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weekly pvp update- 10/18/2012

matteo716maikaimatteo716maikai Member Posts: 823
edited October 2012 in PvP Gameplay
well guys heres some stuffs-

first and foremost- stevehale needs more love. he's not feeling it enough from you'z guy'z. give it to him now weither he wants it or not!

:P

the actual changes-

Adjusted the Evasive Maneuvers and Impuse Burst recharge reduction granted by Conn Duty Officers.
- Conn Officers were granting too large of a cooldown reduction to Evasive Maneuvers, and have been fixed (their reduction was being applied on a per-tick basis, rather than a one-time bonus).



Emergency Power to Shields has been removed from the category cooldown shared with Reverse Shield Polarity and Extend Shields.


i personally feel the emergency power to shields SHOULD still share a cooldown with rsp, but not with extend shields. otherwise all the changes from last week are mostly good. a few minor tweeks would make them better (but thats a deeper science issue)
TRIBBLE-
apparently the borg 4 set is being broken into 2 seperate 3 sets. this means no more 2+2 for most builds and the 3+1 will be out the window.

the ramifications to this are not fully known but the major visable effect will be a reduction in "free" heals. this is a good step. however there are other more visable "free heals" that need to be adjusted first. (BFI and TT being the 2 that come to mind)

the general feeling about science (not my personal opinions though)

Poor performance sci skills:
- Scramble (only good at maxed out 3 too high opportunity cost)
- Energy Siphon (doesn't drain much but gives good return)
- PSW (too weak knock, stun resisted)
- GW (too weak max pull)
- ST (too short clearing)
- MES (well...)
- FBP (too high opportunity cost. only good for tacs)
- JS (useless in teamplay)
- Tachyon beam (does nothing because of resists)
- CPB (does nothing because of resists)
- Photonic officer (high opportunity cost, very little effect)

OTHER-
the time ship consoles needs adjusting, their consoles when combined are not resistable. this was stated from the start by borticus as intentional. now he's come back and said that its not intended for ANY ability in this game to not be resistable. please make up your mind.

everything else seems in good order.*

also, still no fleet marks for pvp, and i highly doubt there will be personal reputation for pvp either in season 7, come on cryptic and PWE, for PWE saying they sure love pvp they have yet to show it at all in this game. pvp is constantly being neglected and left out. way to show the love there.

anything else will be added and updated as usual.

-Mai Kai the Paperboy Guy-


*relatively speaking
Post edited by matteo716maikai on
«13

Comments

  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    Ib4 complete thread derailment.


    TSS should resist the time console field, its like voyagers temporal shielding. add that it does that in the abilities description.
  • husanakxhusanakx Member Posts: 1,620 Arc User
    edited October 2012
    Ib4 complete thread derailment.


    TSS should resist the time console field, its like voyagers temporal shielding. add that it does that in the abilities description.

    Don't give them ideas well get reinforcement transporter doffs that give TSS a 20% chance to proc temporal shielding. lol
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    Ib4 complete thread derailment.


    TSS should resist the time console field, its like voyagers temporal shielding. add that it does that in the abilities description.

    perfect idea for a "anti time" set. itd be shields, deflectors and engines. the shields would grant you a power to be immune to time effects (chrono torps included)

    etc etc etc.... each time you use it when someone uses the backstep+

    itd wipe out whole civs.
  • husanakxhusanakx Member Posts: 1,620 Arc User
    edited October 2012
    ...come on cryptic and PWE, for PWE saying they sure love pvp they have yet to show it at all in this game.

    Here is some PWE news... I received (likely we all did) an invite to there RaiderZ stress test... Hey PWE guys should any of you happen to read these forums ever. (I know not likely)... There is NO WAY I will play a PWE game again, its plain that you folks don't like PvP. :P
  • dassemstodassemsto Member Posts: 792 Arc User
    edited October 2012
    TRIBBLE-
    apparently the borg 4 set is being broken into 2 seperate 3 sets. this means no more 2+2 for most builds and the 3+1 will be out the window.

    Yay! best news so far since F2P! This makes ALL the other sets better, AND reduces healing!
    the general feeling about science (not my personal opinions though)

    :eek: I made the news!

    Feedback i've on this list:
    - ST clears long enough
    - GW pull is disputed (i still say it's too weak, with last weeks changes in hold-resist CDs)
  • bobtheyakbobtheyak Member Posts: 374 Arc User
    edited October 2012
    first and foremost- stevehale needs more love

    Hale love is underrated. If you only knew...
  • rudiefix1rudiefix1 Member Posts: 420
    edited October 2012
    http://jupiterforce.org/showthread.php?22573-New-Borg-Set-and-chnages-to-the-old-Set

    Talking about the borg set changes.

    The universal assimilated module will be part of a 3 console set.
    The 2-piece bonus is not that big, but how would I have to interprete the 3-piece: reactive deflection. The discription states as follows:

    "passive, When hit to drastically reduce all incoming damage for 1 second"

    Is this a kind of spike counter?
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • hurleybirdhurleybird Member Posts: 909
    edited October 2012
    rudiefix1 wrote: »
    "passive, When hit to drastically reduce all incoming damage for 1 second"

    Is this a kind of spike counter?

    I'ts vague, granted, but this sounds so very bad. Bort, any chance you can let us in on exactly how this bonus works?
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited October 2012
    well guys heres some stuffs-

    first and foremost- stevehale needs more love. he's not feeling it enough from you'z guy'z. give it to him now weither he wants it or not!

    :P

    the actual changes-

    Adjusted the Evasive Maneuvers and Impuse Burst recharge reduction granted by Conn Duty Officers.

    Emergency Power to Shields has been removed from the category cooldown shared with Reverse Shield Polarity and Extend Shields.


    i personally feel the emergency power to shields SHOULD still share a cooldown with rsp, but not with extend shields. otherwise all the changes from last week are mostly good. a few minor tweeks would make them better (but thats a deeper science issue)
    TRIBBLE-
    apparently the borg 4 set is being broken into 2 seperate 3 sets. this means no more 2+2 for most builds and the 3+1 will be out the window.

    the ramifications to this are not fully known but the major visable effect will be a reduction in "free" heals. this is a good step. however there are other more visable "free heals" that need to be adjusted first. (BFI and TT being the 2 that come to mind)

    the general feeling about science (not my personal opinions though)

    Poor performance sci skills:
    - Scramble (only good at maxed out 3 too high opportunity cost)
    - Energy Siphon (doesn't drain much but gives good return)
    - PSW (too weak knock, stun resisted)
    - GW (too weak max pull)
    - ST (too short clearing)
    - MES (well...)
    - FBP (too high opportunity cost. only good for tacs)
    - JS (useless in teamplay)
    - Tachyon beam (does nothing because of resists)
    - CPB (does nothing because of resists)
    - Photonic officer (high opportunity cost, very little effect)

    OTHER-
    the time ship consoles needs adjusting, their consoles when combined are not resistable. this was stated from the start by borticus as intentional. now he's come back and said that its not intended for ANY ability in this game to not be resistable. please make up your mind.

    everything else seems in good order.*

    also, still no fleet marks for pvp, and i highly doubt there will be personal reputation for pvp either in season 7, come on cryptic and PWE, for PWE saying they sure love pvp they have yet to show it at all in this game. pvp is constantly being neglected and left out. way to show the love there.

    anything else will be added and updated as usual.

    -Mai Kai the Paperboy Guy-


    *relatively speaking

    Bye Bye to 3 Piece Borg and Maco Shields!

    Picard! No!!
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • dassemstodassemsto Member Posts: 792 Arc User
    edited October 2012
    rudiefix1 wrote: »
    http://jupiterforce.org/showthread.php?22573-New-Borg-Set-and-chnages-to-the-old-Set

    Talking about the borg set changes.

    The universal assimilated module will be part of a 3 console set.
    The 2-piece bonus is not that big, but how would I have to interprete the 3-piece: reactive deflection. The discription states as follows:

    "passive, When hit to drastically reduce all incoming damage for 1 second"

    Is this a kind of spike counter?

    If it's a hull resistance I wouldn't worry... if it's shield resistance...I may have to start some rant.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    dassemsto wrote: »
    If it's a hull resistance I wouldn't worry... if it's shield resistance...I may have to start some rant.

    ya... it is not ok for that to be another shield invincibility power...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    I'm going to miss my 2+2's. I think the issue with the 3+1 was kind of obvious, and I can see where they wanted to fix that. Given their going with the secondary set thing - it kind of limited their options. Still, I'm going to miss my 2+2's.

    I think the Borg secondary's kind of funny - given the discussion about Plasma in PvP. Tada, Plasma Torp Launcher... /cough The kinetic damage on the beam might be interesting - once shields are down...depending on how that works.

    I'm even more curious about what the Romulan Rep gear is going be like - given the changes they made to the Borg stuff.

    Kind of puts things in a sort of limbo - and - buying even more character slots lurks on the horizon.

    S7 will be interesting one way or the other.
  • hurleybirdhurleybird Member Posts: 909
    edited October 2012
    I've been looking for an excuse to use the breen set for some more torpedo damage :D
  • syboksybok Member Posts: 1 Arc User
    edited October 2012
    well guys heres some stuffs-

    first and foremost- stevehale needs more love. he's not feeling it enough from you'z guy'z. give it to him now weither he wants it or not!


    I had a couple of nice duels with him yesterday in a FvK cap n' 'splode. I only got him once while he drove me off several times. A good time was had by all.

    A'jora
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  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    sophlogimo wrote: »
    Does anybody know just how the conn officers will be "adjusted"?

    sadly no. they dont tell us these things.

    -this is the reason i want more detailed patch notes even if theres tons of useless info. itll help us help them help us.-
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited October 2012
    Adjusted probably means nerfed. I guess they are starting to use euphemisms in patch notes.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • edited October 2012
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2012
    hurleybird wrote: »
    I've been looking for an excuse to use the breen set for some more torpedo damage :D

    I deleted my Breen Borg guy this morning. He was fun to tool around in.

    Front: Three Rapid Trans and a Breen Cluster
    Rear: Rapid Trans, Breen Cluster, and Trans Launcher
    Borg Console and Shield (I kept switching back and forth with the Deflector)
    Breen Engine and Deflector (I kept switching back and forth with the Shield)
    Sci in a Patrol Escort.
    0 pts in SEW and SEWS. WEP set to 25.
    TBR the healer, hit EM/PH/APO/Engine Battery - SNB their PH/APO. When TBR cut out - Front Cluster in front of them, DPB the Trans Launcher while passing, and fire the Rear Cluster. Pop out Photonic Fleet. APB and fire off a spread.

    Killing folks with full shields up is why I called the ship U.S.S. Hullbuster.

    edit: Yes, that was in PUGland...
  • husanakxhusanakx Member Posts: 1,620 Arc User
    edited October 2012
    sophlogimo wrote: »
    Does anybody know just how the conn officers will be "adjusted"?

    Likely they will be REFIXED.

    Right now the Conn officer tool tip for a purple says reduces cool downs by 5 seconds... this was the NERFED value it was given after the first versions said and did 10 seconds.... However for the last 4 or 5 patches the Conn officer has been giving the 10 seconds... which was supposed to have been nerfed like 2 weeks after it was released. Of course the conn doffs also knock off there values every single second that the runaway console is running... so perhaps it does in fact give 5 seconds as its supposed to but simply applies every second evasive and the runaway is up, instead of on activation one time as intended.

    So I think its safe to say Cryptic has finally realized there fix has been broken.... thank goodness to I am sick of watching Mr. TJ back to back evasive and runaway consoles every 15 seconds. LMAO
  • edited October 2012
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  • dassemstodassemsto Member Posts: 792 Arc User
    edited October 2012
    sophlogimo wrote: »
    Does anybody know just how the conn officers will be "adjusted"?

    http://sto-forum.perfectworld.com/showpost.php?p=6129741&postcount=171
    their reduction was being applied on a per-tick basis, rather than a one-time bonus

    I think the problem was it gave more reduction than it was supposed to/listed as.
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited October 2012
    So evidently the BFI doffs have also been nerfed?

    One of my guys was making a reference to it in TS last night.

    Curious, did they make altercations to it's link with Flow Capacitors?

    My findings are on this post in reference to the flow caps

    http://sto-forum.perfectworld.com/showpost.php?p=6069721&postcount=27

    -PaxOttomana - Turkish RP Heroes.
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited October 2012
    paxottoman wrote: »
    So evidently the BFI doffs have also been nerfed?

    One of my guys was making a reference to it in TS last night.

    Curious, did they make altercations to it's link with Flow Capacitors?

    My findings are on this post in reference to the flow caps

    http://sto-forum.perfectworld.com/showpost.php?p=6069721&postcount=27

    -PaxOttomana - Turkish RP Heroes.

    I need confirmation.
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited October 2012
    I need confirmation.

    Yeah, that's what I'm looking for. More specifically, if it's link to flow capacitors, if it's been removed or not.

    -PaxOttomana of Turkish RP Heroes.
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    I need confirmation.

    I can confirm that pax is indeed with turkish RP. ;-)
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited October 2012
    falloutx23 wrote: »
    I can confirm that pax is indeed with turkish RP. ;-)

    Darn, my secret is out.
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • edited October 2012
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  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited October 2012
    sadly no. they dont tell us these things.

    That's not entirely true. I posted a more thorough explanation in the PvP Tournament thread.

    - Conn Officers were granting too large of a cooldown reduction to Evasive Maneuvers, and have been fixed (their reduction was being applied on a per-tick basis, rather than a one-time bonus).
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • totallyrolledtotallyrolled Member Posts: 0 Arc User
    edited October 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
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