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Proposed change for Riker Maneuver

darramouss1darramouss1 Member Posts: 1,811 Arc User
I rather like the Riker Maneuver. I appreciate it when Cryptic introduces things from either the Star Trek series or movies, such as the new racing suits.

I would like to ask that the Riker Maneuver be changed, however. It appears that the Riker Maneuver shares a cooldown with Eject Theta Radiation and Vent Warp Plasma. I disagree with this as both Eject Warp Plasma and Vent Theta Radiation operate via the Warp Core System whereas the Riker Maneuver operates via the Bussard Collector/Ramscoop, as per the dialogue in Star Trek: Insurrection.

I know this isn't likely to be changed, but in the interest of canon I sincerely hope a dev takes serious consideration to this request.

(By the way, the Regent class is one awesome looking ship. Thanks to the designers who put this ship together.)
Post edited by darramouss1 on

Comments

  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited August 2012
    Don't think we don't see what you're doing here :) You just wanna use the Riker Maneuver in conjunction with one of those other skills, and really mess people up :P
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • supergaminggeeksupergaminggeek Member Posts: 616 Arc User
    edited August 2012
    Don't think we don't see what you're doing here :) You just wanna use the Riker Maneuver in conjunction with one of those other skills, and really mess people up :P

    lol

    I see you found the other characters. Good job.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited August 2012
    Of course!! But I'm looking to do so in a way that fully complies with canon. Surely that counts for something?? ;-)
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited August 2012
    I rather like the Riker Maneuver. I appreciate it when Cryptic introduces things from either the Star Trek series or movies, such as the new racing suits.

    I would like to ask that the Riker Maneuver be changed, however. It appears that the Riker Maneuver shares a cooldown with Eject Theta Radiation and Vent Warp Plasma. I disagree with this as both Eject Warp Plasma and Vent Theta Radiation operate via the Warp Core System whereas the Riker Maneuver operates via the Bussard Collector/Ramscoop, as per the dialogue in Star Trek: Insurrection.

    I know this isn't likely to be changed, but in the interest of canon I sincerely hope a dev takes serious consideration to this request.

    (By the way, the Regent class is one awesome looking ship. Thanks to the designers who put this ship together.)

    Umm... both the bussard and warp core systems are connected to the same system and use the same vents.

    The Bussards collect space matter that is fed into the warp core where it is mixed with the warp plasma.


    When you vent the gases they are expelled through the same tubes btw.
  • ericsonxxericsonxx Member Posts: 253 Arc User
    edited August 2012
    Can someone refresh my memory as to the Riker Manuver, and how you do it in this game?
  • supergaminggeeksupergaminggeek Member Posts: 616 Arc User
    edited August 2012
    ericsonxx wrote: »
    Can someone refresh my memory as to the Riker Manuver, and how you do it in this game?

    The Riker Maneuver. Employed during a skirmish for radiation for a fountain of youth. Riker collects metreon gas, in the Briar Patch, through ramscoops. He later releases it, a Son'a shoots it, it explods.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited August 2012
    I belive the following applies here:

    Rule of aqusition:

    1 - Once you have their money, you never give it back. (They have your money... Why should they care?)

    16 - A deal is a deal. (You've bought it, the way it is.)

    21 - Never place friendship above profit. (You're a customer and as such their freind. But only as long as you pay for it).
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    Umm... both the bussard and warp core systems are connected to the same system and use the same vents.

    The Bussards collect space matter that is fed into the warp core where it is mixed with the warp plasma.


    When you vent the gases they are expelled through the same tubes btw.

    This^^^^

    The abilities share a common system and therefore have a shared cool down.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • solantolvalsolantolval Member Posts: 40 Arc User
    edited August 2012
    When you vent the gases they are expelled through the same tubes btw.

    Now I am gonna show you how geeky I really am. the Riker manoeuvre involves blowing the gas from the buzzard collectors, but venting warp (or drive) plasma is done from the vents behind the Buzzard collectors, and the vented plasma comes from what is already inside the engine nacelle.

    So strictly speaking you could do both at the same time. Theta radiation on the other hand is a waste product from the warp core (which is normally recycled on federation ships), so to eject it it would have to use the same vents as the warp plasma, so you couldn't do both at the same time.

    The only thing you can eject through the ram scoops is something that has been collected by them, eg hydrogen from space, or in the case of the Riker manoeuvre Metrion gas. For this ability to work the gas tanks from the console would have to be connected directly to the ram scoops.

    :D
    Commanding Officer the 10th Fleet
    the user formally known as kiss.my.rear.admiral
  • palpha2clearancepalpha2clearance Member Posts: 432 Arc User
    edited August 2012
    I rather like the Riker Maneuver. I appreciate it when Cryptic introduces things from either the Star Trek series or movies, such as the new racing suits.

    I would like to ask that the Riker Maneuver be changed, however. It appears that the Riker Maneuver shares a cooldown with Eject Theta Radiation and Vent Warp Plasma. I disagree with this as both Eject Warp Plasma and Vent Theta Radiation operate via the Warp Core System whereas the Riker Maneuver operates via the Bussard Collector/Ramscoop, as per the dialogue in Star Trek: Insurrection.

    I know this isn't likely to be changed, but in the interest of canon I sincerely hope a dev takes serious consideration to this request.

    (By the way, the Regent class is one awesome looking ship. Thanks to the designers who put this ship together.)

    I agree with op this should not share the cooldown
    [SIGPIC][/SIGPIC]
  • cursixcursix Member Posts: 0
    edited August 2012
    Bussard Collectors do not feed back to the warp-core, they collect particles that can be used to make more fuel (such as Deuterium). As such, they are more likely connected to fuel tanks or processing areas of the ship and can act independently from the warp plasma output to the warp nacelles.

    However, I don't think venting metreon in conjunction with warp plasma is a good idea. Metreon is combustible and warp plasma is very hot. If you were to vent both at the same time, you most likely would cause the metreon to explode on release and blast your nacelles off.
  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited August 2012
    Now I am gonna show you how geeky I really am. the Riker manoeuvre involves blowing the gas from the buzzard collectors, but venting warp (or drive) plasma is done from the vents behind the Buzzard collectors, and the vented plasma comes from what is already inside the engine nacelle.

    So strictly speaking you could do both at the same time. Theta radiation on the other hand is a waste product from the warp core (which is normally recycled on federation ships), so to eject it it would have to use the same vents as the warp plasma, so you couldn't do both at the same time.

    The only thing you can eject through the ram scoops is something that has been collected by them, eg hydrogen from space, or in the case of the Riker manoeuvre Metrion gas. For this ability to work the gas tanks from the console would have to be connected directly to the ram scoops.

    :D

    You can see this in-game, too. When you employ the Riker maneuver you see the metreon coming from the bussard collectors at the front of the nacelles. When you vent plasma and theta radiation you so it come from the sides of the nacelles.

    If they don't change it it won't stop me from using it, though. I think it's pretty cool, oth in looks and usage.
  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited August 2012
    cursix wrote: »
    However, I don't think venting metreon in conjunction with warp plasma is a good idea. Metreon is combustible and warp plasma is very hot. If you were to vent both at the same time, you most likely would cause the metreon to explode on release and blast your nacelles off.
    If you try to vent the Metreon gas in to an enemy ship's Warp Plasma this is exactly what happens. :eek:
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
  • captsunscaptsuns Member Posts: 0 Arc User
    edited August 2012
    cursix wrote: »
    Bussard Collectors do not feed back to the warp-core, they collect particles that can be used to make more fuel (such as Deuterium). As such, they are more likely connected to fuel tanks or processing areas of the ship and can act independently from the warp plasma output to the warp nacelles.

    However, I don't think venting metreon in conjunction with warp plasma is a good idea. Metreon is combustible and warp plasma is very hot. If you were to vent both at the same time, you most likely would cause the metreon to explode on release and blast your nacelles off.

    0_0 Let's hope that doesn't happen....
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited September 2012
    Don't think we don't see what you're doing here :) You just wanna use the Riker Maneuver in conjunction with one of those other skills, and really mess people up :P

    Well, just about everyone I chat w/ says the Metreon Gas console sucks. So having it combo with something might be needed to make it useful.
    Sometimes I think I play STO just to have something to complain about on the forums.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited September 2012
    ericsonxx wrote: »
    Can someone refresh my memory as to the Riker Manuver, and how you do it in this game?

    You don't know?!? You are tasked with watching Insurrection 20 times this weekend. I don't care how painful watching an odd numbered Trek film can be, quit yer whining!
    Sometimes I think I play STO just to have something to complain about on the forums.
  • supergaminggeeksupergaminggeek Member Posts: 616 Arc User
    edited September 2012
    You don't know?!? You are tasked with watching Insurrection 20 times this weekend. I don't care how painful watching an odd numbered Trek film can be, quit yer whining!

    Even numbered.
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited September 2012
    Even numbered.

    Insurrection is the 9th movie.
    7NGGeUP.png

  • ericsonxxericsonxx Member Posts: 253 Arc User
    edited September 2012
    I haven't seen the movie since theaters, so yeah, 14 years ago memory gets a bit blurry for a movie I only saw once. I liked it, I just don't remember it too well.
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