Here's just a fun thought, make up super overpowered stuff we know would never be in the game as usable/playable things. It can be ships, or equipment, new races, etc etc etc.
Try to keep it within what the game has and can do of course, so it's still 'Trek', even if it is REALLY OP Trek. Extreme, without being in a 'galaxy, far far away' as it were.
For example:
Drek'Hi Dreadnought (the giant space-station looking thing that Fek'Ihri fly):
Base hull: 250,000
Turn rate: 1
Crew: 10,000
4 fore, 4 aft weapons
10 to all power settings
4 hangar bays (starts with S'kul fighters, can equip Fer'jai frigates)
Can equip cannons.
Can equip the Phase Shift console from the Kar'fi.
Consoles: 4 tactical, 4 engineering, 4 science.
BOFF slots: Cmdr Tactical, Lt. Cmdr Sci, Lt. Cmdr Engineering, Lt. Universal, Ensign universal.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Corbomite Hull Plating: When taking any energy damage, has a (Mk level + 1 for green, 2 for blue, 3 for purple, 4 for ultraviolet) percent chance of reflecting 100% of the damage back on the attacker.
Phase match torpedo: Due to intel from a double agent onboard an enemy vessel, upgrade your next torpedo attack to match the phase variance of their shields.
This upgrades the next torpedo attack such that it ignores shield status and applies critical damage direct to the hull. has a Mk + x(rarity level)% chance to double crit.
Inventory Slots: 100 (usuable only on ship)(all items lost when ship is destroyed)
Mail, Bank, Tailor and Exchange Services
I'm sure someone's gonna want me dead for this...
*sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Universal console, only one can be equipped at a time, 50% to all damage resistance, also the less hull strength you have, the more hull resistance you gain. as you regain hull, this extra resistance goes away.
Plot Resilient Shield Array:
10% absorption, no bleedthrough, 10,000 base strength. The less total strength a shield facing has, the more resistance it gains to all damage.
Plot Deflector Array:
Gives +25 to all stats that deflectors can give, but gives 50 to threat control. Doubles the effect(s) of all deflector-based abilities.
Plot Engines:
Plot device space set:
Two-piece bonus: Plot ship repair: automatically repairs any and all minor and major injuries to your ship, with a small chance of sometimes repairs a critical injury. Enhances the effects of any hull repair ability and improves natural hull repair as well.
Three-piece bonus: Plot crew: Doubles crew disable/death resistance, along with doubling crew recovery.
Four-piece bonus: Deus ex Machina: Ability, 5 minute cooldown, copies the effect of any power in the game (captain power, BOFF ability, etc). If no ability is chosen, then this will act as a 'Miracle Worker', but not quite as strong.
Plot space weapons: Cause the same damage as Mk XII DMG x3 weapons of any kind (cannons, torpedoes, mines, beams, etc), but with 25% bonus accuracy, and double the proc chance.
Also, if the ship is only equipped with 'Plot' items, including all plot weapons, then ALL stats on the ship are doubled, including stats on the Plot equipment.
Plot Ground Armor:
75% resistance to all damage. Has a small chance to totally negate damage from a killing blow once every 5 minutes.
Plot PSG:
25% resistance to all damage, only allows 25% kinetic bleedthrough, and has a base strength of 500. Once in awhile, will instantly refill and gain a brief bit of extra resistance if your character has less than one third of their remaining HP left.
Plot weapon:
Does 100 phaser (or disruptor) energy damage per shot (before buffs and skill increases), ignores 50% of all resistances when fired.
Plot device ground set:
Two-piece bonus: Plot character armor: Adds 10% more resistance to armor and shields, and dodging abillities dodge much more damage than before, along becoming immune to flanking damage.
Three-piece bonus: Perfect shot: Ability, for 15 seconds causes any damage or damage-dealing abilities to do 25% more damage, with a doubled chance to critical hit, along with doing 50% more flanking damage as well.
Genesis Device: Torpedo-type weapon, 5 minute cooldown. Launches a targettable 'Genesis Device' torpedo, which if it hits, starts a 4 minute timer on the enemy ship. After four minutes, causes level 51 Genesis Wave to expand 10 KM in all directions from that ship, causing 100,000 Genesis-radiation damage to all ships (friend or foe). It ignores shields on the targeted ship, but doesn't ignore shields on any other ship.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Lulz Class Fleet Advanced Megabattlecruiserprettyaveragesphlogostimosuggestionactually:
Hull: Over 9000... thousands.
Shield mod: 5.
Impulse mod: 5.
Devices: 1.
11 Front Weapons, 304 Side Weapons, 1 Aft Weapon.
BOFFs: Comm Universal, Comm Universal, Comm Universal, Comm Universal, Comm Universal
All Power Systems+100.
Can equip DCs/DHCs.
Turn rate: who cares?
Consoles: 10/10/10
Crew: 3. Not 3000, not 300; 3.
Special ability: can fire all its weapons 2 PI radians.
Gives you a one time use ability to turn anyone, PC/NPC, friendly/enemy/neutral, into a Merry Man with a guitar for a weapon.... The guitar breaks and becomes unusable when used to hit somebody with it.
Both the tribble buff or the Merry Man tranformation last 60 minutes tops.
If used on Klingons a special sound file will play: "I am NOT a Merry Man!"
Hull: 9'000'000.
Shield Modifier: 90
Impulse Modifier: 90
Inertia Rating: 0 (subspace field passive)
Turn rate: 90
Devices: 10
Fore Weapons: 20
Aft Weapons: 20
Consoles: 10/10/10
BOFFS: 12x Commander Universal
Max power to all systems.
All weapons gain 360 degree firing arc, 50% more damage, Spinal lance skewer capability (beams only), shield ignore (torpedoes only) and double range.
No cannon-type weapons (turrets, cannons, DCs, DHCs).
All shields gain 25'000 regen every 6 seconds, and 0 bleedthrough.
Hangar bays: 20 (can use any fighters)
Crew: 1'000'000 (Hull regen of 10'000% per minute)
All cooldowns reduced to 0.
Immune to power drain from all sources, including firing weapons.
Can use Ablative Generator from Intrepid Retrofit, Tholian Web, torpedo PDS. Comes equipped with 4 Bio-Neural Warhead launchers (2 Fore, 2 Aft).
Allows you to refine infinite dilithium. Inventory also gains bank, mail, and exchange from anywhere.
Warp Core Breach kills everything on the map, including friendlies.
Fore Weapons: 8
Aft Weapons: 8
Shield Modifier: 2.5
Base Hull: 80,000
Turn Rate: 9
Devices: Irrelevant
Crew: Irrelevant
BOffs: Commander Universal, Commander Universal, Commander Universal, Commander Universal
Consoles: 6 / 6 / 6
Can Fire Any Weapon While Cloaked
Cannot be detected whilst in Cloak
Thaloron Weapon with such a long activation time that it's actually useless against non-crippled ships, but can eradicate planets.
I think that's a fair representation of it, don't you?
Fore Weapons: 8
Aft Weapons: 8
Shield Modifier: 2.5
Base Hull: 80,000
Turn Rate: 9
Devices: Irrelevant
Crew: Irrelevant
BOffs: Commander Universal, Commander Universal, Commander Universal, Commander Universal
Consoles: 6 / 6 / 6
Can Fire Any Weapon While Cloaked
Cannot be detected whilst in Cloak
Thaloron Weapon with such a long activation time that it's actually useless against non-crippled ships, but can eradicate planets.
I think that's a fair representation of it, don't you?
Nah, you missed the 52 pulse disruptor cannons and 27 torpedo launchers :P
[SIGPIC][/SIGPIC]
[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent
Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Nah, you missed the 52 pulse disruptor cannons and 27 torpedo launchers :P
I actually remembered that and thought about giving it 79 weapon slots, but you actually see less than 10 hardpoints in battle.
Plus the Ent-D's '12 phaser banks' and at least 2 torpedo launchers translate into 7 weapon slots in game. So I figured double the weapons of a Sov was sufficient to make the point of how stupid Bermega made the Scimitar.
To Target: .0001% chance of complete obliteration upon critical hit, damage to targets directly behind main target.
Firing Mode 2 (interdimensonally linked to black hole)
45 degree arc
Damage to target too much to calculate
To Targets: complete obliteration to the end of the current map from front of cannon (within firing arc) and will set respawn counters for all PC targets at 31,536,000 seconds
To Self: Firing in this mode will render the firing ship shieldless and with only 1 hullpoint as well as disabling impulse engine drive for 31,536,000 seconds. Player will be unable to change ships during that time.
*note: this weapon can only be equipped on the Megatron Class Klingon Dreadnaught
*sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Invisible when worn.
0% knockdown resistance until HP is at half, then resistance is set at 100%.
Damage resistance increases as HP decreases, eventually reaching 100% immunity at 1hp.
Special ability: double-fist punch. 100% knockback and critical chance.
Special ability: 25% chance to turn female enemies into allies.
Creativity: Allows the character to fashion a weapon out of nearby natural resources. This weapon does 4,000 physical damage with 100% shield penetration. Extra effective against Gorn.
I'm surprised that nobody has posted this one yet:
Photonic Cannon
Capable of one-shotting a Borg Sphere.
I was tempted to at the start, but I held off. It was the inspiriation for this thread though. I think it'd be fun, but it could one-shot ONLY Borg Spheres. :P
Here's one:
Borg wussifier: Both space and ground versions, re-usable device. Makes any Borg drone or ship lose all it's shields and half it's current health, along with making them unable to do anything than get killed easily, losing any 'strength' they had, for the sake of the plot.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Wow... a friend saw me reading my entry, the "Hull Mounted Fusion Cannon" and tells me it's not overpowered because of the drawbacks in using it. But I know it is... because oneshotting everything in front of you all the way to the end of the map is well worth the price in using it, right?
*sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Comments
This upgrades the next torpedo attack such that it ignores shield status and applies critical damage direct to the hull. has a Mk + x(rarity level)% chance to double crit.
- KDF exclusive of course
[SIGPIC][/SIGPIC]
Sounds op but for mega op It should have a shield mod of 1.5 and a turn rate of 16.
Base Hull 50,000
Turn Rate 6.5
Shield Mod 1.25
Weapons 4 Fore,4 Aft
Consoles 5 Engineering, 5 Tactical, 2 Science
1 Hangar Bay
Special Consoles,Chevron Separation,and Cloak
Boff SLotting Com Engineering,LTC Tac,LTC Uni,LT Uni
Can Equip Cannons
75.000 Hull
1,5 Shield Modifier
Fore Weapons 6
Aft Weapons 4
Base Crew 75
Base Turn Rate 25
Device Slots 5
Commander Tac
Lt. Commander Tac
Commander Sci
Commander Eng
Cpt Universal
Can Load Cannons
Battle Cloak
6 Eng Console Slots
6 Tac Console Slots
3 Sci Console Slots
1 Hangarbay
+10 Power to all but Weapons
+25 Power to Weapons
Subscribed For: 4 years 5 months 20 days at 26.10.2014
Hull: 50,000
Shields: 1.3
Turn Rate: 25
Fore: 4
Aft: 4
Hangar Bays: 4 (same fighter types as vo'quv carrier)
Bridge Officers: Commander x4 (universal)
Consoles: 4/4/4
+20 all power levels
Subsystem Targeting
Enhanced Battle Cloak
Can equip cannons
Can deploy hangar bay ships while cloaked.
Jham'Hadar Dreadnought:
Hull: 60'000
Shields: 1.43
Turn Rate: 7
Fore: 5
Aft: 3
Hangar Bays: 2 (Jham'Hadar Fighters Only)
Bridge Officers: Cmdr Tactical, Lt Cmdr Tactical, Lt Cmdr Universal x2
Cunsoles: 5 Tactical, 3 Engineering, 3 Science
+15 Power To Weapons, +15 Power To Shields
Can Equip Cannons
P2W Cunsole: Ultra Rapid Fire Transphasic Polaron Heavy Cannons - Cooldown 120 Seconds - Fire Phase 10 Seconds - 23.250 DoT (2.325 DPS) - 50% Shield Bleedthrough
Original Join Date: January 30th, 2010
Lummox class freighter
Shields: 1
Hull: 1
Turn Rate: 20
Fore: 0
Aft: 0
Officer Stations: 1 Ensign
Consoles: none
Device Slots: none
Inventory Slots: 100 (usuable only on ship)(all items lost when ship is destroyed)
Mail, Bank, Tailor and Exchange Services
I'm sure someone's gonna want me dead for this...
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Plot Armor Plating:
Universal console, only one can be equipped at a time, 50% to all damage resistance, also the less hull strength you have, the more hull resistance you gain. as you regain hull, this extra resistance goes away.
Plot Resilient Shield Array:
10% absorption, no bleedthrough, 10,000 base strength. The less total strength a shield facing has, the more resistance it gains to all damage.
Plot Deflector Array:
Gives +25 to all stats that deflectors can give, but gives 50 to threat control. Doubles the effect(s) of all deflector-based abilities.
Plot Engines:
Plot device space set:
Two-piece bonus: Plot ship repair: automatically repairs any and all minor and major injuries to your ship, with a small chance of sometimes repairs a critical injury. Enhances the effects of any hull repair ability and improves natural hull repair as well.
Three-piece bonus: Plot crew: Doubles crew disable/death resistance, along with doubling crew recovery.
Four-piece bonus: Deus ex Machina: Ability, 5 minute cooldown, copies the effect of any power in the game (captain power, BOFF ability, etc). If no ability is chosen, then this will act as a 'Miracle Worker', but not quite as strong.
Plot space weapons: Cause the same damage as Mk XII DMG x3 weapons of any kind (cannons, torpedoes, mines, beams, etc), but with 25% bonus accuracy, and double the proc chance.
Also, if the ship is only equipped with 'Plot' items, including all plot weapons, then ALL stats on the ship are doubled, including stats on the Plot equipment.
Plot Ground Armor:
75% resistance to all damage. Has a small chance to totally negate damage from a killing blow once every 5 minutes.
Plot PSG:
25% resistance to all damage, only allows 25% kinetic bleedthrough, and has a base strength of 500. Once in awhile, will instantly refill and gain a brief bit of extra resistance if your character has less than one third of their remaining HP left.
Plot weapon:
Does 100 phaser (or disruptor) energy damage per shot (before buffs and skill increases), ignores 50% of all resistances when fired.
Plot device ground set:
Two-piece bonus: Plot character armor: Adds 10% more resistance to armor and shields, and dodging abillities dodge much more damage than before, along becoming immune to flanking damage.
Three-piece bonus: Perfect shot: Ability, for 15 seconds causes any damage or damage-dealing abilities to do 25% more damage, with a doubled chance to critical hit, along with doing 50% more flanking damage as well.
Genesis Device: Torpedo-type weapon, 5 minute cooldown. Launches a targettable 'Genesis Device' torpedo, which if it hits, starts a 4 minute timer on the enemy ship. After four minutes, causes level 51 Genesis Wave to expand 10 KM in all directions from that ship, causing 100,000 Genesis-radiation damage to all ships (friend or foe). It ignores shields on the targeted ship, but doesn't ignore shields on any other ship.
Hull: Over 9000... thousands.
Shield mod: 5.
Impulse mod: 5.
Devices: 1.
11 Front Weapons, 304 Side Weapons, 1 Aft Weapon.
BOFFs: Comm Universal, Comm Universal, Comm Universal, Comm Universal, Comm Universal
All Power Systems+100.
Can equip DCs/DHCs.
Turn rate: who cares?
Consoles: 10/10/10
Crew: 3. Not 3000, not 300; 3.
Special ability: can fire all its weapons 2 PI radians.
NOT OP! Only 1 Device!!!!!1111oneone
Gives you a one time use ability to turn anyone, PC/NPC, friendly/enemy/neutral, into a Merry Man with a guitar for a weapon.... The guitar breaks and becomes unusable when used to hit somebody with it.
Both the tribble buff or the Merry Man tranformation last 60 minutes tops.
If used on Klingons a special sound file will play: "I am NOT a Merry Man!"
Being a Dev...? One time Dev ability...
Hull: 9'000'000.
Shield Modifier: 90
Impulse Modifier: 90
Inertia Rating: 0 (subspace field passive)
Turn rate: 90
Devices: 10
Fore Weapons: 20
Aft Weapons: 20
Consoles: 10/10/10
BOFFS: 12x Commander Universal
Max power to all systems.
All weapons gain 360 degree firing arc, 50% more damage, Spinal lance skewer capability (beams only), shield ignore (torpedoes only) and double range.
No cannon-type weapons (turrets, cannons, DCs, DHCs).
All shields gain 25'000 regen every 6 seconds, and 0 bleedthrough.
Hangar bays: 20 (can use any fighters)
Crew: 1'000'000 (Hull regen of 10'000% per minute)
All cooldowns reduced to 0.
Immune to power drain from all sources, including firing weapons.
Can use Ablative Generator from Intrepid Retrofit, Tholian Web, torpedo PDS. Comes equipped with 4 Bio-Neural Warhead launchers (2 Fore, 2 Aft).
Allows you to refine infinite dilithium. Inventory also gains bank, mail, and exchange from anywhere.
Warp Core Breach kills everything on the map, including friendlies.
Fore Weapons: 8
Aft Weapons: 8
Shield Modifier: 2.5
Base Hull: 80,000
Turn Rate: 9
Devices: Irrelevant
Crew: Irrelevant
BOffs: Commander Universal, Commander Universal, Commander Universal, Commander Universal
Consoles: 6 / 6 / 6
Can Fire Any Weapon While Cloaked
Cannot be detected whilst in Cloak
Thaloron Weapon with such a long activation time that it's actually useless against non-crippled ships, but can eradicate planets.
I think that's a fair representation of it, don't you?
Nah, you missed the 52 pulse disruptor cannons and 27 torpedo launchers :P
[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent
Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
NX-91001 ?Noble Class
*Ablative Tetraburium alloy hull
* regenerative Shields
*bioneural circuitry
*robotic exo-probe
*class 10 warp drive
*hyper impulse drive
*quantum sublimating theta-matrix compositor
*16 type XIV phaser arrays
*8 torpedo launchers fore/ aft (4 each)
*3 shuttle Bays
* holographic emitters throughout the ship to support a holo crew
I actually remembered that and thought about giving it 79 weapon slots, but you actually see less than 10 hardpoints in battle.
Plus the Ent-D's '12 phaser banks' and at least 2 torpedo launchers translate into 7 weapon slots in game. So I figured double the weapons of a Sov was sufficient to make the point of how stupid Bermega made the Scimitar.
Hull Mounted Fusion Cannon
Cannon (damage type uknown)
Energy Damage
Firing Mode 1 (normal)
45 degree targetting arc
18,000 damage per strike
To Self: -20 weapon power if firing other weapons
To Target: .0001% chance of complete obliteration upon critical hit, damage to targets directly behind main target.
Firing Mode 2 (interdimensonally linked to black hole)
45 degree arc
Damage to target too much to calculate
To Targets: complete obliteration to the end of the current map from front of cannon (within firing arc) and will set respawn counters for all PC targets at 31,536,000 seconds
To Self: Firing in this mode will render the firing ship shieldless and with only 1 hullpoint as well as disabling impulse engine drive for 31,536,000 seconds. Player will be unable to change ships during that time.
*note: this weapon can only be equipped on the Megatron Class Klingon Dreadnaught
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
Lexx-class Battle Cruiser
Shields: 0
Hull: Strong enough to not need shields
Turn Rate: 5
Fore: Planet-Decimating Wave Cannon
Aft: -nothing-
Bonus: Shaped like a TRIBBLE
Tactics: Point at target, press fire button, collect loot, repeat.
Photonic Cannon
Capable of one-shotting a Borg Sphere.
Invisible when worn.
0% knockdown resistance until HP is at half, then resistance is set at 100%.
Damage resistance increases as HP decreases, eventually reaching 100% immunity at 1hp.
Special ability: double-fist punch. 100% knockback and critical chance.
Special ability: 25% chance to turn female enemies into allies.
Creativity: Allows the character to fashion a weapon out of nearby natural resources. This weapon does 4,000 physical damage with 100% shield penetration. Extra effective against Gorn.
U.S.S Spellbound, Multi-Mission Strategic Explorer. NCC-92008.
I was tempted to at the start, but I held off. It was the inspiriation for this thread though. I think it'd be fun, but it could one-shot ONLY Borg Spheres. :P
Here's one:
Borg wussifier: Both space and ground versions, re-usable device. Makes any Borg drone or ship lose all it's shields and half it's current health, along with making them unable to do anything than get killed easily, losing any 'strength' they had, for the sake of the plot.
Gives you the ability to use all available traits for 1 character.
(Or a pig)
Sorry if my English is bad.
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*