One can use multiple instances of the same kit in ground pvp to avoid being stuck with a long cooldown. For example, one can kitswitch to a fresh Operative kit to cancel cloak (thereby getting a fresh Cloak available immediately), kitswitch to a fresh kit to reduce a long default power recharge time to a short "minimum duration" recharge time while out of red alert, kitswitch repeatedly to superbuff someone with multiple simultaneous instances of Equipment Diagnostics, etc.
This is probably not an intended feature, or else powers would just reset naturally when red alert cleared, rather than having to be used through a cumbersome inventory UI.
It can also be fixed fairly trivially: flag all kits as unique, dump excess kits to an overflow bag so that players can sell them on the exchange one by one.
Certain abilities could still be sidestepped by having kits with duplicate powers, like kitswitching from Operative to Fire Team to get a fresh ambush, etc. But, this is a relatively minor side-effect.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
You can still have multiple kits switched to cancel the recycle of longer cooldown abilities. If you don't want to wait 30s to cloak again, switch and cloak now. The problem is the cooldowns are related to the items and not the abilities.
I actually think everyone VA50 and above should be able to "cross train," if not for any actual skills from one of the other two career paths, then the ability to equip a second or third kit from the other careers.
So my Engineer can carry Bunker Fabrication, Grenade Satchel, and Physicist Kits.
:cool:
Funny how non tacticals think grenade satchel is awesome and not a single tac touches it, lol
It's the only one I bother buying for a TAC, though it was way more fun back when the individual grenade types didn't share a cooldown. Used to be that you could throw them all in rapid succession. Don't know why someone thought that needed a nerf. Probably due do someone sniveling about PvP. :rolleyes:
Comments
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
So my Engineer can carry Bunker Fabrication, Grenade Satchel, and Physicist Kits.
:cool:
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
It's the only one I bother buying for a TAC, though it was way more fun back when the individual grenade types didn't share a cooldown. Used to be that you could throw them all in rapid succession. Don't know why someone thought that needed a nerf. Probably due do someone sniveling about PvP. :rolleyes: