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Will plasma weapons be getting a buff?

turbommx1turbommx1 Member Posts: 93 Arc User
Im just wondering if there are plans to help make plasma weapons more viable when season 7 comes out?

With the maco, honor guard and omega plasma resistance plasma has been put into that little box of pure pve and as such people wont go out of there way to get plasma weapons if they are wanting to do any form of pvp.

With the new romulan plasma weapons (just unlocked em and very nice btw :) ) availiable from the rep system are there any plans to address this at all?
Post edited by turbommx1 on

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    deletedgeardeletedgear Member Posts: 0 Arc User
    edited October 2012
    turbommx1 wrote: »
    Im just wondering if there are plans to help make plasma weapons more viable when season 7 comes out.

    With the maco, honor guard and omega plasma resistance plasma has been put into that little box of pure pve and as such people wont go out of there way to get plasma weapons if they are wanting to do any form of pvp.

    With the new romulan plasma weapons (just unlocked em and very nice btw :) ) availiable from the rep system are there any plans to address this at all?

    Archoncryptic talks about the new science consoles available at the Romulan Embassy here:
    There are several variations on these new consoles.

    Each console adds one property from each of these three categories:

    Category 1: Either increased or decreased threat generation.

    Category 2: A bonus to a Science skill, i.e. Starship Sensors.

    Category 3: One of three additional powers.
    a) 2.5% Chance to restore Shields when you are hit.
    b) 2.5% Chance to restore Hull when you are hit.
    c) 2.5% Chance to add a Plasma DoT on Directed Energy weapon attacks. (Essentially, adding the Plasma proc to a non-plasma weapon.) If your weapon is already a Plasma weapon, this adds Plasma damage to that weapon instead.

    Thus, a sample item might have +threat generation, +starship sensors, and a 2.5 Chance whenever your shield is hit to proc a shield heal.

    Category 3c is where you'll get an extra damage proc if you're already using plasma. I don't think it's quite what you're after, but it's probably the only improvement we'll see at launch.
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    lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2012
    Since the Borg mainly use plasma weapons it doesn't make sense to buff them more because it essentially debuffs the STF set advantages.
    KBF Lord MalaK
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    deletedgeardeletedgear Member Posts: 0 Arc User
    edited October 2012
    lordmalak1 wrote: »
    Since the Borg mainly use plasma weapons it doesn't make sense to buff them more because it essentially debuffs the STF set advantages.

    ^ This - since the Borg use the same plasma type as what's available to us, any direct buff to plasma would buff the Borg's plasma weapons as well, which would mean even bigger crits from high yield plasma torps in Elite STFs! In order to give us a buff, and not the borg, Cryptic would need to make a "Borg Plasma" weapon type exclusive to them. IIRC a developer already mentioned that it would take too much effort to make something like that, so I doubt we'll ever see the base plasma weapons get a buff.

    Honestly, until Cryptic starts making true "end game" item sets that aren't STF/Borg specific (Borticus has gone on record to say that the Breen, Jem'Hadar, and Aegis aren't meant to be "end game" sets) and give us more end game variety, plasma will never be a viable alternative. Perhaps the updated Reman and new Romulan sets are end game (you can get mark XII versions, so this is likely the case)? I haven't seen the exact stats to see if they're competitive or not, but we can hope!
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    bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited October 2012
    It would be nice if the borg plasma was its own type of weapon energy.

    For example the M.A.C.O. Resilient Shield Array could be something like;
    Reduces [Borg Plasma] Damage to Shields by 20%

    Maybe the popularity of plasma might increase if there was a separate plasma energy type for players and borg. Because all of the end game sets grant resistance to plasma what is the point in having MKX - MKXII plasma weapons?

    Why would I want to buy/waste the dilithium on the new Romulan reputation weapons from a system that was designed for end game when the weapons themselves are useless for end game play?
    [SIGPIC][/SIGPIC]
    I drink, I vote, and I PvP!
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    hroothvitnirhroothvitnir Member Posts: 322
    edited October 2012
    Improving plasma is a tricky thing. As the Very high resists from the STF sets make it really skewed compared to everything else. Plasma Damage Vs Player with normal sets right now can be devastating if you increase the damage over time ability of the mines it drops. With a pyro sci build if you dont have plasma resist and catch mines in the face a torp spread and get warp plasma'ed its literately a "OMFG it BUUUURNS!". Also VS NPCs plasma damage is insane same said pyro build takes agro in most eliete stfs off of escorts once shields go down its out of the ballpark. Thats the problem with balancing plasma as That build VS a player using the STF sets is just simply competitive its not better and sightly more counterable than the average X energy type build.

    So easiest way I see from a balance of powers (definatly not code) to fix it is to do the change along the lines of borg shoot Borg type damage and stf gear resists borg. Code wise thats probly a pain to change if I had to make a guess.
    Other than that my guess would be lower the amount the Dot gets boosted from certain sci consoles and increase its proc rate for the energy weapons and take a pass at the mine damage dot(just a very small one, might not be needed if the boost from consoles is reduced.). Idea being you can make a burn build with something other than just torps and mines and it work well.
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    diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    STFs could use a buff too, the borg barely hit my OP lockbox and fleet ships, including my escorts. When my ships explodes in a STF it means that:
    - i've done something stupid
    - there's lag. :D
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
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    canis36canis36 Member Posts: 737 Arc User
    edited October 2012
    Plasma DID receive a buff at the beginning of S6. It nearly doubled the potency of the Plasma DoT. It's a viable threat to PCs and NPCs now. Before plasma burn was a joke. Now I can kill entire groups of frigates with the plasma damage from Eject Warp Plasma alone.

    Plasma weapons being "useless" is largely perpetuated by the PvP crowd as in PvP against the end-level gear they typically use it is far less useful. Against NPCs it's just as viable as any other weapon type and actually tends to be cheaper to max out until you have ground out enough EDCs or Rare Salvage drops to outfit your ship with [Borg] gear of some other damage type given just how cheaply plasma tends to sell on the exchange as compared to other damage types.

    What we need is not a buff to plasma weaponry but a "debuff" to other weapons types in the form of new sets that provide comparable performance to the MACO/Omega/KHG sets while giving resistance to other, non-plasma, damage types.
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    atatassaultatatassault Member Posts: 1,008 Arc User
    edited October 2012
    diogene0 wrote: »
    STFs could use a buff too, the borg barely hit my OP lockbox and fleet ships, including my escorts. When my ships explodes in a STF it means that:
    - i've done something stupid
    - there's lag. :D
    When you mean barely hit, do you mean they can't do enough damage, or your defense value is so high, they miss a lot?
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    bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited October 2012
    diogene0 wrote: »
    STFs could use a buff too, the borg barely hit my OP lockbox and fleet ships, including my escorts. When my ships explodes in a STF it means that:
    - i've done something stupid
    - there's lag. :D

    I've noticed that space STFs are super easy since season 6... the ground STFs are another story. Elite Tacs and their stupid one hit **** cannon :P Still fun though.
    [SIGPIC][/SIGPIC]
    I drink, I vote, and I PvP!
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    daywalkerhawkdaywalkerhawk Member Posts: 86 Arc User
    edited October 2012
    you can view the new Consoles on New Romulus in rhe Shuttle Hangar of the Embassy. there are also the new Kits and the Consumables.
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    diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    When you mean barely hit, do you mean they can't do enough damage, or your defense value is so high, they miss a lot?


    I mean that the Borg doesn't deal enough damage to put my escort in danger at any time, unless I do something stupid. My escort can tank in any STFs without sacrificing dps, and of course without any team support (which is the true meaning of "pug").
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
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    atatassaultatatassault Member Posts: 1,008 Arc User
    edited October 2012
    diogene0 wrote: »
    I mean that the Borg doesn't deal enough damage to put my escort in danger at any time, unless I do something stupid. My escort can tank in any STFs without sacrificing dps, and of course without any team support (which is the true meaning of "pug").
    That's expected. Endgame should become easier the more skilled and geared you are. If the STFs were ludicrously hard for the perfect player who also had the best gear possible, then they'd be impossible otherwise.
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    glassguitarglassguitar Member Posts: 426 Arc User
    edited November 2012
    First, let me admit if I was doing my homework, I would have realized from the start that plasma was not for EndGame PvP. That said, I do wish they would find a way to make EndGame Shields not have the anti plasma quality in PvP. This has to do with play style IMHO. Please allow me to elaborate and hopefully everyone will agree, especially the devs, who seem to be devoted to balance more so than so many other games.

    We al have different playstyle, and the best PvP teams are team that have a good combination of those. This is reflected first in the professions. We then have the choice of several alien races, each with different advantages and disadvantages. Next we have three basic classes of ships, and a few more specialized ship designs. Lastly, we have energy types, each with their own procs, and different distribution systems (or weapon platforms) for these energy types. Just for icing on the cake we have some VERY neat specialized weapons.

    Plasma is the only one of the energy types to have DoT. I for one am a big fan of DoT. In all the games I have played I have learned to use it to my advantage and make it a part of the way I fight. So in the perfect team, I have a spot with a plasma build.

    STF sets negate a whopping 20% (1/5) of the shield damage from plasma weapons. Most buffs and debuffs in this game are 2.5%, 5% even 10%, but WOW, 20%. (imagine how many top PvP players would be just screwed if I walked into Arena with 20% Phaser resist)

    My solutions? Cut the plasma resist on STF sets to 10%. IMHo this would still be enough for an anti borg buff, and would just about balance it for PvP.

    Any thoughts on the 10% suggestion from other players or devs?
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    turbommx1turbommx1 Member Posts: 93 Arc User
    edited November 2012
    Id almost consider making all of the sets (omega, honor guard and maco) just have the basic 10% to all resist. That way it screws all energy types equaly :)
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    badname834854badname834854 Member Posts: 1,186 Arc User
    edited November 2012
    I have always thought that the Romulan/Reman sets should be "Counter STF" sets insofar as they offer "+20%" damage on plasma energy weapons...but that is a bit much. So something along those lines might help...


    B...B...BUT...IT'S NOT INTENDED AS ENDGAME GEAR!!!111!! NEITHER is the AEGIS!!!!!!111!!"

    Whatever
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    tajrektajrek Member Posts: 35 Arc User
    edited November 2012
    Neat way around it would be to add another proc where the plasma hitting the shields "burns" away shields give it a ghetto tetryon shield strip of 15 per weapon (thats waaaaay less then teryon glider) that way even if the shield is taking 20% less damage your still stripping them away. This ability would not stack with anything its set in stone but might make them more disriable especially if used in conjuntion with tet glider for maximum shield strippiness :D
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    glassguitarglassguitar Member Posts: 426 Arc User
    edited November 2012
    turbommx1 wrote: »
    Id almost consider making all of the sets (omega, honor guard and maco) just have the basic 10% to all resist. That way it screws all energy types equaly :)


    +1

    I think that is a great idea. would be a really balancing factor in PvP. It could even be coded exactly the same way into all the sets (include Aegis, Breen etc.) and all the sets would have more usages. It seems to me like they did a great job of making all these types of equips differnt and interesting, but dropped the ball with the huge plasma resist to the STF shields. (and not scaling the other great sets up to MK XII)

    (an another note to the devs: Thank you so much for making the Honor Guard sets available to feds. That alone is going to drag my Fed Tac Captain back into STFs. I was honestly very disappointed with the MACO Ground set weapon, set together is nice otherwise, but if I can carry a Honor Guard Rifle as my second gun that will be an amazing setup! Also am drooling over the thought of my Armitage with the Honor Guard Space set .... he he he he he he)

    ((could also make the (borg) proc also apply to any PC regardless of race and suddenly the STF Weapons including plasma become VERY relevant to PvP))
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    breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited November 2012
    Just felt the need to point out the availability of Fleet shield arrays. While they can only gain a full set bonus from the current Borg set, you can actually gain +20% vs either Phaser/Polaron/Tetryon [Res A] or Antiproton/Disruptor/Plasma [Res B]. Of course, we're losing the use of the console as part 3 of that set... so OK, let's make more "endgame" options please! No to plasma buff (Borg would be just plain ridiculous), yes to something that provides an incentive to use something other than STF only. Of course, my patch to try out S7 is still trying to finish up, so I'm reserving final judgement until I can see the Romulan/Reman options.
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