Just picked up 7 green engineering fleet doffs to finish a project requiring green eng doffs. Only 2 out of the 7 expensive fleet doffs could be used! WTF is up with that? Cryptic owes me FMs for 5 fleet doffs. :mad::mad::mad:
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Just picked up 7 green engineering fleet doffs to finish a project requiring green eng doffs. Only 2 out of the 7 expensive fleet doffs could be used! WTF is up with that? Cryptic owes me FMs for 5 fleet doffs. :mad::mad::mad:
Really? No more explanation than that? Looks like you just want to rant, not have anything actually fixed.
What Project?
What are the SPECIFIC requirements for this project?
Which DOFFs could be used?
Which DOFFs couldn't be used?
Other information about the DOFFs (Specialization, Division, traits, ect)?
You want help from the community or Devs you have to provide information, if you just want to rant maybe someone can close this thread for you. I mean, it is obvious your title is exaggerated as you were able to use some fleet DOFFs for it, so there is either something YOU are missing or there is a BUG somewhere. Either way, your original post doesn't do anything to fix either situation.
I find it useless to get Fleet Doffs for Security, Engineering, or Medical. Sure you will get some, but no where near the levels of Tactical, Operations, or Science. I basically use the Fleet Doffs to fill out Tactical, Operations, or Science, then use exchange to fill out Security, Engineering, or Medical.
What!!!!!!!!!!
have you guys lost your mind... you made the cost so high for the upper tiers. now your taking that away. come on. then you need to lower the cost of how many duty officers per project. its way way to high please lower the cost. i think this should happen, if your taking away fleet duty officers from use in the fleet system......
also you need a way to mark them so we can tell them apart. like put a mark on the powers or a different back ground.... please dont make the same mistake.
Just FYI, this will be changing soon. Fleet Doffs will once again be usable for Fleet Projects.
To make sure...someone's saying their Fleet DOFFs are not useable (though it's probably a mis-match of categories), then some are saying they still work, then you say there's a change coming.
So...which one of these is it?
A) Fleet DOFFs are usable, but will soon be unusable?
or
Some/all Fleet DOFFs are unusable, but will soon be?
To make sure...someone's saying their Fleet DOFFs are not useable (though it's probably a mis-match of categories), then some are saying they still work, then you say there's a change coming.
So...which one of these is it?
A) Fleet DOFFs are usable, but will soon be unusable?
or
Some/all Fleet DOFFs are unusable, but will soon be?
or C Bort didn't look to see if it was actually messed up before he said he would fix it.
Why the big rush to fix the issue Bort? I don't see the issue? Unless you mean you are going to tweek the ratio's of one type of doff per category?
If this is actually broken again the big rush would be that we cant reliable buy DOffs from the exchange either and that would halt fleet progression all together on small fleets until its fixed.
Yes I think this is 100% the case. The OP probably got 5 operations doffs and they are not usuable in the project he wants to contribute.
This may be the case.
You should be able to contribute Fleet Doffs to projects. If you can't, I'd assumed that change just hadn't made it live yet. Sounds like that assumption is incorrect, and the OP was actually talking about a separate issue.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
You should be able to contribute Fleet Doffs to projects. If you can't, I'd assumed that change just hadn't made it live yet. Sounds like that assumption is incorrect, and the OP was actually talking about a separate issue.
What change in the future are you refering to borticus?
What change in the future are you refering to borticus?
He thought the Fleet DOFFs weren't being accepted into the Starbase contributions. At one point they weren't allowed, but the change was made shortly after Starbases went live. Borticus thought by the OP's description that change hadn't made it to Holodeck.
Turns out, it's most likely the OP not being sure of which DOFFs counted for which categories.
the OP was actually talking about a separate issue.
The OP seems to just be ranting and raving, I posted what information the community (and/or Devs) would need to understand the issue, but no reply back yet.
I can't authenticate to get into the game to check now, but there are still several common fleet doffs who are listed in the wrong category. There are two Armory Doffs (if I remember correctly) listed as Tactical when they should be Security. I've heard there is a Medical doff incorrectly listed as Science. They weren't fixed in the original patch a month or so ago.
Of course, this guys issue could be a different one but the above is still a problem. I hope that's the fix alluded to earlier.
__________________________________________
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It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
I can't authenticate to get into the game to check now, but there are still several common fleet doffs who are listed in the wrong category. There are two Armory Doffs (if I remember correctly) listed as Tactical when they should be Security. I've heard there is a Medical doff incorrectly listed as Science. They weren't fixed in the original patch a month or so ago.
Of course, this guys issue could be a different one but the above is still a problem. I hope that's the fix alluded to earlier.
i would have to seach my posts - many - many about the issue
off the top of my head the Armory officers name is Molly - black female human - and T'Pul - white male Vulcan - they are incorrectly placed in Tac
The other is a Biochemist - Andorian Male - Blue(obviously) - Yrdi?? or something like that - he is incorrectly placed in sci
Just FYI, this will be changing soon. Fleet Doffs will once again be usable for Fleet Projects.
IMO - VERY bad move by Cryptic. if you want to use Fleet Starbase Doffs on SB projects you should be able to. If Cryptic releases this change WITHOUT giving users a clear way to distiguish whether they are buying a Fleet Doff from the exchange over a 'regular' Doff, it will just mean chaos and frustrated players.
As usual it seems for every good decision the Cryptic team makes - they follow up with MORE terrible design decisions in the long run.
Again, BAD MOVE.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
IMO - VERY bad move by Cryptic. if you want to use Fleet Starbase Doffs on SB projects you should be able to. If Cryptic releases this change WITHOUT giving users a clear way to distiguish whether they are buying a Fleet Doff from the exchange over a 'regular' Doff, it will just mean chaos and frustrated players.
As usual it seems for every good decision the Cryptic team makes - they follow up with MORE terrible design decisions in the long run.
Again, BAD MOVE.
Hang on a second here. Not only is Cryptic not doing what you're accusing them of, they were giving enough benefit of the doubt to a shoot-from-the-hip off-base rant like yours to assume there was a bug causing what you claim they're doing on purpose, and promising that it will be fixed very soon. Except there isn't, it was fixed many weeks ago, and the OP had made a simple and fairly understandable mistake.
IMO - VERY bad move by Cryptic. if you want to use Fleet Starbase Doffs on SB projects you should be able to. If Cryptic releases this change WITHOUT giving users a clear way to distiguish whether they are buying a Fleet Doff from the exchange over a 'regular' Doff, it will just mean chaos and frustrated players.
As usual it seems for every good decision the Cryptic team makes - they follow up with MORE terrible design decisions in the long run.
Comments
Really? No more explanation than that? Looks like you just want to rant, not have anything actually fixed.
You want help from the community or Devs you have to provide information, if you just want to rant maybe someone can close this thread for you. I mean, it is obvious your title is exaggerated as you were able to use some fleet DOFFs for it, so there is either something YOU are missing or there is a BUG somewhere. Either way, your original post doesn't do anything to fix either situation.
I just end up with too many operations doffs ha.
Cryptic - Lead Systems Designer
"Play smart!"
have you guys lost your mind... you made the cost so high for the upper tiers. now your taking that away. come on. then you need to lower the cost of how many duty officers per project. its way way to high please lower the cost. i think this should happen, if your taking away fleet duty officers from use in the fleet system......
also you need a way to mark them so we can tell them apart. like put a mark on the powers or a different back ground.... please dont make the same mistake.
To make sure...someone's saying their Fleet DOFFs are not useable (though it's probably a mis-match of categories), then some are saying they still work, then you say there's a change coming.
So...which one of these is it?
A) Fleet DOFFs are usable, but will soon be unusable?
or
Some/all Fleet DOFFs are unusable, but will soon be?
I don't see a problem - according to the odds he got 2 eng and 5 ops doffs from the fleet vendor
what is the problem?
If the project requires just eng doffs then he might need to get 30+ eng doffs to get the 'engineers' that he requires.
Why the big rush to fix the issue Bort? I don't see the issue? Unless you mean you are going to tweek the ratio's of one type of doff per category?
or C Bort didn't look to see if it was actually messed up before he said he would fix it.
If this is actually broken again the big rush would be that we cant reliable buy DOffs from the exchange either and that would halt fleet progression all together on small fleets until its fixed.
Yes I think this is 100% the case. The OP probably got 5 operations doffs and they are not usuable in the project he wants to contribute.
This may be the case.
You should be able to contribute Fleet Doffs to projects. If you can't, I'd assumed that change just hadn't made it live yet. Sounds like that assumption is incorrect, and the OP was actually talking about a separate issue.
Cryptic - Lead Systems Designer
"Play smart!"
What change in the future are you refering to borticus?
He thought the Fleet DOFFs weren't being accepted into the Starbase contributions. At one point they weren't allowed, but the change was made shortly after Starbases went live. Borticus thought by the OP's description that change hadn't made it to Holodeck.
Turns out, it's most likely the OP not being sure of which DOFFs counted for which categories.
So all is good. No change needed.
The OP seems to just be ranting and raving, I posted what information the community (and/or Devs) would need to understand the issue, but no reply back yet.
Of course, this guys issue could be a different one but the above is still a problem. I hope that's the fix alluded to earlier.
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
i would have to seach my posts - many - many about the issue
off the top of my head the Armory officers name is Molly - black female human - and T'Pul - white male Vulcan - they are incorrectly placed in Tac
The other is a Biochemist - Andorian Male - Blue(obviously) - Yrdi?? or something like that - he is incorrectly placed in sci
but they ignore me so I gave up mentioning it
My character Tsin'xing
IMO - VERY bad move by Cryptic. if you want to use Fleet Starbase Doffs on SB projects you should be able to. If Cryptic releases this change WITHOUT giving users a clear way to distiguish whether they are buying a Fleet Doff from the exchange over a 'regular' Doff, it will just mean chaos and frustrated players.
As usual it seems for every good decision the Cryptic team makes - they follow up with MORE terrible design decisions in the long run.
Again, BAD MOVE.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Hang on a second here. Not only is Cryptic not doing what you're accusing them of, they were giving enough benefit of the doubt to a shoot-from-the-hip off-base rant like yours to assume there was a bug causing what you claim they're doing on purpose, and promising that it will be fixed very soon. Except there isn't, it was fixed many weeks ago, and the OP had made a simple and fairly understandable mistake.
Reading comprehension fail.