test content
What is the Arc Client?
Install Arc

Season 7 Dev Blog #3

2

Comments

  • bberge1701bberge1701 Member Posts: 726 Bug Hunter
    edited October 2012
    The first thing that came to my mind when I saw the Tholian EV suit:

    "I'm going to need a bigger gun."

    The first thing that came to my mind was "Exterminate! EXTERMINATE!!!!". :eek:

    Just kidding, looks awesome!
  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited October 2012
    Hurray for more grind and yet another restricted currency!!

    Not impressed Devs. I have to wonder why you bothered with the much toted currency reduction when all you've done since is add more back in.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    More farming. At least I hope it's not a completely stupid 'kill kill kill' with no purpose but the new gear we have to get. :)

    I hope we'll get some meaningful missions. Something making sense in a star trek universe.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • chequepleasechequeplease Member Posts: 31 Arc User
    edited October 2012
    The need suits to exist in areas that we don't need suits.

    From memory alpha
    "Tholian biology required high temperatures around 480 Kelvin (207 ?C, 404 ?F). They could tolerate lower temperatures for a brief period of time; if they were exposed to temperatures around 380 Kelvin or less, their carapace would crack. This was painful or distressing; a Tholian subjected to such a temperature regime could be coerced to cooperate. In temperatures even lower, a Tholian would freeze solid and shatter."


    btw my reaction to the pic of the Tholian EV suit: "haha what!?!? That is outrageous!" which is an excellent reaction. Can't wait!
    Also from memory alpha:

    " t's been noted that in every confirmed Tholian sighting that the mysterious species were encased in an outer carapace similar to those seen on Terran insects but with the exception of it being made completely of crystal which was similar to quartz. However, whether this crystal carapace was a natural product of Tholian biology or a sophisticated exoskeletal suit is unknown."

    Which doesn't exactly back me up completely. I thought it was established in trek that their crystalline outer shell was there version of an eva suit. I remember it from somewhere.
    I just don't see tholians using the same tech as the feds or any other species when they are so different. Something with a more alien look would have been a lot better. They just look like an insect version of Robocop kitted out like that.
    The Artist formerly known as Paddoxx
  • altechachanaltechachan Member Posts: 0 Arc User
    edited October 2012
    bberge1701 wrote: »
    The first thing that came to my mind was "Exterminate! EXTERMINATE!!!!". :eek:

    Just kidding, looks awesome!

    Hmmm, it does kinda look like a Starcraft Dragoon from a distance...
    tobar26th wrote: »

    I was actually thinking one of these, thank you very much. >_>

    http://en.memory-alpha.org/wiki/Isomagnetic_disintegrator
    Member since November 2009... I think.
    (UFP) Ragnar
  • altechachanaltechachan Member Posts: 0 Arc User
    edited October 2012
    Which doesn't exactly back me up completely. I thought it was established in trek that their crystalline outer shell was there version of an eva suit. I remember it from somewhere.
    I just don't see tholians using the same tech as the feds or any other species when they are so different. Something with a more alien look would have been a lot better. They just look like an insect version of Robocop kitted out like that.

    Wasn't it mentioned in one of the Dev Blogs for the Temporal Lockbox that the 29th Century ships were gutted of their technology by the Tholians? Couldn't that EV suit be a result of that?

    I'm not sure either.
    Member since November 2009... I think.
    (UFP) Ragnar
  • xenor002xenor002 Member Posts: 424
    edited October 2012
    Wasn't it mentioned in one of the Dev Blogs for the Temporal Lockbox that the 29th Century ships were gutted of their technology by the Tholians? Couldn't that EV suit be a result of that?

    I'm not sure either.

    You expect STO to have a backstory like that? :confused:
    [SIGPIC][/SIGPIC] EXPLORE.

    Dec '07 Account
    I EARNED 1000 days...I didn't BUY it! New LTS=Death to Vet.System: 10/10/12 Never Forget
    Something should be done for those who cared enough to have a 1000+ day sub.
  • nyniknynik Member Posts: 1,628 Arc User
    edited October 2012
    Its not a question of "more currency". Its a question of currency maintaining some value across levels. The previous system meant you outlevelled the rewards offered by the lower tier marks - and so the time you spent obtaining them was effectively wiped away, unless you wanted to spend them on gear that was useless to you.

    The system at present (at least until they up the level cap) means that dilithium, STF tokens, reputation marks, fleet marks, lobi etc all maintain their value as you level. Borg salvage obtained at level 45 has value at level 50 etc.

    Once they keep them useful, it doesn't matter how many currencies they have.
  • altechachanaltechachan Member Posts: 0 Arc User
    edited October 2012
    xenor002 wrote: »
    You expect STO to have a backstory like that? :confused:

    You never know, I mean, some of the loopholes they plugged in the first few seasons-
    http://sto.perfectworld.com/news/?p=695181

    These teams have brought back a handful of amazing discoveries ? - among them, 29th Century Starships!

    Unfortunately, much of the 29th century technology is missing from these ships ? - presumably stripped and now in the hands of the Tholian Assembly.

    Well, huh.
    Member since November 2009... I think.
    (UFP) Ragnar
  • naharikajalnaharikajal Member Posts: 232 Arc User
    edited October 2012
    That sounds very interesting.

    But... which Video are you referring to?
  • broadnaxbroadnax Member Posts: 340 Arc User
    edited October 2012
    felderburg wrote: »
    Yeah, I really wish they'd move away from these "do the same thing over and over again" maps to more missions. They don't need to be Featured Episode quality missions, with new tech and new maps and voice acting and all that. Just write some stuff, and let us play it!

    This, 1000 times over, this!

    Since Daniel Stahl has told us repeatedly that season 7 is all about story, I'm hoping the next dev blog will be about the episodic storylines being added along with the dailies (variety is good).

    It seems so sad that Cryptic has designed a system that enables rich storytelling (as seen in both dev missions and in Foundry missions created with a lesser tool than the devs have) -- and then tells us they don't have time to actually use said system to write stories. Of course, if we find out that season 7 is also loaded with full, rich episodes that advances the STO storyline, I'll have to eat some humble pie here. I will gladly do so if that turns out to be true.:)
  • trek21trek21 Member Posts: 2,246 Arc User
    edited October 2012
    broadnax wrote: »
    This, 1000 times over, this!

    Since Daniel Stahl has told us repeatedly that season 7 is all about story, I'm hoping the next dev blog will be about the episodic storylines being added along with the dailies (variety is good).

    It seems so sad that Cryptic has designed a system that enables rich storytelling (as seen in both dev missions and in Foundry missions created with a lesser tool than the devs have) -- and then tells us they don't have time to actually use said system to write stories. Of course, if we find out that season 7 is also loaded with full, rich episodes that advances the STO storyline, I'll have to eat some humble pie here. I will gladly do so if that turns out to be true.:)
    Despite the fact they've repeatedly stated that we'd eat up any content they create faster than they create it...

    It'd be an endless loop: they struggle to create missions, while we hunger for more, even after being fed. So instead, they're giving us more things to do overall, instead of one-time things.

    It's a choice of one medium meal for the week VS. getting a bunch of smaller meals that would last you a week, or much longer.

    And I don't know about you, but I'd choose these daily missions over a one-time mission that has no replay value ;)

    We're already grinding anyway, so why not get a choice of grinds?
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited October 2012
    All content in the game should be desirable for replay, not just a few missions.

    Attach a worth while amount of dilithium and other special rewards to each of the arcs in the game and suddenly you have a huge selection of repeatable content.

    This would eliminate a lot of the percieved grind and make story line mission content feasible as it would no longer be 'one off content'.
  • misskoryamisskorya Member Posts: 65 Arc User
    edited October 2012
    Nooice. Can't wait. Me and my crew are ready to go!
    Stormwarden Tessara Tharneth

    Hellbringer Mera Smoak

    Classes Wanted: Druid | Monk | Bard | Sorcerer | Barbarian
    Races Wanted: Half-Orc | Gnome | Warforged
  • broadnaxbroadnax Member Posts: 340 Arc User
    edited October 2012
    trek21 wrote: »
    Despite the fact they've repeatedly stated that we'd eat up any content they create faster than they create it...

    It'd be an endless loop: they struggle to create missions, while we hunger for more, even after being fed. So instead, they're giving us more things to do overall, instead of one-time things.

    It's a choice of one medium meal for the week VS. getting a bunch of smaller meals that would last you a week, or much longer.

    And I don't know about you, but I'd choose these daily missions over a one-time mission that has no replay value ;)

    We're already grinding anyway, so why not get a choice of grinds?

    If we don't get real mission content sooner or later, I'll just move on somewhere else. If they attach dilithium, fleet marks, etc. to the "one-time missions" I would replay them over the dailies any time. They are more interesting.

    You may enjoy just doing the exact same set of repeatables over and over again, I don't. I'm fast burning out on Fleet repeatables; the only reason I did them as often as I did was for fleet marks, but even that has lost its luster at this point. Nukara was fun the first couple of times I did it, but I have no wish to even look at it again right now.

    I want content that engages me, that is immersive. Star Trek is all about stories; STO started that way with limited resources and time, but then stopped. They have the ability to write such content (I enjoy Kestrel's work), but apparently not the will to do so.

    The other MMOs I play launched with more storyline content than STO. I understand that STO had a short timeframe to work with; that's not a problem. The fact that they haven't filled in the gap for going on three years *is* a problem. After this amount of time, they still haven't caught up with other games' launch numbers.

    I enjoy what STO has storywise immensely; I just want more of it. Unfortunately, Cryptic is using the "you'll burn through content faster than we can make it" reason before they've even created a decently fleshed out set of content (in comparison to other MMOs I play).

    STO has great mechanics, engaging gameplay, and good writing. But they seem to be relying entirely on systems without an adequate amount of story to go with it.

    Note: I do actually like dailies -- as part of the overall content. But not as the main and only course. Hamster wheels are not fun for me.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited October 2012
    broadnax wrote: »
    If we don't get real mission content sooner or later, I'll just move on somewhere else. If they attach dilithium, fleet marks, etc. to the "one-time missions" I would replay them over the dailies any time. They are more interesting.

    You may enjoy just doing the exact same set of repeatables over and over again, I don't. I'm fast burning out on Fleet repeatables; the only reason I did them as often as I did was for fleet marks, but even that has lost its luster at this point. Nukara was fun the first couple of times I did it, but I have no wish to even look at it again right now.

    I want content that engages me, that is immersive. Star Trek is all about stories; STO started that way with limited resources and time, but then stopped. They have the ability to write such content (I enjoy Kestrel's work), but apparently not the will to do so.

    The other MMOs I play launched with more storyline content than STO. I understand that STO had a short timeframe to work with; that's not a problem. The fact that they haven't filled in the gap for going on three years *is* a problem. After this amount of time, they still haven't caught up with other games' launch numbers.

    I enjoy what STO has storywise immensely; I just want more of it. Unfortunately, Cryptic is using the "you'll burn through content faster than we can make it" reason before they've even created a decently fleshed out set of content (in comparison to other MMOs I play).

    STO has great mechanics, engaging gameplay, and good writing. But they seem to be relying entirely on systems without an adequate amount of story to go with it.

    Note: I do actually like dailies -- as part of the overall content. But not as the main and only course. Hamster wheels are not fun for me.
    I don't think I ever said or implied that I enjoyed doing the grinds... I just don't hate them as much as many.

    And I'd like that as well: more story content. We all do, in one form or another.

    But unfortunately, making missions with the aforementioned endless loop isn't a good money maker for them... They make it, we burn through it, and nothing is really gained from it, as much as they'd like to just give us missions.

    And unless that changes, making missions seems like it can only be a side-thing. Keeping players from a few missions that cost money, versus keeping players with new stuff that has them gain money... it slides pretty quickly to the latter.

    And on a side-note, I REALLY don't see why the 'main course' argument makes any sense. Who cares what form the content is in, if it's content? That's what I'm wondering
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • tetonicatetonica Member Posts: 142 Arc User
    edited October 2012
    I love how they introduce what sounds like some interesting new content and the only thing people take from the entire blog is "zomg new currencies faaaaaaaaaaail"

    Some people really are just born to complain :/

    As for myself, I find this new content interesting and look forward to trying it out
    Lynis, Orion Engineer, main
    Rrezeth, Gorn Tactical, primary alt
    Nari, Orion Science, secondary alt
  • felderburgfelderburg Member Posts: 856 Arc User
    edited October 2012
    trek21 wrote: »
    Despite the fact they've repeatedly stated that we'd eat up any content they create faster than they create it...

    It'd be an endless loop: they struggle to create missions, while we hunger for more, even after being fed. So instead, they're giving us more things to do overall, instead of one-time things.

    It's a choice of one medium meal for the week VS. getting a bunch of smaller meals that would last you a week, or much longer.

    And I don't know about you, but I'd choose these daily missions over a one-time mission that has no replay value ;)

    We're already grinding anyway, so why not get a choice of grinds?

    I realize that there is the issue of players burning through content. However, I think that they can do better at making repeatable content. Create something dynamic, something that affects the world, or offers more than endless killing of things.

    Hopefully whatever they do for exploration fulfills this need for a compelling repeatable sandbox style of play.

    Also hopefully New Romulus moves in the right direction, although I can't help but fear it's going to be more of a choice between "click your weapon button a bunch to kill guys," or "click this dialog button a bunch to advance without killing guys".

    Also, everything broadnax said. Regarding the "main course" argument, that it doesn't matter what form content is in, as long as it's content: the fact that there have been several threads on these very forums about what the definition of content is, it clearly matters very much to many people what form "content" comes in. I would consider stuff that is designed to be replayable and never changes to be a very loose form of "content". I would rather see actual story missions, designed to be played once, or a compelling game system that is replayable but is dynamic enough that it changes and offers something new consistently.

    Check out this quote, from an article:
    Sandbox-Based Endgame. The endgame is the difference between a game which crashes and burns shortly after launch, and a game which attracts a loyal following. Since linear content isn't an option for a studio without a mega-budget, you'll need to base your title's endgame around a sandbox.

    This doesn't necessarily have to be a PvP sandbox such as EVE's; the sandbox can be cooperative, as seen in A Tale in the Desert. The sandbox is critical because it gives the players something to do to amuse themselves immediately after a minimalistic launch while revenue and new features are being developed.

    The idea that I'm trying to get across is that rather than giving us STFs and a bunch of Tholians to kill, they need to provide us with something, some sort of system, that id dynamic and engaging. Sort of like the DOff system, except with actual missions or things to do with your captain and their BOs.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited October 2012
    felderburg wrote: »
    Also, everything broadnax said. Regarding the "main course" argument, that it doesn't matter what form content is in, as long as it's content: the fact that there have been several threads on these very forums about what the definition of content is, it clearly matters very much to many people what form "content" comes in. I would consider stuff that is designed to be replayable and never changes to be a very loose form of "content". I would rather see actual story missions, designed to be played once, or a compelling game system that is replayable but is dynamic enough that it changes and offers something new consistently.
    Then... I guess what I don't understand... is why it would matter to people that much; the definition of content.

    To me, content is content, regardless of form. I don't know how or why I think that, but I do.

    I just feel like I'm missing something here :(
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • digimatldigimatl Member Posts: 44 Arc User
    edited October 2012
    If THAT Adventure Zone is done right, it could be a really nice addition to Gameplay.

    Hope it gets not deserted like so many other places (which is a shame as they took Time and money to develop) - so i hope it gets updates in the future to establish as a permanent gaming ground. Big chance for Cryptic, hope you guys do it right :)
    [SIGPIC][/SIGPIC]
  • chris693850chris693850 Member Posts: 1 Arc User
    edited October 2012
    I love new content, story lines, and new updated gear and abilities! I do worry that the currencies will start to get out of control again by having too many types. A while back they said they were going to simplify the currency system. Seems like they got rid of the old ones now to just introduce a bunch of new ones. We have Energy Credits, Dilithium, Zen, Lobi Crystals, Fleet Credits, Encrypted Data Chips, Fleet Marks, Gold-Pressed Latinum, and now it sounds like we will a have a new one coming. Not to mention: Common, Rare,& Prototype Borg Tech. This is somewhat confusing and annoying! First you have to be lucky enough to be rewarded the tech. Next you have to take that reward to one vendor to get another type of currency. And finally, you need to take that currency to yet another vendor to get your gear. In my opinion this could be simplified! :confused:

    I hate Lock-boxes.:mad: I know they are a way to generate money to help keep the game updated and to introduce new features. The problem is that the people whom pay monthly, quarterly, or for lifetime are already doing their part to keep the game updated. I know some will say that paying members get a Zen stipend to help buy keys, but this Zen can be better used on other purchases than a key that gives you little chance to get something worth the cost. Paying customers should just be able to open the Lock-boxes. For Free-to-play people the Lock-boxes make perfect sense. It can be their way of contributing to game development.

    The New Reputation System could be a good thing if they do it right. :D I can envision a system wide Reputation System like a Karma (Good, Neutral, Negative) System. You would gain or loose Karma towards each NPC race depending on if you attack or assist them. For Example randomly traveling and attacking Klingons in Sector space or on the ground, once more planets are playable outside of missions, you would loose Karma. Your Karma status could then be used to determine whether you are attacked while traveling in sector space or to determine availability, outcome, and rewards of Duty Officer Missions. I am sure there are many other possibilities as well.


    Chris693850
  • flash525flash525 Member Posts: 5,441 Arc User
    edited October 2012
    I'll say one thing for season seven; it seems to be featuring heavily in the Romulan area. That being said, we've heard nothing about the release of a Romulan faction (that was never going to happen in season seven anyway) and we are suppose to be getting a new lock box ship.

    I can tell you now, I'm willing to bet some of the lock box ships with be Terran Empire skins for the Patrol and Advanced Escorts (they're the only ones missing them right now). If the main focus of this next lock box is a Romulan ship though, then I truly believe that will rule out any chance of a Romulan faction. That being the case, with no Romulan faction and Cryptics apparent inability to work on the Klingon faction some more I will be finished with this game for good.

    The minute a Romulan ship finds its way to a lock box is at the same time the hope of a Romulan faction crumbles. This will be the same time that I close my account and move on. No Star Trek Series has made it past seven seasons, looks like Cryptic might follow that trait.
    attachment.php?attachmentid=42556&d=1518094222
  • kobayashlmarukobayashlmaru Member Posts: 0 Arc User
    edited October 2012
    It would seem that Cryptic is moving away from FE's and more towards fewer but larger instances for missions. I expect this will be very similar to the Tholian map. I also wouldn't be surprised to see Romulan BOff's and Romulan ships as some of the top tier rewards in this new Rep system.

    That being said, It's ridiculous to think the Klingons would want to have anything to do with this. The only time in Trek the two were allied was when they faced a mutual threat to the quadrant (Dominion War) and even that was rocky at best. You can argue that the Hobus supernova would have opened the door to friendship, which may be true for the Romulans, but it definitely wouldn't apply to the Klingons.
    Kobayashi Maru
    Join Date: Sept 2008


    "Holographic tissue paper for the holographic runny nose. Don't give them to patients." - The Doctor
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    I too was put off by the fact that we are helping rebuild the Romulan homeworld when we, in part, are at odds with the federation for retaking old KDF systems held by the Romulans and basically raiding the RSE in the aftermath of the super nova.

    Seems odd how the older storylines are just ignored so often in STO. Had the Devs set this up so we are helping the Reman separtists I could find it more inline with the 2409 backstory and easier on the immersion.

    Still it will be good to have some new content.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited October 2012
    To be clear, New Romulus is not an instance. It's a zone, much more like the zones in Champions. You will be on the map with potentially 50 or 100 other people.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    Since no one lse has commented on this:

    I like that fact that we'll be able to take BoFF's with us groundside and even run som missions with a full tema of BOFF's.

    However:

    Being limited to just one by defualt defeats thewhole point really as you will only EVER see people brining heal specced sci's as thats whats missing the most on pretty much everyone, self survival capability to backup everything else they've got.

    At the same time being able to take a team, only to be denied it if your grouped with players, AAIN defeats the point. Inany content where people group up they are once again going to be not running with their team, it just makes some content more acessibble for solo players, it dosen;t relaly do anything to adress the heavilly disliked ground combat group content.
  • tobar26thtobar26th Member Posts: 799 Arc User
    edited October 2012
    tacofangs wrote: »
    To be clear, New Romulus is not an instance. It's a zone, much more like the zones in Champions. You will be on the map with potentially 50 or 100 other people.

    Is this different to how the zones on Defera or Nukara work, or the same logic? i.e. multiple instances of the same zone?
  • kobayashlmarukobayashlmaru Member Posts: 0 Arc User
    edited October 2012
    tacofangs wrote: »
    To be clear, New Romulus is not an instance. It's a zone, much more like the zones in Champions. You will be on the map with potentially 50 or 100 other people.

    The benefits to this are semi-social zones with stuff to actually do.

    One of the downsides is favoritism of ground vs. space. I certainly hope something is being considered to mitigate that downside, since space combat is one of STO's strengths and appears to be lacking in all the new zones added to the game.
    Kobayashi Maru
    Join Date: Sept 2008


    "Holographic tissue paper for the holographic runny nose. Don't give them to patients." - The Doctor
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2012
    tacofangs wrote: »
    To be clear, New Romulus is not an instance. It's a zone, much more like the zones in Champions. You will be on the map with potentially 50 or 100 other people.

    I'm sorry I've not played Co, so I'm unsure what that works out to be like.

    My issue is that I find Defera and Nukara as headache inducing.

    It's generally just a chaotic disaster with players running around willy nilly repeating the same handful of steps and then running back to turn in for the rewards.


    I know MMOs are giant hamster wheels, but you (the general Developer "you", not actually you Mr. Tacofangs.) need to disguise the wheel and not actually force the players to wear hamster suits.


    One of the downsides is favoritism of ground vs. space. I certainly hope something is being considered to mitigate that downside, since space combat is one of STO's strengths and appears to be lacking in all the new zones added to the game.

    Yes this is a huge negative.

    Space combat in this game is engaging and fun.

    Ground combat in this game suffers from massive UI lag where you click powers only to have them not activate (which is getting worse in space too sadly), ye olde kits that were designed in another lifetime as far as this game's current system is concerned and ground loot that sells for a pittance vendors much less on the exchange and basically no hope of striking gold for some nice item you can sell to another player.

    It's also fairly slow, and lacks the fluidity of space combat.
Sign In or Register to comment.