SWTOR. But it doesnt matter if my time is gated and Im told what to do and censored all the time. I do not want to spend 40 hours time gated so I can earn a shiny maaco helmet for one of my toons. Nobody does.
This just sucks that Cryptic is so eager to kill this game. Its not unfair to suggest that they are making this game really sucky right before Never Winter comes out. I might play NWN but it will never see a penny of revenue from me. Im sick of this crowd.
Comments
I'm afraid that the server stability is due to people calling quits on STO, less need for patching, less server strain. Unlike past seasons, friends dieing to come online and play STO have grown thin.
Oh btw DStahl, thank for the continued brainstorming >2.5y with zip to show for pvp. Starbase were supposed to introduce pvp additions, we couldn't even get friggin FM in S6 well done.
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
Really, cause it's pretty busy ESD is full, STF's still popping even FA are popping like crazy. it's as nothing changed.
Couple of things that (in my opinion) could've avoided this:
1) Get rid of the "Tier" boxes for the Omega conversions.
Make EDC's worth x amount, Rare and Prototypes worth x amount, and then give the players a direct conversion into the omega marks. I honestly don't even want to bother with raising my omega faction because all the stuff that I've earned has equaled out to the same thing getting paid out to someone else.
*edit
Just because you give them their marks and stuff doesn't mean you just graduate them to the tier for the stuff they have. You want them to grind out the faction that's one thing, but at least -give them- what they've earned off the bat.
*
2) Players want more -episodes-, so focus on that.
We want more content. While (IMO) New Romulus is awesome, players are wanting more than 5 to 7 episodes in the Klingon content. I personally would say forgo Season 8, and simply focus on putting in new episodes for the Klingons, and possibly new episodes for the Feds too. Need ideas for a storyline from a factional standpoint? Make a contest where the best storyline content from the Community gets a reward! (You may be surprised what comes out).
3) Dilithium.
I'm not sure what you guys are wanting with this one. You make unreasonable demands for fleet projects (200,000 dilithium is just stupidly obnoxious imo), make a small cap of 8,000 per day, and then actually reduced ways that players enjoyed getting it, while forcing players to do other things to get it.
Personally, on my days off of work, I spend about 90 minutes getting my 8k dilithium, and then I spend HOURS playing the game, having fun with my fleetmates, helping them, helping others, or just redoing episodes for either loot or because I think x-one is fun.
Season 7 basically tells me that if I don't spend my time grinding instead of helping my fleet mates with episodes, training them in STF's, or doing basically -not- having fun, because I want to eventually have 8k dilithium to refine so I can afford higher end fleet equipment one day, that I will go absolutely no where fast.
I like STO, but if you guys are trying to put more dilithium into the players hands, you're failing miserably. You want to put more dil out there? Then put it out there. Also, for the Fleet Events, you need to adjust it so that it's more inline about teamwork and not "who has the highest DPS / Healed the most" or whatever. Otherwise it's not about teamwork, it's about being better than that person over there.
Have you checked under your pillow ?
Excellent post
However, it just kills me when there are less chances in getting Dilithium which equates to lesser chances of getting Zen without paying Real-World-Money which in turn makes obtaining of rarer ships even harder, which again equates to lesser ship availability and ends up with another boring game, which perhaps many people seem to think that the new content is "useless" as it destroys one of the main things the people like by adding another, in other words, adding a good and adding a bad, a positive and a negative, which makes it neutral.
I do appreciate the new content. It is the best one yet; the new missions are good and I give thanks to the developers who made it, but we have to speak up and give our opinions to them, to make them understand what the players want, otherwise the game might not be as effective in attracting people to play it. Perhaps the developers had something different in mind, and hence there should be a thread, to show the reasons why the dilithium reward was taken out. That would be awesome.
If I had the chance to speak to the developers (or whoever was in-charge), I would say "thank you for the nice content updates, it was really a nice touch. However, I think the dilithium reward should still be established in the game".
[Every game has its Pro's and Con's, so literally no one can have exactly a "perfect game"]
But we didn't know the drive behind the new system
Because STO did not tell us until feedback was useless
The system was already hardwired
Knowing what I know now
It would have been better to leave the stfs alone
And just removed the goods from the STF store
And allowed the Borg salvage be used there to cash I'n
The old way
Introduced all the new costs
Increased the consoles I'n the dilithium store to max out
At 28.3%
Allow Borg salvage, weapons and gear to be converted into
Omega marks Rom marks amd the Nural processor things
Basically add the new system on top of the old with
The new a few% better and much more costly.
It's easier to stomach higher prices than having your
Paycheck cut I'n 1/2
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Actually, my perspective changed a little now.
With regards to the above comment I made, I would just want to add something to it.
Perhaps the developers wants us to appreciate more of the game than what the Dilithium can do. Perhaps they want us to be more focused on the game-play, the friendships you make, the space/ground combats, the quality, the richness of the game instead of basing the game on just the dilithiums alone.
After realising this, I noticed that STO has indeed changed a lot from being a non-free-to-play game to a free-to-play game and to Season 7. It really amazes me though, that last time I usually hate ground combats. However, it seems now, with the new Mine Trap ground PvE combat, I feel that ground combats are improving...slightly. I know it still has those "easy death", "lack of skill" and all that jazz, but I do believe it is changing a little.
Many could not realise that and just want the dilithiums alone, and that perhaps is just a little sad, because some just like to complain and criticise without first thinking what the developers had done and why they probably did it. So I would like to thank the developers or whoever it may concern, for making STO an improved game from its history.
However, with that being said, there is one thing that is etched in my mind. I am a little upset still. Although yes, you can make the players realise that we should focus on the game and not the rewards, but to me, removing the dilithium rewards still doesn't seem like the only possible way to get their attention. Because of the tons of Zen-required boundaries made (E.g. Energy Credit Cap which I particularly hate the most), it makes the game hard for players to play because of the ship types. The ships are what makes the game very interesting for players. With that oppurtunity removed, and yet without formally telling us why (if there is, please reply, thanks), that can only spark rage in the community.
Perhaps one way to solve this problem is to spread all the dilithium rewards into different factors. Instead of taking away the STF Dilithiums alone, try establishing more missions or content that gives dilithiums as well, but perhaps at a lower amount? This way, they feel that the missions can really worth something.
If you want to make the player realise that they should enjoy the content and not solely on the reward, don't adjust the content in such a way that players don't even want to play the content. Make the content meaningful, and perhaps that is what makes the content enjoyable: it gives good rewards.
Either way, this is what I thought of. I am sure some may agree and some may disagree to my statements. This agreeing and disagreeing is exactly the current status of the community. Different people have different opinions of the game; some say it is a good change while others may not.
You should make a thread to tell us why the update is as so. If I had mistaken and that there is a thread that explains it, please redirect me there. Thanks.
Why do I have to wait 20 hours in order to chase and tag the Romulan Rabbits?
Why can't I do more than one run of the various New Romulas ground missions a day?
Why are all the interesting things to do in the game Time Gated?
I'm sorry, but if you make me constantly have to wait to be able to do the things I like to do in the game,
I'm more than likely to just go and find something else to do.
This week I got record low dil, close to zero, played fewer stfs, only enough for marks, fewer than I ever did and complained more on the forum than my entire time here.
If they want the average refinement per week to go up they better exclude me from their metrics.
Basically I don't want to say goodbye to the stuff I already spent time on but there isn't anything in season 7 I want.
Make the items and the abilities worth a damn and I'd still complain about not being able to play when I want.
Now I get the worst from both worlds, nothing to do and nothing to go after
In my opinion, all They have to do is add a little Dilithium to every mission in the game.
It doesn't have to be a lot, 10 to 50 per completion of a task would be enough.
At least that way I would feel like I am actually accomplishing something with everything I do.
The way the game is now, there are many parts of it I will probably never try more than once.
Why couldn't we keep both.
On one hand they out saying there is too little dil being refined, on the other they removed a lot of stuff like we were earning too much.
But yeah a few changes could mean a lot. Like for me I'd love the idea of a romulan security beam down, only I'd never spend a single mark on a consumable...
My tactical already has the ability permanently.
It could potentially be good with some changes.
^^^
THIS!
I've been commenting since the F2P beta that if Dilithium is indeed supposed to be a time based currency like Cryptic et al claim; when you have content (like all the storyline missions that are supposed to be the bulk of the PvE content); but DON'T award at least some Dilithium to players for doing/spending time in them - you create a dis-incentive for player, and as a result, they are played less (much like I'm sure Cryptic data-mining showed the drop in STF play-throughs.)
It doesn't need to be much; and you could time gate it as well saying they could replay something once a day for the full dilithium reward; but subsequent repeat playthroughs before the timer expired would net less (or no) dilithium rewards.
The Romulan and Omega mark situation is different as they now help you gain reputation that unlocks more content and better gear; and ALSO at T5 reputation status; you will them be able to run projects that cionvert them to Dilithium as well.
To me, it makes zero sense that under their own F2P model, players are essentially discouraged from playing the storyline missions because they reward zero dilithium.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Because their new dilithium game design as Stahl described is either a lie or they are completely incompetent game designers.
Does that include the doff reassignment costs?
I agree with Roach (or whatever his new forum name is ). This game --for me (and I can only speak for myself) --is no longer fun to play. It's more work than my RL job. But that's just me. For those of you who enjoy it-- rock on
BHHHAAAHAHAHAHAHAHAHA!
I love that quote, I'm guna do my best to remember that 1! - Fantastic
https://twitter.com/Flamin_Gaming
Igniting You Passion For Gaming!
If they push you to one mission and reward you for it and deny you a reward for another they are limiting their game and deciding for you how you should enjoy it.
People prefer to play for fun but ultimately they play for reward. Its not fun to suck and if Cryptic forces people into sucky gear and armor because they didnt "earn" the good stuff by doing missions they dont like then people wont play.
Second Cryptic has been prideful and arrogant and non responsive through the whole process.
People are saying and not so quietely dont tell me what to do. Dont take away the rewards from missions I like. Dont reduce the payouts of rewards and gate my time into making me work harder than I already want to work.
Cryptics response has always been we know whats best for you and we own the game and you dont and we dont have to listen to you. They deny petitions, withdraw posts, censor rants on public channels and censor the outcry of players.
They have made mistake after mistake after mistake. And frankly they are doing it during a week Halo 4 dropped and Star Wars went f2p.
It would almost be like Walmart advertising hey everybody we are going to raise prices on all of our items on black friday so come shop with us and spend more.
People love Trek but they dont want to be treated this way. We are going to tell you whats best for you and we arent going to listen to you. Speak up and we will threaten your behind.
They didnt listen to us before, they arent listening now, and I doubt they will much listen in the future. Wonder what they are going to say in the future when PWE says we spent $50 million for you now wheres our money.
Hard to get money out of players swinging lightsabers.....
Maybe this is a more fun game than SWTOR. But it doesnt matter if my time is gated and Im told what to do and censored all the time. I do not want to spend 40 hours time gated so I can earn a shiny maaco helmet for one of my toons. Nobody does.
This just sucks that Cryptic is so eager to kill this game. Its not unfair to suggest that they are making this game really sucky right before Never Winter comes out. I might play NWN but it will never see a penny of revenue from me. Im sick of this crowd.