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Reputation Tier Info

starkaosstarkaos Member Posts: 11,556 Arc User
Here are the Romulan and Omega Fleet Reputation Tiers for those unable to check them out on tribble.

Romulan Star Empire

Tier 1 (Unlocks at 5,000 Reputation)

Choice of Lethality: Increase Critical Hit Chance by 3% in Ground Combat or Enhanced Personal Shields: Increase Personal Shields by 30 which increases shield health.

New Store Unlock Projects
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Pistols
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Rifles
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Assault Weapons

New Equipment Projects
Equipment: Uncommon (Green) Scorpion Fighter Hangar Item
Consumable: Romulan Reinforcements I (Ground)
Consumable: Reman Reinforcements I (Ground)

Tier 2 (Unlocks at 15,000 Reputation)

Choice of Precision: Increase Critical Hit Chance by 3% in Space Combat or Enhanced Shield Systems: Increase Starship Shield Shields skill by 30 which increases Starship Shields health.

New Store Unlock Projects
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Beam Weapons
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Light Cannons
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Heavy Cannons

New Equipment Projects
Equipment: Universal Console - Zero-Point Energy Conduit
Consumable: Romulan Distress Call I (Space)

Tier 3 (Unlocks at 32,500 Reputation)

Choice of Reactive Shielding: You have 50% chance to gain an instant heal to your shields when you are critically hit in ground combat or Disabling Strikes: You have a 20% chance to knock back your target when you critically hit them in ground combat

New Store Unlock Projects
Store Unlock: Very Rare (Purple) Mk XII Romulan Plasma Pistols
Store Unlock: Very Rare (Purple) Mk XII Romulan Plasma Rifles
Store Unlock: Very Rare (Purple) Mk XII Romulan Plasma Assault Weapons

New Equipment Projects
Equipment: Rare (Blue) Scorpion Fighter Hangar Item
Equipment: Rare (Blue) Reman Prototype Covariant Shield Mk XI (Space Set)
Equipment: Rare (Blue) Reman Prototype Deflector Dish Mk XI (Space Set)
Equipment: Rare (Blue) Reman Prototype Impulse Engine Mk XI

Tier 4 (Unlocks at 60,000 Reputation)

Choice of Emergency Secondary Shielding: 20% chance to gain instant heal to shield when you are critically hit in space combat or Sensor Targeting Assault: 20% Chance to placate your target when you critically hit them in space combat.

New Store Unlock Projects
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Beam Weapons
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Light Cannons
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Heavy Cannons

New Equipment Projects
Equipment: Rare (Blue) Scorpion Fighter Hangar Item
Equipment: Rare (Blue) Reman Prototype Covariant Shield Mk XII (Space Set)
Equipment: Rare (Blue) Reman Prototype Deflector Dish Mk XII (Space Set)
Equipment: Rare (Blue) Reman Prototype Impulse Engine Mk XII
Equipment: Projectile Weapon - Romulan Hyper-Plasma Torpedo
Consumable: Romulan Distress Call II (Space)

Tier 5 (Unlocks at 100,000 Reputation)

Quantum Singularity Manipulation: Increase all space science stats by 100 for 8 seconds. After 3 seconds, your ship will be cloaked for 5 seconds. Can fire weapons, use abilities without breaking cloak and doesn't bring shields offline.

New Equipment Projects
Equipment: Very Rare (Purple) Scorpion Fighter Hangar Item
Equipment: Very Rare (Purple) Reman Advanced Prototype Covariant Shield Mk XII (Space Set)
Equipment: Very Rare (Purple) Reman Advanced Prototype Deflector Dish Mk XII (Space Set)
Equipment: Very Rare (Purple) Reman Advanced Prototype Impulse Engine Mk XII
Equipment: Very Rare (Purple) Romulan Advanced Prototype Covariant Shield Mk XII (Space Set)
Equipment: Very Rare (Purple) Romulan Advanced Prototype Deflector Dish Mk XII (Space Set)
Equipment: Very Rare (Purple) Romulan Advanced Prototype Impulse Engine Mk XII
Equipment: Energy Weapon - Experimental Romulan Plasma Beam Array
Consumable: Romulan Reinforcements III (Ground)
Consumable: Reman Reinforcements III (Ground)
Consumable: Romulan Distress Call III (Space)
Vanity Item: Romulan Entourage (Ground)
Vanity Item: Reman Entourage (Ground)

Nov 6: Changes to Tier 5 ability
Post edited by starkaos on

Comments

  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2012
    Task Force Omega

    Tier 1 (Unlocks at 5,000 Reputation)

    Choice of Medical Nanites: Increase your health regeneration, both in and out of combat or Omega Weapon Proficiency: Increase your Weapon Proficiency skill by 30 in Ground Combat

    New Store Unlock Projects:
    Store Unlock: Very Rare (Purple) Anti-Borg Pistols Mk X
    Store Unlock: Very Rare (Purple) Anti-Borg Rifles Mk X
    Store Unlock: Very Rare (Purple) Anti-Borg Assault Weapons Mk X

    New Equipment Projects:
    Requistion: Assimilated Universal Console
    Requistion: Assimilated Space Set Mk X
    Requistion: Maco/Omega/Honor Guard Ground Set Mk X


    Tier 2 (Unlocks at 15,000 Reputation)

    Choice of Hull-Repairing Nanites: Increase your hull regeneration, both in and out of combat or Omega Weapon Training: Increase your Weapon Training skill by 30 in Space Combat

    New Store Unlock Projects:
    Store Unlock: Very Rare (Purple) Anti-Borg Pistols Mk XI
    Store Unlock: Very Rare (Purple) Anti-Borg Rifles Mk XI
    Store Unlock: Very Rare (Purple) Anti-Borg Assault Weapons Mk XI
    Store Unlock: Very Rare (Purple) Borg Prosthetic Arm Weaponry Mk XI
    Store Unlock: Anti-Borg Combat Consumables (Tier I)

    New Equipment Projects:
    Requistion: Cutting Beam Array (Space Weapon)
    Requistion: Maco/Omega/Honor Guard Space Set Mk X

    Tier 3 (Unlocks at 32,500 Reputation)

    Choice of Rotating Weapon Frequency: Slower borg adaptation or Regenerative Shield Augmentation: Regenerative shield augmentation allows your Personal Shield Generator to constantly regain shields

    New Store Unlock Projects:
    Store Unlock: Very Rare (Purple) Anti-Borg Pistols Mk XII
    Store Unlock: Very Rare (Purple) Anti-Borg Rifles Mk XII
    Store Unlock: Very Rare (Purple) Anti-Borg Assault Weapons Mk XII

    New Equipment Projects:
    Requistion: Assimilated Space Set Mk XI
    Requistion: Maco/Omega/Honor Guard Ground Set Mk XI
    Costume Unlock Projects
    Maco/Omega/Honor Guard - Type 1
    (requires acquistion of the associated Ground set)

    Tier 4 (Unlocks at 60,000 Reputation)

    Choice of Omega Graviton Amplifier: Add 2.5% chance to deal kinetic damage with 100% shield penetration to your directed energy weapons or Superior Shield Repair: Increase your ship's shield regeneration rate

    New Store Unlock Projects:
    Store Unlock: Very Rare (Purple) Borg Prosthetic Arm Weaponry Mk XII
    Store Unlock: Anti-Borg Combat Consumables (Tier II)

    New Equipment Projects:
    Requistion: Omega Torpedo Launcher (Space Weapon)
    Requistion: Maco/Omega/Honor Guard Space Set Mk XI

    Tier 5 (Unlocks at 100,000 Reputation)

    Medical Nanite Cloud: Deploys a cloud of nanites that seek out and heal or resuscitate allies. The nanites will also remove any Expose effects on allies they are healing. In addition, the nanites will undo the assimilation process on assimilated targets. 10 min recharge.

    New Equipment Projects:
    Requistion: Maco/Omega/Honor Guard Ground Set Mk XII
    Recquistion: Adapted Maco/Omega/Honor Guard Ground Set Mk XII (requires acquistion of the standard Mk XII Ground Set for your faction)
    Requistion: Maco/Omega/Honor Guard Space Set Mk XII
    Recquistion: Adapted Maco/Omega/Honor Guard Space Set Mk XII (requires acquistion of the standard Mk XII Ground Set for your faction)

    Costume Unlock Projects:
    Maco/Omega/Honor Guard - Type 2 (requires acquistion of the associated Ground set)
    Maco/Omega/Honor Guard - Type 3 (requires acquistion of the associated Ground set and completion of all Elite Optional STF objectives)
    Maco/Omega/Honor Guard - Type 4 (requires acquistion of the associated Adapted Mk XII Ground Set)


    October 26: Tier 4 skill changed, skill names added, and change to Reputation XP requirements for tiers.
    November 2: New Ground Set and cleaning up of info
  • traptpatriottraptpatriot Member Posts: 0 Arc User
    edited October 2012
    Nice post. I already have MarkXII MACO/Omega/KHG on three characters (with their optional costume unlocks), but this system sounds like it is easy enough to complete and kind of worth it.

    8k dilithium for 2 rep projects for tier 5 is not a whole lot. Sure, it could be better, but I have 30K+ on each of those characters and I always convert extra dilithium to zen. And since STF's will still give dilithium you just need to find a good team for elites or do space normals because they are so easy.

    I have no qualms with these changes ONLY because STF's still give dilithium as a reward.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2012
    I must remind everyone that since this info is on tribble, all info is subject to change. I seriously doubt we don't get a choice in which Tier 5 power we choose. I will update the info as necessary.
  • traptpatriottraptpatriot Member Posts: 0 Arc User
    edited October 2012
    Yea, just logged onto tribble for the first time and it looks very polished in my opinion. At first I was very skeptical, but after seeing this and then how the system should be, I have no issues with it. Pretty straight forward.

    One question though, do those abilities unlock only when doing an STF/Romulan event or will they be active at all times?
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2012
    I assume the powers are active all the time. Although a couple are only useful in certain situations like slower borg adaptation.
  • chikahirochikahiro Member Posts: 35 Arc User
    edited October 2012
    Thanks! :D

    Very curious to see how this will be finalized for Season 7 (plus, let's face it, how it'll change after season 7 launches - no game survives contact with players).

    My blog! Zen|Dilithium tracking on Thursdays
    http://samonmaui.blogspot.com
    As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
  • darkenzedddarkenzedd Member Posts: 881
    edited October 2012
    I like some of them passive buff you get for levelling up. Some of them look a lot like the borg set buffs...
  • diafpwediafpwe Member Posts: 0 Arc User
    edited October 2012
    chikahiro wrote: »
    Thanks! :D

    Very curious to see how this will be finalized for Season 7 (plus, let's face it, how it'll change after season 7 launches - no game survives contact with players).

    As with all MMOs, all the good stuff will get nerfed. Hard.
  • leod198leod198 Member Posts: 101 Arc User
    edited October 2012
    T5 requirement
    40.000/60 per STF =666 STFs
    Add the cost of weapon and equipment you still need over 1000 STFs to quip one of you characters.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2012
    leod198 wrote: »
    T5 requirement
    40.000/60 per STF =666 STFs
    Add the cost of weapon and equipment you still need over 1000 STFs to quip one of you characters.

    Not sure about needing 40,000 Marks since I can only see Tier 0 projects, but the 19 Mark project gives 2000 Reputation not 60 Reputation.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited October 2012
    leod198 wrote: »
    T5 requirement
    40.000/60 per STF =666 STFs
    Add the cost of weapon and equipment you still need over 1000 STFs to quip one of you characters.
    Straight from Borticus.
    No, it really isn't. Here's the numbers you're not seeing:

    A full set of Mk XII Gear costs 3000 Marks, 15 Elite Marks, and ~100,000 Dilithium.

    Attaining Tier 5 in Omega Rep costs 1,686 Marks, 0 Elite Marks, and ~80,000 Dilithium.

    People that have already obtained a full set of the Mk XII gear of their choosing no longer have the need to spend the currency listed in above. In fact, along the way to obtaining that gear, it's incredibly likely that they've picked up a good chunk of EDCs, Salvage and Tech, all of which they have no use for (because they already have their desired gear), and will all be converted into Omega Marks which now have a purpose for them, should they choose to use them.

    Their extra 'reward' is the fact that the system will cost them less. Considering the prices involved here, that's not something to be ignored.
  • leod198leod198 Member Posts: 101 Arc User
    edited October 2012
    So it is ~80 STFs and ~23 days of dilithium grinding for tier 5 and a set. Sounds reasonable.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited October 2012
    Yes that is a lot more reasonable than I was made to think.


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    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • red01999red01999 Member Posts: 0 Arc User
    edited October 2012
    leod198 wrote: »
    So it is ~80 STFs and ~23 days of dilithium grinding for tier 5 and a set. Sounds reasonable.

    To be honest, this seems less painful than the STF grinds I've heard of a lot of people going through to get Mk XII gear. It seems like it's fairly chronic that people grind hundreds of STFs without getting complete sets.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    red01999 wrote: »
    To be honest, this seems less painful than the STF grinds I've heard of a lot of people going through to get Mk XII gear. It seems like it's fairly chronic that people grind hundreds of STFs without getting complete sets.

    Given how I'm almost out of Dilithium because of Starbase Projects right now, I rather grind STFs for that slight chance to get a FREE Tech drop than working HARD for months and blow it for a set that's likely to be obsolete in a few months.





    As for the Items we get from the Omega Reputation:

    Where is the Borg Bat'elth?
    Where is the Borg Medical Kit?
    Where are the Borg DOFFs?
    Where are the Borg Engineer and Tactical Kits?
  • traptpatriottraptpatriot Member Posts: 0 Arc User
    edited October 2012
    leod198 wrote: »
    T5 requirement
    40.000/60 per STF =666 STFs
    Add the cost of weapon and equipment you still need over 1000 STFs to quip one of you characters.

    More like 4000, not 40k. This is how false information is spread and people freak out. I consider myself and elite STFer and I am a vice admiral in an almost tier 3 fleet, and I have no issues with the reputation system. Dilithium cost for small visuals in a fleet are insanely overpriced, not this system.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited October 2012
    OP changed to reflect new changes on tribble. Most depressing news is change to XP requirements for tiers.
  • orondisorondis Member Posts: 1,447 Arc User
    edited October 2012
    starkaos wrote: »
    Most depressing news is change to XP requirements for tiers.

    Tell me about it.

    It's going to take around three months to max out the tiers.

    I've already decided to ignore my klink toons and I was seriously thinking about ignoring my federation science toon. Now I'm starting to wonder if I should drop my main engineer or my main tactical, since it's becoming less feasible to keep both going.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • superherofansuperherofan Member Posts: 342 Arc User
    edited October 2012
    So, Cryptic jumps the XP requirement to hold our current items hostage even longer. Brilliant move...
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2012
    leod198 wrote: »
    So it is ~80 STFs and ~23 days of dilithium grinding for tier 5 and a set. Sounds reasonable.

    Of course, that means a new character will need to skip straight to MK XII and will not be using MK X or MK XI along the way while you run STFs to get there.

    Starter set?

    The borg set now costs dilithium as well.

    [Borg] Weapons? Those also cost dilithium.


    So you'll be running those 80 STFs in whatever gear you got from Episodes - no [borg] weapons, no free omega item, no 5 EDC borg engine for fast travel around sectors. No 10 EDC (5 elite missions in the old system) for 2 piece borg set.

    Or you could buy some of that a long the way but now the number of STFs and days of refining will increase.
  • edited October 2012
    This content has been removed.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2012
    Updated OP with info from November 2 patch
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2012
    Change to Tier 5 Romulan Star Empire ability. Adds cloak that allows shields, weapons, and abilities to be used for 5 seconds.
  • intrepid74656intrepid74656 Member Posts: 0 Arc User
    edited November 2012
    Can somebody please verify that the enhanced shield system from the Romulan tier 2 is broken? I only got 500 extra shields per facing on my Defiant.

    Without the tier skill I had 10.104 and with the skill I have 10.645 per facing.
    [SIGPIC][/SIGPIC]
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited November 2012
    Can somebody please verify that the enhanced shield system from the Romulan tier 2 is broken? I only got 500 extra shields per facing on my Defiant.

    Without the tier skill I had 10.104 and with the skill I have 10.645 per facing.

    My understanding about the skill system is that it is not linear. Having 99 in Starship Shields System and going to 129 won't have as much benefit as going from 0 to 30. Going from 0 to 30 might give 2000 extra shields per facing while going from 90 to 129 will only give 500 extra shields per facing. Don't take the 2000 extra shields per facing as fact. It is just an example.
  • sparhawksparhawk Member Posts: 796 Arc User
    edited November 2012
    Can somebody please verify that the enhanced shield system from the Romulan tier 2 is broken? I only got 500 extra shields per facing on my Defiant.

    Without the tier skill I had 10.104 and with the skill I have 10.645 per facing.

    This sounds about right (as Starkaos mentioned in his post). That's part of the reason I didn't pick that passive myself.
  • intrepid74656intrepid74656 Member Posts: 0 Arc User
    edited November 2012
    sparhawk wrote: »
    This sounds about right (as Starkaos mentioned in his post). That's part of the reason I didn't pick that passive myself.

    And the people that did choose that passive feel screwed. Should have taken that crit increase..

    But just to make sure, you both say this is working as intended?
    [SIGPIC][/SIGPIC]
  • andrewgariskandrewgarisk Member Posts: 0 Arc User
    edited November 2012
    I rather see people throw numbers (That they know to be fact) around then "as far as I understand it" and BS some numbers.

    When you are on the Space dock looking at your ship stats it is without your skills as captian

    Vesta with Maco XII = 9128

    According to http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm 99 Shield skill gets you 30%....it shows a linear plot when I graph it so I predict that 129 is about a 39% boost (or another 9% from your base shields added on)

    9128*1.39=12687.92

    outside of space dock flying around I show 12697

    +30 shield skill only got me an additional 821.5, but it was still a 9% increase from base (6.9% over what you had before) AND it was in fact linear

    Why did the Defiant get 500? because its shields just suck that much a .9 Vs a 1.35 mod 821*.9/1.35=547.7, but it is still a 9% increase.

    ***when you start factoring in shield max consoles you end up with base*(skill+console) so if you have 20% from console and 39% from skill it would be base*(1.59)=buffed shields
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