I logged on one of my Klingon officers to look at stuff (was checking fleet Duty Officer vendor to make sure Cryptic didn't jack up the prices, which was a rumor I read in ESD chat) and decided I'd set up some Marauding missions since my feds needed contraband.
Well, the way the rewards are listed in the results window were quite different now. One mission listed a 16 x Special Item(s) and another listed 31 x Special Item(s).
Before today, the Marauding missions that rewarded contraband would almost always have multiple items in the reward window and the last one on the right "usually" denoted the amount of contraband you might expect if the mission completed with no critical, usually a 1 x or 2 x Special Item.
I went ahead and set up the missions (on all my Klingon officers) to test my nauseating theory that the brains at Cryptic have removed contraband from the Marauding missions. If they HAVE, this will be strike three for me and Star Trek Online (Strike One = dilithium gouging run wild in S7 ; Strike Two = nerfing Officer Reports mission).
And there seems to be a lot fewer available Marauding missions, as well. I haven't been back to check the results to see if the above re-tooled missions reward contraband, but if this goes the way of the other attempts to limit the amount of dilithium, this would be a prime candidate for a nerf.
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
I can confirm, after reviewing the appropriate assignments and their associated reward tables, that no changes have been made to either the "Turn Over Confiscated Contraband" assignments, nor the assignments that most frequently reward Contraband upon completion (like, "Disable Freighter" types, for example)
I understand that everyone is on edge in light of many of the economic changes that came with Season 7, but I'd urge you to not jump to conclusions on things like assignment availability, using only a single day/session as a sample size.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
I didn't do my usual cruise looking for Disable assignments today, but just on my way to the new Romulan sector picked up 3, so, donno.
Give it a cple days, see how it goes before starting conspiracy rumors maybe...?
Just sayin...
*Edit* ah...and a Dev echoes that while I was doing my hen-peck typing...heh
Lord Krueg
KBF CO We are the Dead
join date Aug 2008
I can confirm, after reviewing the appropriate assignments and their associated reward tables, that no changes have been made to either the "Turn Over Confiscated Contraband" assignments, nor the assignments that most frequently reward Contraband upon completion (like, "Disable Freighter" types, for example)
I understand that everyone is on edge in light of many of the economic changes that came with Season 7, but I'd urge you to not jump to conclusions on things like assignment availability, using only a single day/session as a sample size.
What about the STF's not having dilithium? .... working as intended?
dilithium has been moved around to different misssions it's still out there to get. people need to look at more than just STFs
Brown-nose some more why don't you...
Dan Stahl specifically stated that Elite STFs would reward 960 Dilithium per run (nerfed from Season 6's 1100 Dilithium). The new PVE Queue lists rewards for various activiites. Fleet Actions such as Starbase 24 reward Gear/Dilithium, while STFs (normal and elite) suspiciously reward only Omega Marks. And I can confirm after having run a few STFs since S7 launched, Dilithium is not being awarded at the end of the run.
Until Cryptic comes out of the shadows and admits to having removed Dilithium for good from STFs, i'll just assume it's currently "working as intended". It's rather revealing that at the launch of a new season update, the Cryptic devs are suspiciously absent from the chat rooms / forums.
Dan Stahl specifically stated that Elite STFs would reward 960 Dilithium per run (nerfed from Season 6's 1100 Dilithium). The new PVE Queue lists rewards for various activiites. Fleet Actions such as Starbase 24 reward Gear/Dilithium, while STFs (normal and elite) suspiciously reward only Omega Marks. And I can confirm after having run a few STFs since S7 launched, Dilithium is not being awarded at the end of the run.
Until Cryptic comes out of the shadows and admits to having removed Dilithium for good from STFs, i'll just assume it's currently "working as intended". It's rather revealing that at the launch of a new season update, the Cryptic devs are suspiciously absent from the chat rooms / forums.
Anyone else remember when they said they were going to add dilithium rewards to the fleet mark missions like the STFs?
Dan Stahl specifically stated that Elite STFs would reward 960 Dilithium per run (nerfed from Season 6's 1100 Dilithium). The new PVE Queue lists rewards for various activiites. Fleet Actions such as Starbase 24 reward Gear/Dilithium, while STFs (normal and elite) suspiciously reward only Omega Marks. And I can confirm after having run a few STFs since S7 launched, Dilithium is not being awarded at the end of the run.
Until Cryptic comes out of the shadows and admits to having removed Dilithium for good from STFs, i'll just assume it's currently "working as intended". It's rather revealing that at the launch of a new season update, the Cryptic devs are suspiciously absent from the chat rooms / forums.
One comment doesn't make him brown-nosing... geez :rolleyes:
And if I recall correctly, Season 4 accidently shut down the Foundry for weeks/months(?). And also, every season has bugs with the launch... this is no different until said otherwise.
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
One comment doesn't make him brown-nosing... geez :rolleyes:
And if I recall correctly, Season 4 accidently shut down the Foundry for weeks/months(?). And also, every season has bugs with the launch... this is no different until said otherwise.
The problem is most of the bugs I met on Holodeck were already on Tribble...
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
I didn't do my usual cruise looking for Disable assignments today, but just on my way to the new Romulan sector picked up 3, so, donno.
Give it a cple days, see how it goes before starting conspiracy rumors maybe...?
Just sayin...
*Edit* ah...and a Dev echoes that while I was doing my hen-peck typing...heh
where can a kdf find these Disable X assignments? they sounds cool lol
Edit: UGG....checks STO first BEFORE posting a question rofl
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
.... I honestly don't know what to say. I wish I got a screenshot but it actually said 12 hours (4 afters after I started it).
Guess I was wrong on this one. Still the Dilithium nerfs are hitting people.
Sometimes if you queue a doff mission, when the next mission on the list takes it's place in the window, some of the info from the previous mission sticks around. Any time you see something weird like that, click to a different mish then come back to make sure it's not just a refresh error.
Any KDF players seeing less marauding missions available than usual?
availability off marauding missions is OK, but i don'T longer receive 8-12 contraband per char a day..
more like 4.
Veery bad. and i have hears they are gonna nerf the reward for "Turn In" to 1k dill only and make the cooldown 2 days. That way i will no longer care to visit DS9 at all.
It seems as though the success rate for Confiscate Contraband doff assignments is not what it shows in the window. I haven't had much success lately with it for about the past week or so prior to season 7.
One day I had all 4 characters with it. The next day I checked all of them to claim rewards and start new assignments. Only 1 of the 4 had succeeded with Confiscate Contraband and the other 3 failed with no rewards. One of my characters I had even used a blue quality and green quality Security Officer on the assignment and still it failed. on 2-4 characters doing it everyday I was lucky to get 1 to succeed and get 1-2 contraband a day. I only use Security Officer doffs due to that being "Success" and the low default chance to succeed on it is too risky to use any other type of doff.
Strangely the last couple of days I have had luck with it again, so it may have straightened out on its own finally or I was just having a bad streak of luck for a while if nothing internally with the assignment had changed or broke.
(slightly off topic) One thing I'm happy with, and surprised by, I entered my fleet embassy on new Roumulus to check it out and looked to see if there were any doff assignments. There was. One assignment was "Haggle for Romulan Ale" much like the "Haggle for Shapeshifting Lockets/Jevonite/Bateret Ensense etc. Required 2,000 energy credits like the other types of Haggle assignments. It completed as a Critical Success and I got 20 Romulan Ales from it :D (will come in handy for Bartender assignments in the crew deck of my ship)
Mine seem to fail a lot more now. I'm wondering if the percentages I see in the window are actually correct how it fails over 75% of the time since S7.
___________________
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
Comments
Come on Cryptic, did you have to nerf everything?
Dilithum Foundry been nerfed (even without clickies).
STFs no longer reward Dilithum
Why are we being punished?
Joined in March, 2011. Lifer since December, 2011.
I Support Disco | Disco is Love | Disco is Life
Well, the way the rewards are listed in the results window were quite different now. One mission listed a 16 x Special Item(s) and another listed 31 x Special Item(s).
Before today, the Marauding missions that rewarded contraband would almost always have multiple items in the reward window and the last one on the right "usually" denoted the amount of contraband you might expect if the mission completed with no critical, usually a 1 x or 2 x Special Item.
I went ahead and set up the missions (on all my Klingon officers) to test my nauseating theory that the brains at Cryptic have removed contraband from the Marauding missions. If they HAVE, this will be strike three for me and Star Trek Online (Strike One = dilithium gouging run wild in S7 ; Strike Two = nerfing Officer Reports mission).
And there seems to be a lot fewer available Marauding missions, as well. I haven't been back to check the results to see if the above re-tooled missions reward contraband, but if this goes the way of the other attempts to limit the amount of dilithium, this would be a prime candidate for a nerf.
No Star Trek Series went past Season 7.
Will Star Trek Online survive Season 7?
.... I honestly don't know what to say. I wish I got a screenshot but it actually said 12 hours (4 afters after I started it).
Guess I was wrong on this one. Still the Dilithium nerfs are hitting people.
I'll be able to report more on the Disable Freighter missions tomorrow.
My 2 cents: http://www.youtube.com/watch?v=1f6Xc3PsOkc
Parallels: my second mission for Fed aligned Romulans.
THEY WHAT.....freaking cryptic dev....they nerfed it once already and then they nerf it again.....ugggg
https://youtube.com/user/MyBalkanGaming
phew, thats good lol
I understand that everyone is on edge in light of many of the economic changes that came with Season 7, but I'd urge you to not jump to conclusions on things like assignment availability, using only a single day/session as a sample size.
Cryptic - Lead Systems Designer
"Play smart!"
At first...then it was changed to 5 and 4 hrs....
I didn't do my usual cruise looking for Disable assignments today, but just on my way to the new Romulan sector picked up 3, so, donno.
Give it a cple days, see how it goes before starting conspiracy rumors maybe...?
Just sayin...
*Edit* ah...and a Dev echoes that while I was doing my hen-peck typing...heh
KBF CO
We are the Dead
join date Aug 2008
What about the STF's not having dilithium? .... working as intended?
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
Brown-nose some more why don't you...
Dan Stahl specifically stated that Elite STFs would reward 960 Dilithium per run (nerfed from Season 6's 1100 Dilithium). The new PVE Queue lists rewards for various activiites. Fleet Actions such as Starbase 24 reward Gear/Dilithium, while STFs (normal and elite) suspiciously reward only Omega Marks. And I can confirm after having run a few STFs since S7 launched, Dilithium is not being awarded at the end of the run.
Until Cryptic comes out of the shadows and admits to having removed Dilithium for good from STFs, i'll just assume it's currently "working as intended". It's rather revealing that at the launch of a new season update, the Cryptic devs are suspiciously absent from the chat rooms / forums.
Anyone else remember when they said they were going to add dilithium rewards to the fleet mark missions like the STFs?
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
And if I recall correctly, Season 4 accidently shut down the Foundry for weeks/months(?). And also, every season has bugs with the launch... this is no different until said otherwise.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
The problem is most of the bugs I met on Holodeck were already on Tribble...
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
That's no excuse. Absolutely none. If they know of bugs, they should be squashed before leaving beta. That's the whole point of a beta/test server.
where can a kdf find these Disable X assignments? they sounds cool lol
Edit: UGG....checks STO first BEFORE posting a question rofl
http://www.stowiki.org/Assignment:_Disable_Freighter
if only the player could do it too and not just through doffing No, pi Canis doesnt count lol
Sometimes if you queue a doff mission, when the next mission on the list takes it's place in the window, some of the info from the previous mission sticks around. Any time you see something weird like that, click to a different mish then come back to make sure it's not just a refresh error.
more like 4.
Veery bad. and i have hears they are gonna nerf the reward for "Turn In" to 1k dill only and make the cooldown 2 days. That way i will no longer care to visit DS9 at all.
One day I had all 4 characters with it. The next day I checked all of them to claim rewards and start new assignments. Only 1 of the 4 had succeeded with Confiscate Contraband and the other 3 failed with no rewards. One of my characters I had even used a blue quality and green quality Security Officer on the assignment and still it failed. on 2-4 characters doing it everyday I was lucky to get 1 to succeed and get 1-2 contraband a day. I only use Security Officer doffs due to that being "Success" and the low default chance to succeed on it is too risky to use any other type of doff.
Strangely the last couple of days I have had luck with it again, so it may have straightened out on its own finally or I was just having a bad streak of luck for a while if nothing internally with the assignment had changed or broke.
(slightly off topic) One thing I'm happy with, and surprised by, I entered my fleet embassy on new Roumulus to check it out and looked to see if there were any doff assignments. There was. One assignment was "Haggle for Romulan Ale" much like the "Haggle for Shapeshifting Lockets/Jevonite/Bateret Ensense etc. Required 2,000 energy credits like the other types of Haggle assignments. It completed as a Critical Success and I got 20 Romulan Ales from it :D (will come in handy for Bartender assignments in the crew deck of my ship)
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution