From the latest Ask Cryptic:
Q: (nometa) Will you be raising the level cap to have a rank Admiral for example?
Dstahl: We do intend to increase the level cap to Admiral at some point, but first, in Season 7, we will be introducing a reputation system that will allow players at max level a new way to develop their captain?s career and earn new bonuses and rewards.
This is incredibly interesting to me, and a long time coming. As a max level character since year 1 of this game going live, I cannot wait to see this implemented, it is much needed. It will give us max level people a way to level up and progress, without actually leveling up. I guess we will be able to level up reputation, as something to do ongoing at max character level. This sounds like the thing we've been waiting for, it says we'll get bonuses and rewards for the reputation leveling, and even something called Omega Fleet if you read further down. I cannot wait for this in S7!
Name your most favorite things from S7 discovered in the latest Ask Cryptic.
Comments
I don't think it'll be that type of system, more like you do missions for reputation, instead of people voting, at least I hope not.
Indeed. Until they explane exactly what it is, I'm standing away from this. If this is going to be anything like XBL where players rate you, we're all screwed. If it depends on W/L ratio of matches, a lot of us are still screwed. If it depends what the individual captain does alone, then we're going to be ok, for now.
... it's going to be NOTHING like that and NOTHING they've said has indicated it would be.
Your "reputation" is with the NPC sub-faction in-game, not with other players. That came across pretty obviously from the Q&A.
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I don't think this is reputation with other players at all. Could be wrong.
It has a lot of potential if done right, but I have a fear that it could be set up as a massive money sink as Fleet Bases.
That actually sounds very cool but i think its more simplistic than that. you get reputation with the omega fleet only. you can then select from different paths and abilities to give it some freedom but i dont think it will matter what enemy group you kill or save etc.
Like with everything else I m willing to bet 1mio. ec that pvp will not be part of the reputation system.
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
Would that mean that all the old mission rewards (e.g. the Jem'Hadar sets) are essentially going bye-bye at the end of the story missions? I certainly hope not.
My guess is the second but completing certain STFs or missions will give points in 1 faction.
If they did something like that I'm all for it.
Yeah, I think you're right. That's cool too though; they can add more factions later.
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It sounds like this system is to give more depth to our character. Also it seems like there are at least two methods of progressing in this system, doing missions and projects. So in theory, you can get full Mk XII STF gear without stepping into an STF. Of course, you can't unlock the added costume bonuses for doing the optional.
You select a reputation faction so you can go with Omega Fleet or some other organization. Each organization will have different rewards and missions to do. Omega Fleet will have missions that deal with the Borg, Undine, and Iconians unless there are different factions for Undine and Iconian STFs. It could be gain X reputation for each STF and Y reputation for doing projects that support Omega Fleet, obtain intelligence on the Borg, or other behind the scenes tasks. The organizations could be Section 31, Department of Temporal Investigations, Starfleet Corp of Engineers, or whatever else the devs come up with. Whether you can work for more than one faction at once, only the devs know, but I assume you can stop working for one organization, work for another for a while, and then come back to the previous organization with little or no progression lost.
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This is the part that worried me. That they might implement the same grind that we do for fleets but make it for leveling as well. It would be nice to get new powers and abilities and gear, but at what cost are they going to make it? How many fleet members are already burnt out on this system before they introduce it in a new way?
Only the ones that think starbases are some sort of race, and that they're going to get some special prize for getting there quicker, forsaking anything else in the game in the meantime.
Do you have to pick just one?
For example;
(TOR)
Once a Jedi Knight hits a specific level they then get to choose which path they go down as an advanced class. Advanced class for them being a Guardian or Sentinel.
In STO say that you have a level 50 science toon and you now get a chance to branch off into a specific profession such as a chief medical officer or chief science officer.
(I know kits have something to do with these skills at the moment but maybe this reputation thing gives you more options with whatever profession fits your play style).
Only issue is I think our previous participation in STF's or dailies won't count, so to get Deferi rep up will take even more grinding of the dailies in that sector block.
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dstahl is using the Omega Fleet as an example. There will be certain factions available and the devs can add more in later seasons. Omega Fleet might be the faction for all STFs or just Borg STFs. If we get more Undine STFs, then they could add a new faction for that and a new faction for dealing with Iconians.
I see them doing this in three ways. You can advance in every faction, you are limited to a certain amount of factions at a time, or you are limited to one faction at a time.
What we need is a Reputation 101 thread started by a dev that is similar to the Duty Officers 101 thread created by Heretic last year. I expect this to come out either this month or October since Season 7 is coming out in November or December. Anything we say right now besides the few quotes from dstahl is pure speculation. I am particularly interested in what factions will exist.
or in the case of many fleets only a small group does all the donations. No need to be rude about it though, it was only a question.
As for the idea of adding advanced classes, that would be a fun one. Most of the time you see people specifically calling themselves doctor or in my case Emergency Medical Hologram, or my engineer would be the chief engineer of the ship. Tac though i would love to see a more melee oriented option. Either way, i guess we'll have to wait until it hits before we can really see what they're planning.
I suspect it will be that you CAN advance in every faction but raising some lowers some others.
So, Remans/Romulans.
Become buddies with one and the other one hates you.
Sounds like the Reputation System in WoW in that case. I do like how WoW has Reputations and what they do for you (and sometimes do to work against you). What I hope is that they don't turn it into another gated Z-Store like the Fleet Ships are, the items you can buy should use in game currency not have to be gotten through the Z-Store or use a new Z-Store Currency like the Ship Modules. I also hope there is more than just one "faction" to get reputation with... (And Fleet Reputation would be nice too, to give people who are loyal to a fleet something)
Thats assuming that we can do non-Federation or non-KDF factions. There will be some factions that both sides can do like Omega Force and some that only one side can do like Klingon Intelligence, Starfleet Intelligence, Starfleet Medical, Section 31, Department of Temporal Investigations, and Starfleet Corp of Engineers.
I think we actually become a member of these factions and unless you are Romulan, then you can't join the Romulan faction. Would be interesting if each race has a faction so there is a faction for Orions, a faction for Gorn, a faction for Vulcans, a faction for Betazoids, a faction for liberated Borg, and so on. Of course, Trill and joined Trill would belong to the same faction and aliens would belong to the same faction since it is impossible to create a faction for every race that someone has created. Might be able to separate that out so telepathic and telekinetic aliens belong to one faction and aggressive aliens belong to another faction, but that brings up more problems. However, I see race factions being something they implement in a later season.
I think of it more like the Fighter's Guild, Thieves' Guild, Mage's Guild, and Dark Brotherhood in Elder Scroll games. Basically join a faction, do quests, gain levels in faction and rewards. Although, the quests might be as exciting as the Fleet Starbase progression and duty officer assignments.
I hope we CAN because that would mean that it has Trek smart possibilities, including breaching the Prime Directive.
Consider this:
You land on a planet. You can get reputation with a planet. But doing so may adversely impact your career, forcing you to work your Starfleet reputation back up. If your Starfleet rep gets too LOW, you risk a court martial mission. Pre-industrial societies will lower your Starfleet rep by more than you gain with the local culture.
Similar could happen with the Klingons but instead of a Court Martial, you get something like a loyalty inquiry, with the question raised whether your supreme loyalty is to the empire.
What this does is make reputation more of a LOOP from a game design perspective. This results in people playing more and longer and getting more they wind up doing.
Reputation loops (gain here, lose there, manage the balance) leads to more careful play and more play out of the same activities.
It's something I'd be a very ardent advocate for in design discussions because PURELY linear reputation doesn't involve any choices aside from "play everything until it's done."