I think that's a very interesting and very good question--if not one that's difficult to answer.
I'd have to say that sector space, in general, errs on my nerves. I get why it's there (PotBS did a similar thing with the Caribbean overworld map), but I find it interrupts the feeling of traveling through the vastness of space; it's just another set of boxes I have to move through.
In its place, I would much rather prefer either instantaneous warp--since time gates have been instituted elsewhere across the board in the form of resource grinding--or at the very least a timed travel system based on distance, where you can watch a star field passing by and then pop out in the system you wanted to visit. For the player, it heightens the sense that you're in one place as opposed to system and sector space.
As far as bloated features, it's hard to say. The DOFF system seems to be their pride and joy right now, and I get the impression that all future systems will tie into it in some way. I'd rather they just left it alone and went on about adding content. The DOFF system is a grind enough as it is, and despite being a pretty cool tool to use in-game, it's not all that impressive in the grand scheme of things; my ship is still full of meaningless NPCs that I can't see or interact with beyond assigning them to missions that are just time and resource gates.
Can't say I'd like to see anything 'ripped out' as even the things that kinda work are unique and can be fixxed to make a really great game (crafting,doff system,exchange,PvP,foundry) but most irritating is the entire grind-to-win system.
But I know the entire game is built around grinding so it's never going anywhere.
Crafting, PvP, and exploration. All are a complete joke.
@ whomever mentioned ground combat:
Seriously? You play in RPG mode or something? Go play one of those tab-to-target snoozefests and see if you still want to QQ about STO's ground combat. Shooter-mode blows away the vast majority of MMO (ground) combat which almost universally complete TRIBBLE.
At least exploration could be improved if they replaced the auto-gen mess with foundry missions.
which boils down to... rip it out completely, then replace with something new that might involve foundry.
but rly what difference does it make HOW you access the existing foundry missions?
it's not like writing "exploration" over the Foundry would change or improve any of its missions or add things to the editor...
i'd rather see the Foundry itself improved and this "genesis" exploration just ripped out.
heck not even the anomaly scanning is worth it anymore, i just do the doff sci assignments to get my crafting materials these days (which i use only for doff assignments and starbase contributions)...
which boils down to... rip it out completely, then replace with something new that might involve foundry.
but rly what difference does it make HOW you access the existing foundry missions?
it's not like writing "exploration" over the Foundry would change or improve any of its missions or add things to the editor...
i'd rather see the Foundry itself improved and this "genesis" exploration just ripped out.
heck not even the anomaly scanning is worth it anymore, i just do the doff sci assignments to get my crafting materials these days (which i use only for doff assignments and starbase contributions)...
Well the idea was to get a team of 20 authors together and let them crank out 10 minutes missions for those clusters. Very simple quickies that would be infinitely better then the auto-generated garbage.
PVP. It's the only thing in the game that has gotten absolutely, positively, quantifiably no love whatsoever since that one measly map they tacked onto it eons ago.
The only reason I didn't say crafting, though, is because crafting at least produces something vaguely worthwhile (Aegis Set) if you've got the stomach to deal with it. Not to mention it's the only reliable way to get a lot of rare consoles without having to jump through DOff hoops.
Curious. I think Cryptic has historically tended towards systems bloat over polish.
Given that everything IN the game is likely to receive additional attention and eat resources from QA/bug fixes to design discussion...
What would you rip out entirely?
Not fix. Not replace. Rip out.
Deep Space Encounters: They have no purpose other than a type of instant action.
Exploration Clusters: Same missions over and over in all clusters. And not even close to Exploration.
PvP: In it's current state its beyond fixing, just put it out of it's misery.
Fleet Actions: Nobody really bothers with these anymore because they are NOT fun and just give out lousy rewards. Not to mention that they are neglected as well.
The Gekli Fleet Action has been bugged since Day 1 and uncompletable since the first week they added it. No attempts to fix it.
DS9 Fleet Action was removed and never hard of again.
Crystaline Entity got nerfed and made too hard, then taken out "to be fixed".
Big Dig got shortened up but no longer a free zone where people can go into and work on Reman and Romulan accolades, since then boring.
And the others, only real reason to do them is accolades.
Exploration Clusters - They were a very buggy and boring experience while I was leveling, so it might be beneficial to nudge new players towards story content.
Older fleet actions - same
Deep space encounters - same
Keep
Ground Combat - As much as I dislike ground combat, it will have to stay because much of the story takes place on the ground.
Crafting - I kind of like crafting to make gear for my low level alts.
Lockboxes - If the lockboxes that other people buy fund my FTP experience, I'll live with them.
- Carriers. All of them, both factions.
- Ground combat.
- Abandon Ship.
- Mask Energy Signature.
- Lockboxes. I appreciate the need for revenue streams, but currently it seems the game is more and more oriented around "buying* the next Ship" (in a lottery system, no less!) than any kind of gameplay and dev time is spent more on adding to said lottery system than actual endgame content. So, we get plenty of Ships and very little to use them for.
PVP. It's the only thing in the game that has gotten absolutely, positively, quantifiably no love whatsoever since that one measly map they tacked onto it eons ago.
The only reason I didn't say crafting, though, is because crafting at least produces something vaguely worthwhile (Aegis Set) if you've got the stomach to deal with it. Not to mention it's the only reliable way to get a lot of rare consoles without having to jump through DOff hoops.
It hasn't gotten as much love of PvE, but it's still the best part of the game compared to the snoozefest that is PvE.
Ripping it out would pretty much make this game a singleplayer lolfest.
Why? Because you're stubborn and refuse to learn how to play the game?
"Refuse to play the game?" Thanks for the laugh! :rolleyes:
Buddy, I played it for 2 years, fighting along and against the Best, in space and on the ground. I simply retired because it just got too boring and the new stuff at F2P completely just made the game unfun.
It's the saving grace of this game. Removing it would be horrible.
Reading my siglink and assimilating all of that information is preferable to canning the best part of the game.
Removing it would only have only minor ramifications since 98% of the PvPers have already left for other games like the new Mechwarrior MMO.
The only way Cryptic can resurrect PvP and make it viable is actually do Territorial Control and Open PvP zones. No new arena maps, no new C&H maps, no Queued nonsense. And while they are add it, make gimicks like consoles useless in PvP and we can go back to the basics of Star Trek Online.
Also anyone that thinks PvP is boring simply hasn't got a clue how to do it. With every new ship there are new builds to make, new counters to learn and new experiences to be had. Having a blast with my Sci toon that can finally kill stuff in his Mobius, yeah I could take my Bug into Kerrat and kill almost anyone there but there's no challenge in fighting in an OP ship (unless it's another bug YAY bring it on) but I'd sooner test and try out new weps/builds any to get the best out of them.
Got a feeling this comment was directed at me. :rolleyes:
You must be new here, because this is exactly why the majority of PvPers left STO, because they got tired of playing the same exact maps over and over for 2 years. If you think it's fun, fine. Try out X ship with Y build til your heart contents, but lets see if you have that same thought in another 2 in playing the same maps.
Comments
I say this as someone that maxed crafting on my main forever ago. I doubt they'd take it out though, since its new purpose is as a Dil sink.
* Though arguememt coild exist to say the commercialism of Star Trek in pure canon.
R.I.P
all old "Patrol Missions" that involve scanning 5 clickies and beaming up again.
LockBoxes.... scnr
Crafting.
There is no more need for real crafting, just add anything you want to see crafted to the DOff System in some form or another.
//edit:
oh and the Captains Table can be burned too.
Ground Combat. :P
I'd have to say that sector space, in general, errs on my nerves. I get why it's there (PotBS did a similar thing with the Caribbean overworld map), but I find it interrupts the feeling of traveling through the vastness of space; it's just another set of boxes I have to move through.
In its place, I would much rather prefer either instantaneous warp--since time gates have been instituted elsewhere across the board in the form of resource grinding--or at the very least a timed travel system based on distance, where you can watch a star field passing by and then pop out in the system you wanted to visit. For the player, it heightens the sense that you're in one place as opposed to system and sector space.
As far as bloated features, it's hard to say. The DOFF system seems to be their pride and joy right now, and I get the impression that all future systems will tie into it in some way. I'd rather they just left it alone and went on about adding content. The DOFF system is a grind enough as it is, and despite being a pretty cool tool to use in-game, it's not all that impressive in the grand scheme of things; my ship is still full of meaningless NPCs that I can't see or interact with beyond assigning them to missions that are just time and resource gates.
EDIT - Add crafting and lockboxes to the list.
But I know the entire game is built around grinding so it's never going anywhere.
Awoken Dead
Now shaddup about the queues, it's a BUG
i absolutely hate these useless Pets...
dancing monkeys and whatever is NOT STAR TREK.
But crafting, meh. There isn't even a reason to seek lower level purples. Why on earth would someone craft for a Mark VIII anything.
But yeah, as-is crafting is a joke. most of the items are too hard to get to be worthwhile.
My character Tsin'xing
@ whomever mentioned ground combat:
Seriously? You play in RPG mode or something? Go play one of those tab-to-target snoozefests and see if you still want to QQ about STO's ground combat. Shooter-mode blows away the vast majority of MMO (ground) combat which almost universally complete TRIBBLE.
which boils down to... rip it out completely, then replace with something new that might involve foundry.
but rly what difference does it make HOW you access the existing foundry missions?
it's not like writing "exploration" over the Foundry would change or improve any of its missions or add things to the editor...
i'd rather see the Foundry itself improved and this "genesis" exploration just ripped out.
heck not even the anomaly scanning is worth it anymore, i just do the doff sci assignments to get my crafting materials these days (which i use only for doff assignments and starbase contributions)...
Well the idea was to get a team of 20 authors together and let them crank out 10 minutes missions for those clusters. Very simple quickies that would be infinitely better then the auto-generated garbage.
Co-Leader of Serenity's Grasp
I like ground combat we could use more of it.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
The only reason I didn't say crafting, though, is because crafting at least produces something vaguely worthwhile (Aegis Set) if you've got the stomach to deal with it. Not to mention it's the only reliable way to get a lot of rare consoles without having to jump through DOff hoops.
I Support Disco | Disco is Love | Disco is Life
Deep Space Encounters: They have no purpose other than a type of instant action.
Exploration Clusters: Same missions over and over in all clusters. And not even close to Exploration.
PvP: In it's current state its beyond fixing, just put it out of it's misery.
Fleet Actions: Nobody really bothers with these anymore because they are NOT fun and just give out lousy rewards. Not to mention that they are neglected as well.
The Gekli Fleet Action has been bugged since Day 1 and uncompletable since the first week they added it. No attempts to fix it.
DS9 Fleet Action was removed and never hard of again.
Crystaline Entity got nerfed and made too hard, then taken out "to be fixed".
Big Dig got shortened up but no longer a free zone where people can go into and work on Reman and Romulan accolades, since then boring.
And the others, only real reason to do them is accolades.
Keep
- Ground combat.
- Abandon Ship.
- Mask Energy Signature.
- Lockboxes. I appreciate the need for revenue streams, but currently it seems the game is more and more oriented around "buying* the next Ship" (in a lottery system, no less!) than any kind of gameplay and dev time is spent more on adding to said lottery system than actual endgame content. So, we get plenty of Ships and very little to use them for.
*or grinding it.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
Yep. I have hated Doffs since the idea first came out. There's too many musthaves out there right now that you are at disadvantage without.
Especially when you consider the strength of the Subnuke Doffs.
It hasn't gotten as much love of PvE, but it's still the best part of the game compared to the snoozefest that is PvE.
Ripping it out would pretty much make this game a singleplayer lolfest.
STFs are a joke as well.
Why? Because you're stubborn and refuse to learn how to play the game?
It's the saving grace of this game. Removing it would be horrible.
Reading my siglink and assimilating all of that information is preferable to canning the best part of the game.
***Disenchanted***
Real Join Date: Monday, 17 May 2010
"Refuse to play the game?" Thanks for the laugh! :rolleyes:
Buddy, I played it for 2 years, fighting along and against the Best, in space and on the ground. I simply retired because it just got too boring and the new stuff at F2P completely just made the game unfun.
Removing it would only have only minor ramifications since 98% of the PvPers have already left for other games like the new Mechwarrior MMO.
The only way Cryptic can resurrect PvP and make it viable is actually do Territorial Control and Open PvP zones. No new arena maps, no new C&H maps, no Queued nonsense. And while they are add it, make gimicks like consoles useless in PvP and we can go back to the basics of Star Trek Online.
Got a feeling this comment was directed at me. :rolleyes:
You must be new here, because this is exactly why the majority of PvPers left STO, because they got tired of playing the same exact maps over and over for 2 years. If you think it's fun, fine. Try out X ship with Y build til your heart contents, but lets see if you have that same thought in another 2 in playing the same maps.