It would not show on the activated features list, no.
I've been told it's a typo and it's actually "1".
Cheers,
Brandon =/\=
http://sto-forum.perfectworld.com/showpost.php?p=6540421&postcount=80
Now, I did some checking and is in fact 0.7 and not 1.0
Defiant has 0.9: http://i1189.photobucket.com/albums/z432/cerritouru/Defiant.pngThis is the Steamrunner with the same shield:http://i1189.photobucket.com/albums/z432/cerritouru/Steam.png
I buy this ship because I was told that it was 1. Please, any comment from any dev?
Thanks
Comments
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
A fix is on its way ASAP.
We apologize for any inconvenience.
Cheers,
Brandon =/\=
Thank you for the fast answer.
Division Hispana
www.divisionhispana.com
Switched to a shuttle and back to see if that fixes it, used to be a common way, but this time no luck...
https://dl.dropbox.com/u/105681/__other/_STO/SR-WeaponsBugged.jpg
You get it via Steam, its a promo for 10 bucks, claim the code their and then put into your STO account (PWE website) and claim it from the store under "Bundles".
they are gunna fix it, dont wait till after the sale to get it. hull tanking is very... interesting in it. 2 AtS and HE work very well with 2 neutronium or monotronim. beat several trop using escorts 1v1 with it so far, and managed to tank the new pve pretty well. borticus will be happy to know that hull tanking is working great right now.
In such a hurry to make money rather quality Brandon?? This is just my view of things lately no hostility in this comment btw.. but really.. you guys arent really maken good judgement calls here with the new season, and ive been here since head start...
Hopefully you guys are going to learn eventually....eventually...
Thats funny, I looked up this and it says the Blockade Runner Escort Retrofit SHOULD have a shield modifier of 0.7? It actually seems to make more sense to have the shield modifier at 0.7 for an escort at this level.
For those who are unsure what I mean, the LT level starter ship is in RED the Admiral Retrofit is in BLUE
The Blockade Runner Escort: Steamrunner class has been around since the late 24th century, but due to its reliability and effectiveness is still in limited use today. The Steamrunner class saw significant action in the Battle of Sector 001 against the Borg, as well as in countless battles and sorties during the Dominion War. Simply put, the Steamrunner is fast, agile and tough.
The Blockade Runner Escort: Steamrunner class comes equipped with a Resonance Cascade Modulator console mod. This mod gives you the Team Fortress power which you can use to enhance your team's shields for a limited duration, eliminating bleedthrough from normal attacks and decreasing damage sustained by the team's shields. This Console Mod can be equipped in any console slot on any ship. You may only equip one of these mods on any single ship.
Hull Strength: 11,000
Shield Modifier: 1
Crew: 200
Weapons: 2 Fore, 1 Aft
Device Slots: 2
Bridge Officer Stations: 2 Ensign Tactical, 1 Ensign Engineering, 1 Ensign Science
Console Modifications: 2 Tactical, 1 Engineering, 1 Science
Base Turn Rate: 16 degrees per second
Impulse Modifier: 0.21
+10 Power to Weapons
Resonance Cascade Modulator
Can Load Cannons
An upgrade of the sturdy and effective Steamrunner class, the Blockade Runner Escort Retrofit: Steamrunner class has been upgraded to the highest standard and has increased Hull Hit Points, Shield Strength and an additional Console slot. It will be waiting for you when you reach Vice Admiral.
Hull Strength: 34,500
Shield Modifier: .7
Crew: 200
Weapons: 4 Fore, 3 Aft
Device Slots: 2
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Tactical, 2 Lieutenant Engineering, 1 Ensign Science
Console Modifications: 4 Tactical, 4 Engineering, 2 Science
Base Turn Rate: 16 degrees per second
Impulse Modifier: 0.21
+15 Power to Weapons
Can equip the Resonance Cascade Modulator
Can Load Cannons
What Cryptic should consider before releasing anything.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Mav will address this in the next STOked Radio episode. Lets see if we can't get this fixed asap.
Updated screenshot: https://dl.dropbox.com/u/105681/__other/_STO/SR-WeaponsBugged.jpg
Thanks.
Anyhoo, this is my first escort; and am loving it so far. This is my favorite ship in ST, so I jumped at the chance to buy it; I appreciate that this is a ship tailor-made for dps-minded Engineers like me.
Fix the shield modifier and you'll keep my Oddy in drydock for a lengthy shakedown.
I just want to know where my Key is? I purchased it via Steam and all I got was nothing.
Got a purchase confirmation code but No key at all.
R.I.P
Check this screenshot for your answer :-):
https://dl.dropbox.com/u/105681/__other/_STO/steam.png
and apply it here:
https://dl.dropbox.com/u/105681/__other/_STO/redeemkey.png
If that is the case, try switching to type 3 and activating it from the Ship Weapons instead of the big tray and see if that works. Then you can jump back to Type 4 and continue auto-firing.
I did that. I still have no Steamrunner in game.
Yay, it worked as you said, changed to bar type 3, turned on auto fire and went back to type 4, all works!
If you applied the code, check the z-store, and under "Bundles" you should find it.
Screenshot: https://dl.dropbox.com/u/105681/__other/_STO/st-z-store.jpg
Still no joy. I even took the "CD Key" of the starter pack back to my STO account to see if that would work, and it said the key had already been applied. I guess the only thing left to do is add STO as a "non-Steam" game. Not sure what difference that will make, but hey, it's worth a try.
im more concerned about the impulse engines on the model, they arent supposed to be on the pylons like that, they are on the main hull, there is even squares on the model exactly were they should be, but they are blacked out. there isn't even room on those pylons to house impulse engines properly there, plus its pivot point is were the impulse engines SHOULD be, it looks wrong and feels wrong for them to be there.
because the cgi model of the steam runner is so low res, they arent particularly clear were they are. but thier location are universally agreed that they are on the main hull, and indicated in some of the pictures of it here http://www.ex-astris-scientia.org/scans/firstcontact1.htm
whats with impulse engines being on pylons for no reason lattly? the fed vet ship clearly had impulse engines on it main hull, that were blue, but instead impulse engines were stuck on the pylons. and the plasma vents were all lit up red on it, the regent and the ody too, those are just plasma vents like the sovereign has, not something that should be all lit up like its an impulse engine.
Ship name seems fine. Spot lights? Is this ship supposed to have strobes?
The spot lights that illuminate a ship name and registry
link to spot light example
Most of the fed ships in game have them
Someone else noticed.
It's not too big of a deal, but it would be nice if the thing looked like it didn't have too much in the trunk ifyouknowwhatImean.
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