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What happened to the dev communication?

sl1ckm1stersl1ckm1ster Member Posts: 6 Arc User
It seems like the devs hardly post anymore. And before anyone says its because they are busy, I assume they have always been busy, but that didnt stop them from posting in the past. What happened?
Post edited by sl1ckm1ster on
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  • standupguy86standupguy86 Member Posts: 207 Arc User
    edited September 2012
    It seems like the devs hardly post anymore. And before anyone says its because they are busy, I assume they have always been busy, but that didnt stop them from posting in the past. What happened?

    Too much QQ on the forums and PWE.
  • edited September 2012
    This content has been removed.
  • corgatagcorgatag Member Posts: 0 Arc User
    edited September 2012
    Best guess: Labor Day weekend is a 3-day weekend. It's a good time to burn vacation days and travel.
  • stf65stf65 Member Posts: 0 Arc User
    edited September 2012
    The developers who spent the most time talking to the fans on the forum have left the game. Heretic, Logan, Gozer, etc. Talking to fans just breaks the spirit. Dastahl and Gecko used to post more but they just get browbeat so why bother?
  • tmunetmune Member Posts: 0 Arc User
    edited September 2012
    Dev interaction kind of died down after the Borticus-Massivley incident in May.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited September 2012
    They are reading our posts.

    As for them not posting, I wouldn't doubt that the hostility on the forum has got them not to post as much as they use to. Though they can't entirely blame us since they created these extensive grinds and money pits, making us feel less valuable as players.
  • thedoctorblueboxthedoctorbluebox Member Posts: 749 Arc User
    edited September 2012
    It seems like the devs hardly post anymore. And before anyone says its because they are busy, I assume they have always been busy, but that didnt stop them from posting in the past. What happened?

    They can't keep their promises, and seem to get themselves in trouble a lot with the community these days on some things they have said. So instead of fixing things, they've just backed off communicating to avoid problems.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited September 2012
    They can't keep their promises, and seem to get themselves in trouble a lot with the community these days on some things they have said. So instead of fixing things, they've just backed off communicating to avoid problems.
    Even though everything they say is not set in stone.

    Honestly, WHY anyone holds everything they say as promises when it's all subject to change, and hence not really a set-in-stone promise, is beyond me. All you get is disappointment that way.

    And nobody can really blame them backing off on communication. The more talkitive devs are gone, and the others have to deal with the vociferious community... thick skin or not, it makes people back off at times.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • solidneutroniumsolidneutronium Member Posts: 510 Arc User
    edited September 2012
    It seems like the devs hardly post anymore. And before anyone says its because they are busy, I assume they have always been busy, but that didnt stop them from posting in the past. What happened?
    They're in the next lock boxes. You know that's coming right, lol. http://sto-forum.perfectworld.com/images/smilies/biggrin.gif
    Professional Slider Since 2409

    Officially Nerfed In Early 2410
  • obsidiusrexobsidiusrex Member Posts: 0 Arc User
    edited September 2012
    It seems like the devs hardly post anymore. And before anyone says its because they are busy, I assume they have always been busy, but that didnt stop them from posting in the past. What happened?
    Made a new rule for this (similar to Rule #2).
    They can't keep their promises, and seem to get themselves in trouble a lot with the community these days on some things they have said. So instead of fixing things, they've just backed off communicating to avoid problems.
    Rule #1.
    [SIGPIC][/SIGPIC]
    I don't care how long you've been playing. I only care about how you play.
    And remember to follow the rules.
  • tmunetmune Member Posts: 0 Arc User
    edited September 2012
    Anybody who holds devs to their word obviously isn't familier with Dan "...just look at my track record for making the improvements that I said we would with the KDF and judge by that." Stahl.;):D
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited September 2012
    Eh, we get more talkative when we get closer to releasing things. When we can talk about the stuff we've been working on. In between, we're busy working on those things we can't talk about, so there isn't much to say right now.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • sean2448sean2448 Member Posts: 815 Arc User
    edited September 2012
    tacofangs wrote: »
    Eh, we get more talkative when we get closer to releasing things. When we can talk about the stuff we've been working on. In between, we're busy working on those things we can't talk about, so there isn't much to say right now.
    don't tell him ask cryptic comes out this week \
    what I think he is referring to is Dan's engineering report he used to do
    and that he has yet to do since he retururned
  • kingdoxykingdoxy Member Posts: 0 Arc User
    edited September 2012
    We killed Dev communication.

    If I worked for cryptic I wouldn't post here considering how some of the more passionate players post.
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited September 2012
    All that talk in the "golden age" is also what led to a lot of anger and even some hate towards the devs.

    For Tumerboy, who may not have done some digging, and generally for those unaware, it went down more or less like this (YMMV of course, depending on your disposition):

    Back then, Stahl was all about letting us know what the grand scheme was for the long term life of STO. The Engineering Reports would contain information that was months, if not years, from fruition. This in and of itself is not a bad thing, of course, but a fair number of people were taking it was promises rather than what it actually was; long-term speculation. The result of this was a great deal of noise from many people about "broken promises", even moreso than we see it today.

    The problem, as I mentioned, was people taking the Reports as a set-in-stone timetable. Few then, and frankly few now, grasp the concept that plans can and do change. The simply ignorant would go shouting about broken promises where promises never existed. Those with experience in management and programming and the like admonished the devs for poor time management with statements of how it would have been in their company, what they would have done, how this would be unacceptable for them, without knowing exactly what was actually going on.

    Ultimately, Stahl's far-reaching claims caused a great deal of anger, and he rightly chose to shift gears to less far-off goals, focusing on what he was more certain he could deliver as stated. Sadly, this has had its own backlash, and perhaps it could be said he has taken this new angle a step or two too far.

    Additional factors are Heretic's spoiling of the DOff community with above-and-beyond community interaction, and CapnLogan's charismatic (if occasionally inflammatory) conversations.

    There are probably folks who could have told everyone this better than I have. But I lived through it the same as many others. Hopefully someone will give another view on the whole thing to round out the tale of the Era of Communication...
  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited September 2012
    You would punish everyone because of a few? Glad you dont work for them.

    When did dev communication become an entitlement?
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited September 2012
    tacofangs wrote: »
    Eh, we get more talkative when we get closer to releasing things. When we can talk about the stuff we've been working on. In between, we're busy working on those things we can't talk about, so there isn't much to say right now.

    It's still nice to hear stuff from you guys every so often. Helps us remember (Or me at least) that you guys are actual real people rather than a faceless, amorphous, money consuming mass. :P

    What I really miss is the twitter and forum thumbnails, it's been a long while since we've had one. Guessing what they could be was great fun!

    Speaking of which, I was the first one to guess what the Armitage was, where's my Cookie!?!? :mad:
  • alastairnallalastairnall Member Posts: 0 Arc User
    edited September 2012
    syberghost wrote: »
    When did dev communication become an entitlement?

    When Stahl (and a few others over the years) bragged on multiple occasions in interviews, posts, etc... how well they communicated with the community.

    That aside however, good communications between a game development team and the community that springs up around them is always much desired by the playerbase. However even at the best of times I've never felt that the STO devs talked with the community so much as they talked AT us. Never have I looked at patch notes and thought to myself "Yes they listened" or the like. Most often when I read the patch notes or the dev blogs or even just posts by devs it only strengthens my opinion that they in fact have no clue what the community wants. Or if they do, then something is going on behind the scenes to get it all muddled up.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited September 2012
    It seems like the devs hardly post anymore. And before anyone says its because they are busy, I assume they have always been busy, but that didnt stop them from posting in the past. What happened?

    They were all sacked and replaced by Llamas.
  • mainamaina Member Posts: 430 Arc User
    edited September 2012
    They were all sacked and replaced by Llamas.


    Lamas are over rated.

    So we sacked all people related to hiring the lamas and replaced them.
    gHF1ABR.jpg
  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited September 2012
    Who said it was?

    You, when you said less of it was a punishment. Losing something to which you are entitled is a punishment; losing something to which you are not entitled is not.

    The fact that someone has chosen to work at a game developer doesn't mean they are required to submit themselves to abuse. You had a developer come into THIS THREAD and explain why devs are posting less, and the immediate response from several people was to basically accuse him of lying.

    The Star Trek community used to be better than this. This game has flaws, and it needs our feedback to drive the limited resources in the proper directions to fix them, but nobody benefits if the atmosphere here drives the devs out of the forums. There are a lot of games whose developers don't interact with the community nearly as much as Cryptic does; it would be nice if more Cryptic devs felt like they're welcome in here.
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited September 2012
    syberghost wrote: »
    The Star Trek community used to be better than this.

    F2P let all the riff-raff in. ;)
    syberghost wrote: »
    This game has flaws, and it needs our feedback to drive the limited resources in the proper directions to fix them, but nobody benefits if the atmosphere here drives the devs out of the forums.

    Well, when you/we see some of those flaws not getting fixed for months, but a new Z-store item coming out every week, you start to wonder where those resources are going.

    For example... the range needed to interact with the KDF banks is about a 2ft radius near the left side of the terminal(s). It got broke when Season 6 came out. We have another patch tomorrow, I don't see that in the punch list, do you? But we'll get useless Raptr prizes!

    If Cryptic wants to show that they are listening, do like they had before... have a Punch List thread! A list of all the bugs, errors and Oops! they need to fix. And then when it's fixed put a -fixed- tag next to it. That will show that they are doing more than filling the Z-store with stuff.

    Such a thread may also cut down on the duplicate "X is broke" threads in the Gameplay Bugs section.
  • hravikhravik Member Posts: 1,203 Arc User
    edited September 2012
    F2P let all the riff-raff in. ;)



    Well, when you/we see some of those flaws not getting fixed for months, but a new Z-store item coming out every week, you start to wonder where those resources are going.

    For example... the range needed to interact with the KDF banks is about a 2ft radius near the left side of the terminal(s). It got broke when Season 6 came out. We have another patch tomorrow, I don't see that in the punch list, do you? But we'll get useless Raptr prizes!

    If Cryptic wants to show that they are listening, do like they had before... have a Punch List thread! A list of all the bugs, errors and Oops! they need to fix. And then when it's fixed put a -fixed- tag next to it. That will show that they are doing more than filling the Z-store with stuff.

    Such a thread may also cut down on the duplicate "X is broke" threads in the Gameplay Bugs section.

    Not to mention the cloaking bug that's been in for well over a year now. Or the black textures showing up on models ever since they implemented DX11. Way too many old bugs still around to really list.
  • kobayashlmarukobayashlmaru Member Posts: 0 Arc User
    edited September 2012
    It's a spiral effect. Back in the day when devs talked to us regularly, the forums weren't quite as bad. There were bad moments to be sure (remember the epic "some who get it" post?), and the devs always posted less after flare ups like that. This led to growing frustration, more firestorms, causing the devs to post even less. Until you reach the point we are at today.

    The open communication pretty much ended when Dan left prior to F2P and it became clear Cryptic was going to keep a closed door policy going forward. The additions like Tacofangs has been nice, but communication has never regained itself due to a few key attempts that have ended poorly on behalf of Cryptic.

    Overall I agree with the OP that communication has gone to being almost nonexistent. One key thing they used to do is defend their decisions against the mob, now they seem to not bother with them. In its place is a level of censorship over the past few months that I never saw before the forum change. That trend is a clear sign you shouldn't expect communication pre-F2P communication to come back.
    Kobayashi Maru
    Join Date: Sept 2008


    "Holographic tissue paper for the holographic runny nose. Don't give them to patients." - The Doctor
  • kingdoxykingdoxy Member Posts: 0 Arc User
    edited September 2012
    syberghost wrote: »
    You, when you said less of it was a punishment. Losing something to which you are entitled is a punishment; losing something to which you are not entitled is not.

    The fact that someone has chosen to work at a game developer doesn't mean they are required to submit themselves to abuse. You had a developer come into THIS THREAD and explain why devs are posting less, and the immediate response from several people was to basically accuse him of lying.

    The Star Trek community used to be better than this. This game has flaws, and it needs our feedback to drive the limited resources in the proper directions to fix them, but nobody benefits if the atmosphere here drives the devs out of the forums. There are a lot of games whose developers don't interact with the community nearly as much as Cryptic does; it would be nice if more Cryptic devs felt like they're welcome in here.

    I knew this would happen by the way. Folks would start talking about Devs, and bring up T5 Connie, KDF content, no more FE, Lockboxes, or the content drought and start bashing the Devs with out them even being here.

    And if they did show up? You had better belive they would get quoted and reminded of their past "falures", "false promisise" and "greed". And the poster would defend their right to spew venom because they spent 300 bucks on something two years ago.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited September 2012
    A few devs occasionally drop by the RedditChat channel to get the word on any new issues that our PvE and PvP crowd have noticed, etc, since we've got a pretty active, albeit small, Reddit community in STO. Feel free to hang around the channel anytime, folks, it's open to everyone. If a dev shows up, be respectful and civil. . . we like having devs chatting with us, and hope that they do so more in the future.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • kingdoxykingdoxy Member Posts: 0 Arc User
    edited September 2012
    A few devs occasionally drop by the RedditChat channel to get the word on any new issues that our PvE and PvP crowd have noticed, etc, since we've got a pretty active, albeit small, Reddit community in STO. Feel free to hang around the channel anytime, folks, it's open to everyone. If a dev shows up, be respectful and civil. . . we like having devs chatting with us, and hope that they do so more in the future.

    That might be because the Reddit STO community actually enjoys playing the game and doesn't seem to rage against every thing PWE does. Reading the Raptr thread is hilarious at how angry folks are Cryptic is giving something away.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited September 2012
    kingdoxy wrote: »
    That might be because the Reddit STO community actually enjoys playing the game and doesn't seem to rage against every thing PWE does. Reading the Raptr thread is hilarious at how angry folks are Cryptic is giving something away.

    Oh, believe me, there's definitely some dissatisfaction amongst us, especially on the KDF side. We just don't bombard the devs with it when they show up, because we like talking with them :) It's basic manners and civility, really. . .
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • red01999red01999 Member Posts: 0 Arc User
    edited September 2012
    You would punish everyone because of a few? Glad you dont work for them.

    As I recall, a dev once got wailed on in public for posting a rational speculation as to what might happen in a hypothetical legal situation in another country.

    Specifically, they postulated that, should a country from which there is not much income coming for STO outlawed lockboxes, instead of cutting off this massive cash flow outright, they would instead cut off that country, which gave only a fraction of the profit. This was, again, IIRC, done on a forum that WASN'T EVEN THIS ONE. God knows the mess that would result if it was here.

    And this got blown up and Cryptic/PWE/etc. was looked at as the ultimate evil that ever was. Never mind that STO would continue to exist and probably still be accessible in that country for people who REALLY wanted to play it, and never mind that lockboxes are one of the reasons they can still keep the lights on for STO.

    This is the kind of stuff people get fired for. I would not risk my job to get flamed on a daily basis by players who think that the devs are conspiring to crush them to goo.

    Truth be told, player communication, due to a relatively small percentage of STO's population, comes out as a bit of a lose-lose proposition in general. It's very unfortunate, but it's the reality of things. I'm very unhappy with some dev decisions, myself, but talking with the players about things that might happen, being honest and personable, and getting lynched for it routinely, does not sound to be wise professionally. Or personally, for that matter.
  • zordar01zordar01 Member Posts: 318
    edited September 2012
    STO: Launch - Recently

    Unhappiness = Expectation - Reality

    Cryptic communicated often with STO community but managed E poorly, which made R hit hard resulting in big U.

    STO: Recently - Present

    Limited communication automatically manages E to a great extent. R value is as before but new E value could change equation resulting in Happiness or Contentment. Calcualtion in progress.
    Star Trek: Online - Now with 100% more dinosaurs!!
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