That is a temporal doff - those traits are otherwise unavailable together.
I think i see what you are saying but shouldn't it have been a Purple doff instead of a blue doff for crit success?? I know that usually when I get a crit success that involves an officer as a reward it is purple.
I also thought a Temporal Doff would have been like the 'Ground/Space Warfare specialist' that we got from the Tholian lock boxes. Like having a 10% resistance/damage against certain enemies or something along those lines.
since the temporal lock boxes have come out I have been getting repeatign loops during battles, where my ship or player is pulled back to an earlier point. In addition during ship battles each loop adds another attacker and I get toasted in seconds. Can this be fixed. It is hard to play when you have no control over your players actions. I have not yet opened any temporal boxes .
you sure you're not in a PUG with a timeship?
@Aestu: probably just people going nuts over nothing. I don't get it either.
The trait combinations determine what assignments a doff is useful for. I'm not saying these new permutations are actually any good, I'm just pointing out that they're different than the standard ones for their species (in response to someone that said they got a "standard" doff instead of a temporal one). The non-purple temporal doffs don't get special roster powers, but they do get previously unavailable trait combinations (which may be good for some assignments, or might be totally useless, I haven't bothered to actually look).
The trait combinations determine what assignments a doff is useful for. I'm not saying these new permutations are actually any good, I'm just pointing out that they're different than the standard ones for their species (in response to someone that said they got a "standard" doff instead of a temporal one). The non-purple temporal doffs don't get special roster powers, but they do get previously unavailable trait combinations (which may be good for some assignments, or might be totally useless, I haven't bothered to actually look).
Actually... the blue ones can have the new ones from the "reinforcements" pack.
I got Parell who is a blue, klingon, assault squad officer with the resurrection on Rally Cry power. Oh and Congenial, honorable, resolve, stubborn.
While the MA article has the character categorized as a human she might be part klingon.
Actually... the blue ones can have the new ones from the "reinforcements" pack.
I got Parell who is a blue, klingon, assault squad officer with the resurrection on Rally Cry power. Oh and Congenial, honorable, resolve, stubborn.
While the MA article has the character categorized as a human she might be part klingon.
Oh interesting, I hadn't noticed a reinforcement pack power on any of them, but I just got her and you're right. I also got a white energy weapons officer with the cannon power from the reinforcements pack and a white assault squad officer who just has the standard power.
Also, I was told there's a bug with the slotting on the Medical assignment, and will be correcting that shortly. If anyone notices other errors with these, please post them here.
Is that the mission involving the Bozeman? It is supposed to use either Counselors or Warp theorists. But it only lets you slot counselors in the first slot.
It seems that the reward variables on these assignments are set lower than I'd intended. They'll all be receiving an improvement on the amount of CXP that is rewarded, even with only a Moderate Success outcome.
Ummm, what about those of us that already ran the missions unaware of the bug until now?
>>>UniqueOne-Providing you with easy PVP kills since Feb 2012<<<
I just got a response from CSR regarding this issue and basically said "please make a bug report".
So we don't get a refund for a confirmed Bug, that costs us REAL money? You got to be kidding me?
What is the bug? Not getting a doff on the "moderate success" outcome isn't a bug. "Moderate success" is essentially failing the assignment, it should be pretty obvious when it uses the same color coding as failure on other assignments. The assignment giving less cxp than Borticus intended is also not a bug that you're going to get compensated for. A true bug would be if it displayed a different amount of cxp than it actually gave.
What is the bug? Not getting a doff on the "moderate success" outcome isn't a bug. "Moderate success" is essentially failing the assignment, it should be pretty obvious when it uses the same color coding as failure on other assignments. The assignment giving less cxp than Borticus intended is also not a bug. A bug would be if it displayed a different amount of cxp than it actually gave.
First off, where did I ever mention I got a "moderate success"?
It seems that the reward variables on these assignments are set lower than I'd intended. They'll all be receiving an improvement on the amount of CXP that is rewarded, even with only a Moderate Success outcome.
First off, where did I ever mention I got a "moderate success"?
What was the outcome of the assignment listed in your assignment log? Keep in mind that moderate success will show up in red text like a standard failure, because that's essentially what it is in terms of how the game handles it. Because there is no possible outcome for the assignment that is named "failure," it's pretty hard to believe you when you say you "failed" the assignment and got nothing without a screenshot.
Moderate success - which gets red text like a failure normally would - still walks away with cxp.
The average rewards being lower than the dev had wanted is not a bug in any meaningful sense of the word; a bug means that there's an error in how the assignment actually functions, not "oh, I guess the assignment is a bit undertuned." The rewards being too low means the assignment sucks, not that it's bugged.
The average rewards being lower than the dev had wanted is not a bug in any meaningful sense of the word; a bug means that there's an error in how the assignment actually functions, not "oh, I guess the assignment is a bit undertuned." The rewards being too low means the assignment sucks, not that it's bugged.
My only beef right now (thinking it could haven been a bug) is that it rewarded me with a blue doff instead of a purple doff on Critical Success. If it's not a bug then i'd say that it's pretty cheap to reward a blue on a crit success. Imho. Hopefully Borticus can chime in and say whether or not it's suppose to do that.. :cool:
Seriously though. Yes the loot table for the mission is a bit annoying, but the only other way would be to redefine the number of levels of success. Maybe to 5....
And Borticus posted the loot table on page 2 of this thread.
when is the medical assiments going to be fixed. kdf dont have counslers nor should they. i know u can get whites from base but since i payed real money for this id like to not be forced to use a white on this mission.
These assignments should not be failable, though there are 3 levels of success available. You should always walk away with something.
QUOTE]
I've run 5 of these missions, on 3 seperate characters, and all 5 gave me nothing but CXP. all 5 resulted in moderate success (not crit, or rare)
Apparently I just have bad luck...
when is the medical assiments going to be fixed. kdf dont have counslers nor should they. i know u can get whites from base but since i payed real money for this id like to not be forced to use a white on this mission.
I'd just toss that beacon in the bank. My fed chars have been doing that too. The medic thing isn't the only glitch in that mission. Slot one can only be filled with a counselor. Read... ONLY A COUNSELOR. But.... the mission gets +success from either Counselor or Warp theorist. Shouldn't Warp Theorist be slottable? So yeah it needs changed BAD.... 1: to add medic to both slots, 2: to make slot 1 able to slot medics and Warp Theorists.
These assignments should not be failable, though there are 3 levels of success available. You should always walk away with something.
I've run 5 of these missions, on 3 seperate characters, and all 5 gave me nothing but CXP. all 5 resulted in moderate success (not crit, or rare)
Apparently I just have bad luck...
(edited after reading whole thread...)
Yeah, unfortunately, the RNG hates you. Try buying more beacons on exchange. I've had quite a few fail. even with double purples I have around a 30% fail chance.
Well mine failed hardcore I put blue doffs on the assignment and all I got back was 400 xp and no special doff.
I've got another couple but I think I'll hold off using them till this is fixed.
um... getting only Xp is what you're supposed to get from a moderate success. so not that wasn't really a bug.
anyways... some fleetmates of mine had questions so I made a list of the requirements for the missions and noted some interesting (in a buggy way) stuff.
I'm going to color code it. Red for things that appear to be broken, and green for proposed fixes. and cyan for things that are just plain weird(but not broken)....
-Colonial: slot1: operations: success: damage control/quartermaster; crit: efficient, resolve, teamwork The problem here is that Damage Control is not Operations. Thus you can't slot them in slot1. Proposed fix: change it to operations or engineering
slot2: any: success: damage control/quartermaster; crit: efficient, resolve, teamwork
-Development: both slots: any: Success: bartender/entertainer; Crit: congenial, FF, Telepathic
-Espionage: both slots: Any Engineering: efficient, resolve, unscrupulous
-Exploration: Slot1: Sensors: success: Sensors; Crit: stubborn, teamwork, telepathic
Slot2: any science: success: any science; Crit: stubborn, teamwork, telepathic
-Medical: Slot1: Counselor: success: counselor, warp theorist; crit: congenial, emotional, telepathic As has been mentioned several times KDF has no counselors, as a general rule anyways. Thus it should allow counselor or medic. But... Slot 1 does NOT allow you to slot Warp Theorists either! so add medic to success and both medic and warp theorist to the allowed specialties.
Slot2: any: success: counselor, warp theorist; crit: congenial, emotional, telepathic
I got a crit success on mine, the claim of big xp rewards was.. very wrong.
I had a theory on all Doff assignments because I've seen several 0 failure assignments fail. When the server rolls the dice to see if you win or lose instead of rolling 1-100 it sometimes hits 0.
These assignments should not be failable, though there are 3 levels of success available. You should always walk away with something.
I'll look into this.
My KDF character scored a Moderate on Initiate a Lightening Storm and was only awarded the engineering xp; I was under the impression that you would still score a DOFF, albeit a crappier one with only Moderate success.
My KDF character scored a Moderate on Initiate a Lightening Storm and was only awarded the engineering xp; I was under the impression that you would still score a DOFF, albeit a crappier one with only Moderate success.
I managed to get a couple of Temporal DOFF missions from the Lockbox with my stripend (hey you gotta manage when you have no money), and both these missions were total failures.
Whats odd, I had the Very Rare Officers with the Right Traits and didn't even show any chance of failure. Yet, here I am. Both of them failures and it really feels like those two Lockbox Keys I spent my savings on, was a total failure.
So mind looking into this?
I've had the same issue on each of those my purple doffs were also killed
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
when is the medical assiments going to be fixed. kdf dont have counslers nor should they. i know u can get whites from base but since i payed real money for this id like to not be forced to use a white on this mission.
Not True I saw a Klingon counsellor on the exchange. Don;t even want to know what type of counselling she would do
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Comments
I think i see what you are saying but shouldn't it have been a Purple doff instead of a blue doff for crit success?? I know that usually when I get a crit success that involves an officer as a reward it is purple.
I also thought a Temporal Doff would have been like the 'Ground/Space Warfare specialist' that we got from the Tholian lock boxes. Like having a 10% resistance/damage against certain enemies or something along those lines.
@Aestu: probably just people going nuts over nothing. I don't get it either.
My character Tsin'xing
The trait combinations determine what assignments a doff is useful for. I'm not saying these new permutations are actually any good, I'm just pointing out that they're different than the standard ones for their species (in response to someone that said they got a "standard" doff instead of a temporal one). The non-purple temporal doffs don't get special roster powers, but they do get previously unavailable trait combinations (which may be good for some assignments, or might be totally useless, I haven't bothered to actually look).
I got Parell who is a blue, klingon, assault squad officer with the resurrection on Rally Cry power. Oh and Congenial, honorable, resolve, stubborn.
While the MA article has the character categorized as a human she might be part klingon.
My character Tsin'xing
Oh interesting, I hadn't noticed a reinforcement pack power on any of them, but I just got her and you're right. I also got a white energy weapons officer with the cannon power from the reinforcements pack and a white assault squad officer who just has the standard power.
My character Tsin'xing
So we don't get a refund for a confirmed Bug, that costs us REAL money? You got to be kidding me?
Ummm, what about those of us that already ran the missions unaware of the bug until now?
What is the bug? Not getting a doff on the "moderate success" outcome isn't a bug. "Moderate success" is essentially failing the assignment, it should be pretty obvious when it uses the same color coding as failure on other assignments. The assignment giving less cxp than Borticus intended is also not a bug that you're going to get compensated for. A true bug would be if it displayed a different amount of cxp than it actually gave.
First off, where did I ever mention I got a "moderate success"?
Second, Borticus says otherwise:
What was the outcome of the assignment listed in your assignment log? Keep in mind that moderate success will show up in red text like a standard failure, because that's essentially what it is in terms of how the game handles it. Because there is no possible outcome for the assignment that is named "failure," it's pretty hard to believe you when you say you "failed" the assignment and got nothing without a screenshot.
Moderate success - which gets red text like a failure normally would - still walks away with cxp.
The average rewards being lower than the dev had wanted is not a bug in any meaningful sense of the word; a bug means that there's an error in how the assignment actually functions, not "oh, I guess the assignment is a bit undertuned." The rewards being too low means the assignment sucks, not that it's bugged.
My only beef right now (thinking it could haven been a bug) is that it rewarded me with a blue doff instead of a purple doff on Critical Success. If it's not a bug then i'd say that it's pretty cheap to reward a blue on a crit success. Imho. Hopefully Borticus can chime in and say whether or not it's suppose to do that.. :cool:
success = white or green
Sounds right to me.
My character Tsin'xing
Glad your hearing aid is working.
Seriously though. Yes the loot table for the mission is a bit annoying, but the only other way would be to redefine the number of levels of success. Maybe to 5....
And Borticus posted the loot table on page 2 of this thread.
My character Tsin'xing
My character Tsin'xing
Well mine failed hardcore I put blue doffs on the assignment and all I got back was 400 xp and no special doff.
I've got another couple but I think I'll hold off using them till this is fixed.
anyways... some fleetmates of mine had questions so I made a list of the requirements for the missions and noted some interesting (in a buggy way) stuff.
I'm going to color code it. Red for things that appear to be broken, and green for proposed fixes. and cyan for things that are just plain weird(but not broken)....
-Colonial: slot1: operations: success: damage control/quartermaster; crit: efficient, resolve, teamwork
The problem here is that Damage Control is not Operations. Thus you can't slot them in slot1. Proposed fix: change it to operations or engineering
slot2: any: success: damage control/quartermaster; crit: efficient, resolve, teamwork
-Development: both slots: any: Success: bartender/entertainer; Crit: congenial, FF, Telepathic
-Espionage: both slots: Any Engineering: efficient, resolve, unscrupulous
-Exploration: Slot1: Sensors: success: Sensors; Crit: stubborn, teamwork, telepathic
Slot2: any science: success: any science; Crit: stubborn, teamwork, telepathic
-Medical: Slot1: Counselor: success: counselor, warp theorist; crit: congenial, emotional, telepathic
As has been mentioned several times KDF has no counselors, as a general rule anyways. Thus it should allow counselor or medic. But... Slot 1 does NOT allow you to slot Warp Theorists either! so add medic to success and both medic and warp theorist to the allowed specialties.
Slot2: any: success: counselor, warp theorist; crit: congenial, emotional, telepathic
-Military: slot1: tactical or security; success: security; crit: FF, logical, shroud
slot2: security; success: security; crit: FF, logical, shroud
-Science: slot1: Biologist; success: Biologist; crit: efficient, peaceful, teamwork
slot2: science; success: Biologist; crit: efficient, peaceful, teamwork
-Trade: slot1: Trader: success: Trader; crit: congenial, FF, cunning
slot2: any: success: Trader; crit: congenial, FF, cunning
My character Tsin'xing
I had a theory on all Doff assignments because I've seen several 0 failure assignments fail. When the server rolls the dice to see if you win or lose instead of rolling 1-100 it sometimes hits 0.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
My character Tsin'xing
My KDF character scored a Moderate on Initiate a Lightening Storm and was only awarded the engineering xp; I was under the impression that you would still score a DOFF, albeit a crappier one with only Moderate success.
http://sto-forum.perfectworld.com/showthread.php?t=400631&page=2#16
and I can actually confirm the chance at purple on a normal success - I got the Warp Core Engineer from a regular success this morning.
I've had the same issue on each of those my purple doffs were also killed
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Not True I saw a Klingon counsellor on the exchange. Don;t even want to know what type of counselling she would do
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
That's not what it says on the info display, it says the reward is a doff - it doesnt differentiate between different grades of success.
The displayed reward is only for if you get success. Crit gives you better rewards.
My character Tsin'xing