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Remove the plasma resist from endgame shields

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  • jerrackjerrack Member Posts: 0 Arc User
    edited November 2012
    As long as the endgame content continues to gives borg weapon resistance, I agree Shimmerless.
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  • artfulmerkageartfulmerkage Member Posts: 294 Arc User
    edited November 2012
    With all of the reputation gear placing a focus on Plasma, the OP makes a lot of sense. Why introduce new gear that a majority of 50 high players will be resistant too?
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2012
    its amazing how clueless most of you are. the 4 most common end game shields, and yes they are end game shields as stated many times by devs, have a built in 15-20% damage resistance to plasma.

    those shields are literally twice as good as any other possible shield you could use. if you are a fed, and your not using the maco shield you are doing it extreamly wrong. wile the KHG and omega are twice as good as non set shields, maco is twice as good as they are. 15% of all damage dealt to them simply goes away, and if you shoot plasma at them even more damage goes away. only if you really want the borg tractor or gravametric anchor would you use the borg or omega shield.

    so, theres a 100% chance that any fed you shoot at has a 20% resistence to plasma 100% of the time. any fed that doesn't have one of these 4 shields is such a noob it takes 5 seconds to kill them anyway. before you say 'well i don't use those shields', fine, you fall into the noob category then.

    for kdf the best shield is the fleet MKXII resistant cap3 resA, it lacks a plasma resistance, but use of the omega or KHG shield on the klink side is still overwhelmingly more prevalent. so theres a 90% chance kdf has a 20% resistence to plasma 100% of the time.


    this kills plasma weapons in pvp, you always do 20% less damage with them then you would do with any other weapon type. the 4 most common shields in end game pvp resist it.






    AND in stfs, you dont need plasma resist at all, the vast majority of damage you take in stfs ins from non HY plamsa torps, they deal kinetic damage. so the stf set resist which does next to nothing to help you in stfs, RUINS an entire usable energy type in pvp. that resist needs to be removed now, it is a farce and extreamly poor game design that it exists at all.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    this kills plasma weapons in pvp

    So what? Would plasma make your life better? :P
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  • jacenjacen24jacenjacen24 Member Posts: 159 Arc User
    edited November 2012
    I recieved a shield drop last night in an stf coffer that had 20 phaser 20 disruptor and 20 plasma resist.

    There are other BoFF abilities to help bring down shields. There are ahileds people can equip that give them different buffs. There is other gear as well.

    In stf i use the 35 plasma 35 tet resist console. In everything rlse i switch to the other consoles depending on what im fighting.

    That fact that you KNOW what resist the other person uses gives you an advantage. They have stf their plasma resist is worthless.

    The point being a lot of players have a lot of energy types resisted. When i do pvp i have phaser and antiproton covered. No matter your weapon the person you are fighting will most likely have some resitance to it. And changing the stf wont change that fact.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    Wellllllll....

    Plasma (for players) has always been the "underpowered" weapon type, and always will be. Borg plasma weapons, on the other hand, are overpowered; the endgame shields give players a little bit of an edge in terms of survival.

    The plasma resist on endgame shield makes sense in terms of RP also; don't you think Starfleet and the KDF would be working non-stop to adept their shielding against Borg plasma weapons?

    If you really "really" want to make plasma a more legitimate damage type option, then I suggest this; reclass Borg weapons as there own damage type (for example, Borg Plasma, which is different from standard player Plasma), then give endgame shields a resistance to Borg Plasma rather then player plasma. Thus, PvE players get their resistance to Borg weapons, while PvP players retain plasma weaponry as a legitimate option. This solution is practical on several levels...it does not, however, change the fact that most NPCs have a plasma resistance as well, thus plasmas effectiveness would still be limited in PvE.

    Just my take.

    We've asked the devs for this before and we got very credulous or non-committal answers, something about the engine not being able to handle it or whatever (even though there already is a proc that only applies to Borg existing in the game right now).

    If none of you care about this because it doesn't directly apply to you or because PvPers are in a minority, that's fine, but in that case just remove plasma weapons themselves altogether. It's not fair on newer players to have the silly burden of knowledge that an energy type (which on the surface appears no different to any other) is totally worthless against other players.

    It's just such a stupid roadblock though, it really bugs me out. That resist isn't doing anything for anyone and it was ill-conceived in the first place, I don't know why they won't just get rid of it or change it or something.
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    How about this for a compromise: just take it off of the MACO shield. The other shields you could probably get away with since people tend to favor Fleet stuff over Omega and to an extent KHG (although this is really only at the high end... most casual PvPers will still beeline for the phattest STF lewt). MACO on the other hand is absurdly strong Fed-side and since you already have a 10% flat rainbow resist to begin with, slotting it into a ship is a total no-brainer.

    Just slightly toning down one shield. Just the one. And it's something the overwhelming majority of players will never even notice. Is that too much to ask for?
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  • stark2kstark2k Member Posts: 1,467 Arc User
    edited November 2012
    this kills plasma weapons in pvp, you always do 20% less damage with them then you would do with any other weapon type. the 4 most common shields in end game pvp resist it.
    ...

    AND in stfs, you dont need plasma resist at all, the vast majority of damage you take in stfs ins from non HY plamsa torps, they deal kinetic damage. so the stf set resist which does next to nothing to help you in stfs, RUINS an entire usable energy type in pvp. that resist needs to be removed now, it is a farce and extreamly poor game design that it exists at all.

    And thats the crux of the matter. CRYPTIC should simply remove the 20% resistance for the sake of leveling all energy types on the playing field, and in this case the PvP arena.

    For PVE it doesn't matter much, and as I stated on one of my previous postings, The BORG do not use Plasma weapnory per lore:

    They use:

    Cutting Beams
    Shield absorbing Tractor Beams
    Missles & NOT Torpedoes ---> Especially Plasma Torpedoes

    They should change all this for the sake of lore and for the sake of PvP. However; there lies the problem, PvP is the Red Headed Step child of Cryptic - If it were not so, they would have banned the usage of OP Consoles and ships in the PVP arena.

    And because the 20% resist only matters in a player vs players scenerio, CRYPTIC will NOT invest time, money & resources on an already Defunct PvP Arena. :(
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  • momawmomaw Member Posts: 0 Arc User
    edited November 2012
    PVP players: "Plasma resist on shields is terrible and broken and makes plasma weapons useless!"

    PVE players: "...plasma weapons work fine, what are you smoking"


    Solution: PVP and PVE equipment/loadouts/abilities should be completely separated. Solves this and so many other balance complaints.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    momaw wrote: »
    PVP players: "Plasma resist on shields is terrible and broken and makes plasma weapons useless!"

    PVE players: "...plasma weapons work fine, what are you smoking"


    Solution: PVP and PVE equipment/loadouts/abilities should be completely separated. Solves this and so many other balance complaints.

    I'm very curious if you get forum ban for smoking reference. I got it few weeks ago. As I was enlightened by our great community manager before I was banned for weekend.

    "Drug references are never okay on these forums"

    Just curious if there are double standards here :)
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  • woppy1woppy1 Member Posts: 78 Arc User
    edited November 2012
    Worst i use plasma and I want to do more damage than I am doing thread ever, dry your eyes fella and get on with it!
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited November 2012
    woppy1 wrote: »
    Worst i use plasma and I want to do more damage than I am doing thread ever, dry your eyes fella and get on with it!

    That's an interesting interpretation.
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  • rachelj88rachelj88 Member Posts: 465 Arc User
    edited November 2012
    dalnar83 wrote: »
    Dear lady, show me which shields are designed for PvP in this game ? :) I must have missed them.

    I didn't say these STF designed ship equipment "shouldn't" be used in PvP, I agree though that there isn't any PvP designed equipment.
    I was simply stating that the Plasma resist that this post is refering to in reference to using Plasma weapons against players who use these specific equipment should not be removed.
    The equipment is designed for combat against borg.

    Its like saying I like using a knife... for a gun fight...

    anyway there are plenty of options for other ship equipment, the playerbase have chosen to arm themselves with STF gear. (I can see the benefits I've used all the STF sets) I've also used to use Aegis, the Breen gear and have used the Jemmy gear. as a playerbase we have all condemned Plasma to be PvP-useless.

    I'm in no position to actually say that I'm equally not responsible I use the Borg set, so in my own little way I've condemned Plasma too.

    RachelJ88
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  • kurtzroykurtzroy Member Posts: 0 Arc User
    edited November 2012
    Why remove plasma resist? Placebo or not, borg retro will be less desired soon, this game doesn't have a ton of endgame options, and new sets aren't gonna get created anytime soon. Why take away or diminish what little there is?
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited November 2012
    kurtzroy wrote: »
    Why remove plasma resist? Placebo or not, borg retro will be less desired soon, this game doesn't have a ton of endgame options, and new sets aren't gonna get created anytime soon. Why take away or diminish what little there is?

    Little? LITTLE ? The MACO shield is the best shield in game and all other aren't as half as good as it is.

    I would give borgs unique weapon type and let the shields protect against that, but remove the plasma resistance from all end shields.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • ferrelleferrelle Member Posts: 0 Arc User
    edited November 2012
    The simple solution to this problem is what the most obvious and requires no dev time.

    If you think your opponent is using a shield with plasma resist, use a different weapon type.

    Adapt or die.
  • kurtzroykurtzroy Member Posts: 0 Arc User
    edited November 2012
    dalnar83 wrote: »
    Little? LITTLE ? The MACO shield is the best shield in game and all other aren't as half as good as it is.

    I would give borgs unique weapon type and let the shields protect against that, but remove the plasma resistance from all end shields.

    "Little" was in reference to the lack of endgame gear sets currently in game.

    @Ferrelle "adapt or die", best advice on this forum really .
  • avantgarde01avantgarde01 Member Posts: 273 Arc User
    edited November 2012
    FYI

    The DOT from plasma beams appears to do actual plasma damage:

    Your Plasma - Plasma Fire deals 51 Plasma Damage to Jem'Hadar Attack Ship.
  • jellico1jellico1 Member Posts: 2,719
    edited November 2012
    The Borg should be able to adapt there weaponry
    Just like I'n cannon

    There shields should adapt as well

    A commander Shelby Doff to adapt our weapons
    And shields..... Interesting

    Change the Borg npc weapons to Borg Plasma
    The Maco shield resist to Borg Plasma

    The players get a new set of weapons because
    Of the resist changes ( normal plasma weapons )

    Should be just moving a few numbers around on Borg
    Npc ships and Writing new text I'n the Maco set

    Ground pounders remodulate already

    No $ I'n it though for cryptic so I doubt it would
    Be done
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