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Revitalizing PvP..., Something new for a change!

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  • robuillerobuille Member Posts: 48 Arc User
    edited October 2012
    Well, not everyone may like the idea..., but as for money in it and if it would draw in players..., Sony makes a ton off of this idea in their comic based MMORPG. It's a proven profit driven platform that their players support enthusiastically. I just started playing the game and already I bought two of their Legendary Characters for Legendary PvP not too long ago. I would probably buy just about ALL the hypothetical Zen Store ICONIC PvP characters released. I mean..., Worf!?! Who wouldn't buy Worf to ground PvP with? Especially if they added in soundbytes from the show that quoted him every time he used a signature ability. "IT IS A GOOD DAY TO DIE!"

    This leads me to my counterpoints on previous negative feedback.

    Not many MMORPG's could even lay claim to support the idea of "ICONIC PvP". Star Trek is one of the Elite few franchises that evokes name recognition of its greats. If you were to ask just about anyone who Spock or Captain Kirk are, whether they liked the franchise or not, they'd be able to identify them. This franchise's fan base is typically more knowledgeable about its "Icons" than most others. Parodies in mass media abound with jabs at those of us who can name off characters like Lore and then tell you the episode title, number and what season it came from. Why do we appear in mainstream media and television for this? Because we can say that Lore is Commander Data's Brother, appeared first in the Episode 13, Datalore, season 1. If the game base is comprised of these fans (and fans somewhat less devoted) then this idea becomes an exciting extension with almost limitless posibilities. Other MMO's don't do this because there's no character, let alone cast of characters that anyone would be able to recognize inside the game. Even the most popular of MMO's don't have a single NPC in them that would inspire anyone want to play in PvP as that character. To put this in contrast..., we have legacy NPC's like Sulu that are the children of our Star Trek greats just sitting in Earth Space Dock. And you know what..., everyone recognizes who he is and the significance of who he is.

    This idea isn't great because it circumvents the current system. It's great because it gives players who want the experience of playing as their favorite characters while simultaneously opening a PvP venue for new players who haven't yet had the time to purchase MkXII purple consoles and weapons to jump into PvP immediately. And if done right..., the rewards system put in place for "ICONIC PvP" matches might even help those players earn the Mk XII gear and perhaps even new sets of gear (like the Omega/M.A.C.O./Reman/Jem'Hadar/ etc.) they really need to get into the current PvP ques. So it has the potential to work out for both PvP systems and possibly increase the population of the current PvP system by adding a bit more fresh meat.

    Condescend as much as you like, but this idea has the potential bring life into all PvP systems. A good starting point for new players and a ramp to get them into the mix with the seasoned veterans. Unless those veterans in their current established regimes are afraid of being dethroned by an influx of new and possibly better players..., I can't think of a single reason even they wouldn't want this.

    Again..., for those die hard fans of the current PvP system that don't want any changes..., if you like it I'm deliriously happy for you. This is merely throwing out an idea that I think would translate well to STO and something that would add something extra for the fans of the Star Trek franchise that we haven't experienced yet. Not interested in "ICONIC PvP"? Okay. It wouldn't affect you anyways. Nay saying in this thread is welcome, but please bring constructive criticism to it. Without anything real to say, it's just trolling. This thread is for people who are better than that.
  • robuillerobuille Member Posts: 48 Arc User
    edited October 2012
    In reading this thread - it made me think of some discount game you might find in a bargin bin at Wal-Mart, tbh... some people still think of STO as a MMORPG (as crazy as they may sound) - suggesting that they remove aspects of that just to make it a TPS/FPS game...meh.

    I think I understand where you are coming from. I also hope you don't think that I was suggesting a PvP system replacement. On the contrary..., this would just be a different kind of PvP que. The normal ques would still exist and this would be an extra system. So no one is saying anything about the current PvP system or even calling for it to be changed. And hey, if it's not your thing that's perfectly fine too. So see..., there you have it. Still the same MMORPG with added plus of new type of PvP. Hope that clarifies things up a little. :)
  • robuillerobuille Member Posts: 48 Arc User
    edited October 2012
    I was delirious with joy around paragraph three and positively wet myself shortly thereafter :)

    And see..., this guy likes it. I think if more of our gaming community were exposed to this thread, we'd see this kind of enthusiasm in their responses. So spread the word for those of you who like this idea and link this post to friends. And of course, post your ideas, wishful thinking, or just post Iconic arenas, characters and ships you would like to see make it into Iconic PvP. :)
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited October 2012
    robuille wrote: »
    I posted that this was a thread for positive feedback on new ideas and not about the current PvP system.

    That is positive. It's telling you to queue up.

    Make a yourself a pre-made. Be 1 more fleet in the PvP queues for the Devs to notice. This is a money sensitive request you're making. If there are no consumers, then your request won't be carried out.

    -PaxOttomana Turkish RP Heroes.
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    robuille wrote: »
    I think I understand where you are coming from.

    It literally sounds like a separate game to me - was what I was trying to say. A Vs. mode from a single player game that you might find in the arcade, on a console, or even PC...

    ...if you're playing an iconic character, you're not playing your character. If you're not playing your character, you're no longer playing the same game.

    Now, LotRO did the "monster play" - but that was there way of trying to include something... /cough.

    A system akin to that - where one side travels back in time to fight a certain icon - well, when you add in not wanting to change the timeline, the player's ability to respawn, etc, etc, etc...

    ...it still comes off as a separate game.

    Just my 2 EC, not accounting for S7 inflation...
  • robuillerobuille Member Posts: 48 Arc User
    edited October 2012
    It literally sounds like a separate game to me - was what I was trying to say. A Vs. mode from a single player game that you might find in the arcade, on a console, or even PC...


    It's too bad then that you haven't grasped or simply dislike the concept. But as everyone is entitled to their opinion...,

    But as stated before..., it would be a system that wouldn't effect anyone who did not prefer it. So thank you for the input. It seems there is nothing left for you to say on this topic without simply repeating yourself.
  • bigdogg76bigdogg76 Member Posts: 5 Arc User
    edited October 2012
    I love how people get kick from a fleet and then try to ruin the idea's people have because he still upset and this is a fun and great idea and it can make the game money and bring more players to the game say what you will but its old dude Have a nice day
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2012
    Epic 20 vs 20 PvP battles....

    Environmental factors such as nebulas, a myriad of asteroids, and so many more game changing factors.

    You just described 'Starfleet Command', tho not a true MMO it does have those (above). STO on the otherhand has OP heals and powers, rubber asteroids, tractors that anchor ships stationary, simplified power management, dead crew that come back to life, no boarding parties, etc. Everything an entry level fantasy game should have but nothing that would make PvP truly interesting.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • cellic1701cellic1701 Member Posts: 0 Arc User
    edited October 2012
    honestly i like the idea of being a iconic captain in pvp,it would be alot of fun imo,all i see is postive comeing from this and tons and tons of fun.
  • angelusdrakeangelusdrake Member Posts: 1 Arc User
    edited October 2012
    I think this idea is great, anything that can add to the over all gaming experience is surely going to be a positive.
    As for the is it worth cryptic investing the time and money into this, surely being able to advertise new content will bring both new and old players to the game.
    Many people avoid PvP because some just don't have the time to grind to get the best gear so just get ripped to shreds.
    This system would mean that more casual players would have a chance to play PvP on a more pure skill basis rather than those who have had the luck/time to get the best gear.
    Lets hope cryptic take this thread on board:)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    robuille wrote: »
    But as stated before..., it would be a system that wouldn't effect anyone who did not prefer it.

    But that's not true.

    You're asking for the devs to spend time creating a separate mini-game within STO. They have a limited amount of time and resources. Rather than asking them to work on and improve STO itself...you're asking them to do something that most definitely would affect anyone who did not want a separate mini-game that had nothing to do with STO developed.

    You're asking for a new Star Trek game... a multiplayer third-person shooter where you can play as your favorite character from the different series and movies.

    What has that got to do with STO in the least? It's an entirely separate game...
  • cellic1701cellic1701 Member Posts: 0 Arc User
    edited October 2012
    I see alot of potential from this idea and i hope PW pickes up on it,a win for all around and what i mean by win for all is fun for all,think about it iconic captain blazeing through the stars chaseing your enemy down just to see him go into space dust,muahahahaha...pretty fire ball oh was that your ship catian sulu so sorry...hope it happens!!!
  • pappaborgpappaborg Member Posts: 17 Arc User
    edited October 2012
    You ideas and likeness should be joined with that of cryptic and this game. it will bring great joy and oneness to our collective.
  • robuillerobuille Member Posts: 48 Arc User
    edited October 2012
    Ha! I just had another thought for the rewards system..., unique duty officers! Photonic lifeform duty officers that are strategic replicas of the most famous/notorious Iconic characters from Star Trek history. Call it "Federation/KDF College of Strategy/War Photonic Reinforcements."

    Photonic Sulu Conn Officer anyone? And since Warfare Specialists were an added class of duty officer, how about a Chief of Engineering Laforge Photonic DOFF? And to make it super special..., how about special BOFF DOFFs? A photonic DOFF that you can also use as a BOFF. Anyone want a Photonic Cmdr. Riker DOFF you can take on away missions as well? Okay, that one might be a little too much. It's a rough idea, but I think PW could toy with it. I mean..., this would be a good idea whether it was used as an "Iconic PvP" reward or if it even just came out for a season as a new purchaseable duty officer pack.


    ..., but would be better as part of the rewards system for "Iconic PvP" :D
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited October 2012
    But that's not true.

    You're asking for the devs to spend time creating a separate mini-game within STO. They have a limited amount of time and resources. Rather than asking them to work on and improve STO itself...you're asking them to do something that most definitely would affect anyone who did not want a separate mini-game that had nothing to do with STO developed.

    You're asking for a new Star Trek game... a multiplayer third-person shooter where you can play as your favorite character from the different series and movies.

    What has that got to do with STO in the least? It's an entirely separate game...

    Rob doesn't understand how it all works. He's new and needs special clarification on stuff.

    He sincerely believes, with the current low player base for pvp there's reason for the devs to invest into it. He does not know or does not acknowledge the revamp for pvp was cancelled for the very reason of having a lack of a player base.

    Asking for something like this is, is well delusional at best due to the current status of the game (at least it's pvp aspect).

    Go queue up. Create a player base. Help create a premade team. I have done this with 4 fleets since FDC.

    106th
    ISC
    Osmanli
    TOS Veterans

    Post videos http://www.youtube.com/watch?v=Nnt6aUPRUPM such as these to inspire!

    Then you will be in a better position to make requests on "fixes" first and foremost (needed the most in PvP right now), before any new modules to PvP game play.

    -PaxOttomana of Turkish RP Heroes
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • mikecolionemikecolione Member Posts: 0 Arc User
    edited October 2012
    paxottoman wrote: »
    Rob doesn't understand how it all works. He's new and needs special clarification on stuff.

    He sincerely believes, with the current low player base for pvp there's reason for the devs to invest into it. He does not know or does not acknowledge the revamp for pvp was cancelled for the very reason of having a lack of a player base.

    Asking for something like this is, is well delusional at best due to the current status of the game (at least it's pvp aspect).

    Go queue up. Create a player base. Help create a premade team. I have done this with 4 fleets since FDC.

    106th
    ISC
    Osmanli
    TOS Veterans

    Post videos http://www.youtube.com/watch?v=Nnt6aUPRUPM such as these to inspire!

    Then you will be in a better position to make requests on "fixes" first and foremost (needed the most in PvP right now), before any new modules to PvP game play.

    -PaxOttomana of Turkish RP Heroes

    Hey old buddy, how are you. I'm not even going to touch the "new" comment you made about him, but we both know you're talking out of the side of your mouth. Enough of that, i'm not here to argue, but to make some points.

    PVP would be much more fun and more people playing in PVP if the premades weren't there. What's the point of going into the Queue's for some fun PVP if you're facing 5 people that practice daily just to "own" the mixed teams that arrive there randomly? I don't have time or interest to spend 4 hours a day in the queue's fine tuning my ship. However, I do like to PVP both in space and on the ground. (more on the ground)

    As for your comment about PVP not having the player base, there are considerable amounts of private matches taking place outside of the queues because of the premades that flood them. I'll admit we did put premades on the ground over a year ago, but no one wanted to fight us except for the sistas, so we started to break it up when we went into the queues. They got more active, then more premades started to show up which kinda forced the independents to not queue as much because they would get slaughtered.

    What I'm saying is, there is an ebb and flow to the queues, always has been, always will be. Just because you don't see matches taking place doesn't mean they aren't. The only people that KNOW what is going on is Cryptic, and they aren't talking about what's planned for PVP either in the short term or the long term.

    Now onto the idea. Some are saying that it's a game within a game, some are saying they have no interest in it... TBH, no one plays every aspect of the game. You have people that won't touch DOFF officers, won't touch STF's, won't touch PVP, etc. My point is, every new addition to the game won't be for everyone... does that mean they stop adding new stuff because a minority may not like it? No, the job of Cryptic is make money and grow subscribers. To do they they need to take chances and try to draw more people in. This is one of those ideas.

    Have fun and happy hunting.

    Coli - FDC Fleet Admiral
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    Now onto the idea. Some are saying that it's a game within a game, some are saying they have no interest in it... TBH, no one plays every aspect of the game. You have people that won't touch DOFF officers, won't touch STF's, won't touch PVP, etc. My point is, every new addition to the game won't be for everyone... does that mean they stop adding new stuff because a minority may not like it? No, the job of Cryptic is make money and grow subscribers. To do they they need to take chances and try to draw more people in. This is one of those ideas.

    You start up STO.
    Enter user/pass.
    Hit Engage.
    Create a character or select a character you previously created.
    Hit Play.
    Welcome to STO...

    This idea on the other hand...

    You start up STO.
    Enter user/pass.
    Hit Engage.
    Select an iconic character.
    Hit Play.
    Welcome to not STO...

    There's a vast difference between adding things to a game that people may or may partake of...when those things are actually still part of the game.

    It's a MMORPG... you create a character and play it.

    Playing an iconic character... is not a MMORPG thing.

    Hence why it would be a separate game - a different game - a game that might draw crowds if there were enough different iconic characters for folks to play...and not pout because somebody already took Kirk, Picard, Archer, and Janeway so they were left having to play Sisko...
  • creamyzombiecreamyzombie Member Posts: 148 Arc User
    edited October 2012
    ... not pout because somebody already took Kirk, Picard, Archer, and Janeway so they were left having to play Sisko...

    Nothing wrong with Sisko.

    This sort of sounds like 'Monster Play' in LotRO (Lord of the Rings Online). You're right, it would be a 'different game', much like monster play is in LotRO but it survives there.

    My worry would be that I don't think Cryptic can get the licenses for any of the people listed? Otherwise I think this is quite the interesting idea.
  • mikecolionemikecolione Member Posts: 0 Arc User
    edited October 2012
    You start up STO.
    Enter user/pass.
    Hit Engage.
    Create a character or select a character you previously created.
    Hit Play.
    Welcome to STO...

    This idea on the other hand...

    You start up STO.
    Enter user/pass.
    Hit Engage.
    Select an iconic character.
    Hit Play.
    Welcome to not STO...

    There's a vast difference between adding things to a game that people may or may partake of...when those things are actually still part of the game.

    It's a MMORPG... you create a character and play it.

    Playing an iconic character... is not a MMORPG thing.

    Hence why it would be a separate game - a different game - a game that might draw crowds if there were enough different iconic characters for folks to play...and not pout because somebody already took Kirk, Picard, Archer, and Janeway so they were left having to play Sisko...

    From the way he is explaining it, there could be two or more picards as long as you've unlocked that as part of the progression of whatever form they would make it (reputation, training, doff, etc) It could be worked into a training or historical aspect of the game and utilize the holodecks at the academy. It's not something that folks would be forced to partake in, but would be an added aspect to the game the same way the Path to 2409 or Dabo is. It wouldn't affect your character, but adds something else to the game. And the best part... you would generally buy the character access VIA the Zen Store. That said, Archer vs. Picard would be unbalanced, but that would be that persons choice and you could put 4 archers up against a Picard in a match and see the results. You could have 5 picards vs 5 picards if all players have unlocked that level of play in the system.

    I agree it could be a separate game, but it could be an addition to this game and progression if implemented correctly.
  • robuillerobuille Member Posts: 48 Arc User
    edited October 2012
    paxottoman wrote: »
    He does not know or does not acknowledge the revamp for pvp was cancelled for the very reason of having a lack of a player base.

    A false statement. What really happened was the developer working on overhauling the PvP system was notified that work on the project would be delayed in lieu of a heavier emphasis on the projects that were about to be released at the time. Starbases and this newest season about to be released were moved to priority for production. However, a statement was released that the PvP system was still going to be worked on.

    Uninformed hearsay you say? Those who are truly uninformed need to check this link out before posting about things they have no clue.

    http://sto.perfectworld.com/news/?p=634281

    If you're reading this line before checking out the link above..., see link above. So now that we're clear that the PvP system is not only on the PW schedule to be worked on but is being officially recognized as a system due for an overhaul, we can get back to forward thinking posts on this thread that are aimed at suggestions for future PvP systems.

    As for whether PvP is a hot item on players' minds? Well, here's another link to check out. To see the poll results in the link posted below you have to take part in the vote. But here's a sneak preview...., Improving PvP ranks #4 on the list of what our gaming community wants.

    http://sto-forum.perfectworld.com/showthread.php?t=379951

    The debate on whether improving or expanding PvP venues is a waste of resources on this thread and is a waste of time to this thread's readership. It not only diverts attention from the core intent of this post, but is a false premise without basis of fact, and is clearly refuted by the official PW poll numbers that say otherwise.

    It is impolite to continuously repeat the same negative point of view over and over and over and over again. If the critique given on the core concept of this thread is genuine, it need only be said once. The point will be noted and respectfully considered. Any additional repetition of same said negative point is clearly and singularly inflamatory in nature. This is a positive post with positive ideas that are meant to attract player attention to possibilities previously unconsidered. It is also a post that is meant to stimulate creativity and perhaps attract the attention of our game developers to new interests and desires pertaining to Star Trek PvP. These repetitive posts are aimed at tearing down creative ideas.

    Hypothetically, even if the current PvP system were perfect..., keeping it the same year after year would still cause it to stagnate as people would slowly lose interest in doing the same thing over and over without anything new. This is why PvE is constantly being updated with new content with each new season. PvP is no less important to an MMO. The Star Trek Online community has proven this in the PW poll taken over what players want to see improved. The facts are there and there is no debate or discussion on that point. And typically, when PvE content becomes repetitious, boring, or is flawed in some way shape or form, less players enter those ques. So if the ques are dead or less players return to a specific piece of content, one of the following must be true: the content is being avoided because something in that content is bugged, flawed or faulty in some way..., the player base is frustrated with the structure or mechanics..., the players are bored.

    In these cases the solution to the problem is not to cattle prod, intimidate, harangue, harass, or belittle players back into the same system that no longer satisfies their entertainment needs. A shop keeper never stayed in business by bullying their customer into buying their wares. Instead the shop keep enriches his business by providing his customer with the latest, newest, largest variety of options to satisfy his customers' needs. An MMO's player base thus needs something that is either new and expounds on the current system..., or something different. One can only do the same thing so many times..., suffer the same bugs, errors, etc. before avoiding the content altogether. And telling someone that returning to a system they feel needs a facelift to prove that there is an indicator for demand would actually be sending the wrong signal. It would indicate to the PW staff that the player base is satisfied. An amusement park that sees less and less attendants needs new rides, eh? So nothing being suggested in these repetitious negative responses makes logical sense.

    The very idea that someone would want to tear down new ideas that only serve to demonstrate that our current gaming community wants what is best for the game is absurd. We the STO community want new PvP options. We want exciting content to incentivise our return to the ques. And yes, that is a sweeping generalization. Not everyone wants this..., but there are more of us that do want more PvP content, or an improved PvP system than those who don't. There's no question about it. There's no fight to pick here on the subject unless these recurrent and repetitive slams are not intended to address the thread topic, but to attack the person of those who are here to share their ideas on making the game more fun. Prove me wrong about what I'm perceiving in these negative posts by contributing a new idea that is positive. Believe me, I look forward to anything creative either of you have to say. Even if it something entirely different than what I propose.

    What we need from our community is a cooperative spirit and a strong voice that conveys real ideas by which our developers can pick and choose the strongest for future seasons. Petty backbiting and squabbling only muddies the waters for them and clouds their ability to ascertain what we as a gaming community want for the game. I hope nothing more need be said about this so we can all get back to sharing our ideas, hopes and desires for the betterment of Star Trek Online PvP. :)
  • mykarrumykarru Member Posts: 1 Arc User
    edited October 2012
    This is a great idea. I've always wanted to fly Sisko's Defiant in the battle to take Cardassia. The overall idea would be great for new players too because I think they'd really associate and ramp up in the game quickly in these kind of exercises.
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited October 2012
    paxottoman wrote: »
    Rob doesn't understand how it all works. He's new and needs special clarification on stuff.

    He sincerely believes, with the current low player base for pvp there's reason for the devs to invest into it. He does not know or does not acknowledge the revamp for pvp was cancelled for the very reason of having a lack of a player base.

    Asking for something like this is, is well delusional at best due to the current status of the game (at least it's pvp aspect).

    Go queue up. Create a player base. Help create a premade team. I have done this with 4 fleets since FDC.

    106th
    ISC
    Osmanli
    TOS Veterans

    Post videos http://www.youtube.com/watch?v=Nnt6aUPRUPM such as these to inspire!

    Then you will be in a better position to make requests on "fixes" first and foremost (needed the most in PvP right now), before any new modules to PvP game play.

    -PaxOttomana of Turkish RP Heroes

    Yeah Buddy this is all true and stuff but here is where this fails, there is still no reason presented by the game for them to play, no incentive, motivation, reason AT ALL. Until Cryptic puts a good reason to PvP and advertise that reason in a Dev Blog and an in game bulletin to get it to the masses. But until that happens, there is still no reason to do this. You might get a few but not enough because like I have stated, no reason.

    And there are more underground fleets that PvP than you think, My fleet PvPs, Premades and all (now known as "Starfleet Special Forces Omega Division" or just SSFOD)

    This is a sort of "You build it, they will come" kind of thing. If they build up the klingons, there would be a LOT more active than it is now.
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited October 2012
    robuille wrote: »
    A false statement. What really happened was the developer working on overhauling the PvP system was notified that work on the project would be delayed in lieu of a heavier emphasis on the projects that were about to be released at the time. Starbases and this newest season about to be released were moved to priority for production. However, a statement was released that the PvP system was still going to be worked on.

    Uninformed hearsay you say? Those who are truly uninformed need to check this link out before posting about things they have no clue.

    If your links had any kind of merited truth, then we'd see patches, fixes, and balances first and foremost. We have nothing. Sub nuke doffs still rage **** everything in pvp. Scramble sensors is still bugged for months. Power siphons roflcopter pve and pvp. AMS still bugs your evasives when fired. None of which are working as intended or are remotely balanced. And many more bugs/imbalances unaddressed. Also, no new maps.

    Where is that 4th in line to be fixed item being addressed Rob? Ask the guys who were supposed to do it for this season, but ended up quitting. That's the real source. Get yourself queued up, the rest happens on its own.

    I'm just gonna say, you really are too stubborn and probably just don't get it.

    -PaxOttomana of Turkish RP Heroes
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited October 2012
    to the above post, read my last post.

    But if the Devs would add something along the lines like robuille and I have stated, (with Fleet Marks, or way more EC, or Dilithium, or a mix of the 3) PvP would be so much more popular.
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited October 2012
    to the above post, read my last post.

    But if the Devs would add something along the lines like robuille and I have stated, (with Fleet Marks, or way more EC, or Dilithium, or a mix of the 3) PvP would be so much more popular.

    You don't know that.

    In fact, like any business it's a risk assessment. In the competitive MMO market, you would rather go for something that is much more promising in terms of it being lucrative.

    Realistically, the type of person that plays this game is not in it for the PvP of it. I've gone to other Fleet Team Speaks and tried to get them to pvp. 106th was one of those rare exceptions that ended up having somewhat of a pvp interest. It remains to seen if 106th is in it for the long haul. Heck even Turkish RP Heroes and Show Me Your Critz are brand new and remain to be seen if we'll be around for long period of time.

    Only three fleets have been consistently around for PvP

    TSI
    Sad Pandas
    SOB

    The rest are either long gone or new. This depicts an awful reality about your proposed "potential" of interest into pvp. That it is a substantiated bad risk to take from a business perspective. If there are only three gaming communities that have been around for a year+ then that really says something in it's own.

    The outright cold willingness to go into the queues as the game is, is the more tangible approach. Otherwise, don't expect changes is what I am saying. Because you cannot make those promises to Cryptic/PWE that there will be more pvp players or more interest into it based on that premise.

    They're making a killing in the PvE part of things without having to even look at pvp. Let me put it this way, even if they were desperate they wouldn't. Know why? Because it's simple math, hardly any or/no players = no money.

    If this game sank, then it wouldn't be because of PvP, but really it be because they ran out of stuff to sell to PvE. They wouldn't even bother with PvP if it came to that scenario, they'd close shop and move on.

    -PaxOttomana of Turkish RP Heroes
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited October 2012
    paxottoman wrote: »
    You don't know that.

    In fact, like any business it's a risk assessment. In the competitive MMO market, you would rather go for something that is much more promising in terms of it being lucrative.

    Realistically, the type of person that plays this game is not in it for the PvP of it. I've gone to other Fleet Team Speaks and tried to get them to pvp. 106th was one of those rare exceptions that ended up having somewhat of a pvp interest. It remains to seen if 106th is in it for the long haul. Heck even Turkish RP Heroes and Show Me Your Critz are brand new and remain to be seen if we'll be around for long period of time.

    Only three fleets have been consistently around for PvP

    TSI
    Sad Pandas
    SOB

    The rest are either long gone or new. This depicts an awful reality about your proposed "potential" of interest into pvp. That it is a substantiated bad risk to take from a business perspective. If there are only three gaming communities that have been around for a year+ then that really says something in it's own.

    The outright cold willingness to go into the queues as the game is, is the more tangible approach. Otherwise, don't expect changes is what I am saying. Because you cannot make those promises to Cryptic/PWE that there will be more pvp players or more interest into it based on that premise.

    They're making a killing in the PvE part of things without having to even look at pvp. Let me put it this way, even if they were desperate they wouldn't. Know why? Because it's simple math, hardly any or/no players = no money.

    If this game sank, then it wouldn't be because of PvP, but really it be because they ran out of stuff to sell to PvE. They wouldn't even bother with PvP if it came to that scenario, they'd close shop and move on.

    -PaxOttomana of Turkish RP Heroes

    Well sir (and from a business perspective as you have stated) You Build It, They Will Come.
    Especially from point of view as a Developer. Most people in game are crying for more Content and more to do in game. So if I was a Dev with a good PvE section, and a below mediocre PvP area, how can I give more content that would not only give more content, balance PvP vs PvE ratio queues, and make the frustrated PvPers happy? Develop a PvP Overhaul.

    It is not about who has been around longer, the Devs could give two you know what's about that (no offense to the ones you have stated) but they care about what is in the queues now.

    As you have stated, you want us to "queue up" to better reflect who is PvPing and showing there are numbers there but this is where your logic fails sir... THERE IS NO REASON TO PVP other that the argument, "My ship is better than yours".

    You are also assuming that we don't already queue up but dude... we wouldn't be here pitching ideas if we didn't. You posting here and not queuing up is kinda defeating the purpose.

    Until the Devs build something or put something in place to where PvP has its benefits, PvP will never get better.

    Why do Players play PvE?
    They want to live out their dream as their favorite captain or get Elite Gear.
    They want to work together on their starbases and build something they can be proud of.
    They want to kill borg, klingons, starfleet, romulans (lol) and other things.
    Most important of all, they get REWARDS

    In PvP most people get steamrolled by Premades and only getting 15-20k EC a match is not worth the embarrassment, especially since the matches last just as long as an Elite PvE match which they can get Elite Gear, Dilithium, and Marks for.


    This thread was made to pitch ideas to the devs, now you turned it to something else.
    Stay positive for Kirk's sake


    PS there are a few more fleets who pvp and has been around since the beginning sir, and I know you may not consider since the F2P launch, there are some who are dedicated pvpers there too.

    In what ways can these PvP advertise themselves sir? there is no OFFICIAL tournament with worthwhile awards (the awards dont have to be money, a title would be everloving awesome)

    Devs there is SO MUCH you can do with PvP in STO. The question you need to honestly ask yourself, is it all about the money?
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    Head on over to MMORPG.com and read through 8+ years of discussion on why people PvP or do not - what they want in PvP or do not...

    ...then step back and look at all the FPS/TPS games with a multiplayer mode.
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited October 2012
    Well sir (and from a business perspective as you have stated) You Build It, They Will Come.
    Especially from point of view as a Developer. Most people in game are crying for more Content and more to do in game. So if I was a Dev with a good PvE section, and a below mediocre PvP area, how can I give more content that would not only give more content, balance PvP vs PvE ratio queues, and make the frustrated PvPers happy? Develop a PvP Overhaul.

    It is not about who has been around longer, the Devs could give two you know what's about that (no offense to the ones you have stated) but they care about what is in the queues now.

    As you have stated, you want us to "queue up" to better reflect who is PvPing and showing there are numbers there but this is where your logic fails sir... THERE IS NO REASON TO PVP other that the argument, "My ship is better than yours".

    You are also assuming that we don't already queue up but dude... we wouldn't be here pitching ideas if we didn't. You posting here and not queuing up is kinda defeating the purpose.

    Until the Devs build something or put something in place to where PvP has its benefits, PvP will never get better.

    Why do Players play PvE?
    They want to live out their dream as their favorite captain or get Elite Gear.
    They want to work together on their starbases and build something they can be proud of.
    They want to kill borg, klingons, starfleet, romulans (lol) and other things.
    Most important of all, they get REWARDS

    In PvP most people get steamrolled by Premades and only getting 15-20k EC a match is not worth the embarrassment, especially since the matches last just as long as an Elite PvE match which they can get Elite Gear, Dilithium, and Marks for.


    This thread was made to pitch ideas to the devs, now you turned it to something else.
    Stay positive for Kirk's sake

    PWE and Cryptic's approach to this post is not going to be different than what I am about to say and the status quo.

    Queue up or go blow up some cubes.

    If you're too proud to have any kind of humility by making the following statement:

    "In PvP most people get steamrolled by Premades and only getting 15-20k EC a match is not worth the embarrassment"

    Then I got news for you, you will get 'embarrassed' every time you lose with revamp, revitalization or whatever the heck you want from the Devs. Makes no difference, you can't stand losing? You think loosing to premades is "embarrassing?" Then you shouldn't be on here whining about pvp. Everyone looses at some point, even premades.

    What you don't acknowledge is that those premades spend months on end preparing a team that compliments one another. Just because they produce the effort to commit to team building, it shouldn't be considered to be 'embarrassing' to lose to people who put a tremendous effort to build what is considered a rare type of community, a pvp fleet.

    So really, we can dance around the semantics and you can shoot every idea to the Devs. But it ain't gonna happen your way because you are too proud to even lose, or can't even acknowledge that that what you want cannot be afforded right now. You shouldn't even be in this forum if you think losing is 'embarrassing' in a video game.

    -PaxOttomana of Turkish RP Heroes
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited October 2012
    paxottoman wrote: »
    PWE and Cryptic's approach to this post is not going to be different than what I am about to say and the status quo.

    Queue up or go blow up some cubes.

    If you're too proud to have any kind of humility by making the following statement:

    "In PvP most people get steamrolled by Premades and only getting 15-20k EC a match is not worth the embarrassment"

    Then I got news for you, you will get 'embarrassed' every time you lose with revamp, revitalization or whatever the heck you want from the Devs. Makes no difference, you can't stand losing? You think loosing to premades is "embarrassing?" Then you shouldn't be on here whining about pvp. Everyone looses at some point, even premades.

    What you don't acknowledge is that those premades spend months on end preparing a team that compliments one another. Just because they produce the effort to commit to team building, it shouldn't be considered to be 'embarrassing' to lose to people who put a tremendous effort to build what is considered a rare type of community, a pvp fleet.

    So really, we can dance around the semantics and you can shoot every idea to the Devs. But it ain't gonna happen your way because you are too proud to even lose, or can't even acknowledge that that what you want cannot be afforded right now. You shouldn't even be in this forum if you think losing is 'embarrassing' in a video game.

    -PaxOttomana of Turkish RP Heroes


    LMAOOOOO Dude you make me laugh. I never get embarrassed when I lose, hell I ask everyone who beat me how they do it, what they used and so fourth, but the fact of the matter is, you have to take in account other people. Also, I help people who ask for it. I rock a dread as a Tac officer and idc what people say. I PvP for fun, I love my ship, I love the high action, and difficulty level.

    Have you been in a PvE queue with a newbie who has their first PvE Elite match and that 1 guy who insults their very life because he blew something too early??? Have you? Those people are everywhere, they are in our everyday lives and those people usually don't PvP, but if they do, they are the ones calling us hackers.

    But sir I have never said I was the one that was embarrassed so please read what I have said.

    No need to attack, just stay calm man... sheesh
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited October 2012
    LMAOOOOO Dude you make me laugh. I never get embarrassed when I lose, hell I ask everyone who beat me how they do it, what they used and so fourth, but the fact of the matter is, you have to take in account other people. Also, I help people who ask for it. I rock a dread as a Tac officer and idc what people say. I PvP for fun, I love my ship, I love the high action, and difficulty level.

    Have you been in a PvE queue with a newbie who has their first PvE Elite match and that 1 guy who insults their very life because he blew something too early??? Have you? Those people are everywhere, they are in our everyday lives and those people usually don't PvP, but if they do, they are the ones calling us hackers.

    But sir I have never said I was the one that was embarrassed so please read what I have said.

    No need to attack, just stay calm man... sheesh

    Good.

    Then queue up. Get others to queue up. Build a team.

    Then ask for stuff. Otherwise you aren't going to even get a glimpse of what you want.

    That's been the message, and has always been the message by the Devs. Don't forum pvp. Cryptic/PWE only responds to investments into areas of high density of players.

    PvE has lots of players, they get the goodies
    PvP has hardly any players, they get less attention.

    It's how it's been and always will be, unless you get others to use this portion of the game (pvp) showing them a lucrative future to invest into.

    I hope you understand.

    -PaxOttomana of Turkish RP Heroes.
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
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