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Melee combat is awesome. Thanks, Devs!

tehjoneltehjonel Member Posts: 0 Arc User
I just came out of a PUG Colony Invasion (vs Breen) using only the Tholian Crystalline Sword and was just steamrolling through mobs. I held hate with just the Tholian sword and my kit for support buffs on the Mugato and the boss against two Tactical officers with pulsewaves.

I have to say that was the most fun I've had in Colony Invasion in a long time. Thanks for the melee update, Cryptic. Melee combat is incredibly enjoyable now and I can't wait to try it on other ground scenarios.
Post edited by tehjonel on
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Comments

  • stof4nb0ystof4nb0y Member Posts: 0 Arc User
    edited August 2012
    Its kind of funny that melee combat is better designed than ranged combat in a Star Trek game :P
  • oranginaorangina Member Posts: 20 Arc User
    edited August 2012
    :P Yay! An update that is awesome! But please PvP people... don't cry for nerfs, this is far too good!!!
    ________________________________________________
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  • stof4nb0ystof4nb0y Member Posts: 0 Arc User
    edited August 2012
    orangina wrote: »
    :P Yay! An update that is awesome! But please PvP people... don't cry for nerfs, this is far too good!!!

    Even if they did, nothing would probably happen right now since A) not many people PvP and B) the way PvP works is changing.
  • philipagphilipag Member Posts: 0 Arc User
    edited August 2012
    Melee is great. I'd just like to know if the Honor Guard melee bonus is ever going to work, bugged since inception.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited August 2012
    This is good news, looking forward to getting back on my Klingon and try it out. Since I do a lot of melee combat with him.
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    USS Casinghead NCC 92047 launched 2350
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  • ericsonxxericsonxx Member Posts: 253 Arc User
    edited August 2012
    I don't suppose unarmed combat got any kind of boost in this? None of the melee weapons fully click with me save the falchion, and I'm already using a char who has that, and I can't get a Tholian sword on my other character because my primary has all the lobi. :(
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited August 2012
    stof4nb0y wrote: »
    Its kind of funny that melee combat is better designed than ranged combat in a Star Trek game :P

    Shields don't hold up to bladed weapons. Ask the Borg when Worf TRIBBLE into them with his Mek'leth during First Contact. Who didn't live to tell about it. Seems the Borg couldn't adapt to the blade. Still I have died a few times during my melee attacks due to too many hits. So its not that easy either. I'm glad they put moves and blade swings to go with the weapons. Since the guns, you just point and shoot.
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    USS Casinghead NCC 92047 launched 2350
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  • tehjoneltehjonel Member Posts: 0 Arc User
    edited August 2012
    My fleet just did KAGE with all melee weapons for kicks. Got optional without even trying. Elites go down crazy fast with 5 people melee attacking.

    So much fun. Please don't nerf this!
  • momawmomaw Member Posts: 0 Arc User
    edited August 2012
    As I said to one of my fleeties on our all-melee KAGE run:

    TRIBBLE balance. Any feature that makes players giggle-- you keep that feature.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited August 2012
    Well, melee/hand-to-hand has it's place in Star Trek - but making it THE primary way of combat? I know the game is based on a medieval fantasy game but come on, cryptic. Aww, TRIBBLE it, who cares anyway.

    Btw: I want combat-mounts. Tauntauns could work :)
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • carmenaracarmenara Member Posts: 0 Arc User
    edited August 2012
    Let's do a Neo vs Agent Smith (all tacs with CCS kits and melee weapons) machinima in STO.

    Can't be that hard, just put Neo in a robe and Smith using the 21st century clothing :D
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

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  • saiwotsaiwot Member Posts: 0 Arc User
    edited August 2012
    tehjonel wrote: »
    My fleet just did KAGE with all melee weapons for kicks. Got optional without even trying. Elites go down crazy fast with 5 people melee attacking.

    So much fun. Please don't nerf this!

    You just signed your own nerf request.

    People are having too much fun and that needs to be stopped ASAP!
    j/k
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited August 2012
    I'm about done patching to go test this now, but i just wanted to say thank you for finally getting around to this. I was a little sad that the ground revamp only made melee useless (relatively at least) and in canon, it's still the best way to fight close quarters, especially on a space ship. Thank you!
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited August 2012
    I don't use my melee as my primary weapon. My Klingon pulls out his disruptor assault rifle more often than the Bath'leth. However now the enemy decides to run into melee range. Well I will show him how stupid he was to try that. That is when I bring out my blade. Now some times they like to beam right next to you while I'm working on planting a bomb or consul on some missions. So I use it during that time as well. That is how I use mine.
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    USS Casinghead NCC 92047 launched 2350
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  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited August 2012
    Yes its awesome.


    I would only ask the devs for a little bit more concerning melee:


    1- Remove the 'auto-equip' feature. I keep only one gun in my character so I can switch to unarmed combat. Why? Because it doesn't trap my character into a wait-for-animation-to-finish trap when using the close combat specialist kit. If you don't know what that is, its the animation the toon does when it has a weapon in hand whenever it gets hit by something...that animation interrupts or delays the melee moves.

    Going fully unarmed removes that.

    Now, the problem is, when unarmed, if you loot a gun it automatically equips it. What REALLY sucks is if you loot a nice mk 12 purple weapon that you wont use but could certainly sell.... TOO BAD. Toon auto-equipped and bound it. GRRRRR :mad:

    So please remove the auto-equip looted weapons when unarmed. Its just silly.

    2- Change unarmed combat move to be one upper body strike and one leg kick/lower body strike. Martial arts moves currently just throw punches like a boxer in the ring. The animations used for sweeping strikes is much better and is exactly what I'd like to see in the default attacks (but different of course).


    3- Lunge 3 animation: Lovely damage but... really now, a matrix-like, gravity defying slide-across-the-room-in-midair 'kick' is really silly.


    It would be nice if the animation was changed to something more realistic looking.


    4- Knives. Please?
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited August 2012
    KAGE with Melee ROCKS!! Anyone interested in making a video with a group of us doing it?
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • momawmomaw Member Posts: 0 Arc User
    edited August 2012
    Well here's the thing.... Using a melee weapon means you basically can't duck in and out of cover. You're easier to flank. You don't have the same kind of expose/exploit mechanics that a squad of gun users does with things like auto-rifle + split beam. Melee needs to be AS GOOD as a gun to justify its existence, and I think they've achieved that. Some enemies die more quickly to melee than a gun, but on our all-melee run we also died more due to the higher risks of getting right in the enemy's face.
  • defalusdefalus Member Posts: 4 Arc User
    edited August 2012
    KAGE with Melee ROCKS!! Anyone interested in making a video with a group of us doing it?

    Sounds like fun... I wonder how many times I can get assimilated trying to melee the Borg lol.:P;)
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  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited August 2012
    orangina wrote: »
    :P Yay! An update that is awesome! But please PvP people... don't cry for nerfs, this is far too good!!!

    Try to get close with your little sword, you will be pavorized!
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited August 2012
    Just another sign of how fubar the ground war is. All weapons are useless against elite borg EXCEPT the melee ones.


    Or maybe they didn't change anything at all, and energy weapons just frakking SUCK SO BAD now that melee is only good in comparison. My shard of kahless still only does 30 damage in a hit against something that has 500 hit points, and 50% of that only makes it through the shields.
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited August 2012
    tehjonel wrote: »
    I just came out of a PUG Colony Invasion (vs Breen) using only the Tholian Crystalline Sword and was just steamrolling through mobs. I held hate with just the Tholian sword and my kit for support buffs on the Mugato and the boss against two Tactical officers with pulsewaves.

    I have to say that was the most fun I've had in Colony Invasion in a long time. Thanks for the melee update, Cryptic. Melee combat is incredibly enjoyable now and I can't wait to try it on other ground scenarios.

    Only prblem is they borked the rate of fire for ranged weapons.
  • tehjoneltehjonel Member Posts: 0 Arc User
    edited August 2012
    foundrelic wrote: »
    Only prblem is they borked the rate of fire for ranged weapons.
    Is this something you've experienced first-hand? Since the latest patch was deployed, my fleetmates and I have ran a total of 19 ground STFs. None of us have noticed a change in the rate-of-fire for our energy weapons. No complains from any group member (fleetmate or pug), no frustration over weapons misfiring, damage, etc.

    Just another sign of how fubar the ground war is. All weapons are useless against elite borg EXCEPT the melee ones.
    I'm surprised to read this. We got the idea to do KAGE with all melee weapons because doing ground STFs was getting stale and getting through them with energy weapons was generally easy with a premade group intimate with the maps and scenarios. We used all melee weapons to challenge ourselves. That doesn't mean that energy weapons are useless, that's fundamentally false.
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited August 2012
    tehjonel wrote: »
    I'm surprised to read this. We got the idea to do KAGE with all melee weapons because doing ground STFs was getting stale and getting through them with energy weapons was generally easy with a premade group intimate with the maps and scenarios. We used all melee weapons to challenge ourselves. That doesn't mean that energy weapons are useless, that's fundamentally false.

    MACO set and a MK XII Pulsewave from the fleet store and you just steamroll KAGE, its one of the only STF I pug pretty frequently with a good rate of getting the optional. We went into KAGE with melee expecting to get hammered, but ended up getting the option with out even trying and arguing about who gets the room (at which point we had about 6min on the clock).
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • momawmomaw Member Posts: 0 Arc User
    edited August 2012
    I don't see a problem with the basic premise of melee weapons being the preferred option against Borg in some cases. The canon solidly supports the notion that Borg can quickly adjust their shielding to compensate for all kinds of different energy attacks, but they never manage to adapt to physical objects crushing and piercing and chopping them. The obvious response to me is to just use firearms instead of energy weapons, but in keeping with the spirit of the universe, melee attacks were shown being used on several occasions. Ranging from people bashing them in the face with the butt of their rifle to Worf lopping the arm right off of one.
  • rikevrikev Member Posts: 0 Arc User
    edited August 2012
    The Borg counter physical damage in the movies by being hard as nails. But they still can't stand up to a tommy gun with the holodeck safety off. :D

    You do get expose exploit mechanics with melee by the way. Unlike guns where you press one button, all melee strikes have an expose chance and you have to remember the combo moves for each particular weapon type to carry out an exploit attack. Some weapons like the sword have 2 as an exploit with a single strike, other like the Bat'Leth need a combo (1-2-2 I think?).

    Lunge from behind is still an awesome Exploit to watch. Two-footed dropkick, Qa'Pla!
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  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited August 2012
    I've always used Melee attacks against the Borg. Even with the Fractal Modulator, one or two Drones always manage to get too close for comfort. Since they want to go hand to hand, why not oblige them? Played Khitomer early Saturday morning. It was fun to be able to go toe to toe with an Elite Tactical Drone using my Blue Quality Bat'leth and know I had the opportunity to win.
    A six year old boy and his starship. Living the dream.
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited August 2012
    did any one else notice that the legsweeps is still 50% instead of the new 80%?
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited August 2012
    tehjonel wrote: »
    Is this something you've experienced first-hand? Since the latest patch was deployed, my fleetmates and I have ran a total of 19 ground STFs. None of us have noticed a change in the rate-of-fire for our energy weapons. No complains from any group member (fleetmate or pug), no frustration over weapons misfiring, damage, etc.
    .


    Yes, In Shooter mode you used to be able to target and hold down your fire button. As long as the button was held you would fire as often as able (Cooldown).

    Now you have to keep clicking. It's been so long since I've done ground combat any other way that I've actually forgotten HOW to fire outside of Shooter mode.
  • sean2448sean2448 Member Posts: 815 Arc User
    edited August 2012
    thanks for being stupid in stf elite

    hmm lets do khitomer grond elite with a sword bad idea these idiots died several times
    which i refused to revive them for being stupid
  • momawmomaw Member Posts: 0 Arc User
    edited August 2012
    My fleet just ran khitomer ground elite tonight. 3 people used only melee, I used 95% melee. We got the optional with almost 3 minutes to spare and it was WAY more fun than just shooting everything. :)

    You just haven't experienced the new melee combat until you've seen 5 people chopping on an elite tactical drone, who in turn is completely stunlocked and trying unsuccessfully to back away so it can use its gun.

    (I've switched from sword to lirpa. The lirpa is more prone to having its attacks interrupted, but it hits a LOT harder. The overhead chop attack on an exposed enemy can hit for many hundreds of damage. Nothing says awesome like taking 1/4 of a Heavy's hitpoints (and knocking him over) with one attack.)
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