It seems to me that a bunch of what has been posted is more about why something should not be or how impossibly powerful it had to be, without anyone really taken the time to think that the best way to make these time ships a portion of the STO game would be as another portion of missions. Think about it?.we know that the Borg have the ability to time travel, the Dravidian?s can open portals into time, and I am sure if we were to look hard enough we could find half a dozen others out there. I could see having missions that revolve around the character having to visit different points in time outside of his/her control and maybe being in a tier format that requires the solving of a bunch of other missions before the character could return to their original period in time.
A Time Ship should allow you to travel into STO's past. i.e. Craft without the Dilithium Tax. Purchase a RA ship for Energy Credits. You know... the Pre-F2P perks. Usable once per week, only for Gold.
Think about it?.we know that the Borg have the ability to time travel, the Dravidian?s can open portals into time, and I am sure if we were to look hard enough we could find half a dozen others out there.
Every ship in game, with a smart enough (vulcan?) mathemetician and a certain set of formulae that are under "lock and key" by Sec. 31...
I believe the math was done up for the Bepi system...
Back on topic, don't we kinda already have the timeship (as represented by Prometheus escort and the MVAE?) from Voyager? Only with triple-separation instead of a time power? As others have mentioned, time travel would be restricted to the "temporal police", not be a combat power and/or a ship that would travel on random missions (We need you and the very top secret timeship to escort highly suspect ambassadors to planet X for conference Y. Oh, if you see replicator recipes or requests for large quantities of shampoo, don't worry about it. They are very concerned about washing their body hair properly...)
Oh, if you answered "slingshot maneuver" to my opening paragraphs, congrats on your knowledge of Trek trivia...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
'Temporal Divergence' - Spawns a duplicate of your ship that fires on your enemies. Downside is that when the power ends, it merges with your ship, and you get the total damage across both ships. (OOps!)
Or something like this:
'Temporal Loop' - splits your ship into two versions, past (npc) and future (your controllable ship). You control the future ship, pulled back a bit in time, but any damage your 'past ship' pet takes is given to you as well! (perhaps with some sort of modifier). Healing would benefit both as well.
Take a look at my Foundry missions! Conjoined, Re-emergence, and . . .
OH i know, isnt he the dude that keeps introducing ships/powers that completey throw the games balance our of whack more so each time he makes somthing?
yeah thats the same guy who said people who die to stuff arnt spec'd right... am i right?
that people who have been playing the game since the begining and have a very good grasp of how the game mechanics work (and have helped find bugs that they havnt) and said that those people who help need to learn to play? (or something along those lines)
He also said that op is the new balance. He doesn't even have an sto account. Apparently, he's taking gozers place as the guy who does all the stupid stuff at cryptic :P
Now he wants to stick nonsense from Voyager. And we still don't have a Galaxy interior.
Oh yes Captain Gecko, he is also the same guy who knows nothing about the game he seems to be Lead Designer of, said that anyone who owned the T5 Excelsior & Nebula ships when f2p went live would also get the T3 versions for free, who then surprise surprise backtracked with some lame excuse to get out of it!
He was also the same guy who said that noone would ever want to fly the Ambassador class in a Star Trek game!
Yup, thats the same guy alright :rolleyes:
On the topic though, I do not want to see any timeships ingame as playable. They would have to be so op that it would throw the whole game balance out of the window!
No other excuse as to why they wouldn't be op can ever be accepted, they are ships from 500 years into the future and no bs story could ever cover that up
How about a console has a 10 minute timer but when used complete hull and shield heal to full and all other cool downs reset to zero. That would be a kind of freeze time affect alowing your crew to repair the ship.
Actually sounds like a real good idea if you ask me. It'll be something different, something unique, something that we haven't really had before. Sure we've gone into the past, but maybe this time ship will feature in an episode arc in which we must travel to the future?
As for any console... I think we should get one that, once clicked, sends you into the games future where the Klingon Defence Force actually is fully-playable and complete with a full-length campaign to suit. :P
Comments
R.I.P
You see, once upon a time Klingons had a full faction. Then the Feds got a timeship. Learn your lesson, lest we decide to finish the job. :P
Every ship in game, with a smart enough (vulcan?) mathemetician and a certain set of formulae that are under "lock and key" by Sec. 31...
I believe the math was done up for the Bepi system...
Back on topic, don't we kinda already have the timeship (as represented by Prometheus escort and the MVAE?) from Voyager? Only with triple-separation instead of a time power? As others have mentioned, time travel would be restricted to the "temporal police", not be a combat power and/or a ship that would travel on random missions (We need you and the very top secret timeship to escort highly suspect ambassadors to planet X for conference Y. Oh, if you see replicator recipes or requests for large quantities of shampoo, don't worry about it. They are very concerned about washing their body hair properly...)
Oh, if you answered "slingshot maneuver" to my opening paragraphs, congrats on your knowledge of Trek trivia...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
'Temporal Divergence' - Spawns a duplicate of your ship that fires on your enemies. Downside is that when the power ends, it merges with your ship, and you get the total damage across both ships. (OOps!)
Or something like this:
'Temporal Loop' - splits your ship into two versions, past (npc) and future (your controllable ship). You control the future ship, pulled back a bit in time, but any damage your 'past ship' pet takes is given to you as well! (perhaps with some sort of modifier). Healing would benefit both as well.
Conjoined, Re-emergence, and . . .
[SIGPIC][/SIGPIC]
also temporal drives that act like transwarp powers would be neat.
or give it a version of the phase shift generator.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
Oh yes Captain Gecko, he is also the same guy who knows nothing about the game he seems to be Lead Designer of, said that anyone who owned the T5 Excelsior & Nebula ships when f2p went live would also get the T3 versions for free, who then surprise surprise backtracked with some lame excuse to get out of it!
He was also the same guy who said that noone would ever want to fly the Ambassador class in a Star Trek game!
Yup, thats the same guy alright :rolleyes:
On the topic though, I do not want to see any timeships ingame as playable. They would have to be so op that it would throw the whole game balance out of the window!
No other excuse as to why they wouldn't be op can ever be accepted, they are ships from 500 years into the future and no bs story could ever cover that up
As for any console... I think we should get one that, once clicked, sends you into the games future where the Klingon Defence Force actually is fully-playable and complete with a full-length campaign to suit. :P