My fleet finished our tier 3 engineering upgrade a few days ago and I got to say we are all very disappointed with the lack of diversity in the ground weapons we unlocked. After spending all this time getting to tier 3 we find our "elite" ground weapons are restricted to phaser and disruptors. As though that wasn't bad enough you can't everything in disruptor even, for example no disruptor pulsewave. The 4th proc on phasers is worthless, a 42 point shield heal 5% of the time, so basically i am better off with my advanced fleet pulsewave instead of an "elite" fleet pulsewave. Atleast the disruptor vaporize on low health ability is somewhat useful, but unless your lucky enough to use one of those few weapons available in disruptor your stuck with phasers.
All this raises 2 simple questions, first is this simply an instance of the developers haven't gotten around to adding more energy types to the store or is this all we are getting from our "elite" ground weapons? Second if this is all we can expect then is this a foreshadowing of what we should expect from tier 5 elite space weapons?
Also for anyone wondering the armor selection was equally lacking, only 2 or 3 armor types available unlike the advanced versions which included all the different armor types.
well they can't give us EVERYTHING at once... after all they need stuff to sell to us in Season 7 with that Colony fleet holding (if there is no shiny pew pew loot, who will do that stuff?)
thought #2
yepp looks unfinished and a bit rushed.
one Phaser Type even has a Disruptor icon (bug reported that one) and i'm unsure why there are only 2 different Disruptors to begin with, either they don't belong in the fed store at all, or there are a lot missing. *confused*
the KDF Base will unlock in about 2 days for us, wondering if their shop looks the same or if they get all disruptors and only 2 *meh* phasers... or what...
...
personally i LIKE the Elite Fleet Weaponry, i'm not that obsessed with numbers and a small shield heal never hurts.
i just wish that i could swap the visuals from the Elite Sniper with the bulky MACO XII Sniper without loosing the instant remodulator from the Set.
i guess thats the downside if SETs use a Weapon for the Set Bonus... want the new shiny pew pew with +2dps? too bad now your Set Bonus don't work no more... *facepalm*
...also MACO Set + Elite Phaser = no good vs. Borg because both weapons are Phaser :-/
...my Omega Set guy loves the Elite Phasers but my MACO not so much...
This raises questions of relevance to ask on the next Ask Cryptic.
My fleet is at about 35,000 of the Engy Tier, so in a couple months or so, conservatively, we'll be seeing these Elite Weapons for ourselves. I will admit, some expectation has been built over them after seeing the Advanced ground weapons and looking at all the interesting unique weapon models we assumed to belong to whatever will be unlocked at a Tier III Fabricator. As a Tetryon and Polaron weapon-user aside from STF sets, the revelation that there are only Phaser and Disruptor energy types is disappointing and a jarring shift from the huge variety of the Advanced selection.
I am beginning to think we need to tamp down our anticipation at this rate.
The more people who ask questions for clarity on the state of fleet unlocks at the Ask Cryptic, the higher our chances of such a question actually being picked over the same questions frustratingly picked every month.
[SIGPIC][/SIGPIC] The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010 "Can anyone remember when we used to be explorers...?"
I was very underwhelmed when I saw the "Elite" gear from the fleet vendors.
The way the devs spoke regarding this gear made it sound like it would be a good alternative to stf gear, but alas it is not.
None of the ground gear or space gear has any special look to them, no helmets/suits for the ground gear and no ship skins for the space. To anyone seeing you walk/fly pass, they would never tell that your fleet spent tons of resources to get to the elite gear....
For those of us who are not at T3, but would like to add to the discussion, could someone please post a few stats of Elite Ground Weaponry?
[SIGPIC][/SIGPIC]
To Borgly Go Webcomic - Season 1, Season 2, Season 3 Dei schware Pheisa Launzn trifft'n Robotazombiewiarfl und schlitzt eam fui auf. 50.000 Schodn, oida.
I posted the exactly same question a few days ago to Bugs forum and got zero responses.
I suspected this was a bug, since it makes very little sense to specifically exclude disruptor pulsewaves and sniper rifles but include the annoying minigun, etc. We were hoping to finish our KDF starbase tier 3 fabricator too and see if the corresponding phaser pulsewave is missing from the KDF side (to judge if the devs deliberately did this).
Then again, we had no antiproton Borg split beam in the STF store for months due to a mistake, and many of the split beams were/are still mislabeled as miniguns...
Just got Engineering to tier3, goto star-base for a nice pulse-wave and... Only a Phaser pulse-wave..
Cryptic, always know how to make you hapy and then kick you in the balls.
I was so happy with the adv. weapons, and could not wait to get my hands on the elites pulse-waves (got 9 characters with Mk XII sets, so I wanted pulse-waves, i can get only phasers (a no-no for STF's).
Lots of work to get something and we don't get it.
THANKS CRYPTIC
0
archoncrypticMember, Cryptic DevelopersPosts: 0Arc User
edited September 2012
We wanted these weapons to have cool and unique models - but every model takes time for an artist, and we can only generate so many at once. Rather than having every weapon type using the same models, we decided it would be more appropriate to use the most iconic weapon types for each faction for the time being and potentially put in "Elite" weapons for the other weapon types as rewards for other content at a later time.
So, to be clear for those that are wondering, the Elite ground energy weapon types *do* have unique models.
It looks like there's a bug with the stores right now. These are thematically intended to represent the most advanced Federation and Klingon technology, and as such only the Phasers were intended to be available to Federation, and only the Disruptors were intended to be available to Klingons. The current result is that Federation players have more weapon options than Klingon ones. I will be fixing this issue soon.
I realize that this means that we'll be cutting down the options available for Elite weapons for both sides a bit further. It's a tough decision, but ultimately, we'd rather not have Klingon technology in Federation hands and Federation technology in Klingon hands.
In order to soften the blow of removing the Disruptors from the Federation side and the Phasers from the Klingon side, I'm going to be adding in some Elite Fleet melee weapons. Klingon players will have access to new Batleths, and Federation players will be able to buy new Lirpas. These melee weapons won't have new models, but they will have new procs. I'll try to get some melee weapons with new models in the future.
I'm also adding some Advanced Fleet Lirpas and Batleths that will be available in the same way as other Advanced Fleet ground weapons. Federation will get Lirpas, Klingons will get Batleths.
The Elite Phaser's shield healing proc is very different from other weapon procs - it provides a bonus to the user's sustainability. It would be very easy to make the weapon a "must have" if we made the proc rate or shield restore too high. We didn't want these weapons to be vastly superior to Advanced weapons - you're effectively trading just a little bit of damage for a new proc. That said, I realize it the proc just doesn't come across as being as exciting as the Disruptor one, and as such, I'm going to be making some improvements to it soon.
Thanks for reporting that one of the Phasers has a Disruptor icon - I just fixed that internally.
I'm also adding some Advanced Fleet Lirpas and Batleths that will be available in the same way as other Advanced Fleet ground weapons. Federation will get Lirpas, Klingons will get Batleths.
...
It shame that the mek'leth that npc can use is not begin added. Also what about Starfleet KDF officers?
Thanks for replying to the thread. I can understand the issue of it taking time to design unique models for every weapon. I just hope that you guys do add atleast 1 more energy type in the near future, as it stands neither federation or kdf players can use elite ground weapons in stfs if they are using maco or honor guard sets, not unless they want the borg adapting to both there weapons at the same time.
We wanted these weapons to have cool and unique models - but every model takes time for an artist, and we can only generate so many at once. Rather than having every weapon type using the same models, we decided it would be more appropriate to use the most iconic weapon types for each faction for the time being and potentially put in "Elite" weapons for the other weapon types as rewards for other content at a later time.
So, to be clear for those that are wondering, the Elite ground energy weapon types *do* have unique models.
It looks like there's a bug with the stores right now. These are thematically intended to represent the most advanced Federation and Klingon technology, and as such only the Phasers were intended to be available to Federation, and only the Disruptors were intended to be available to Klingons. The current result is that Federation players have more weapon options than Klingon ones. I will be fixing this issue soon.
I realize that this means that we'll be cutting down the options available for Elite weapons for both sides a bit further. It's a tough decision, but ultimately, we'd rather not have Klingon technology in Federation hands and Federation technology in Klingon hands.
In order to soften the blow of removing the Disruptors from the Federation side and the Phasers from the Klingon side, I'm going to be adding in some Elite Fleet melee weapons. Klingon players will have access to new Batleths, and Federation players will be able to buy new Lirpas. These melee weapons won't have new models, but they will have new procs. I'll try to get some melee weapons with new models in the future.
I'm also adding some Advanced Fleet Lirpas and Batleths that will be available in the same way as other Advanced Fleet ground weapons. Federation will get Lirpas, Klingons will get Batleths.
The Elite Phaser's shield healing proc is very different from other weapon procs - it provides a bonus to the user's sustainability. It would be very easy to make the weapon a "must have" if we made the proc rate or shield restore too high. We didn't want these weapons to be vastly superior to Advanced weapons - you're effectively trading just a little bit of damage for a new proc. That said, I realize it the proc just doesn't come across as being as exciting as the Disruptor one, and as such, I'm going to be making some improvements to it soon.
Thanks for reporting that one of the Phasers has a Disruptor icon - I just fixed that internally.
When will the missing and broken advanced fleet weapons being sorted? Mines rigth now are useless as DMG does not work on mines.
So far all the weapons types I use are either missing or broken in the fleet store . I feel like I have all these fleet marks and no nothing to spend them on.
Ok, so you are telling us these elite weapons are the very best of kdf and fed technology.
My questions are these then:
Why are they not on par with stf gear? I understand you want to keep them separate, but they should be of the same if not better quality.
Where are the ground/space unique suits with helmets and ship skins? They are by your very definition the best tech, so they should have suits to match stf elite gear.
Why are the space weapons using the worst of the modifiers [Dmg] when [Acc] and [CrtC/H] is more sort after? Accx3 is far superior to Dmgx3 for instance...
So...what about those of us that are fed and have bought elite disruptor weapons? We better not have ours taken away, i dont use phaser ground and grinded and bought what i did because it was what was what i saw available that i WANTED, if it gets taken away and im given some credit or something im not going to be happy.
0
archoncrypticMember, Cryptic DevelopersPosts: 0Arc User
When will the missing and broken advanced fleet weapons being sorted? Mines rigth now are useless as DMG does not work on mines.
So far all the weapons types I use are either missing or broken in the fleet store . I feel like I have all these fleet marks and no nothing to spend them on.
We're going through and trying to fix various bugs with the Fleet Advanced equipment as well.
Sorry, I don't have any specific dates to give you - but we do take bugs seriously and try to fix them as quickly as we can.
The Elite Phaser's shield healing proc is very different from other weapon procs - it provides a bonus to the user's sustainability. It would be very easy to make the weapon a "must have" if we made the proc rate or shield restore too high. We didn't want these weapons to be vastly superior to Advanced weapons - you're effectively trading just a little bit of damage for a new proc. That said, I realize it the proc just doesn't come across as being as exciting as the Disruptor one, and as such, I'm going to be making some improvements to it soon.
If you make any improvement it will be a must have. Moar shield tanking for my engs and shield tanking added to HP tanking for my scis. In comparison the disruptor proc looks a bit useless. Vaporizing an almost dead target isn't interesting at all. Tanking VS killing a dead target, I take tanking no matter what. This proc is insanely good, but be my guest, buff it even more.
It looks like there's a bug with the stores right now. These are thematically intended to represent the most advanced Federation and Klingon technology, and as such only the Phasers were intended to be available to Federation, and only the Disruptors were intended to be available to Klingons. The current result is that Federation players have more weapon options than Klingon ones. I will be fixing this issue soon.
I realize that this means that we'll be cutting down the options available for Elite weapons for both sides a bit further. It's a tough decision, but ultimately, we'd rather not have Klingon technology in Federation hands and Federation technology in Klingon hands.
Why not keep them in the store, with the same cost as their opposing faction counterparts, but and in an extra currency. - Elite Klingon Salvage, Rare Klingon Salvage, Klingon Salvage for Fed; Elite Federation Salvage, Rare Federation Salvage, Federation Salvage for Klingon. Assign 1 klingon salvage to each player in a public faction v faction PVP match; Put rare salvage as a chance to drop on coming 1st, 2nd or 3rd in a match; Put Elite salvage as a chance to drop for coming 1st. Make rare salvage purchasable for 40 normal salvage. Now put Elite salvage as an extra cost on buying opposing faction Elite fleet equipment, and rare salvage as an extra cost on buying opposing faction Advanced equipment. [Still have to pay the same fleet mark and dilith costs]
The art assets for both factions weapons are already created.
For myself, its very important to have as much variety of choice on the style of the weapon I use in endgame content. (And personally, I want my fed medic to be able to keep using a nausican sword as endgame moves on, without becoming overly gimped by the choice)
^ Seriously dude more game currency, get out.
Lets add a romulan rare salvage, deferi, more stuff to hope that drops with extremely rare odds...........
At some point archon assuming they let you LOL. If maybe the melee weapons I've posted numerous times like the d'k tahg, Gin'tak Spear, kut'luch, mek'leth, mevak, qhonDoq, and tajtiq just to name a few since these are more of the things that flesh out the faction atleast in the form of melee weapons for the fleet vendor for fleet melee weapons would be cool.
The only other note when it comes to melee the smoothness is just not there some would refer it to robotic or choppy instead of smooth fluid motions when swinging those melee weapons around especially when it comes to swords.
Oh yeah this game really really needs more currency because I remember that little stoked episode near this time last year when they went to Cryptic and had Jesse, Zero, and Stormshade and they were all going on about how the game needed one currency and that was to be dilithium so the game really needs to divert with what everyone lost in the initial conversion just to make it the same as it was before but yet turning it into a ploy to remove currency players already have obtained.
We wanted these weapons to have cool and unique models - but every model takes time for an artist, and we can only generate so many at once. Rather than having every weapon type using the same models, we decided it would be more appropriate to use the most iconic weapon types for each faction for the time being and potentially put in "Elite" weapons for the other weapon types as rewards for other content at a later time.
So, to be clear for those that are wondering, the Elite ground energy weapon types *do* have unique models.
It looks like there's a bug with the stores right now. These are thematically intended to represent the most advanced Federation and Klingon technology, and as such only the Phasers were intended to be available to Federation, and only the Disruptors were intended to be available to Klingons. The current result is that Federation players have more weapon options than Klingon ones. I will be fixing this issue soon.
I realize that this means that we'll be cutting down the options available for Elite weapons for both sides a bit further. It's a tough decision, but ultimately, we'd rather not have Klingon technology in Federation hands and Federation technology in Klingon hands.
In order to soften the blow of removing the Disruptors from the Federation side and the Phasers from the Klingon side, I'm going to be adding in some Elite Fleet melee weapons. Klingon players will have access to new Batleths, and Federation players will be able to buy new Lirpas. These melee weapons won't have new models, but they will have new procs. I'll try to get some melee weapons with new models in the future.
I'm also adding some Advanced Fleet Lirpas and Batleths that will be available in the same way as other Advanced Fleet ground weapons. Federation will get Lirpas, Klingons will get Batleths.
The Elite Phaser's shield healing proc is very different from other weapon procs - it provides a bonus to the user's sustainability. It would be very easy to make the weapon a "must have" if we made the proc rate or shield restore too high. We didn't want these weapons to be vastly superior to Advanced weapons - you're effectively trading just a little bit of damage for a new proc. That said, I realize it the proc just doesn't come across as being as exciting as the Disruptor one, and as such, I'm going to be making some improvements to it soon.
Thanks for reporting that one of the Phasers has a Disruptor icon - I just fixed that internally.
any chance we will see some Advanced fleet and Elite Fleet D'k tahg and Mek'leth's for the Klingons ?
0
archoncrypticMember, Cryptic DevelopersPosts: 0Arc User
any chance we will see some Advanced fleet and Elite Fleet D'k tahg and Mek'leth's for the Klingons ?
Probably not in the near future. I would love to build these, but making new melee weapons is very time consuming, both for the systems designers and for artists and animators. I'm not saying that we definitely will never see them, but I wouldn't expect a lot of new melee weapons in the near future.
Can you let us know arch if those of us who already bought the disruptors on fed side will get to keep them or not? Would really like a answer and appreciate it
Probably not in the near future. I would love to build these, but making new melee weapons is very time consuming, both for the systems designers and for artists and animators. I'm not saying that we definitely will never see them, but I wouldn't expect a lot of new melee weapons in the near future.
What about variations on what we have?
Y'Know, polaron nanopulse with an [SDisrupt] proc or something?
Or even little re-colors like chromed up weapons for dilithium?
I don't see the C-Store Bat'leths/Lirpas getting a lot of use. Maybe those models could be recycled?
CRYPTIC and again a FAIL, giving the FED Phasers, GREAT so we can't use them on STF's when we are using the MACO set.
I can't believe you, adv. weapons we get all, then you ninja Elite to Phasers only, couse your lazy. I will stop building my starbase, couse wth will i get from it ??
Im PISSED, all that wotk for nothing.
Comments
well they can't give us EVERYTHING at once... after all they need stuff to sell to us in Season 7 with that Colony fleet holding (if there is no shiny pew pew loot, who will do that stuff?)
thought #2
yepp looks unfinished and a bit rushed.
one Phaser Type even has a Disruptor icon (bug reported that one) and i'm unsure why there are only 2 different Disruptors to begin with, either they don't belong in the fed store at all, or there are a lot missing. *confused*
the KDF Base will unlock in about 2 days for us, wondering if their shop looks the same or if they get all disruptors and only 2 *meh* phasers... or what...
...
personally i LIKE the Elite Fleet Weaponry, i'm not that obsessed with numbers and a small shield heal never hurts.
i just wish that i could swap the visuals from the Elite Sniper with the bulky MACO XII Sniper without loosing the instant remodulator from the Set.
i guess thats the downside if SETs use a Weapon for the Set Bonus... want the new shiny pew pew with +2dps? too bad now your Set Bonus don't work no more... *facepalm*
...also MACO Set + Elite Phaser = no good vs. Borg because both weapons are Phaser :-/
...my Omega Set guy loves the Elite Phasers but my MACO not so much...
My fleet is at about 35,000 of the Engy Tier, so in a couple months or so, conservatively, we'll be seeing these Elite Weapons for ourselves. I will admit, some expectation has been built over them after seeing the Advanced ground weapons and looking at all the interesting unique weapon models we assumed to belong to whatever will be unlocked at a Tier III Fabricator. As a Tetryon and Polaron weapon-user aside from STF sets, the revelation that there are only Phaser and Disruptor energy types is disappointing and a jarring shift from the huge variety of the Advanced selection.
I am beginning to think we need to tamp down our anticipation at this rate.
The more people who ask questions for clarity on the state of fleet unlocks at the Ask Cryptic, the higher our chances of such a question actually being picked over the same questions frustratingly picked every month.
The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
"Can anyone remember when we used to be explorers...?"
I will be sure to submit the question, maybe we will get lucky and get a reply.
The way the devs spoke regarding this gear made it sound like it would be a good alternative to stf gear, but alas it is not.
None of the ground gear or space gear has any special look to them, no helmets/suits for the ground gear and no ship skins for the space. To anyone seeing you walk/fly pass, they would never tell that your fleet spent tons of resources to get to the elite gear....
To Borgly Go Webcomic - Season 1, Season 2, Season 3
Dei schware Pheisa Launzn trifft'n Robotazombiewiarfl und schlitzt eam fui auf. 50.000 Schodn, oida.
Phaser Pulsewave: http://imageshack.us/a/img29/4399/screenshot2012091905192.jpg
Disruptor Split Beam: http://imageshack.us/a/img845/7619/screenshot2012091905194.jpg
Fascinating, thank you for that, John.
The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
"Can anyone remember when we used to be explorers...?"
I suspected this was a bug, since it makes very little sense to specifically exclude disruptor pulsewaves and sniper rifles but include the annoying minigun, etc. We were hoping to finish our KDF starbase tier 3 fabricator too and see if the corresponding phaser pulsewave is missing from the KDF side (to judge if the devs deliberately did this).
Then again, we had no antiproton Borg split beam in the STF store for months due to a mistake, and many of the split beams were/are still mislabeled as miniguns...
Cryptic, always know how to make you hapy and then kick you in the balls.
I was so happy with the adv. weapons, and could not wait to get my hands on the elites pulse-waves (got 9 characters with Mk XII sets, so I wanted pulse-waves, i can get only phasers (a no-no for STF's).
Lots of work to get something and we don't get it.
THANKS CRYPTIC
So, to be clear for those that are wondering, the Elite ground energy weapon types *do* have unique models.
It looks like there's a bug with the stores right now. These are thematically intended to represent the most advanced Federation and Klingon technology, and as such only the Phasers were intended to be available to Federation, and only the Disruptors were intended to be available to Klingons. The current result is that Federation players have more weapon options than Klingon ones. I will be fixing this issue soon.
I realize that this means that we'll be cutting down the options available for Elite weapons for both sides a bit further. It's a tough decision, but ultimately, we'd rather not have Klingon technology in Federation hands and Federation technology in Klingon hands.
In order to soften the blow of removing the Disruptors from the Federation side and the Phasers from the Klingon side, I'm going to be adding in some Elite Fleet melee weapons. Klingon players will have access to new Batleths, and Federation players will be able to buy new Lirpas. These melee weapons won't have new models, but they will have new procs. I'll try to get some melee weapons with new models in the future.
I'm also adding some Advanced Fleet Lirpas and Batleths that will be available in the same way as other Advanced Fleet ground weapons. Federation will get Lirpas, Klingons will get Batleths.
The Elite Phaser's shield healing proc is very different from other weapon procs - it provides a bonus to the user's sustainability. It would be very easy to make the weapon a "must have" if we made the proc rate or shield restore too high. We didn't want these weapons to be vastly superior to Advanced weapons - you're effectively trading just a little bit of damage for a new proc. That said, I realize it the proc just doesn't come across as being as exciting as the Disruptor one, and as such, I'm going to be making some improvements to it soon.
Thanks for reporting that one of the Phasers has a Disruptor icon - I just fixed that internally.
It shame that the mek'leth that npc can use is not begin added. Also what about Starfleet KDF officers?
When will the missing and broken advanced fleet weapons being sorted? Mines rigth now are useless as DMG does not work on mines.
So far all the weapons types I use are either missing or broken in the fleet store . I feel like I have all these fleet marks and no nothing to spend them on.
Ok, so you are telling us these elite weapons are the very best of kdf and fed technology.
My questions are these then:
Why are they not on par with stf gear? I understand you want to keep them separate, but they should be of the same if not better quality.
Where are the ground/space unique suits with helmets and ship skins? They are by your very definition the best tech, so they should have suits to match stf elite gear.
Why are the space weapons using the worst of the modifiers [Dmg] when [Acc] and [CrtC/H] is more sort after? Accx3 is far superior to Dmgx3 for instance...
We're going through and trying to fix various bugs with the Fleet Advanced equipment as well.
Sorry, I don't have any specific dates to give you - but we do take bugs seriously and try to fix them as quickly as we can.
Can you please confirm that Fleet Advanced Disruptor weapons will not be removed from the Federation Fleet Store?
If you make any improvement it will be a must have. Moar shield tanking for my engs and shield tanking added to HP tanking for my scis. In comparison the disruptor proc looks a bit useless. Vaporizing an almost dead target isn't interesting at all. Tanking VS killing a dead target, I take tanking no matter what. This proc is insanely good, but be my guest, buff it even more.
God, lvl 60 CW. 17k.
Why not keep them in the store, with the same cost as their opposing faction counterparts, but and in an extra currency. - Elite Klingon Salvage, Rare Klingon Salvage, Klingon Salvage for Fed; Elite Federation Salvage, Rare Federation Salvage, Federation Salvage for Klingon. Assign 1 klingon salvage to each player in a public faction v faction PVP match; Put rare salvage as a chance to drop on coming 1st, 2nd or 3rd in a match; Put Elite salvage as a chance to drop for coming 1st. Make rare salvage purchasable for 40 normal salvage. Now put Elite salvage as an extra cost on buying opposing faction Elite fleet equipment, and rare salvage as an extra cost on buying opposing faction Advanced equipment. [Still have to pay the same fleet mark and dilith costs]
The art assets for both factions weapons are already created.
For myself, its very important to have as much variety of choice on the style of the weapon I use in endgame content. (And personally, I want my fed medic to be able to keep using a nausican sword as endgame moves on, without becoming overly gimped by the choice)
Lets add a romulan rare salvage, deferi, more stuff to hope that drops with extremely rare odds...........
The only other note when it comes to melee the smoothness is just not there some would refer it to robotic or choppy instead of smooth fluid motions when swinging those melee weapons around especially when it comes to swords.
Oh yeah this game really really needs more currency because I remember that little stoked episode near this time last year when they went to Cryptic and had Jesse, Zero, and Stormshade and they were all going on about how the game needed one currency and that was to be dilithium so the game really needs to divert with what everyone lost in the initial conversion just to make it the same as it was before but yet turning it into a ploy to remove currency players already have obtained.
any chance we will see some Advanced fleet and Elite Fleet D'k tahg and Mek'leth's for the Klingons ?
I'm not pulling the Advanced ones off the store, just the Elite ones.
Probably not in the near future. I would love to build these, but making new melee weapons is very time consuming, both for the systems designers and for artists and animators. I'm not saying that we definitely will never see them, but I wouldn't expect a lot of new melee weapons in the near future.
What about variations on what we have?
Y'Know, polaron nanopulse with an [SDisrupt] proc or something?
Or even little re-colors like chromed up weapons for dilithium?
I don't see the C-Store Bat'leths/Lirpas getting a lot of use. Maybe those models could be recycled?
I can't believe you, adv. weapons we get all, then you ninja Elite to Phasers only, couse your lazy. I will stop building my starbase, couse wth will i get from it ??
Im PISSED, all that wotk for nothing.