Here are the Romulan and Omega Fleet Reputation Tiers for those unable to check them out on tribble.
Romulan Star Empire
Tier 1 (Unlocks at 5,000 Reputation)
Choice of Lethality: Increase Critical Hit Chance by 3% in Ground Combat or Enhanced Personal Shields: Increase Personal Shields by 30 which increases shield health.
New Store Unlock Projects
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Pistols
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Rifles
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Assault Weapons
New Equipment Projects
Equipment: Uncommon (Green) Scorpion Fighter Hangar Item
Consumable: Romulan Reinforcements I (Ground)
Consumable: Reman Reinforcements I (Ground)
Tier 2 (Unlocks at 15,000 Reputation)
Choice of Precision: Increase Critical Hit Chance by 3% in Space Combat or Enhanced Shield Systems: Increase Starship Shield Shields skill by 30 which increases Starship Shields health.
New Store Unlock Projects
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Beam Weapons
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Light Cannons
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Heavy Cannons
New Equipment Projects Equipment: Universal Console - Zero-Point Energy Conduit
Consumable: Romulan Distress Call I (Space)
Tier 3 (Unlocks at 32,500 Reputation)
Choice of Reactive Shielding: You have 50% chance to gain an instant heal to your shields when you are critically hit in ground combat or Disabling Strikes: You have a 20% chance to knock back your target when you critically hit them in ground combat
New Store Unlock Projects
Store Unlock: Very Rare (Purple) Mk XII Romulan Plasma Pistols
Store Unlock: Very Rare (Purple) Mk XII Romulan Plasma Rifles
Store Unlock: Very Rare (Purple) Mk XII Romulan Plasma Assault Weapons
Choice of Emergency Secondary Shielding: 20% chance to gain instant heal to shield when you are critically hit in space combat or Sensor Targeting Assault: 20% Chance to placate your target when you critically hit them in space combat.
New Store Unlock Projects
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Beam Weapons
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Light Cannons
Store Unlock: Very Rare (Purple) Mk XI Romulan Plasma Heavy Cannons
Quantum Singularity Manipulation: Increase all space science stats by 100 for 8 seconds. After 3 seconds, your ship will be cloaked for 5 seconds. Can fire weapons, use abilities without breaking cloak and doesn't bring shields offline.
New Equipment Projects
Equipment: Very Rare (Purple) Scorpion Fighter Hangar Item
Equipment: Very Rare (Purple) Reman Advanced Prototype Covariant Shield Mk XII (Space Set)
Equipment: Very Rare (Purple) Reman Advanced Prototype Deflector Dish Mk XII (Space Set)
Equipment: Very Rare (Purple) Reman Advanced Prototype Impulse Engine Mk XII
Equipment: Very Rare (Purple) Romulan Advanced Prototype Covariant Shield Mk XII (Space Set)
Equipment: Very Rare (Purple) Romulan Advanced Prototype Deflector Dish Mk XII (Space Set)
Equipment: Very Rare (Purple) Romulan Advanced Prototype Impulse Engine Mk XII
Equipment: Energy Weapon - Experimental Romulan Plasma Beam Array
Consumable: Romulan Reinforcements III (Ground)
Consumable: Reman Reinforcements III (Ground)
Consumable: Romulan Distress Call III (Space)
Vanity Item: Romulan Entourage (Ground)
Vanity Item: Reman Entourage (Ground)
Choice of Medical Nanites: Increase your health regeneration, both in and out of combat or Omega Weapon Proficiency: Increase your Weapon Proficiency skill by 30 in Ground Combat
New Store Unlock Projects:
Store Unlock: Very Rare (Purple) Anti-Borg Pistols Mk X
Store Unlock: Very Rare (Purple) Anti-Borg Rifles Mk X
Store Unlock: Very Rare (Purple) Anti-Borg Assault Weapons Mk X
New Equipment Projects:
Requistion: Assimilated Universal Console Requistion: Assimilated Space Set Mk X
Requistion: Maco/Omega/Honor Guard Ground Set Mk X
Tier 2 (Unlocks at 15,000 Reputation)
Choice of Hull-Repairing Nanites: Increase your hull regeneration, both in and out of combat or Omega Weapon Training: Increase your Weapon Training skill by 30 in Space Combat
New Store Unlock Projects:
Store Unlock: Very Rare (Purple) Anti-Borg Pistols Mk XI
Store Unlock: Very Rare (Purple) Anti-Borg Rifles Mk XI
Store Unlock: Very Rare (Purple) Anti-Borg Assault Weapons Mk XI
Store Unlock: Very Rare (Purple) Borg Prosthetic Arm Weaponry Mk XI
Store Unlock: Anti-Borg Combat Consumables (Tier I)
New Equipment Projects:
Requistion: Cutting Beam Array (Space Weapon) Requistion: Maco/Omega/Honor Guard Space Set Mk X
Tier 3 (Unlocks at 32,500 Reputation)
Choice of Rotating Weapon Frequency: Slower borg adaptation or Regenerative Shield Augmentation: Regenerative shield augmentation allows your Personal Shield Generator to constantly regain shields
New Store Unlock Projects:
Store Unlock: Very Rare (Purple) Anti-Borg Pistols Mk XII
Store Unlock: Very Rare (Purple) Anti-Borg Rifles Mk XII
Store Unlock: Very Rare (Purple) Anti-Borg Assault Weapons Mk XII
New Equipment Projects: Requistion: Assimilated Space Set Mk XI
Requistion: Maco/Omega/Honor Guard Ground Set Mk XI
Costume Unlock Projects
Maco/Omega/Honor Guard - Type 1 (requires acquistion of the associated Ground set)
Tier 4 (Unlocks at 60,000 Reputation)
Choice of Omega Graviton Amplifier: Add 2.5% chance to deal kinetic damage with 100% shield penetration to your directed energy weapons or Superior Shield Repair: Increase your ship's shield regeneration rate
New Store Unlock Projects:
Store Unlock: Very Rare (Purple) Borg Prosthetic Arm Weaponry Mk XII
Store Unlock: Anti-Borg Combat Consumables (Tier II)
New Equipment Projects:
Requistion: Omega Torpedo Launcher (Space Weapon) Requistion: Maco/Omega/Honor Guard Space Set Mk XI
Tier 5 (Unlocks at 100,000 Reputation)
Medical Nanite Cloud: Deploys a cloud of nanites that seek out and heal or resuscitate allies. The nanites will also remove any Expose effects on allies they are healing. In addition, the nanites will undo the assimilation process on assimilated targets. 10 min recharge.
New Equipment Projects: Requistion: Maco/Omega/Honor Guard Ground Set Mk XII
Recquistion: Adapted Maco/Omega/Honor Guard Ground Set Mk XII (requires acquistion of the standard Mk XII Ground Set for your faction)
Requistion: Maco/Omega/Honor Guard Space Set Mk XII
Recquistion: Adapted Maco/Omega/Honor Guard Space Set Mk XII (requires acquistion of the standard Mk XII Ground Set for your faction)
Costume Unlock Projects:
Maco/Omega/Honor Guard - Type 2 (requires acquistion of the associated Ground set)
Maco/Omega/Honor Guard - Type 3 (requires acquistion of the associated Ground set and completion of all Elite Optional STF objectives)
Maco/Omega/Honor Guard - Type 4 (requires acquistion of the associated Adapted Mk XII Ground Set)
October 26: Tier 4 skill changed, skill names added, and change to Reputation XP requirements for tiers. November 2: New Ground Set and cleaning up of info
Nice post. I already have MarkXII MACO/Omega/KHG on three characters (with their optional costume unlocks), but this system sounds like it is easy enough to complete and kind of worth it.
8k dilithium for 2 rep projects for tier 5 is not a whole lot. Sure, it could be better, but I have 30K+ on each of those characters and I always convert extra dilithium to zen. And since STF's will still give dilithium you just need to find a good team for elites or do space normals because they are so easy.
I have no qualms with these changes ONLY because STF's still give dilithium as a reward.
I must remind everyone that since this info is on tribble, all info is subject to change. I seriously doubt we don't get a choice in which Tier 5 power we choose. I will update the info as necessary.
Yea, just logged onto tribble for the first time and it looks very polished in my opinion. At first I was very skeptical, but after seeing this and then how the system should be, I have no issues with it. Pretty straight forward.
One question though, do those abilities unlock only when doing an STF/Romulan event or will they be active at all times?
Very curious to see how this will be finalized for Season 7 (plus, let's face it, how it'll change after season 7 launches - no game survives contact with players).
My blog! Zen|Dilithium tracking on Thursdays http://samonmaui.blogspot.com As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
Very curious to see how this will be finalized for Season 7 (plus, let's face it, how it'll change after season 7 launches - no game survives contact with players).
As with all MMOs, all the good stuff will get nerfed. Hard.
No, it really isn't. Here's the numbers you're not seeing:
A full set of Mk XII Gear costs 3000 Marks, 15 Elite Marks, and ~100,000 Dilithium.
Attaining Tier 5 in Omega Rep costs 1,686 Marks, 0 Elite Marks, and ~80,000 Dilithium.
People that have already obtained a full set of the Mk XII gear of their choosing no longer have the need to spend the currency listed in above. In fact, along the way to obtaining that gear, it's incredibly likely that they've picked up a good chunk of EDCs, Salvage and Tech, all of which they have no use for (because they already have their desired gear), and will all be converted into Omega Marks which now have a purpose for them, should they choose to use them.
Their extra 'reward' is the fact that the system will cost them less. Considering the prices involved here, that's not something to be ignored.
So it is ~80 STFs and ~23 days of dilithium grinding for tier 5 and a set. Sounds reasonable.
To be honest, this seems less painful than the STF grinds I've heard of a lot of people going through to get Mk XII gear. It seems like it's fairly chronic that people grind hundreds of STFs without getting complete sets.
To be honest, this seems less painful than the STF grinds I've heard of a lot of people going through to get Mk XII gear. It seems like it's fairly chronic that people grind hundreds of STFs without getting complete sets.
Given how I'm almost out of Dilithium because of Starbase Projects right now, I rather grind STFs for that slight chance to get a FREE Tech drop than working HARD for months and blow it for a set that's likely to be obsolete in a few months.
As for the Items we get from the Omega Reputation:
Where is the Borg Bat'elth?
Where is the Borg Medical Kit?
Where are the Borg DOFFs?
Where are the Borg Engineer and Tactical Kits?
T5 requirement
40.000/60 per STF =666 STFs
Add the cost of weapon and equipment you still need over 1000 STFs to quip one of you characters.
More like 4000, not 40k. This is how false information is spread and people freak out. I consider myself and elite STFer and I am a vice admiral in an almost tier 3 fleet, and I have no issues with the reputation system. Dilithium cost for small visuals in a fleet are insanely overpriced, not this system.
Most depressing news is change to XP requirements for tiers.
Tell me about it.
It's going to take around three months to max out the tiers.
I've already decided to ignore my klink toons and I was seriously thinking about ignoring my federation science toon. Now I'm starting to wonder if I should drop my main engineer or my main tactical, since it's becoming less feasible to keep both going.
So it is ~80 STFs and ~23 days of dilithium grinding for tier 5 and a set. Sounds reasonable.
Of course, that means a new character will need to skip straight to MK XII and will not be using MK X or MK XI along the way while you run STFs to get there.
Starter set?
The borg set now costs dilithium as well.
[Borg] Weapons? Those also cost dilithium.
So you'll be running those 80 STFs in whatever gear you got from Episodes - no [borg] weapons, no free omega item, no 5 EDC borg engine for fast travel around sectors. No 10 EDC (5 elite missions in the old system) for 2 piece borg set.
Or you could buy some of that a long the way but now the number of STFs and days of refining will increase.
Can somebody please verify that the enhanced shield system from the Romulan tier 2 is broken? I only got 500 extra shields per facing on my Defiant.
Without the tier skill I had 10.104 and with the skill I have 10.645 per facing.
My understanding about the skill system is that it is not linear. Having 99 in Starship Shields System and going to 129 won't have as much benefit as going from 0 to 30. Going from 0 to 30 might give 2000 extra shields per facing while going from 90 to 129 will only give 500 extra shields per facing. Don't take the 2000 extra shields per facing as fact. It is just an example.
+30 shield skill only got me an additional 821.5, but it was still a 9% increase from base (6.9% over what you had before) AND it was in fact linear
Why did the Defiant get 500? because its shields just suck that much a .9 Vs a 1.35 mod 821*.9/1.35=547.7, but it is still a 9% increase.
***when you start factoring in shield max consoles you end up with base*(skill+console) so if you have 20% from console and 39% from skill it would be base*(1.59)=buffed shields
Comments
Tier 1 (Unlocks at 5,000 Reputation)
Choice of Medical Nanites: Increase your health regeneration, both in and out of combat or Omega Weapon Proficiency: Increase your Weapon Proficiency skill by 30 in Ground Combat
New Store Unlock Projects:
Store Unlock: Very Rare (Purple) Anti-Borg Pistols Mk X
Store Unlock: Very Rare (Purple) Anti-Borg Rifles Mk X
Store Unlock: Very Rare (Purple) Anti-Borg Assault Weapons Mk X
New Equipment Projects:
Requistion: Assimilated Universal Console
Requistion: Assimilated Space Set Mk X
Requistion: Maco/Omega/Honor Guard Ground Set Mk X
Tier 2 (Unlocks at 15,000 Reputation)
Choice of Hull-Repairing Nanites: Increase your hull regeneration, both in and out of combat or Omega Weapon Training: Increase your Weapon Training skill by 30 in Space Combat
New Store Unlock Projects:
Store Unlock: Very Rare (Purple) Anti-Borg Pistols Mk XI
Store Unlock: Very Rare (Purple) Anti-Borg Rifles Mk XI
Store Unlock: Very Rare (Purple) Anti-Borg Assault Weapons Mk XI
Store Unlock: Very Rare (Purple) Borg Prosthetic Arm Weaponry Mk XI
Store Unlock: Anti-Borg Combat Consumables (Tier I)
New Equipment Projects:
Requistion: Cutting Beam Array (Space Weapon)
Requistion: Maco/Omega/Honor Guard Space Set Mk X
Tier 3 (Unlocks at 32,500 Reputation)
Choice of Rotating Weapon Frequency: Slower borg adaptation or Regenerative Shield Augmentation: Regenerative shield augmentation allows your Personal Shield Generator to constantly regain shields
New Store Unlock Projects:
Store Unlock: Very Rare (Purple) Anti-Borg Pistols Mk XII
Store Unlock: Very Rare (Purple) Anti-Borg Rifles Mk XII
Store Unlock: Very Rare (Purple) Anti-Borg Assault Weapons Mk XII
New Equipment Projects:
Requistion: Assimilated Space Set Mk XI
Requistion: Maco/Omega/Honor Guard Ground Set Mk XI
Costume Unlock Projects
Maco/Omega/Honor Guard - Type 1 (requires acquistion of the associated Ground set)
Tier 4 (Unlocks at 60,000 Reputation)
Choice of Omega Graviton Amplifier: Add 2.5% chance to deal kinetic damage with 100% shield penetration to your directed energy weapons or Superior Shield Repair: Increase your ship's shield regeneration rate
New Store Unlock Projects:
Store Unlock: Very Rare (Purple) Borg Prosthetic Arm Weaponry Mk XII
Store Unlock: Anti-Borg Combat Consumables (Tier II)
New Equipment Projects:
Requistion: Omega Torpedo Launcher (Space Weapon)
Requistion: Maco/Omega/Honor Guard Space Set Mk XI
Tier 5 (Unlocks at 100,000 Reputation)
Medical Nanite Cloud: Deploys a cloud of nanites that seek out and heal or resuscitate allies. The nanites will also remove any Expose effects on allies they are healing. In addition, the nanites will undo the assimilation process on assimilated targets. 10 min recharge.
New Equipment Projects:
Requistion: Maco/Omega/Honor Guard Ground Set Mk XII
Recquistion: Adapted Maco/Omega/Honor Guard Ground Set Mk XII (requires acquistion of the standard Mk XII Ground Set for your faction)
Requistion: Maco/Omega/Honor Guard Space Set Mk XII
Recquistion: Adapted Maco/Omega/Honor Guard Space Set Mk XII (requires acquistion of the standard Mk XII Ground Set for your faction)
Costume Unlock Projects:
Maco/Omega/Honor Guard - Type 2 (requires acquistion of the associated Ground set)
Maco/Omega/Honor Guard - Type 3 (requires acquistion of the associated Ground set and completion of all Elite Optional STF objectives)
Maco/Omega/Honor Guard - Type 4 (requires acquistion of the associated Adapted Mk XII Ground Set)
October 26: Tier 4 skill changed, skill names added, and change to Reputation XP requirements for tiers.
November 2: New Ground Set and cleaning up of info
8k dilithium for 2 rep projects for tier 5 is not a whole lot. Sure, it could be better, but I have 30K+ on each of those characters and I always convert extra dilithium to zen. And since STF's will still give dilithium you just need to find a good team for elites or do space normals because they are so easy.
I have no qualms with these changes ONLY because STF's still give dilithium as a reward.
One question though, do those abilities unlock only when doing an STF/Romulan event or will they be active at all times?
Very curious to see how this will be finalized for Season 7 (plus, let's face it, how it'll change after season 7 launches - no game survives contact with players).
My blog! Zen|Dilithium tracking on Thursdays
http://samonmaui.blogspot.com
As a lifetime member of STO, I officially became a financial liability as of April 2012 when compared to a subscriber.
As with all MMOs, all the good stuff will get nerfed. Hard.
40.000/60 per STF =666 STFs
Add the cost of weapon and equipment you still need over 1000 STFs to quip one of you characters.
Not sure about needing 40,000 Marks since I can only see Tier 0 projects, but the 19 Mark project gives 2000 Reputation not 60 Reputation.
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
To be honest, this seems less painful than the STF grinds I've heard of a lot of people going through to get Mk XII gear. It seems like it's fairly chronic that people grind hundreds of STFs without getting complete sets.
Given how I'm almost out of Dilithium because of Starbase Projects right now, I rather grind STFs for that slight chance to get a FREE Tech drop than working HARD for months and blow it for a set that's likely to be obsolete in a few months.
As for the Items we get from the Omega Reputation:
Where is the Borg Bat'elth?
Where is the Borg Medical Kit?
Where are the Borg DOFFs?
Where are the Borg Engineer and Tactical Kits?
More like 4000, not 40k. This is how false information is spread and people freak out. I consider myself and elite STFer and I am a vice admiral in an almost tier 3 fleet, and I have no issues with the reputation system. Dilithium cost for small visuals in a fleet are insanely overpriced, not this system.
Tell me about it.
It's going to take around three months to max out the tiers.
I've already decided to ignore my klink toons and I was seriously thinking about ignoring my federation science toon. Now I'm starting to wonder if I should drop my main engineer or my main tactical, since it's becoming less feasible to keep both going.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Of course, that means a new character will need to skip straight to MK XII and will not be using MK X or MK XI along the way while you run STFs to get there.
Starter set?
The borg set now costs dilithium as well.
[Borg] Weapons? Those also cost dilithium.
So you'll be running those 80 STFs in whatever gear you got from Episodes - no [borg] weapons, no free omega item, no 5 EDC borg engine for fast travel around sectors. No 10 EDC (5 elite missions in the old system) for 2 piece borg set.
Or you could buy some of that a long the way but now the number of STFs and days of refining will increase.
Without the tier skill I had 10.104 and with the skill I have 10.645 per facing.
My understanding about the skill system is that it is not linear. Having 99 in Starship Shields System and going to 129 won't have as much benefit as going from 0 to 30. Going from 0 to 30 might give 2000 extra shields per facing while going from 90 to 129 will only give 500 extra shields per facing. Don't take the 2000 extra shields per facing as fact. It is just an example.
This sounds about right (as Starkaos mentioned in his post). That's part of the reason I didn't pick that passive myself.
And the people that did choose that passive feel screwed. Should have taken that crit increase..
But just to make sure, you both say this is working as intended?
When you are on the Space dock looking at your ship stats it is without your skills as captian
Vesta with Maco XII = 9128
According to http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm 99 Shield skill gets you 30%....it shows a linear plot when I graph it so I predict that 129 is about a 39% boost (or another 9% from your base shields added on)
9128*1.39=12687.92
outside of space dock flying around I show 12697
+30 shield skill only got me an additional 821.5, but it was still a 9% increase from base (6.9% over what you had before) AND it was in fact linear
Why did the Defiant get 500? because its shields just suck that much a .9 Vs a 1.35 mod 821*.9/1.35=547.7, but it is still a 9% increase.
***when you start factoring in shield max consoles you end up with base*(skill+console) so if you have 20% from console and 39% from skill it would be base*(1.59)=buffed shields