I have a proposal for fixing the problem of people forgetting to change the rating from the default 3 stars when they enjoyed the mission.
Instead of a 3 star default, make it blank. If you exit without picking one, you leave no rating at all, and nothing counts toward the total. If you pick something, however, you get 5 dilithium ore.
This will encourage people to rate missions, without requiring it of them, and without unbalancing the economy since dil ore is non-transferable and subject to refining maximums.
Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
I very much like the idea of making it blank, so to rate a mission takes conscious thought, but I would be concerned about offering dilithium for it. I just have a vision of someone going through and 1-starring every mission he sees till he gets to his refining limit. Whatever we do, we must avoid rewarding drive-by star ratings.
Personally I'm for a binary system instead of a star-rating system, however I support syberghost's suggestion for a blank rating unless deliberately modified by the player.
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The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
Personally I'm for a binary system instead of a star-rating system, however I support syberghost's suggestion for a blank rating unless deliberately modified by the player.
Think he means thumbs up, I want to put mine in for a thumbs up on it too.
Something like that, yes, but where replays from the same player would give more weight to that players' thumbs-up vote to reflect that players enjoy replaying the mission. This still leaves the problem of farm/grind-missions and balancing reward per time investment but at least a system like this is much less vulnerable to malicious voting meant to lower a missions' rating.
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The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
I believe this has been purposed, and ignored, several times already.
It's probably too much work for results that seem inconsequential to Cryptic/PWE, but whenever asked about this issue, my opinion ? regarding the 5-star system ? will never change.
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The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
Bad idea, because the top missions will always be the same. Thumbs up is basically "how many people played it". It can be an interesting filter but the new missions deserve a chance to make it to the top of the list if they are good enough, even if they have been played less than 20 times.
We also know that most of the times, BranFlakes chooses the spotlights from this top 20 missions list, so the thumbs up feature is a good idea only if you want to create some sort of Froundry Establishment, and I don't want to think that it was your intention.
An interesting improvement would be a mark between 0 and 10.
Bad idea, because the top missions will always be the same. Thumbs up is basically "how many people played it". It can be an interesting filter but the new missions deserve a chance to make it to the top of the list if they are good enough, even if they have been played less than 20 times.
That's why my idea isn't just a thumbs up/down but rather a process that takes into account repeat-plays by the same player, mission quit/complete ratio and other values. I just wish to focus the input players have in driving missions to the top of the list in comparison to how the 5-star system allows it to happen.
We also know that most of the times, BranFlakes chooses the spotlights from this top 20 missions list, so the thumbs up feature is a good idea only if you want to create some sort of Froundry Establishment, and I don't want to think that it was your intention.
Drogyn was referring to my post and from what I said it seemed like I was talking merely about a thumbs up/down system because that's exactly what I would like the system to expose to people. People would only see a Like/Dislike pair of buttons the first time they completed a mission, and that's it. The overall rating for the mission would be calculated over repeat playthroughs and other factors.
An interesting improvement would be a mark between 0 and 10.
In my opinion that wouldn't be an improvement over the 5-star system.
If you're going to rate a mission according to its popularity, Like/Dislike with an adjusted rating based on continued support (repeated play-throughs by the same player) is more accurate than any other system.
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The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
That's why my idea isn't just a thumbs up/down but rather a process that takes into account repeat-plays by the same player, mission quit/complete ratio and other values. I just wish to focus the input players have in driving missions to the top of the list in comparison to how the 5-star system allows it to happen.
Drogyn was referring to my post and from what I said it seemed like I was talking merely about a thumbs up/down system because that's exactly what I would like the system to expose to people. People would only see a Like/Dislike pair of buttons the first time they completed a mission, and that's it. The overall rating for the mission would be calculated over repeat playthroughs and other factors.
In my opinion that wouldn't be an improvement over the 5-star system.
If you're going to rate a mission according to its popularity, Like/Dislike with an adjusted rating based on continued support (repeated play-throughs by the same player) is more accurate than any other system.
Currently, if you have a mission with only five 5 stars ratings, it will make the top of the list. If it's a great mission, it will stay in the top 10 or 20 and people will notice that a new great mission is out.
If you remove that, you will never see any new mission in the top 10, after some time, which is obviously bad for the Foundry. Even if the current top 10 missions are currently really good ones, there is room for improvement and since no mission is perfect, it's legitimate to see an old one people like kicked from the podium for a new one they enjoyed more.
This is why I approve of the current system. 5 stars aren't enough to make a relevant choice IMO, but it's also good to see some turnover in the top 10.
The 5-star system wasn't chosen to guarantee quality content but rather moving content. To me, that's unsatisfactory therefore I'll never support a 5-star system for UGC.
The TOP-10 list should not show new missions, period. That's the job of a category called EXCITING AND NEW which should be placed above the TOP-10 category. Furthermore, Exciting and New missions should have a grace period in which they reward players with something to entice player votes and playthroughs.
Regarding movement in the TOP-10 category, if Cryptic were to implement my suggestions, players would actively decide which mission remains on the TOP-10 category merely by playing them, repeatedly. This means that if a mission was on the TOP-10 but somehow lost its appeal compared to another TOP-10 mission, then it'd gradually lose its spot and another mission will rise to replace it.
But hey, it all requires a bit more thought, coding, debugging and processing than a 5-star system, you know?
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The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
The 5-star system wasn't chosen to guarantee quality content but rather moving content. To me, that's unsatisfactory therefore I'll never support a 5-star system for UGC.
The TOP-10 list should not show new missions, period. That's the job of a category called EXCITING AND NEW which should be placed above the TOP-10 category. Furthermore, Exciting and New missions should have a grace period in which they reward players with something to entice player votes and playthroughs.
But hey, it all requires a bit more thought, coding, debugging and processing than a 5-star system, you know?
In the same way, I think a 'thumbs up/thumbs down' system with more weight being given to replays would just open up the floodgates to seeing nothing but '1-click console' or enemy farm missions rise to the top. The number of times replayed by one person (IMO) (especially with 60K missions to choose from) shouldn't even enter into the equation. If you like a mission (for whatever reason) - you should simply be able to say so, give a reason, and a rating; and let that stand as your comment. Whether or not you feel like replaying it multiple times isn't really all that relevent.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
If you like a mission (for whatever reason) - you should simply be able to say so, give a reason, and a rating; and let that stand as your comment. Whether or not you feel like replaying it multiple times isn't really all that relevant.
Then I think we've agreed to disagree.
Re-focusing on the OP though, I support syberghosts' idea.
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The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
The 5-star system wasn't chosen to guarantee quality content but rather moving content. To me, that's unsatisfactory therefore I'll never support a 5-star system for UGC.
The TOP-10 list should not show new missions, period. That's the job of a category called EXCITING AND NEW which should be placed above the TOP-10 category. Furthermore, Exciting and New missions should have a grace period in which they reward players with something to entice player votes and playthroughs.
But hey, it all requires a bit more thought, coding, debugging and processing than a 5-star system, you know?
It's not realistic, there's too much trash (no offense intended, but still) in the "new" tab to find something relevant in it. And how long before it can reach the top 10 if it has too? Not realistic either.
What you're asking can easily be turned into a "number of plays" filter, but please leave the top rated as it is, it's fine. An old mission isn't necessarily one of the best missions, it just received a better exposure. Of course the top 10 holds really good ones but why would you make the turnover so difficult? This is a too conservative attitude for such a tool!
Of course the top 10 holds really good ones but why would you make the turnover so difficult? This is a too conservative attitude for such a tool!
I do not subscribe to the idea that the top 10 list holds really good missions. However, since we're talking about popularity contests anyway, I would always feel better if the winners had votes that were backed up by consumption patterns rather than anything else.
Anyway, like I told Armsman, we'll agree to disagree.
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The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
Just dropping in, my opinion is that the first list the players should see is a list of the "top new" missions. Exactly what is included in the new list would take more thought.
Neverwinter has completely redone the way Foudnry missions are listed, and hopefujlly STO's will follow suit.
There are three different ways that UGC missions can be accessed:
The landing page
Notice boards
NPCs
The landing page loads every time a player logs on and within the page ?Upcoming Events?, the guild ?Message of the Day? and ?Auction House Status? are located. Foundry missions are prominently featured with a short list of missions highlighted by Cryptic. The full catalogue of UGC missions can also be accessed from this location. There are numerous ways to filter missions such as by level, rating, language etc?The mission list is similar to the catalogue in Star Trek Online, but with more detail and has the ability to group missions into Campaigns.
A more ?RP? way to access UGC missions will be the job board. From here the list of UGC missions will appear in a similar way as the landing page?s mission catalogue.
Finally UGC missions may be accessed by speaking with barmaids or harper agents who provide a small selection that are appropriate for the area.
One thing that might make for an improvement to the current rating system is having the system automatically delete reviews over a certain age. I've seen missions in the foundry that have OVER NINE THOUSAND! reviews spanning a time period of years...
One thing that might make for an improvement to the current rating system is having the system automatically delete reviews over a certain age. I've seen missions in the foundry that have OVER NINE THOUSAND! reviews spanning a time period of years...
Well just cause a mission has a bunch of reviews already doesn't mean it isn't worth playing by someone new to the game. I think what would be better is what's been said earlier, a New and Hot filter that only shows you missions under say 10 reviews sorted by star rating.
I think there's a lot of good ideas in this thread, essentially what I would like to see is more and better filters, so players will be able to see the kind of mission they want to play without having to wade through what they don't want to play. So if I wanted to play an hour-long, space-combat only, story-based mission with Romulan enemies, I could search for exactly that. And I like the location-based idea from the NW Foundry. If I pop into the Vendor Sector in Alpha Centauri, I should be able to bring up a listing of all Foundry missions that start there.
Well just cause a mission has a bunch of reviews already doesn't mean it isn't worth playing by someone new to the game. I think what would be better is what's been said earlier, a New and Hot filter that only shows you missions under say 10 reviews sorted by star rating.
I think there's a lot of good ideas in this thread, essentially what I would like to see is more and better filters, so players will be able to see the kind of mission they want to play without having to wade through what they don't want to play. So if I wanted to play an hour-long, space-combat only, story-based mission with Romulan enemies, I could search for exactly that. And I like the location-based idea from the NW Foundry. If I pop into the Vendor Sector in Alpha Centauri, I should be able to bring up a listing of all Foundry missions that start there.
The idea is that, if it's a good mission people play regularly, it will continue to get reviews even though old reviews eventually disappear.
Comments
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
As in thumbs up or thumbs down?
It would be nice to search for missions based on how much dilithium earned as well.
I think that one would be much more accurate.
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
I remember making a similar suggestion back when that whole mess with the foundry happend in season 4 i belive.
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
Bad idea, because the top missions will always be the same. Thumbs up is basically "how many people played it". It can be an interesting filter but the new missions deserve a chance to make it to the top of the list if they are good enough, even if they have been played less than 20 times.
We also know that most of the times, BranFlakes chooses the spotlights from this top 20 missions list, so the thumbs up feature is a good idea only if you want to create some sort of Froundry Establishment, and I don't want to think that it was your intention.
An interesting improvement would be a mark between 0 and 10.
God, lvl 60 CW. 17k.
Drogyn was referring to my post and from what I said it seemed like I was talking merely about a thumbs up/down system because that's exactly what I would like the system to expose to people. People would only see a Like/Dislike pair of buttons the first time they completed a mission, and that's it. The overall rating for the mission would be calculated over repeat playthroughs and other factors.
In my opinion that wouldn't be an improvement over the 5-star system.
If you're going to rate a mission according to its popularity, Like/Dislike with an adjusted rating based on continued support (repeated play-throughs by the same player) is more accurate than any other system.
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
Currently, if you have a mission with only five 5 stars ratings, it will make the top of the list. If it's a great mission, it will stay in the top 10 or 20 and people will notice that a new great mission is out.
If you remove that, you will never see any new mission in the top 10, after some time, which is obviously bad for the Foundry. Even if the current top 10 missions are currently really good ones, there is room for improvement and since no mission is perfect, it's legitimate to see an old one people like kicked from the podium for a new one they enjoyed more.
This is why I approve of the current system. 5 stars aren't enough to make a relevant choice IMO, but it's also good to see some turnover in the top 10.
God, lvl 60 CW. 17k.
The TOP-10 list should not show new missions, period. That's the job of a category called EXCITING AND NEW which should be placed above the TOP-10 category. Furthermore, Exciting and New missions should have a grace period in which they reward players with something to entice player votes and playthroughs.
Regarding movement in the TOP-10 category, if Cryptic were to implement my suggestions, players would actively decide which mission remains on the TOP-10 category merely by playing them, repeatedly. This means that if a mission was on the TOP-10 but somehow lost its appeal compared to another TOP-10 mission, then it'd gradually lose its spot and another mission will rise to replace it.
But hey, it all requires a bit more thought, coding, debugging and processing than a 5-star system, you know?
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
In the same way, I think a 'thumbs up/thumbs down' system with more weight being given to replays would just open up the floodgates to seeing nothing but '1-click console' or enemy farm missions rise to the top. The number of times replayed by one person (IMO) (especially with 60K missions to choose from) shouldn't even enter into the equation. If you like a mission (for whatever reason) - you should simply be able to say so, give a reason, and a rating; and let that stand as your comment. Whether or not you feel like replaying it multiple times isn't really all that relevent.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Re-focusing on the OP though, I support syberghosts' idea.
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
It's not realistic, there's too much trash (no offense intended, but still) in the "new" tab to find something relevant in it. And how long before it can reach the top 10 if it has too? Not realistic either.
What you're asking can easily be turned into a "number of plays" filter, but please leave the top rated as it is, it's fine. An old mission isn't necessarily one of the best missions, it just received a better exposure. Of course the top 10 holds really good ones but why would you make the turnover so difficult? This is a too conservative attitude for such a tool!
"It's old, thus it's good". Makes no sense to me.
God, lvl 60 CW. 17k.
I do not subscribe to the idea that the top 10 list holds really good missions. However, since we're talking about popularity contests anyway, I would always feel better if the winners had votes that were backed up by consumption patterns rather than anything else.
Anyway, like I told Armsman, we'll agree to disagree.
The poster formerly known as LordOfPit, and his blog.
* Dec 2007 (CO)
* Oct 2008 (STO)
Neverwinter has completely redone the way Foudnry missions are listed, and hopefujlly STO's will follow suit.
Here's an excerpt from my article on StarbaseUGC.com: http://starbaseugc.com/index.php/trailers/essential-viewing/our-first-look-at-the-neverwinter-foundry/
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
My character Tsin'xing
Well just cause a mission has a bunch of reviews already doesn't mean it isn't worth playing by someone new to the game. I think what would be better is what's been said earlier, a New and Hot filter that only shows you missions under say 10 reviews sorted by star rating.
I think there's a lot of good ideas in this thread, essentially what I would like to see is more and better filters, so players will be able to see the kind of mission they want to play without having to wade through what they don't want to play. So if I wanted to play an hour-long, space-combat only, story-based mission with Romulan enemies, I could search for exactly that. And I like the location-based idea from the NW Foundry. If I pop into the Vendor Sector in Alpha Centauri, I should be able to bring up a listing of all Foundry missions that start there.
My character Tsin'xing