The last one though has been harder than with my sci on an escort. We had no sci and no one to control the boss moves, so she's been able to run quicly toward players to get closer than 5km and to use her isometric charge. Some of our pugs never got it, two of them were constantly dying because of that and it took us 20 minutes to slowly kill her. The problem isn't the iso charge, it's people not reading team chat and having no sense of team play. :P Altough i wouldn't be sad if she had another special attack, let's say a strong plasma lotus (similar to the 1000-day veteran ship one). Something we can resist at least.
It's been doable with only one escort in our team but it took time. I think the queen's ship souldn't be allowed to move that fast. It's not easy for a galor not to get in the dangerous zone so slower ships will obviously get into trouble.
Played on normal and liked it. balance seemed very good.
during the cutscene. when the command ship turn up there is a little animation of it firing its lance and then my ship exploded.
then when the cut scene finished, my ship was in once piece. unless it was a generic npc ship that just happened to look like mine, why was my ship blowing up?
Played on normal and liked it. balance seemed very good.
during the cutscene. when the command ship turn up there is a little animation of it firing its lance and then my ship exploded.
then when the cut scene finished, my ship was in once piece. unless it was a generic npc ship that just happened to look like mine, why was my ship blowing up?
That was the U.S.S. Houston I think, she assists you against the Cubes under the command of D'Vak.
You pick up his escape pods after you are done.
Is there a buff icon or something that telegraphs the Queen's 5km death aura? If so I keep missing it.
I found that avoiding her death aura (staying outside of 5km) and when it's fired, diving inside of 5km, seemed to work fairly well and I didn't die as quickly or as often, until the next death aura which I couldn't anticipate.
Fun fight, but awfully powerful abilities, nearly every one was a one-shot. A teammate was hit for over 700,000 damage
This mission has potential but has many flaws in it.
I like that there are a shed load of tactical cubes and spheres as there are in the hive and protecting the queen, but.... there is a fine line between realistic and fun.
We found that not only did the spheres respawn but so did the cubes that made is almost impossible to do at first but that was challenging. The main problem is the two big ships are the end. The time between us destroying the probes and them coming back is too short. Needs to be a good 5 min gap for us to have any chance.
The difficulty on Normal is fine. It marks the end of the STF Story and should be a little bit harder - which it is.
Nevertheless, this STF seems way too bugged right now.
1) On Elite it took a full equipped team 1h to complete it.
The perma autoheal on the V'gers in combination with their immense hull is way too OP and strech the instance way too long without adding a fun factor to it.
2) The insta kill torpedoes are still not fixed. I am asking not much, but this issue is known for almost a year now and still nothing has been done to solve this issue.
3) On Elite the Queen is way too overpowered. Too much Hull, too much no cooldown skills and it is impossible to counter some of her abilities - especially debuffing her.
You guys always say that there should always be a counter to each skill. How am I going to debuff her with just one single 3min. cooldown Skill? (SNB) ?
Seriously, it is long overdue to give us real effective debuffing skills to at least feel like being usefull - especially as Science captains.
4) I encountered it now several times. The Queen has the habit to reset her in the middle of the fight, leaving you to start from scratch.
5) The no rewards bug is confirmable. I got no rewards in two of my runs.
First optional:
On Elite it is almost impossible to kill all the Tac Cubes with Spheres in 10min. Expand it to 12 and it should be OK.
THe Elite could do with a bit of taming on the regeneration probes healing I feel. I approve of it being hard, but it was perhaps a little over the top when you were getting wiped, coming back to find 30--> 100% healed in the time you're respawning...if that makes sense?
Tried on Elite and I quit, TRIBBLE it ... FIVE Boss enemies (Tactical Cubes lv 51) along with Spheres and then TWO Lv. 52 B'Gers that have the Lances, full Probe and Regen Spheres and the the Ball of of Death.
NOT doing this EVER AGAIN!
you are playing brand new, hard content, on a test server, at its highest difficulty setting, for the first time ever, with a team of people also playing it for the first time ever, probably not 100% set up to face borg because its only tribble.
im not surprised people are finding it tough. the point of testing is to find out if its actually too tough or if people just need to get used to the tactics involved. where to position their ships. which ship to attack first, etc etc. if its way overpowered it will get tweaked. sometimes its the content is wrong and sometimes its the players are not playing it right. people are not meant to master it in one go.
playing it once, saying its too hard and threatening to never play it again is missing the point of hard endgame content and totally missing the point of playing it on a test server.
Last night, a good group that I was in took the time to really try and figure this new challenge. The Borg Queen match was insane!!! Lol! But I liked it. There was one time where she fell into the space behind her "throne" and we couldn't aim at her, but she had no problem hitting us.
To some extent it seems like Cryptic just went, 'how can we make this as ridiculous as possible'
Tried on normal,
first part alright, managed optional with no real difficulty,
then, the oddness of two v'ger, staying near the queen seemed to have no noticeable benefit. At one stage, upon death, I was insta-killed less than a second into spawning which was a bit odd. With funny business like that it took very little time to get onto a 73 second respawn timer.
The queen didn't seem as bad as others are saying, other than taking a lot of damage, it didn't seem as mad as the 2 v'ger each throwing out balls of death and probes.
the mission is great needs a little refinement,but very good. if you nurf the queen so she cannot oneshot the whole team at once please put in limited respawn fail condition. say 25 for whole team and give a dil booby prize.
OK so played Onslaught on both Normal and Elite.
Elite first.....very tough....loved the double Uni's and their weapons LMAO!! respawned a lot!
Queen fight not so enjoyable...we got her down to the last of her life and then she fully recovered!!! Two players left ...it's was pointless after that!
Normal...no faults here ...game played really well, perhaps it was a better team but we wrecked the cubes and spheres....the Uni's went down too easily (I personally felt this to be the case, others may disagree!). The Queen was tough ...but doable and eventually fell...I just felt a little ...robbed perhaps..was hoping for something nice as a drop..felt as though it was earned ...apart from that minor selfish statement the game was good.
Thus far I've found the new content to be OK...although being an older gamer of 40 perhaps I'm easily pleased ...There is of course always room for improvement...eitherway good effort PerfectWorld!! ...my Star Trek "needs" have been fulfilled for the day
Just run it on Normal mode (PUG), most of us didn't get any omega marks at the end although some of the team reported that they did.
In terms of difficulty, the first section wasn't too bad (tough but can be done) and we made the optional. The second section with the command ships was extra tough especially when the regen probes keep healing the command ship and you keep getting plasma bolts fired at you. Think I ended up on a full 60 second respawn timer there, seemed more like the difficulty I'd expect on Elite.
Then finally the Queen, definately a little too tough. Most of us got one shotted at least once and the one damage score we did observe when someone got killed was 72000 which is a little too high for normal difficulty in my book.
I'm all for making these missions challenging, but as this is I'd suggest this is a touch too challenging at the moment. Although it be interesting to see what affect the captain skills and kit sets have when they're fitted into peoples builds since I guess most of us are still running Season 6 builds at the moment.
Played the normal, just random group from the queue.
First impression, overall boring. just masses of borg and instant kill abilities.
We managed to do it in like 15 mins, only missed the 2nd optional thanks to the core breaches of the b'gers.
Should be a feast for a gravwell and isocharge equiped team, then scatter and spread the remains to dust.
I ran this stf twice on normal last night (this morning?) and I have to say that I like the mission very much. The no rewards bug sucks, but as far as the gameplay goes, I was really pleased.
The huge swarm of cubes/spheres in stage 1 looked a lot more intimidating than the fight it actually put up. Granted, on Elite, I'm certain I'll be eating my words faster than a Like-like eats the player's gear in the Legend of Zelda games.
The Unimatrix vessels... actually, I didn't have too many complaints about those either. I kinda wish I had peeked into this thread earlier, so I would have realized that the zone that puts you "under the guns" is between the two Unimatrix ships and not, literally under the ships (although I didn't really have a whole lot of trouble there, either). I saw, or think I saw, a little status/buff indicator that indicates when you're "under the guns," which is nice; knowledge of when you are or are not in a zone of relative safety is always useful.
I can't even really complain about the Borg Queen. There were a few things I noticed, though. She does seem to move awfully fast, but maybe that's just because I'm currently in a space-whale. I didn't die a ridiculous amount, but I died enough that the respawn penalty got to be frustrating. Also, I can easily see where component damage would really upset people running this on elite: it sounds like this is a really silly-hard fight on elite, which only gets harder as it progresses because your vital systems are degrading (which can be managed, if you have the appropriately levelled components, but how many people actually carry enough of them to keep up?).
Overall: I'm really excited by this stf and anxious to see how it turns out after a bit more polish and an official release.
[Build info]
Engineer in a Star Cruiser
M.A.C.O. Shield and Impulse Drive Mk XII; M.A.C.O. Deflector Dish Mk X
Fore Weapons: 3 Beam Arrays, 1 Torpedo Launcher; Plasma Mk XI [Acc][CrtH][Borg], Hybrid Plasma-Disruptor Mk VI, Tetryon Mk X, Photonic Launcher Mk X [CrtD][CrtH][Borg]
Aft Weapons: 3 Turrets, 1 Mine Launcher; Phaser Turret Mk X [Dmg], Polaron Turret Mk XII [Acc][CrtH][Borg], Disruptor Turret Mk XI [CritH], Quantum Mine Launcher Mk XI
Engineering Consoles: Tetraburniam Plating Mk XI, Neutronium Plating Mk XI, SIF Generator Mk X, Field Emitter Mk X
Science Consoles: Biofunction Monitor Mk XI, Shield Emitter Amplifier Mk X, Shield Emitter Amplifier Mk VI
Tactical Consoles: Warhead Yield Chamber Mk X, Plasma Infuser Mk IX
--Vice Admiral Ballast, U.S.S. Unreasonable
Ok first thing, I was on the Hive space mission elite. I think this is a bit much
One of Two Unimatrix 01 deals 1157634 (1590309) Kinetic Damage(Critical) to you with Plasma Energy Bolt Explosion.
Did it think i was flying a planet?
When i respawned. Just as I reached the 10km distance, the unimatrix ship one shot killed me before i could even fire a shot.
And then theres the queen with her one shot kills. Attack the queen, 5 secs later, 1 shot death, this continues until the point where its, 5 secs of attacking, 75 secs to respawn, get in range of queen, 1 shot within 5 secs or so, 75 secs until respawn.
So either the one shot kills need to be looked at, or the respawn timer needs to be lowered. Or even better, both.
And the final slap in the face, when the mission was finally completed. No rewards for anyone. :eek:
Played the Normal version, very interesting on the design.
But as said above only "I see I Kill".
This is boring spending my time to fire on the mass, no strategy and elaborated scenario to put at first seeing; I felt the impression that it was a race for those who kills the best ^^
It is a map + for the borgs but I'd like to see more Borg STF Map with this design quality.
Ok first thing, I was on the Hive space mission elite. I think this is a bit much
One of Two Unimatrix 01 deals 1157634 (1590309) Kinetic Damage(Critical) to you with Plasma Energy Bolt Explosion.
Did it think i was flying a planet?
When i respawned. Just as I reached the 10km distance, the unimatrix ship one shot killed me before i could even fire a shot.
And then theres the queen with her one shot kills. Attack the queen, 5 secs later, 1 shot death, this continues until the point where its, 5 secs of attacking, 75 secs to respawn, get in range of queen, 1 shot within 5 secs or so, 75 secs until respawn.
So either the one shot kills need to be looked at, or the respawn timer needs to be lowered. Or even better, both.
And the final slap in the face, when the mission was finally completed. No rewards for anyone. :eek:
The plasma bolt explosion is the giant glowing ball of bad that it shoots that slowly closes in on you and can be shot down before it reaches you.
The instadeath when you entered 10 km was probably their lance beam. It has a dead zone (you're told about this in boff dialog) but bad luck on a respawn can TRIBBLE you on it.
Wait. Wait, wait, wait, wait, wait. Did the game get patched in the last 12 hours? Because this map went from being a fun and satisfying challenge to ":eek: $*()%@#*()U%_(*# WAT IZ HAPPEND?"
I take it back, guys. Whatever my last post said about my earlier gameplay, all the good things about this mode are now gone.
(Not that I'll "never play it again" but it's no longer fun, and I am disappointed; it was very fun last night.)
Comments
Tough mission, which requires a good mix of all classes to complete. Well done.
Unfortunately, no rewards were issued.
The first two parts were even more easier with a cruiser. It wasn't difficult with an escort, but i've been able to tank 3 elite tac cubes aggroed on me with a galor...
The last one though has been harder than with my sci on an escort. We had no sci and no one to control the boss moves, so she's been able to run quicly toward players to get closer than 5km and to use her isometric charge. Some of our pugs never got it, two of them were constantly dying because of that and it took us 20 minutes to slowly kill her. The problem isn't the iso charge, it's people not reading team chat and having no sense of team play. :P Altough i wouldn't be sad if she had another special attack, let's say a strong plasma lotus (similar to the 1000-day veteran ship one). Something we can resist at least.
It's been doable with only one escort in our team but it took time. I think the queen's ship souldn't be allowed to move that fast. It's not easy for a galor not to get in the dangerous zone so slower ships will obviously get into trouble.
God, lvl 60 CW. 17k.
during the cutscene. when the command ship turn up there is a little animation of it firing its lance and then my ship exploded.
then when the cut scene finished, my ship was in once piece. unless it was a generic npc ship that just happened to look like mine, why was my ship blowing up?
That was the U.S.S. Houston I think, she assists you against the Cubes under the command of D'Vak.
You pick up his escape pods after you are done.
Right ok, that makes sense, but its a little confusing at first to people in Odyssey's.
I found that avoiding her death aura (staying outside of 5km) and when it's fired, diving inside of 5km, seemed to work fairly well and I didn't die as quickly or as often, until the next death aura which I couldn't anticipate.
Fun fight, but awfully powerful abilities, nearly every one was a one-shot. A teammate was hit for over 700,000 damage
[SIGPIC][/SIGPIC]
I am in full agreement. This is worse than PvP. You don't need min-maxing, you need min-maxing AND F***ING CHEATS!
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
I like that there are a shed load of tactical cubes and spheres as there are in the hive and protecting the queen, but.... there is a fine line between realistic and fun.
We found that not only did the spheres respawn but so did the cubes that made is almost impossible to do at first but that was challenging. The main problem is the two big ships are the end. The time between us destroying the probes and them coming back is too short. Needs to be a good 5 min gap for us to have any chance.
4th Fleet Epsilon
About the mission itself, i tried the normal version and it feels like an elite+
It's gonna be a pain in a pug group
i really like the mission just a little to hard and i so hate those plasma energy weapons that one shot you one of the reasons i avoid red alerts.
You're not, if you read the message. Don't get too close. 5km or more and the queen is an easy kill.
God, lvl 60 CW. 17k.
Nevertheless, this STF seems way too bugged right now.
1) On Elite it took a full equipped team 1h to complete it.
The perma autoheal on the V'gers in combination with their immense hull is way too OP and strech the instance way too long without adding a fun factor to it.
2) The insta kill torpedoes are still not fixed. I am asking not much, but this issue is known for almost a year now and still nothing has been done to solve this issue.
3) On Elite the Queen is way too overpowered. Too much Hull, too much no cooldown skills and it is impossible to counter some of her abilities - especially debuffing her.
You guys always say that there should always be a counter to each skill. How am I going to debuff her with just one single 3min. cooldown Skill? (SNB) ?
Seriously, it is long overdue to give us real effective debuffing skills to at least feel like being usefull - especially as Science captains.
4) I encountered it now several times. The Queen has the habit to reset her in the middle of the fight, leaving you to start from scratch.
5) The no rewards bug is confirmable. I got no rewards in two of my runs.
First optional:
On Elite it is almost impossible to kill all the Tac Cubes with Spheres in 10min. Expand it to 12 and it should be OK.
No Optionals Completed.
No Rewards Claimed.
Not doing that again.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
THe Elite could do with a bit of taming on the regeneration probes healing I feel. I approve of it being hard, but it was perhaps a little over the top when you were getting wiped, coming back to find 30--> 100% healed in the time you're respawning...if that makes sense?
you are playing brand new, hard content, on a test server, at its highest difficulty setting, for the first time ever, with a team of people also playing it for the first time ever, probably not 100% set up to face borg because its only tribble.
im not surprised people are finding it tough. the point of testing is to find out if its actually too tough or if people just need to get used to the tactics involved. where to position their ships. which ship to attack first, etc etc. if its way overpowered it will get tweaked. sometimes its the content is wrong and sometimes its the players are not playing it right. people are not meant to master it in one go.
playing it once, saying its too hard and threatening to never play it again is missing the point of hard endgame content and totally missing the point of playing it on a test server.
Tried on normal,
first part alright, managed optional with no real difficulty,
then, the oddness of two v'ger, staying near the queen seemed to have no noticeable benefit. At one stage, upon death, I was insta-killed less than a second into spawning which was a bit odd. With funny business like that it took very little time to get onto a 73 second respawn timer.
The queen didn't seem as bad as others are saying, other than taking a lot of damage, it didn't seem as mad as the 2 v'ger each throwing out balls of death and probes.
OK so played Onslaught on both Normal and Elite.
Elite first.....very tough....loved the double Uni's and their weapons LMAO!! respawned a lot!
Queen fight not so enjoyable...we got her down to the last of her life and then she fully recovered!!! Two players left ...it's was pointless after that!
Normal...no faults here ...game played really well, perhaps it was a better team but we wrecked the cubes and spheres....the Uni's went down too easily (I personally felt this to be the case, others may disagree!). The Queen was tough ...but doable and eventually fell...I just felt a little ...robbed perhaps..was hoping for something nice as a drop..felt as though it was earned ...apart from that minor selfish statement the game was good.
Thus far I've found the new content to be OK...although being an older gamer of 40 perhaps I'm easily pleased ...There is of course always room for improvement...eitherway good effort PerfectWorld!! ...my Star Trek "needs" have been fulfilled for the day
In terms of difficulty, the first section wasn't too bad (tough but can be done) and we made the optional. The second section with the command ships was extra tough especially when the regen probes keep healing the command ship and you keep getting plasma bolts fired at you. Think I ended up on a full 60 second respawn timer there, seemed more like the difficulty I'd expect on Elite.
Then finally the Queen, definately a little too tough. Most of us got one shotted at least once and the one damage score we did observe when someone got killed was 72000 which is a little too high for normal difficulty in my book.
I'm all for making these missions challenging, but as this is I'd suggest this is a touch too challenging at the moment. Although it be interesting to see what affect the captain skills and kit sets have when they're fitted into peoples builds since I guess most of us are still running Season 6 builds at the moment.
First impression, overall boring. just masses of borg and instant kill abilities.
We managed to do it in like 15 mins, only missed the 2nd optional thanks to the core breaches of the b'gers.
Should be a feast for a gravwell and isocharge equiped team, then scatter and spread the remains to dust.
The huge swarm of cubes/spheres in stage 1 looked a lot more intimidating than the fight it actually put up. Granted, on Elite, I'm certain I'll be eating my words faster than a Like-like eats the player's gear in the Legend of Zelda games.
The Unimatrix vessels... actually, I didn't have too many complaints about those either. I kinda wish I had peeked into this thread earlier, so I would have realized that the zone that puts you "under the guns" is between the two Unimatrix ships and not, literally under the ships (although I didn't really have a whole lot of trouble there, either). I saw, or think I saw, a little status/buff indicator that indicates when you're "under the guns," which is nice; knowledge of when you are or are not in a zone of relative safety is always useful.
I can't even really complain about the Borg Queen. There were a few things I noticed, though. She does seem to move awfully fast, but maybe that's just because I'm currently in a space-whale. I didn't die a ridiculous amount, but I died enough that the respawn penalty got to be frustrating. Also, I can easily see where component damage would really upset people running this on elite: it sounds like this is a really silly-hard fight on elite, which only gets harder as it progresses because your vital systems are degrading (which can be managed, if you have the appropriately levelled components, but how many people actually carry enough of them to keep up?).
Overall: I'm really excited by this stf and anxious to see how it turns out after a bit more polish and an official release.
[Build info]
Engineer in a Star Cruiser
M.A.C.O. Shield and Impulse Drive Mk XII; M.A.C.O. Deflector Dish Mk X
Fore Weapons: 3 Beam Arrays, 1 Torpedo Launcher; Plasma Mk XI [Acc][CrtH][Borg], Hybrid Plasma-Disruptor Mk VI, Tetryon Mk X, Photonic Launcher Mk X [CrtD][CrtH][Borg]
Aft Weapons: 3 Turrets, 1 Mine Launcher; Phaser Turret Mk X [Dmg], Polaron Turret Mk XII [Acc][CrtH][Borg], Disruptor Turret Mk XI [CritH], Quantum Mine Launcher Mk XI
Engineering Consoles: Tetraburniam Plating Mk XI, Neutronium Plating Mk XI, SIF Generator Mk X, Field Emitter Mk X
Science Consoles: Biofunction Monitor Mk XI, Shield Emitter Amplifier Mk X, Shield Emitter Amplifier Mk VI
Tactical Consoles: Warhead Yield Chamber Mk X, Plasma Infuser Mk IX
--Vice Admiral Ballast, U.S.S. Unreasonable
One of Two Unimatrix 01 deals 1157634 (1590309) Kinetic Damage(Critical) to you with Plasma Energy Bolt Explosion.
Did it think i was flying a planet?
When i respawned. Just as I reached the 10km distance, the unimatrix ship one shot killed me before i could even fire a shot.
And then theres the queen with her one shot kills. Attack the queen, 5 secs later, 1 shot death, this continues until the point where its, 5 secs of attacking, 75 secs to respawn, get in range of queen, 1 shot within 5 secs or so, 75 secs until respawn.
So either the one shot kills need to be looked at, or the respawn timer needs to be lowered. Or even better, both.
And the final slap in the face, when the mission was finally completed. No rewards for anyone. :eek:
But as said above only "I see I Kill".
This is boring spending my time to fire on the mass, no strategy and elaborated scenario to put at first seeing; I felt the impression that it was a race for those who kills the best ^^
It is a map + for the borgs but I'd like to see more Borg STF Map with this design quality.
and... I didn't touch my Omega Marks...dunno why.
The plasma bolt explosion is the giant glowing ball of bad that it shoots that slowly closes in on you and can be shot down before it reaches you.
The instadeath when you entered 10 km was probably their lance beam. It has a dead zone (you're told about this in boff dialog) but bad luck on a respawn can TRIBBLE you on it.
It's possibe, i've got it in my second run, and there was only one escort.
God, lvl 60 CW. 17k.
I take it back, guys. Whatever my last post said about my earlier gameplay, all the good things about this mode are now gone.
(Not that I'll "never play it again" but it's no longer fun, and I am disappointed; it was very fun last night.)