Seem's like a trivial question, but what is the distance it takes before enemies notice you're there. If you really must know why I want to know this, it involves the Foundry.
Since it's for the foundry, there are ways in the foundry to block enemy view without hiding them. I don't know all the tricks they use, but I've seen invisible walls used for that often, but a few missions I've played that doesn't seem to be the case, since I can approach and fly/walk around among red map dots, but can't target or fight them until some dialog or interaction. It'd be best to ask in the foundry section to see how other authors have done that.
Limit in the game mechanics means the enemies can ALWAYS see you, they know you are there, cloaked, far away or not. Enemies are just not allowed to attack you while cloaked, however if they get set off on agro they'll beam straight for you ignore the rules of engagement. It happens in ground often, in space less but you can still see it.
I know there are ways to use invisible walls, but , I had the idea that you could run overhead enemies and they not see you. but make it where they'll attack you if you fall from where you're running, so invisible walls aren't an option for that.
I probably should have mentioned it was for ground purposes.
There's a particular mission where an asset must be destroyed, and a guard ship is about 2 KM behind it. I snipe at the asset about 9km away but stay outside 11 km from it's guard, and when the asset goes boom the guard continues it's nap like nothing weird it happening.
About a year or so back, Gozer indicated Aggro range was 15 KM... though that seems to have decreased.
Aggro range is different from perception range. Agrro range dis how far you need to get before your are removed from the threat tables of the NPCs. (i.e. They no longer consider you a target).In space it's roughly 10 km. But it depends on the ship type(s). Science ships have slightly longer perception ranges.
On the ground is more complicated. Perception range depends on teh facing of the NPCs. Forward facings have "normal" perception. To the rear facing they have much reduced perception. With a bit of stealth (doesn't have to be perfect), you can sneak up on an NPC from the rear and get into melee range. And now you know one of the reasons that NPC spawns on the ground run around and stand in different directions when the stop.
On ground it is easy to test.
Sit cloaked in a corner far enough away, out of weapons range. Have the rest of the group scattered about, one member agro a group of enemies by proxy (don't shoot them) and watch what happens. Since everyone has 0 agro they will split up and attack random people, and yes they will find you, very far away sitting in a corner cloaked.
Second test is easy, in incursion make sure you have everyone assigned to a corner. Watch as patrols in your corner have your team mates targeting but not attacking. Run up beside enemy, agro by proxy and duck behind a corner... watch the enemy run across the entire map to go kill your team mate.
AI targeting in the game with 0 threat generated is buggy as anything, or when a team mate dies they'll split up and go after anyone.
In space, enemies 'see' you at 10KM. On ground, generally, enemies see you at around 20-25M.
And unless you attack first (instantly aggroing), it takes them a few seconds to actually attack you, usually.
At least from my experience
This is where the Sniper Rifle shines--it's the one weapon type having both a Primary and Secondary fire mode with a range outside of the enemies' perception range. If you use Aim mode (X key) and a Power Cell (and other buffs if you are Tac), then you can use the secondary fire mode to one-shot one of the weaker enemies in a group before they even realize that you are there.
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Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
I probably should have mentioned it was for ground purposes.
I just turn and leave with the mission complete.
Awoken Dead
Now shaddup about the queues, it's a BUG
Aggro range is different from perception range. Agrro range dis how far you need to get before your are removed from the threat tables of the NPCs. (i.e. They no longer consider you a target).In space it's roughly 10 km. But it depends on the ship type(s). Science ships have slightly longer perception ranges.
On the ground is more complicated. Perception range depends on teh facing of the NPCs. Forward facings have "normal" perception. To the rear facing they have much reduced perception. With a bit of stealth (doesn't have to be perfect), you can sneak up on an NPC from the rear and get into melee range. And now you know one of the reasons that NPC spawns on the ground run around and stand in different directions when the stop.
And unless you attack first (instantly aggroing), it takes them a few seconds to actually attack you, usually.
At least from my experience
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Sit cloaked in a corner far enough away, out of weapons range. Have the rest of the group scattered about, one member agro a group of enemies by proxy (don't shoot them) and watch what happens. Since everyone has 0 agro they will split up and attack random people, and yes they will find you, very far away sitting in a corner cloaked.
Second test is easy, in incursion make sure you have everyone assigned to a corner. Watch as patrols in your corner have your team mates targeting but not attacking. Run up beside enemy, agro by proxy and duck behind a corner... watch the enemy run across the entire map to go kill your team mate.
AI targeting in the game with 0 threat generated is buggy as anything, or when a team mate dies they'll split up and go after anyone.
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
This is where the Sniper Rifle shines--it's the one weapon type having both a Primary and Secondary fire mode with a range outside of the enemies' perception range. If you use Aim mode (X key) and a Power Cell (and other buffs if you are Tac), then you can use the secondary fire mode to one-shot one of the weaker enemies in a group before they even realize that you are there.