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low res textures

ferdzso0ferdzso0 Member Posts: 0 Arc User
edited December 2012 in Graphical and Sound Issues
since yesterday (S7) I have low resolution textures on characters and the environment, and no matter what I change in the settings it wont go up... did anyone encounter that (I know some from my fleet did, and this is on multiple computers too), is there a solution?

10k DPS Vesta threads: 1; 2
Post edited by ferdzso0 on

Comments

  • mattimermattimer Member Posts: 3 Arc User
    edited November 2012
    I've had this problem since patch as well. None of my video settings have been changed, and no changes seem to fix the problem. Only affects ground graphics - not space. Looks like the game stopped loading textures half-way through or something, it's really odd.
  • edna#7310 edna Member Posts: 21 Arc User
    edited November 2012
    highest settings in game at 1920x1080

    http://imageshack.us/f/12/28020398.jpg/

    that is the asteroid in the new azure mission.

    http://imageshack.us/f/203/sadfa.jpg/ - this is how the cutsceen on new romulus looks at the highest settings.

    This game looks horrible and to make things worse me and other reported this while this was on tribble .I checked this on 3 system with amd cards (4870 ,5990 and 7970) with the latest drivers so this cant be the user's fault or amd;s fault (although amd is known for bad drivers)
  • heero139heero139 Member Posts: 125 Arc User
    edited November 2012
    I found manually setting the video memory limit fixed this for me.
    Zekkie@h33r0yuy
  • trekadicttrekadict Member Posts: 36 Arc User
    edited November 2012
    heero139 wrote: »
    I found manually setting the video memory limit fixed this for me.

    Where? System or game client?
    Prime Minister of the Anglo-German Empire
  • saltypineapplesaltypineapple Member Posts: 129 Arc User
    edited November 2012
    Same here on textures not loading properly, quickly, or at all. I noticed this on tribble prior to S7 going live and chalked it up to it being tribble but I was dismayed when on holodeck after S7 went live that the low rez texture bug followed.

    I tried /videoMemoryMax command in the chat console and set it to 1000MB and 2000MB (I'm using twin MSI GTX580 Lightning cards in SLI each card equipped with 3GB of video memory) and nothing. Inputting /showmem 1 shows a 800MB video memory overload.
    [SIGPIC][/SIGPIC]

    #It'sJustaGameAndAFreeOneAtThat!
    Come Visit the 44th Fleet
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited November 2012
    heero139 wrote: »
    I found manually setting the video memory limit fixed this for me.

    yeah, turned out to be the problem.

    I did not check, because I had it changed long ago, so I didnt think of it being defaulted.


    for those who dont know it where it is: under graphics, advanced tab, click on the very bottom trouble shoot, and from the bottom it should be the second or third option (video memory limit)

    10k DPS Vesta threads: 1; 2
  • edna#7310 edna Member Posts: 21 Arc User
    edited November 2012
    that doesnt work for amd cards.
  • heero139heero139 Member Posts: 125 Arc User
    edited November 2012
    It worked for mine, though it's a little dated: Radeon HD 3450
    Zekkie@h33r0yuy
  • mattimermattimer Member Posts: 3 Arc User
    edited November 2012
    That fix worked for me, I had to set the memory to 1024+ for the textures to come back.
  • mindmagemindmage Member Posts: 0 Arc User
    edited November 2012
    did they do something to the graphics? i haven't changed any of my settings and stuff that was clear before season 7 launch is now blurry. example: uniforms, consoles
    Playing since launch in 2010.
  • harveycloneharveyclone Member Posts: 74 Arc User
    edited November 2012
    mattimer wrote: »
    That fix worked for me, I had to set the memory to 1024+ for the textures to come back.

    I did this but then the game will slow down,it was ok before S7.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited November 2012
    Had this too. What do you think happened?

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • connectamabobconnectamabob Member Posts: 140 Arc User
    edited November 2012
    Radeon HD 6870 with 1GB VRAM. On all New Romulus areas I get a message in the upper right corner of the screen telling me that VRAM is maxed out and the game is downgrading textures as a result. Changing the video memory limit doesn't make it go away. Texture res appears to be slightly lower, but not significantly. I had to look at the textures on the Romulan crates up close to be sure. LOD is a bit squiffy though, with some things flickering or looking unusually boxy. If I stand on the platform by the transporter pad and look in the direction of the courtyard, for example, the Romulan shuttle in the courtyard has an oddly chunky look, like it's loading the wrong LOD mesh for that distance.

    I'm also getting lots of noticeable texture popping, both on initial load, and on LOD loading. I can run right up to said Romulan shuttle and watch as sections of it pop from super blurry distant LOD texture to the up close texture one at a time... after coming to a stop next to it. When exiting the embassy back out into the courtyard, everything looks normal for a fraction of a second, then clicks into super low res-mode, then spends the next 5-10 seconds popping textures back to normal one at a time.

    I strongly suspect there's a VRAM leak of some kind in the S7 code.
  • edna#7310 edna Member Posts: 21 Arc User
    edited November 2012
    YEah the game is using vram like crazy in S7 .
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited November 2012
    Radeon HD 6870 with 1GB VRAM. On all New Romulus areas I get a message in the upper right corner of the screen telling me that VRAM is maxed out and the game is downgrading textures as a result. Changing the video memory limit doesn't make it go away. Texture res appears to be slightly lower, but not significantly. I had to look at the textures on the Romulan crates up close to be sure. LOD is a bit squiffy though, with some things flickering or looking unusually boxy. If I stand on the platform by the transporter pad and look in the direction of the courtyard, for example, the Romulan shuttle in the courtyard has an oddly chunky look, like it's loading the wrong LOD mesh for that distance.

    I'm also getting lots of noticeable texture popping, both on initial load, and on LOD loading. I can run right up to said Romulan shuttle and watch as sections of it pop from super blurry distant LOD texture to the up close texture one at a time... after coming to a stop next to it. When exiting the embassy back out into the courtyard, everything looks normal for a fraction of a second, then clicks into super low res-mode, then spends the next 5-10 seconds popping textures back to normal one at a time.

    I strongly suspect there's a VRAM leak of some kind in the S7 code.

    hm, as I said I could fix this problem with changing the memory usage, and I think your problem is actually having a radeon card.

    I got a GTX 460 768 vram, and changing back the setting caused no other problem with the game, it runs as good as ever, only starbase 24 gives it a hard time (but thats a cpu bottleneck).
    so I suspect the game handles radeons worse than geforce

    10k DPS Vesta threads: 1; 2
  • connectamabobconnectamabob Member Posts: 140 Arc User
    edited November 2012
    *shrugs* Half the cards out there are gonna be Radeon, so that'd still a problem with the game, not the card. If Cryptic wants market share it's up to them to make sure their game can handle what's probably the single most utterly basic essential hardware compatibility element every PC game must deal with.
  • edna#7310 edna Member Posts: 21 Arc User
    edited November 2012
    *shrugs* Half the cards out there are gonna be Radeon, so that'd still a problem with the game, not the card. If Cryptic wants market share it's up to them to make sure their game can handle what's probably the single most utterly basic essential hardware compatibility element every PC game must deal with.

    That doesnt make radeon cards any good ...I know because I have one and I also sell them lol

    amd by far beats Cryptic at s**** support.Look at how many people still use the 3000 and 4000 series and get no new drivers and support.You cant force them to get a new card when the number is that high.

    If you got the new windows 8 and have a 4000 series (lets say 4890 ...that card is still decent ) bad luck ,you will get no drivers for games ,no support of any kind.

    Yes Cryptic will probably fix the problems (without blaming those with the 3000 and 4000 series) but is not always cryptic's fault when somethig is wrong on a system with amd card.
  • connectamabobconnectamabob Member Posts: 140 Arc User
    edited November 2012
    Again, doesn't matter. Regardless of AMD quality or service, they still own half the market, so AMD vs Nvidea or AMD vs Intel are the very first and most basic considerations on the priority list as far as hardware compatibility goes. It's not about being able to cover every hardware configuration quirk out there: if they fudge-out on AMD compatibility catagorically, which is what ferdzso0's suggesting, then from a business POV they are pretty much by definition bad at their jobs.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited November 2012
    Same here on textures not loading properly, quickly, or at all. I noticed this on tribble prior to S7 going live and chalked it up to it being tribble but I was dismayed when on holodeck after S7 went live that the low rez texture bug followed.

    I tried /videoMemoryMax command in the chat console and set it to 1000MB and 2000MB (I'm using twin MSI GTX580 Lightning cards in SLI each card equipped with 3GB of video memory) and nothing. Inputting /showmem 1 shows a 800MB video memory overload.

    Same here. I also noticed it on Tribble server and assumed it was intentional because it was for testing and working out bugs, not making the game look pretty. Then it went live at S7 launch.

    A few days ago someone's bridge officer on New Romulus looked horrible. Completely grey. I zoomed in for a closer look and it looked as if the textures weren't even finished on it. Also this problem makes my character uniforms look smeared. Edit: I should have taken a screen shot of that.

    I have my in game video settings all the way up. I haven't changed them since before season 7. I did try turning up and down all the texture qualities and all and it didn't fix it.

    Example:

    screenshot2012112018494.jpg

    Oh for the love of.......My character had his eyes closed when I took his picture. :P

    Edit: I have a nVidia Geforce GT240 graphics card. Everything was great until season 7 launched and there have been no updated drivers or any settings changed since S7 so I doubt the problem is on our end.
  • storm370storm370 Member Posts: 3 Arc User
    edited December 2012
    I noticed that the ship registry and name has become quite grey and grainy..

    The Excelsior name is being displayed properly, the Callahan name has turned grey and grainy, But if I look over at another players ship or a NPC one. It displays just fine.

    http://i1222.photobucket.com/albums/dd490/Storm_Pedersen/2012-12-03_00005.jpg
  • verlaine11verlaine11 Member Posts: 0 Arc User
    edited December 2012

    Example:

    screenshot2012112018494.jpg

    Thats exacually what im getting, i can be standing there, 1 persons outfit is perfectly clear and sharp next to me and mine looks ****e and blury - not all the time mind you - just getting annoying now, this has only happened since S7 came in and i have not changed any sort of options in the game.
  • nalbertanalberta Member Posts: 0 Arc User
    edited December 2012
    Also having the same issues since s7 launch

    graphics card is Nvidia GE Force GTX 660. Nothing fancy. All other games are running optimally.. THe device is up to date.
  • saltypineapplesaltypineapple Member Posts: 129 Arc User
    edited December 2012
    Well I finally figured out my low rez texture problem and it had to do with antialiasing. Once I disabled it in game, my video memory overload problem leading to a texture reduction ceased resulting in textures loading properly once again. I than forced AA in my nvidia control panel to remove the jaggies.

    To reiterate, this was not a problem in S6 but I noticed it within the tribble server prior to the release of S7. It has remained a problem, at least for me and of course others within this thread, ever since.

    To those wondering I am using two MSI nvidia GTX580 cards with 3GB of vram a piece using the most current drivers.
    [SIGPIC][/SIGPIC]

    #It'sJustaGameAndAFreeOneAtThat!
    Come Visit the 44th Fleet
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