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Plasma in low-level PvP

zarathos1978zarathos1978 Member Posts: 0 Arc User
edited October 2012 in PvP Gameplay
I'm flying tac /escort with one of my toon, currently at captain 1 and buying stuff from exchange. I buy the cheapest Mk VIII DHCs I can find and this means polaron or plasma. Now I know that on VA plasma energy weapons are big fail but how it looks at lower levels? Are the plasma resistance armors and [Plas] shields widespread enough to invalidate plasma DHCs or not?
Post edited by zarathos1978 on
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Comments

  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited October 2012
    It tends to only be the high end shields that have Plasma resistance. For low end PvP plasma should be fine. As long by low end you mean low level.

    As for high level I always find it a bit confusing. On one hand you have people going around saying people are on the 75% resistance cap as it?s so easy to get. Then you have people saying don?t use plasma due to high end shields with 20$ or 30% Plasma resistance. But surly plasma shields give no extra resistance for those already at 75% resistance?
  • emoejoeemoejoe Member Posts: 229 Arc User
    edited October 2012
    pottsey5g wrote: »
    It tends to only be the high end shields that have Plasma resistance. For low end PvP plasma should be fine. As long by low end you mean low level.

    As for high level I always find it a bit confusing. On one hand you have people going around saying people are on the 75% resistance cap as it?s so easy to get. Then you have people saying don?t use plasma due to high end shields with 20$ or 30% Plasma resistance. But surly plasma shields give no extra resistance for those already at 75% resistance?

    danger bro. the masses in this game dont like that kind of reasoning. CUS ITS DEAD ON! +1

    You applied the relevant SITUATION when considering one single iota of information about the game. Everything has its place, and the 20% plasma resistance amounts to nothing. carry on
  • kingofsandboxkingofsandbox Member Posts: 38 Arc User
    edited October 2012
    It's -much- easier to hit full damage resistance capacity when you have +20 floating around. In Pugging, against plasma an Escort will often be at or near the max shield damage resistance cap thanks to the lolmaco lolomega, and lolborg shields.

    That's why plasma sucks balls.

    Much like a tranny torp oddy.

    Also don't listen to emoejoe. Also joe where the hell have you been? Do you not play mechwarrior at night?
  • razellisrazellis Member Posts: 176 Arc User
    edited October 2012
    pottsey5g wrote: »
    It tends to only be the high end shields that have Plasma resistance. For low end PvP plasma should be fine. As long by low end you mean low level.

    As for high level I always find it a bit confusing. On one hand you have people going around saying people are on the 75% resistance cap as it?s so easy to get. Then you have people saying don?t use plasma due to high end shields with 20$ or 30% Plasma resistance. But surly plasma shields give no extra resistance for those already at 75% resistance?

    Because the old myth of "everyone's at resist cap all of the time anyway" is exactly that, a myth. Subnuke will strip the buffs off the toughest of pvpers and anyone can make a mistake in their defensive power cycling. Using plasma is like giving someone a free 20% resist whenever they're debuffed or TRIBBLE up, why be that generous?

    I've also seen where people have claimed that shield resist stacking has been nerfed so that it's harder to hit cap, a multiplicative addition system instead of straight summation. If that's true than the 20% inherent plasma resist means more now than it ever did before.

    On topic Edit: for low level PVP plasma weapons work fine, a fair number of intelligent Feds will have [dis] shields while they fight Klingons and Romulans in the games story.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited October 2012
    Much like a tranny torp oddy.
    Wow there are people that run torp oddys?
  • kingofsandboxkingofsandbox Member Posts: 38 Arc User
    edited October 2012
    pottsey5g wrote: »
    Wow there are people that run torp oddys?

    I seem to recall reading someone's combat log that says yes indeed there are, and it be yours sir. Transphasic spread 3 and 2.

    You know the ship with an amazing 734 dps.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited October 2012
    I seem to recall reading someone's combat log that says yes indeed there are, and it be yours sir. Transphasic spread 3 and 2.

    You know the ship with an amazing 734 dps.
    I never fly oddys far to slow a turn rate. At a bare minimum you need a turn rate of 12 ish for a torpedo boat better yet if around 17 or higher. My torp boats do way more then 700dps in PvE.
  • kingofsandboxkingofsandbox Member Posts: 38 Arc User
    edited October 2012
    And yet there it is that pretty combat log.

    Pretty pretty combat log.

    Not only that, but witnesses to the ship you flew too.

    Yeah "way more" meaning what double? Triple? Even at Triple dps, you're setup is still sub par. :P
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    If you're low level PvP you can get away w/white gear tbh. Save your resources for when you're maxed out in a week or 2 at the latest.

    Can't remember what PvE missions award plasma, but you can run those while you wait for the queue to pop as well.

    I don't remember when it's available, but I'd probably run the Jem missions for the shields and deflector if they're available and use Polaron w/the damage boost. Use hypr engines.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited October 2012
    And yet there it is that pretty combat log.

    Pretty pretty combat log.

    Not only that, but witnesses to the ship you flew too.

    Yeah "way more" meaning what double? Triple? Even at Triple dps, you're setup is still sub par. :P
    There is huge difference between a PvP fight where you die in 30 seconds or whatever it was to an Escort subspace jumping behind you and PvE. The low DPS in that fight was due to around a 30% miss chance from the Escort high defence and being outside weapon arc for most off the fight. All not problems for PvE. It is the same reason I use Dual beam banks for PvE yet that is a bad idea for PvP.

    It is not all about high DPS either. When you ignore shields you do not need as much DPS to kill a target so for PvE it?s not subpar and in fact works really well.
  • kingofsandboxkingofsandbox Member Posts: 38 Arc User
    edited October 2012
    pottsey5g wrote: »
    There is huge difference between a PvP fight where you die in 30 seconds or whatever it was to an Escort subspace jumping behind you and PvE. The low DPS in that fight was due to around a 30% miss chance from the Escort high defence and being outside weapon arc for most off the fight. All not problems for PvE.

    It is not all about high DPS either. When you ignore shields you do not need as much DPS to kill a target so for PvE it?s not subpar and in fact works really well.

    Neither of them subspace jumped. One of them had next to nothing in kinetic resistance and 0 hull heals.

    Yes yes it is. High DPS is high dps period. In pve, there are eng cruisers cranking 3500 dps. Tell me just how much faster do you think said cruisers vape targets than your lolbuild? You state that your damage "would double" in lolpve several times. Double of 734 comes up way short. Infact Triple comes up way short.

    Everything works in pve. Shuttles with Tricobalts can do ISE if they do it right. Using pve as some sort of benchmark for your ships performance is like winning the special olympics... even if you win, as they say you're still a well you know how the rest goes.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    when i last leveled a character i took the opportunity to use plasma weapons till level cap. not like they are usable when everyone has the stf shields
  • emoejoeemoejoe Member Posts: 229 Arc User
    edited October 2012
    dps smee ps

    you need to think calculus. the instantaneous damage is relevant, the overall dps is never relevant. never.

    imagine a wall, one foot high, that traverses 1000 ft. then a monument but one foot long 1000ft high. both have the same surface area.

    imagine a craptastic build. you know. 4 dhc +3 turrets, every skill bound to spacebar on infinite rotation. yeah, THAT build.
    its nibbler vs the great white.

    every bite you take that doesnt get the whole hydra does nothing. take the heads off the beast with fatal damage. minimize the time of delivery and maximize ACTUAL REAL MEANINGFUL DAMAGE.

    so lets recap. you, shoot at zombie cruiser for an hour. guy with plasma wepaons does. wow guy with plasma wpns does 20% less shield dmg. woop

    me (or insert skill player x) shoot for 2 seconds instantly killing the enemy in a ball of firey mayhem.

    the difference being the skill player had a solution to penetrate emergency power to shields and transfer shield strength and base shield power resisntace bonuses= spike

    THE ONLY RELEVANT TIMES ARE WHEN THESE POWERS ARE IN EFFECT BECUS THEY ARE ALWAYS IN EFFECT.

    and if you wanna go on and on about snb online, go for it, lets see you land anything relevant within that momentary lapse of buffs. and tell me what the difference between plasma dmg to shields would have been, and show me the math where the plasma hull proc was less than the lost dmg from the actual 20% gained from the shield.

    and ill tell you, that antiproton is better, even with crappier mark and mods.

    oh and btw yeah mwo owns

    insane unfollowable rant off
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited October 2012
    ?Yes yes it is. High DPS is high dps period.?
    Well you are wrong. For example in PvE I fit 1 torp on my dual beam boat as the torp with spread III will kill some targets faster than higher DPS beams with fire at will. 4 beams is higher DPS but I get a faster kill rate with the torp. It is the same for the trans build it doesn?t matter if the DPS is low if you can kill the target hull before the energy boat has taken down shields. Fights like Donatra's ship are really easy when you can bypass her tough shields and just hit her weak hull.

    Neither of them subspace jumped. One of them had next to nothing in kinetic resistance and 0 hull heals.
    I am 75% sure one of them did subspace jump as thought I heard the sound and he moved from outside my arc to behind me. Perhaps I was wrong and he just moved fast but either way I would have had the same problem in a beam boat. Kinetic resistance and 0 hull heals is irreverent when your main weapons are outside weapon arc and miss due to no ACC against defense.


    ?In pve, there are eng cruisers cranking 3500 dps. Tell me just how much faster do you think said cruisers vape targets than your lolbuild??
    You do realize don't you that a PvE beam boat 3500dps cruiser with a 30% miss chance and half the weapons out of arc will do around the same low DPS as I did? Half the weapons out of arc cuts the DPS in half then another 30% dps loss due to 30% miss rate.

    As I tried to say before in PvE you do not have half your weapons out of Arc or worry about a 30% miss chance and you can get away with worse turn rates over what you need in PvP. Remove the 30% miss chance and remove the arc problems and my DPS is right up in the K's just like the beam boat. Perhaps a little lower but that's worth it for the AoE and hull damage.

    Make fun of my builds as much you as like but I never failed roles like stopping probes getting into the portal, kill fast and never have a problem getting optionals with lots of time left. So what if my setup isn't perfectly optimal. My setup works well and I do not care about changing setups to a style that I do not find fun just to do a mission 30seconds faster. I keep trying beam boats and broadsides and they just do not suit my play style. Dual beams banks are sort of fun though but they have the same problem as torp boats for 1v1 PvP.

    As you can see from the screen shot I am performing decent and having fun which is all that matters. http://imageshack.us/photo/my-images/526/transpashic.jpg/
  • kingofsandboxkingofsandbox Member Posts: 38 Arc User
    edited October 2012
    pottsey5g wrote: »
    Well you are wrong. For example in PvE I fit 1 torp on my dual beam boat as the torp with spread III will kill some targets faster than higher DPS beams with fire at will. 4 beams is higher DPS but I get a faster kill rate with the torp. It is the same for the trans build it doesn?t matter if the DPS is low if you can kill the target hull before the energy boat has taken down shields. Fights like Donatra's ship are really easy when you can bypass her tough shields and just hit her weak hull.



    I am 75% sure one of them did subspace jump as thought I heard the sound and he moved from outside my arc to behind me. Perhaps I was wrong and he just moved fast but either way I would have had the same problem in a beam boat. Kinetic resistance and 0 hull heals is irreverent when your main weapons are outside weapon arc and miss due to no ACC against defense.




    You do realize don't you that a PvE beam boat 3500dps cruiser with a 30% miss chance and half the weapons out of arc will do around the same low DPS as I did? Half the weapons out of arc cuts the DPS in half then another 30% dps loss due to 30% miss rate.

    As I tried to say before in PvE you do not have half your weapons out of Arc or worry about a 30% miss chance and you can get away with worse turn rates over what you need in PvP. Remove the 30% miss chance and remove the arc problems and my DPS is right up in the K's just like the beam boat. Perhaps a little lower but that's worth it for the AoE and hull damage.

    Make fun of my builds as much you as like but I never failed roles like stopping probes getting into the portal, kill fast and never have a problem getting optionals with lots of time left. So what if my setup isn't perfectly optimal. My setup works well and I do not care about changing setups to a style that I do not find fun just to do a mission 30seconds faster. I keep trying beam boats and broadsides and they just do not suit my play style. Dual beams banks are sort of fun though but they have the same problem as torp boats for 1v1 PvP.

    As you can see from the screen shot I am performing decent and having fun which is all that matters. http://imageshack.us/photo/my-images/526/transpashic.jpg/

    FAW is used for spam clearing. It's not used for DPS you Moron.
    Also if you really think your lil fail boat is going to contribute in a High levle pvper team rolling through an STF you're sadly mistaken.

    Actually said boat, will do 1300 DPS to a fully hardened full defense scored target in other words a target that had even more damage reduction than the one you shot at with your rpboat. I already tested this. And there was even a combat log entry. That's still almost Double your pathetic score. Compare. 734 to 1300. Your ship Sucks TRIBBLE. You again, had Prime Target opp when you scored that 734 dps. 0 hull heals, almost 0 kinetic resistance and you couldn't even get the ship under 55 percent hull. In a full on environment it would have also keeled over in the first five seconds of firing. Compared to a ship that can sustain it's damage, almost permenately, stay moving much faster to maintain a very high defense score, which consequently allows it to actually heal team mates.

    Actually the beam boat will have a much easier time maintaining firing arc, especially in a 5v5 Environment. Especially when it comes time to shift targets, due to enemy cross healing. Your ships fat TRIBBLE on the other hand is going to take an eternity to get moving enough to use your torps again.

    You aren't performing decent You are playing against Trash level of players. What matters is your dumb TRIBBLE keeps insisting that a pve build can keep up with a Pvpers build and frankly it can't. No matter how hard your face rolls that keyboard in hard denial. Your ship has inferior damage. It has inferior healing potential, it has inferior durability.

    Your ship wouldn't be fit to scrape the bottom of my shoe.
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    Seriosullyu anyone who's usijg anything but plasma torps on a PVE build is an idiot regardless. They're far more effective in PVE. Better DPS, better THY's, (A LOT better), and a lot better through sheilds. Though a torp oddy is just stupid. And seriouslly. and treble 700DPS n PVE, thats pitiful for a well used torp boat, sorry.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited October 2012
    ?Actually the beam boat will have a much easier time maintaining firing arc, especially in a 5v5 Environment.?
    ~
    No argument from me there from a PvP prospective. Like I said many times mostly in the other thread my build is not an Arena PvP build. My build like many PvE builds fails at arena PvP for the reasons I stated before. But those reasons are not problems in PvE.



    ? Actually said boat, will do 1300 DPS to a fully hardened full defense scored target in other words a target that had even more damage reduction than the one you shot at with your rpboat? ?That's still almost Double your pathetic score. Compare. 734 to 1300.?
    You seem to be under the impression 700dps is my normal or average dps. Well you are flat out wrong. 700dps is worse case looking over my logs and my average and normal is much higher. Also that 700dps can kill some targets faster than that beam 1300dps. All depends on the target.



    ?FAW is used for spam clearing. It's not used for DPS you Moron.?
    What a polite nice guy you are and I see you failed to understand my post and resorted to calling me names based on your misunderstanding. That and FAW is a DPS skill if its focused on 1 or 2 targets but that is beside the point. It would be nice if you could argue with facts over name calling. I have done lots of tests and DPS is not always king. Sometimes the lower DPS, spike damage setups can kill much faster than just pure high DPS. The setup I posted with 1 torp and 3 beams is lower DPS then 4 beams but the lower DPS setup kills the targets I was against faster. So I am right and what was originally posted about pure DPS being king is wrong. Calling me names is not a valid counter argument to prove me wrong. High DPS is great but sometimes higher DPS does not mean a faster kill. It all depends on the target.


    ? ?Also if you really think your lil fail boat is going to contribute in a High levle pvper team rolling through an STF you're sadly mistaken.?
    No I am not mistaken it is you who is being arrogant telling me how my ship performs even though you have no idea what its PvE DPS is, no idea on specs or gear and have never seen it in action in PvE. Yet somehow you act like you know more about how it performs then me. I do high level STF teams all the time and none of them have problems with my setup.

    My ship pulls off over 10kdps in short bursts against groups in PvE and generally does single shots at 32k none crit damage, sometimes as high as 40k+ single shots none crit and well over 100k with crits. On top of all that I have spare heals for team mates. Yet apparently to you that is not contributing? I am not saying I have the best most optimal setups out there. But it works and it contributes a lot.


    ?What matters is your dumb TRIBBLE keeps insisting that a pve build can keep up with a Pvpers build and frankly it can't.?
    Is there any reason you are being so rude? What I said was for doing PvE a good PvE build can in theory out damage an ACC PvP build but that PvE build will fail at PvP. I then gave valid reasons for stating that. So instead of name calling perhaps you could try having a decent discussion and posting valid counters points. A quick recap what I said in the other thread was a top end PvE build can keep up with a top end PvP build while doing PvE as they are pretty much identical. The only real difference is in PvE you do not need to worry about turn rate, defense, ACC or missing targets anywhere near as much PvP. So in in PvE you can skip stuff like ACC and swap to higher DPS weapons like 6% crit over x3 ACC. But this fails in PvP as without snare you have a high miss chance. Give me one good reason why a good PvE build cannot match a PvP build for doing PvE? We are not talking about my setup here. I play my setup as I like its style and it works not because it?s the best which it clearly is not.


    ?Your ships fat TRIBBLE on the other hand is going to take an eternity to get moving enough to use your torps again.?
    When I have my spare power in Aux I have a turn rate of 16.6, when I put Aux power to engines I have a turn rate of 18.6 so that is what we call fat TRIBBLE these days? I am even thinking about using power to Engines for more speed and turn rate. Along with that I have well over 30 turn rate with Evasive maneuvers for short bursts more than enough for PvE. Just how much turn rate do we need now to not be called fat TRIBBLE? How is that taking an eternity use your torps in PvE?


    ?Your ship Sucks TRIBBLE. You again, had Prime Target opp when you scored that 734 dps. 0 hull heals, almost 0 kinetic resistance and you couldn't even get the ship under 55 percent hull.?
    But a beam boat under the same situation wouldn?t even have dinted the hull. So are you saying beam boats suck for failing to get under 50% hull?

    Prime target opp? I was talking to the first guy when the 2nd guy who came in to watch said ?I want a go at him? or something like that. He then came at me outside my weapon arc and let loose with a lot of fire power while I was sitting stationary not moving and had zero buffs running with low shield power. I was his prime target. That is how he got me down to 27% hull in the first volley or whatever % it was, I know it was low. If I had all my buffs up and was moving he would never would have got my hull downt hat that low in 1 volley. I bet I would have still lost if I was better prepared but that is why I went down to low hull in one volley.


    ?In a full on environment it would have also keeled over in the first five seconds of firing. Compared to a ship that can sustain it's damage, almost permenately, stay moving much faster to maintain a very high defense score, which consequently allows it to actually heal team mates.?
    If at my max defense I was to die in 5 seconds then a beam boat would die in 5 seconds. My setups max defense is as high if not higher than beam boats.


    ?You aren't performing decent You are playing against Trash level of players.?
    Wow you have no idea who I play against and yet you know they are all trash, impressive. I was also more talking about PvE and performing decent.


    ?It has inferior healing potential, it has inferior durability.?
    Please explain how my healing boat that dumps weapon power into Engines and Aux has worse durability and worse healing? I normally fly my PvE setup at full impulse with 125Aux, 125shields and the rest of power into engines, yet you class that as inferior healing potential and durability?
  • kingofsandboxkingofsandbox Member Posts: 38 Arc User
    edited October 2012
    If it's a problem in Arena it will be a problem in pve. the only difference is pve is so failtastic it's harder to notice the problems with a build.

    You have to burn all your heals for yourself to survive, you have to cut throttle to use your loltorps.

    If that doesn't make sense to you then you should just uninstall now

    You're too stupid for anything but name calling frankly. Your "tests" are hilarious at best.

    Dude you just don't get it. Even if you Triple your score it's inferior to ghostys scort. (what do you think magically some how his scort wouldn't do oodles more damage?) to say nothing of even just a beam boat. you're losing over 1k dps to a beam boat in pve. At Triple score it's inferior to a Eng beam boat cruiser with 7 beams. *which is in turn inferior in flat dps to a eng cruiser with 8)

    Look you aren't smart enough for the pvp forum Get off of them.

    Any "good pve" build is a Trash build compared to a pvp build. A fantastic pvp build will stomp a mud hole in pve and walk it dry and consequently make the pve build look fail tastic by comparison. PvPers have to overcome far higher defenses, far more intelligent opponents, and have to make far better use of CC than any pveer. Our builds do more damage, they heal better, they crowd control better. PvE is a DPS race. in proper pvp everyone has to contribute high damage, or at least incredible CC.

    Also you refer to burst damage....and guess what chump, a fed cruiser other than an Excelsior armed with BO2 and 3 don't do Burst Damage well. Escorts, are the kings of Burst. Period. If you're taking a fed cruiser other than the galor, or excelsior into pve and expecting to do burst damage you're doing it wrong.

    And yes your opponents are obviously Trash if they can't put you down in under 2 minutes with that LOL build you have.

    Also? no single scort would ever have gotten my eng that low. Know why? because he wouldn't be sitting at like 2 speed to try and use lol torpedoes. He'd be moving at 25, with a 73 percent defense score.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited October 2012
    So yet again you ignore all my questions and parts pointing out why you are wrong and fail to counter away any of my points or explain anything. Why am I not surprised?

    ?you're losing over 1k dps to a beam boat in pve. At Triple score it's inferior to a Eng beam boat cruiser with 7 beams. *which is in turn inferior in flat dps to a eng cruiser with 8)?
    Your math is funny, again you are making up numbers and have no idea what you are talking about. You have no idea what my PvE dps is yet you know I have 1k less dps then beams? Very interesting math. Like I said before I can do bursts at up to 10k dps and perhaps more against packed groups of NPC?s which is more than enough for PvE. At the start of a fight against an NPC group I can have up to 36 torpedoes in the air, 12 AoE high damage mines on the enemy with 50% shield pen and batch of lower damage 80% shield pen mines behind me. It?s not the best build in the world but it looks good, is fun to play and works well killing more than fast enough for me. You can lie and make up stuff as much as you like but it doesn?t change the fact it is fun and effective enough for PvE.



    ?If it's a problem in Arena it will be a problem in pve.?
    Yet the facts prove opposite to what you say. Yet again you prove you have no idea what you are talking about. One example being dual beam banks with FAW focused in a narrow arc works wonders in PvE out damaging broadsides but that setup is a massive problem in an Arena doing much less dps then broadsides.


    ?You have to burn all your heals for yourself to survive, you have to cut throttle to use your loltorps.?
    What? Normally I barely use any heals on myself and I rarely cut my throttle with a turn rate of 17+. Why would I use more heals on myself than any other PvE build? Yet again you have no idea what you are talking about. I have the same or better defense as broadside ships for PvE so there is no reason why I need more heals.


    ?a fed cruiser other than an Excelsior armed with BO2 and 3 don't do Burst Damage well?
    Yet you say I do not know what I am talking about when clearly do not to post that. So a none Excelsior cruiser with a turn rate of around 17 with bursts turn of over 30, more hit points then the Excelsior and the same boff layout off the Excelsior can?t do burst damage but the Excelsior can? Wow you really don?t know what you are talking about do you.



    ?And yes your opponents are obviously Trash if they can't put you down in under 2 minutes with that LOL build you have.?
    Ok if 70% defense, TT to balance shields, Maco MK XII shield, TTS2, RSP for emergency?s, x2 EptS, 125 shield power, high aux for heals and the usually Eng skills like rotate shields is trash just what do you call a decent or good defense for a cruiser? You also seem to be missing the point it?s not for PvP either. Which I have only said how many times now? I only take it into PvP for fun.



    ?Know why? because he wouldn't be sitting at like 2 speed to try and use lol torpedoes. He'd be moving at 25, with a 73 percent defense score.?
    So when I use around a 70% defense score its trash but your eng has around a 70% defense score it?s not trash? Interesting view you have there.


    ?Also? no single scort would ever have gotten my eng that low. Know why? because he wouldn't be sitting at like 2 speed to try and use lol torpedoes.?
    Yet you cannot post a better defense or way to improve my defense which means most likely given the same situation you would have died just as fast as me in your eng crusier.



    ?Look you aren't smart enough for the pvp forum Get off of them.?
    You?re the one after all this time who hasn?t cottoned on that I took that build into PvP for fun and a laugh. I know full well about its flaws but it fun to play.

    Like I said both before and after the match it was for fun, go re read my posts. The only serious PvP builds I use with torpedoes is when I broadside with beams and have either x1 or x2 broadside projectiles depending on mood and I do that to lower energy drain. Over capped weapon power with 6 beam arrays and x2 broadside projectiles works pretty well.


    ?You're too stupid for anything but name calling frankly. Your "tests" are hilarious at best.?
    I am starting to wonder why I am wasting time with you as you are clearly just acting like a troll. At first it was fun and then I thought we could have a decent dissuasion but all you have done is prove you have no idea what you are talking. It seems you have no interest in facts. Go on point out the flaw in my tests that you act like you know so much about. Yet you cannot as just like before you are being arrogant knowing nothing about the situation yet acting like you do and resorting to name calling. That makes you look pretty bad. The only reason I keep posting is its been amusing to read your posts but they are starting to get a bit repetitive and boring now.
  • kingofsandboxkingofsandbox Member Posts: 38 Arc User
    edited October 2012
    You're a deluded ego maniac that thinks he knows anything about ship building. That's why I stopped giving a damn about this discussion.

    You Do No Damage, Chump. Know why I -know- how much more dps you'll be dealing? Because I know the games mechanics. I know what kind of increase in output you can expect from pvp to pve. Unless you're magically doing 4k dps, You aren't going to trump a eng beam boat, and frankly you don't have the Firing arc, and you rely on destructible spam to get what little damage you can muster... in an Oddy no less.

    You came onto this forum espousing your TRIBBLE that a pve build will trump a pvp build in damage. We smacked you around like a red headed step child and now your defense is "zomg no this is good enough for pve! I never said I'd do more dps!"

    You didn't have a turn rate of 17+. if you had, you'd have been able to hit -anything- when the escorts were face TRIBBLE you. You weren't. You stayed near stationary to pivot in place and attempt rather sorrily to get your torps back into position.

    You use far more heals on yourself than any pvp build dumb TRIBBLE get off the forum.

    I don't even need RSP on my cruiser. You got Mowed the Hell down. because you aren't any good at tanking, you didn't move. You sat almost stationary. That means you had a hell of a lot less than 70 percent.

    You're screaming that some how you are going to do more than 3500 dps in a ship that can't even keep targets in it's arcs. You aren't. At best you're going to be doing 2200 chump. And that's being Generous.

    I can play you can't chump. Thats why my defenses are adequate and yours are Fail. Especially when you cut your throttle to try and use those lol torpedoes.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited October 2012
    ?You Do No Damage, Chump. Know why I -know- how much more dps you'll be dealing? Because I know the games mechanics.?
    You do not know my full weapon system fitted, my full BO skills used, my console layout, you have no idea on my raw weapon damage, firing rate, doff layout. Yet without that you can work out my PvE DPS? How would you feel if I came up to you not knowing any of that and said you do no damage in PvE and started calling you names?

    As this thread has shown you do not appear to know the games mechanics as well as you think you do. You have stated a number of things that are proven wrong.


    ?Unless you're magically doing 4k dps, You aren't going to trump a eng beam boat?
    I can beat 4k dps in bursts but cannot sustain it. Against some groups I can do 10k burst but again cannot sustain it. Normally I start each fight against NPC with higher DPS bursts then drop down. My DPS is very spiky like that.


    ?and frankly you don't have the Firing arc,?
    Why would I not have a firing arc in PvE with a turn rate of 17 to 30? Against slow moving NPC'd what would I fail to get into arc with a turn rate up to 30 in bursts? I know you like to say I do not have a turn rate that high well you are wrong.

    Thanks to the advice from the people I was fighting I am going boost turn rate even more with power to engines and a skill tweak (I had no points in engine performance). You said I am "deluded ego maniac that thinks he knows anything about ship building" well you are wrong and I can admit to not knowing everything and making mistakes. I learned and got valuable data from the fight and they the guy whos name I forgot (sorry I am bad with names) was helpful in teaching me in voice chat. I fully admit that my build sucks for arena PvP and that I used it poorly in that match. As I said before I used it for fun and although its poor for PvP it works for PvE even if it's not the best. I agreed on his advice.


    EDIT:
    “You came onto this forum espousing your TRIBBLE that a pve build will trump a pvp build in damage. We smacked you around like a red headed step child and now your defense is "zomg no this is good enough for pve! I never said I'd do more dps!"
    That is not 100% what happened go back re read. I said PvE is so easy you can afford to lose ACCx3 and swap to higher PvE DPS setups like 6% crit. I also said you can afford to lose tank and fit more DPS grear in PvE as the NPC deal out less damage. I said often in Elite STF I do not even bother with science skills and take more tac skills for DPS but I cannot do that in PvP as it fails.

    Unless you are saying ACCx3 out damages 6% crit for PvE then what I said is correct. Another example instead of a PvP broadside setup you can swap to a PvE dual beam bank setup and do more DPS than broadsides but this only works for PvE and fails at PvP. What is TRIBBLE about this? I never said PvE setups out damage PvP setups at PvP in fact I said those PvE setups are often rubbish at PvP. How is taking a setups I said will be rubbish at PvP and proving its rubbish at PvP proving I am wrong? My defense is not “this is good enough for pve” my defense is A, the torp boat was not what I was talking about in my posts. B, I said PvE setups are often rubbish at PvP lets fight for fun. Go back and re read.

    EDI2:
    Take a PvP broadside beam boat, remove the sci skills and take extra DPS tactical skills, remove ACC weapons and take crit chance and you have a PvE setup that out DPS’s the PvP setup at PvE. But the setup fails at PvP but works for PvE. That what I was trying to get at.


    ?... in an Oddy no less.?
    That?s it I am done with you. I am fed up of your lies and you choosing not to read what I say or taking what I say to meaning something else. Lots of the information you have on what happed is wrong which you just proved yet again by saying I fly an oddy when I do not and have already told you I do not.

    Keep telling me I fly an oddy with a slow turn rate as much as you like but it does not make it true. It only goes to show you have no idea what you are talking about.
  • kingofsandboxkingofsandbox Member Posts: 38 Arc User
    edited October 2012
    Maybe we can get real lucky and have you leave this forum section for good too.

    Yes I do, I've got the combat log. I can see exactly what you healed, what skills you used and didn't use Chump.

    The only thing you've proven is that you live in denial. Also Acc3? lol. You don't need Acc3. Not on a properly setup pvp ship. Chump.

    You obviously weren't flying a ship with a base turn of 17, Chump. If you were that mvam wouldn't have run rings around you front to back twice over, with you flinging out your mines, which did more damage than what was supposed to be your ships Primary weapons.

    You know -nothing- of proper ship setups. My eng cruiser would -never- have died to either the mvam, or broken1981s jemhadar. They'd have flung themselves at it, over and over again until hell froze over. You on the other hand? Went down like a cheap hooker, in under 2 minutes. What does that tell you about your knowledge of the game chump?

    Know what that combat log shows? That you paniced, like an abused child and threw literally everything you had to not die. because you sat virtually Parked the whole time. The mvam in particular simply waited for your heals to die out, and then ramped up his secondary alpha, and blew you away with you completely unable to Respond. Your static resists were a Joke, your Defense score was even more deplorable.

    And that "serious damage drop!" you claim from weapons? Isn't nearly as sharp as your rp self wants it to be.

    Get off this forum. No one wants a pveer here that seriously thinks his ship is at all competitive, when it can't even do more than 734 DPS in combat.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited October 2012
    Well I see kingofsandbox is still spreading his made up facts and telling me my turn rate even though he has no idea what it is and has never seen my ship. Ok I rounded my turn rate which is 16.6 not 17. But hey I must be wrong as kingofsandbox who thinks I fly an oddy when I do not and who never seen my ship knows it better than me.

    Just to prove how much kingofsandbox is making up, here is my PvP log from today. The first game was 1v1 which my setup is not very good at, but not as bad as kingofsandbox says. I did have a bad match a few days ago at 700dps but kingofsandbox failed to understand what happened in that match and I am not explaining it again.

    http://imageshack.us/f/87/dps1.jpg/
    (*edit I was not the highest in the 2nd set of damage, I just wanted to show my DPS, I fully admit there are better higher DPS setups then me)

    I blanked out the names as I believe the forum rules say you cannot post ingame names. 1.8k dps and 2.2k dps as I said my ship isn?t very good at PvP but I thought I would post this to show how my real dps is more than double what kingofsandbox says my max dps is.

    Thanks to broken1981 advice I tweaked my setup a little. Removed RSP, moved EptS 1 into the RSP slot and slotted EptE1. My max turn rate is now 37? in bursts, I should really double check that.
    EDIT: Just checked it is 37 with Power to engines a little lower without.


    EDIT:
    “which did more damage than what was supposed to be your ships Primary weapons.”
    Only just noticed that, how funny and its another example of kingofsandbox thinking he knows what he is talking about. My Primary front and Primary rear weapon did do the most damage.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited October 2012
    Miss clicked, ment to edit my other post :(
    If any GM reads this please delete. Cannot see a report post button.
  • kingofsandboxkingofsandbox Member Posts: 38 Arc User
    edited October 2012
    You claim to have fought against competent players when they dealt only 800 some odd DPS as the next closest to your damage out put.

    LOL

    Also lets see.

    What did the most damage
    35,903 damage from your mines
    and 10625 again mines. out of 81338

    Looks to me like I was right, again jack TRIBBLE.

    57% of your damage was from Mines.

    Your mines did more than your torpedoes did. and you had spread 3 and spread 2 boosting them up.

    I know more about the game than you ever will now get off the forums Chump.
    I watched you Die. To My Guns in 1:49 seconds. in a ship that was so hopelessly out maneuvered that frankly I don't care what you are flying, whatever it is you need to stop flying it. I smacked you down to under 30 percent in 5 seconds. That should Never have happened in the first place, especially since you are an engineer. After that, I watched you panic blow every heal and resist in your arsenal, and held back my secondary alpha. once your TRIBBLE wore off I vaped you. In that whole time you got only handful of torp shots off period, and I took more from your Mines, than I did your actual ships primary weapons. Then I vaped you. I vaped you so hard that you're still insisting that's not how it went down.

    Also it's EPTS2 you put in that slot. Not EPTS1. Idiot.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited October 2012
    [SIGPIC][/SIGPIC]
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited October 2012
    I thought you said you know the mechanics of the game and my setup? Fleet Transphasic and rapid fire Transphasic are my two secondary torpedoes weapons. My 3rd torpedo type is my Primary torpedo and that torpedo did do the most damage. I know my setup and I know which torpedoes did the most damage I even checked the ingame combat log and triple checked at that. Fleet and rapid fire torps did what they are meant to and came last in my setup. Those are my fighter/small ship anti spam clearing torps. Go check my 3rd torpedo type that is my Primary torpedo and is what did all the damage. So no you are not right.

    EDIT: Half the weapon slots on my ship are my primary torpedo weapon. My secondary weapons are a Fleet Transphasic and a rapid fire Transphasic torpedo and x2 mine weapon system.

    ?You claim to have fought against competent players when they dealt only 800 some odd DPS as the next closest to your damage out put.?
    I never claimed those people are competent, not everyone is competent in Pug groups.
    The 1v1 guy was competent which was why I asked him for a 1v1 but I never claimed the people below me are competent, the people above me seemed to be competent though one doing well over 3kdps. Some of the people below me warped out!

    The only thing that matters is my DPS not how bad someone else does on my team in a Pug group.


    ?I smacked you down to under 30 percent in 5 seconds. That should Never have happened in the first place, especially since you are an engineer.?
    If you are the 2nd person who shot at me (not sure as your in game name is different) then you did that while I was stationery with ?defense, zero buffs, low shield power, no EptS, no TT or balancing of shields and not expecting the person who came into to watch the fight to shoot me.

    It should never have happened as you expect in a 1v1 for the 3nd person who is watching not to shoot. I never agreed to fight a 3rd person and was not ready. I would have if I had spotted the chat and had chance to get ready. You never asked me if I was ready you just shouted in chat let me have a go while I was talking to the first guy and in fleet and started shooting. If we have a rematch you most likely would win but not that fast.

    Yes I panicked as I was no expecting the 3rd person who came in to watch the 1v1 to suddenly shoot me. I had to blow all my heals just to get back up from 27% armor from sitting without moving with zero buffs. No Escort can take a maco 125shield power buffed up cruiser down to 27% armor in 5 seconds. I had zero buffs ?defense from not moving and low shield power.


    ?Also it's EPTS2 you put in that slot. Not EPTS1. Idiot.?
    I moved what was EptS1 into the 2nd slot turning it into EptS2 leaveing me a slot for EptE1. That?s what I ment I just did not explain it in the best way.
  • queue38queue38 Member Posts: 158 Arc User
    edited October 2012
    Lots of angry people here. Lol

    I would just like to add that I have used an Odyssey torpedo boat in PVP :cool: . With Transphasic even :eek: . I have never thought of it as a dps build, in fact whenever I wasn?t the lowest damage for the match I wondered what was wrong with the other guy lol. However if you fly a ship like that you better have the most heals in a match. And not just to yourself but to everyone. As far as the firing arc and turning goes it?s not too bad because most cruisers are beam boats meaning people will not sit on your side.

    I used Torpedoes because I always have my shield and aux power at 125. The weapon power would never get much above the 70s.

    Torpedo Cruiser = PVP Heal boat :D

    A note I think using this build in PVE is very silly. All you need for PVE is little ship with a big gun. ;)
    I am @allenlabarge in game :D
  • kingofsandboxkingofsandbox Member Posts: 38 Arc User
    edited October 2012
    And what did you do after the first opening seconds? You stood still, still. And did nothing. Oh wait you hit reverse to try to turn your torps into the fight, while you threw everything you had at surviving.

    Even coming in from being Cold, you should have been able to simply hit TT, MW and EPTS and been fine once you started moving. But you didn't. You crapped yourself, and then vegged out as if you were an NPC, trying desperately to get your torps into action. All the while I zipped all over you. This is exactly why such a build that you had is a liability in pvp. And it's exactly the kind of build that gets you one shot from borg cubes should you draw enemy aggro in pve. To say nothing of how utterly useless that setup is for Fleet Action duty. This is also why a beam boat is better. You don't have to sit there almost parked to get your weapons into the fight.

    In the whole time span of that fight, your mines did 57 percent of your damage. Period, your torps which had the lion share of your limited tac buffs made up the other 43 percent. Your secondary weapons did more damage than your primary weapons. Unless now you are going to claim that your mines are your primary weapons, in which case you couldn't have picked an utterly worse weapon system for pvp or pve to have as your primary weapons.
  • pottsey5gpottsey5g Member Posts: 4,254 Arc User
    edited October 2012
    I am not going deny my performance was extremely poor with very poor choices that match. But that does not mean my ship setup is poor just because I messed up big time. (Ok its a poor for PvP and is not the best at PvE either but it works ) I massively underestimated the DPS output of both the 1st and 2nd Escort and stupidly did not use speed. Just because I made a mistake and did not do something it does not mean the setup cannot do it. I did not make use of the high turn rate that is my fault, it does not mean the setup is unable to turn.

    This is the last time I am explaining this to you about weapons as well. The Rapid Fire and Fleet Transphasic are my secondary torpedoes for spam clearing and being secondary weapons with few weapon slots fitted did little DPS just like they are meant to. 1 Fleet torpedoe is fitted so it should not take up much DPS out of the whole. So please stop telling me my 1 Fleet torpdeo is my main primary weapons. Rapid Fire and Fleet torpedoes are there to clear out fighter spam not as primary weapons. If they where primary weapons I would have fitted more then 1.

    My primary torpedoes which take up most of my slots did the lion share of damage in the match. Go check the 3 torpedo types as you say you have the logs. Rapid Fire and Fleet torpedoes are low damage ones but main torpedo type is high damage.
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