Where is that saucer seperation we were promised by Al Rivera??? The cloaking device comes standard still as far as I know. Enhaced battle cloak would be nice....for a battleship.
If they were to do a refit of the Dreadnaught I?d really only like to see four simple changes to the ship to make it worthwhile for me to purchase it.
1. Remove the Cloaking Device console and make it a ship specific ability like the Phaser Lance
2. Add the Saucer Separation ability. (Saucer Separation disables the Phaser Lance)
3. Make the Lieutenant Science Slot a universal Lieutenant Slot.
4. Add another Science Console upgrade slot.
1. Thing: The Galaxy X doesn't need a universal Lt. BO Slot. It needs the same setting as the Regent Class. Whats the point in allowing a Cruiser to use Heavy Cannons with only one Rapid Fire abillity? Further it doesn't need a 3rd Sci Console. If either - then a Tac or Engi...
2. The Saucer Seperation is complete as we can see in the twitter pics. According to what I have read on the Forums, the reason it isnt live is because it was supposed to be in a Galaxy Ship-Pack, wich caused problems to people who already had either ship (Galaxy X and Galaxy Retrofit)...
3. The Ship needs a visual Overhaul! Ever noticed that the Bridge, and the Phaserlance is asynchron to the center of the saucer?
4. For all you Klingons out there... :-) The Galaxy X Dreadnought Cruiser doesn't need a Battlecloak. The only reason Klingons use/need a cloak is that they are ashamed of thier ships. Thats why the hide them... XD (Not to be meant rude)
I find it cowardly for a klingon to have a cloaking devise! allways hidding! cowardly klingon micro brains!
The Romulans were so friendly to give us the cloak for ****ty D7 Cruisers
Back to the topic,
If the Galaxy X gets a Refit I think I'm going to buy it. Atm I fly an Assualt Cruiser and I think I will buy the Regent for Dilithm (Dilithium Exchange). But I would throw it away for a Gal-R Refit!
A cloak (fed console)
A saucer Separation (another console)
AND the phaser lance? (compare to garumba as it's console ((yes its built in but essnetially a console)) )
3 consoles in a ship for the price of one, in a strong enough as it is ship with (strong as in 'durable) and strong dps output?
And this inst even the current FLAGSHIP.
VERY reasonable...
[Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
I for myself like the KDF and would like to see it as a full faction.
However, an OP and older Dreadnought is funny to hunt down with a wolf pack of BoPs.
As long as nobody would interrupt it (which will always happen - maybe not on Kerrat).
i was getting bored so i got the gal-x about an hour ago and a few things struck me right away. first off, why does it come with standed Mk VIII equipment? that is captain level stuff(i wouldnt use it anyway, but still odd). also, the venture skin, which i understood to be a skin like any other, costs 2500 zen?!?! so the people i have seen with the venture dreadnought spent 5000 zen on one ship? not even the oddy pack costs that much. im so confused
i was getting bored so i got the gal-x about an hour ago and a few things struck me right away. first off, why does it come with standed Mk VIII equipment? that is captain level stuff(i wouldnt use it anyway, but still odd). also, the venture skin, which i understood to be a skin like any other, costs 2500 zen?!?! so the people i have seen with the venture dreadnought spent 5000 zen on one ship? not even the oddy pack costs that much. im so confused
1. Why would you bother using standard equipment on any ship you ever buy past the first one?
2. You're making the foolish assumption that the only thing anyone ever pays for when they buy a C-store ship is the skin. When you buy a Venture you're getting a better Captain level ship that is also an account unlock, plus a special console.
Maybe whoever bought the Venture was a Captain at the time and couldn't use the Gal-X, which is T5. Maybe someone wanted the console. Maybe they wanted a better ship when their toons hit Captain. There are many reasons beyond the skin to buy a ship, so they didn't "spend 5000 zen on one ship". Or maybe they wanted the skin, like I did when I bought a Sao Paolo even though I'm at VA (though I also wanted the quad cannons).
These days buying C-store ships isn't the total rip it once was, because "free" ships besides what you get for your level-up tokens, cost Dilithium now, which costs a LOT of time to farm. Time that might be worth more than the actual cost of zen.
Sure, you could buy the Dilithium you need on the exchange, but at the lowest rates I've seen (180dil = 1Z) a "free" ship will still cost at least 600z.
1. Why would you bother using standard equipment on any ship you ever buy past the first one?
I was never going to use the standard equipment, i just wanted to know why a T5 ship came with captain level equipment. pretty sure i said that
2. You're making the foolish assumption that the only thing anyone ever pays for when they buy a C-store ship is the skin. When you buy a Venture you're getting a better Captain level ship that is also an account unlock, plus a special console.
When you go to the ship talor with the Dreadnought, you get the option to switch to the Venture skin, at a cost of 2500 zen(unless this was a glitch, wiki says it costs 1200 or 1500depending on where you look). For someone who never bought the Exploration Refit(whch apparently unlocks the Venture skin on 3 different ships), to get the Dreadnought with the Venture skin would cost 5000 zen.(or 3700 or 4000)
When you go to the ship talor with the Dreadnought, you get the option to switch to the Venture skin, at a cost of 2500 zen(unless this was a glitch, wiki says it costs 1200 or 1500depending on where you look). For someone who never bought the Exploration Refit(whch apparently unlocks the Venture skin on 3 different ships), to get the Dreadnought with the Venture skin would cost 5000 zen.(or 3700 or 4000)
That's because you're buying the ship as well as the skin. It would also cost me 2000z to use the Thunderchild skin on my Armitage (because I end up buying the Thunderchild Heavy Escort Refit), and 2250z to use the Belfast Interior on my Defiant (because it only comes in the Gamma Quadrant pack).
A cloak (fed console)
A saucer Separation (another console)
AND the phaser lance? (compare to garumba as it's console ((yes its built in but essnetially a console)) )
3 consoles in a ship for the price of one, in a strong enough as it is ship with (strong as in 'durable) and strong dps output?
And this inst even the current FLAGSHIP.
VERY reasonable...
Pretty much already a done deal. Already coded and programmed. The Phaser Spinal Lance even lists the shotgun mode in the power description. All they need to do is turn it on.
As to those wondering why the ship comes with low mk gear, the ship originally a RA vessel.
1. Thing: The Galaxy X doesn't need a universal Lt. BO Slot. It needs the same setting as the Regent Class. Whats the point in allowing a Cruiser to use Heavy Cannons with only one Rapid Fire abillity? Further it doesn't need a 3rd Sci Console. If either - then a Tac or Engi...
2. The Saucer Seperation is complete as we can see in the twitter pics. According to what I have read on the Forums, the reason it isnt live is because it was supposed to be in a Galaxy Ship-Pack, wich caused problems to people who already had either ship (Galaxy X and Galaxy Retrofit)...
3. The Ship needs a visual Overhaul! Ever noticed that the Bridge, and the Phaserlance is asynchron to the center of the saucer?
4. For all you Klingons out there... :-) The Galaxy X Dreadnought Cruiser doesn't need a Battlecloak. The only reason Klingons use/need a cloak is that they are ashamed of thier ships. Thats why the hide them... XD (Not to be meant rude)
Sorry for my bad english.
You know this post made a lot of sense. I am running the Dreadnought and I think it's actually a very well rounded ship. I really care less about a saucer seperation. But I think it should have a lt. commander tac BOFF or Commander tac BOFF and lower the engineering down. I really don't need Aceton Beam but could use either a cannon spread or a higher level cannon rapid fire. That would rule....
Well, the Venture has the oh so fun AntiMatter Spread console. But I'll admit I bought it just for the skin for my Dreadnought. The thicker Venture neck doesnt look great alone, but looks great with the third nacelle. I use Galaxy hull and pylons on my Venture-Dreadnought. The Venture pylons bring in the nacelles closer to the hull a bit, and I didnt like how it gimped the rear end and wanted the widest possible stance for the nacelles, since the saucer is already so much wider. But yes, its an expensive look to achieve, but still better looking than the Odyssey.
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
A cloak (fed console)
A saucer Separation (another console)
AND the phaser lance? (compare to garumba as it's console ((yes its built in but essnetially a console)) )
3 consoles in a ship for the price of one, in a strong enough as it is ship with (strong as in 'durable) and strong dps output?
And this inst even the current FLAGSHIP.
VERY reasonable...
LOL, you can't put the lance on a ship with saucer separation. Besides, saucer separation is intended as a 'lifeboat mode' unlike MVAM.
A cloak on a Dread is as useful as a paper hat in the rain.
A cloak (fed console)
A saucer Separation (another console)
AND the phaser lance? (compare to garumba as it's console ((yes its built in but essnetially a console)) )
3 consoles in a ship for the price of one, in a strong enough as it is ship with (strong as in 'durable) and strong dps output?
And this inst even the current FLAGSHIP.
VERY reasonable...
No, just one console! The Cloak would be built in just like it is on your Klingon ships. The Phaser Lance is already built into the Ship. The only console would be the Saucer Separation which I say should disable the Phaser lance.
It also needs a slightly different bridge officer layout and perhaps, maybe another console upgrade slot. However, those two issue are less important than moving the Cloak to a default ability of the ship.
LOL, you can't put the lance on a ship with saucer separation. Besides, saucer separation is intended as a 'lifeboat mode' unlike MVAM.
A cloak on a Dread is as useful as a paper hat in the rain.
How could the cloak be useless for the Dreadnought? Besides being canon it works very well for this ship. It allows you to get in close and forward facing. The 20% dmg bonus once decloaked combined with other damage buffs allow for one shotting all but the very strongest opponents.
Tell you what, you want a fleet dreadnaught? Fine, just one thing, give it a slightly better turn rate, and improoved hitpoints and another consle slot, like all the other ships. THATS it. It works as is now, now leave it be.
I AM THE HARBINGER OF HOPE!
I AM THE SWORD OF THE RIGHTOUS!
Tell you what, you want a fleet dreadnaught? Fine, just one thing, give it a slightly better turn rate, and improoved hitpoints and another consle slot, like all the other ships. THATS it. It works as is now, now leave it be.
You want a Refit of a ship that is already the Upgrade to the Refit of the Galaxy-class? Exactly how much do you think you can keep piling on a hull before simply engaging the impulse engines explodes the ship?
But, I guess having a Cloak and a Phaser Lance on top of what other standard cruisers get just isn't enough to make commanders of this ship happy. We need to add still more, or it won't be the most powerful ship ever built and ever to be built....and what's the point in having it otherwise?
So, let's add the Phase Cloak every Dreadnaught captain is screaming for to make the ship invunerable to attack, an Antiproton Beam Array-Pure to allow the ship to instantly destroy both the enemy ship in front of them and that pesky planet they were hiding behind, and a Genesis Torpedo Launcher to clean up entire enemy fleets while increasing the Federation's list of new worlds to explore! Oh, and can't forget the Universal Console - There Can Be Only One to make sure other Dreadnaughts are removed permanently from the game when destroyed by another Dreadnaught...can't have other players as powerful as you playing, after all.
I'm sure we'll get all this in just after the dev team gets done introducing the Fesarius class Light Cruiser and Tin Man Light Escort.
You want a Refit of a ship that is already the Upgrade to the Refit of the Galaxy-class? Exactly how much do you think you can keep piling on a hull before simply engaging the impulse engines explodes the ship?
But, I guess having a Cloak and a Phaser Lance on top of what other standard cruisers get just isn't enough to make commanders of this ship happy. We need to add still more, or it won't be the most powerful ship ever built and ever to be built....and what's the point in having it otherwise?
So, let's add the Phase Cloak every Dreadnaught captain is screaming for to make the ship invunerable to attack, an Antiproton Beam Array-Pure to allow the ship to instantly destroy both the enemy ship in front of them and that pesky planet they were hiding behind, and a Genesis Torpedo Launcher to clean up entire enemy fleets while increasing the Federation's list of new worlds to explore! Oh, and can't forget the Universal Console - There Can Be Only One to make sure other Dreadnaughts are removed permanently from the game when destroyed by another Dreadnaught...can't have other players as powerful as you playing, after all.
I'm sure we'll get all this in just after the dev team gets done introducing the Fesarius class Light Cruiser and Tin Man Light Escort.
Sharing common traits with another ship and being the refit of another ship are completely different.
Please enlighten me to a T5 ship that doesn't have it's own unique ability? Does that ability also exist on the Dreadnought? I personally am not asking for the ship to be over-powered. I would just call it a reconfiguration of the console and BOFF layout.
Yet another useless response just for the sake of appearing witty...while your response is pretty funny and one of the more original ones you just don't understand.
Well? I also want them to fix that awful Phaser Lance VFX. I mean, really, did they not watch the episode that featured the ship? Did they not see it fire? The game version looks too- bleh awful.
And it is not at all un-reasonable to ask that the cloak be built into the ship! Compare it to Klingon counterparts that don?t have to slot a cloaking device? I mean, common!
How could the cloak be useless for the Dreadnought? Besides being canon it works very well for this ship. It allows you to get in close and forward facing. The 20% dmg bonus once decloaked combined with other damage buffs allow for one shotting all but the very strongest opponents.
From the Bortasqu description in the c-store:
The Bortasqu' Class are the largest, most powerful battle cruisers in the KDF arsenal. Its massive hull affords it incredible resilience in battle, but it sacrifices turn rate for its bulk. The Bortasqu' Tactical Cruiser comes with a standard cloaking device, but its massive energy signature means the cloak is less effective than it would be on a smaller vessel.
...So you're saying the cloak works better on the Fed dread than the KDF ship ?
Sharing common traits with another ship and being the refit of another ship are completely different.
Please enlighten me to a T5 ship that doesn't have it's own unique ability? Does that ability also exist on the Dreadnought? I personally am not asking for the ship to be over-powered. I would just call it a reconfiguration of the console and BOFF layout.
Yet another useless response just for the sake of appearing witty...while your response is pretty funny and one of the more original ones you just don't understand.
I rather think I understand the point well enough. People think that having a Cloak and a Phaser Lance on top of what a normal cruiser of its level has is not enough. This despite the fact that this was known to be exactly the ship they were purchasing when they bought it.
This also despite the fact that the ship that is the stablemate to it (the Odyssey-Tactical) also only gets two special abilities (Quantumn Slipstream and Aquarius Escort).
And all of this on a hull that is defined as an upgraded retrofit of the Galaxy Class, and required extensive hull modifications to pull off.
Might as well ask for a new class of ship, as this one seems pretty much where it should be, and the only way it will satisfy people who don't think that is with the modifications I suggested.
Comments
Battle cloak not likely. Saucer separation they have talked about a few times I think.
(Or a pig)
Sorry if my English is bad.
1. Remove the Cloaking Device console and make it a ship specific ability like the Phaser Lance
2. Add the Saucer Separation ability. (Saucer Separation disables the Phaser Lance)
3. Make the Lieutenant Science Slot a universal Lieutenant Slot.
4. Add another Science Console upgrade slot.
2. The Saucer Seperation is complete as we can see in the twitter pics. According to what I have read on the Forums, the reason it isnt live is because it was supposed to be in a Galaxy Ship-Pack, wich caused problems to people who already had either ship (Galaxy X and Galaxy Retrofit)...
3. The Ship needs a visual Overhaul! Ever noticed that the Bridge, and the Phaserlance is asynchron to the center of the saucer?
4. For all you Klingons out there... :-) The Galaxy X Dreadnought Cruiser doesn't need a Battlecloak. The only reason Klingons use/need a cloak is that they are ashamed of thier ships. Thats why the hide them... XD (Not to be meant rude)
Sorry for my bad english.
I find it cowardly for a klingon to have a cloaking devise! allways hidding! cowardly klingon micro brains!
The Romulans were so friendly to give us the cloak for ****ty D7 Cruisers
Back to the topic,
If the Galaxy X gets a Refit I think I'm going to buy it. Atm I fly an Assualt Cruiser and I think I will buy the Regent for Dilithm (Dilithium Exchange). But I would throw it away for a Gal-R Refit!
A cloak (fed console)
A saucer Separation (another console)
AND the phaser lance? (compare to garumba as it's console ((yes its built in but essnetially a console)) )
3 consoles in a ship for the price of one, in a strong enough as it is ship with (strong as in 'durable) and strong dps output?
And this inst even the current FLAGSHIP.
VERY reasonable...
However, an OP and older Dreadnought is funny to hunt down with a wolf pack of BoPs.
As long as nobody would interrupt it (which will always happen - maybe not on Kerrat).
1. Why would you bother using standard equipment on any ship you ever buy past the first one?
2. You're making the foolish assumption that the only thing anyone ever pays for when they buy a C-store ship is the skin. When you buy a Venture you're getting a better Captain level ship that is also an account unlock, plus a special console.
Maybe whoever bought the Venture was a Captain at the time and couldn't use the Gal-X, which is T5. Maybe someone wanted the console. Maybe they wanted a better ship when their toons hit Captain. There are many reasons beyond the skin to buy a ship, so they didn't "spend 5000 zen on one ship". Or maybe they wanted the skin, like I did when I bought a Sao Paolo even though I'm at VA (though I also wanted the quad cannons).
These days buying C-store ships isn't the total rip it once was, because "free" ships besides what you get for your level-up tokens, cost Dilithium now, which costs a LOT of time to farm. Time that might be worth more than the actual cost of zen.
Sure, you could buy the Dilithium you need on the exchange, but at the lowest rates I've seen (180dil = 1Z) a "free" ship will still cost at least 600z.
I was never going to use the standard equipment, i just wanted to know why a T5 ship came with captain level equipment. pretty sure i said that
When you go to the ship talor with the Dreadnought, you get the option to switch to the Venture skin, at a cost of 2500 zen(unless this was a glitch, wiki says it costs 1200 or 1500depending on where you look). For someone who never bought the Exploration Refit(whch apparently unlocks the Venture skin on 3 different ships), to get the Dreadnought with the Venture skin would cost 5000 zen.(or 3700 or 4000)
That's because you're buying the ship as well as the skin. It would also cost me 2000z to use the Thunderchild skin on my Armitage (because I end up buying the Thunderchild Heavy Escort Refit), and 2250z to use the Belfast Interior on my Defiant (because it only comes in the Gamma Quadrant pack).
Welcome to Starfleet! Enjoy your stay.
Pretty much already a done deal. Already coded and programmed. The Phaser Spinal Lance even lists the shotgun mode in the power description. All they need to do is turn it on.
As to those wondering why the ship comes with low mk gear, the ship originally a RA vessel.
You know this post made a lot of sense. I am running the Dreadnought and I think it's actually a very well rounded ship. I really care less about a saucer seperation. But I think it should have a lt. commander tac BOFF or Commander tac BOFF and lower the engineering down. I really don't need Aceton Beam but could use either a cannon spread or a higher level cannon rapid fire. That would rule....
Capt. Will Conquest of the U.S.S. Crusader
LOL, you can't put the lance on a ship with saucer separation. Besides, saucer separation is intended as a 'lifeboat mode' unlike MVAM.
A cloak on a Dread is as useful as a paper hat in the rain.
Awoken Dead
Now shaddup about the queues, it's a BUG
No, just one console! The Cloak would be built in just like it is on your Klingon ships. The Phaser Lance is already built into the Ship. The only console would be the Saucer Separation which I say should disable the Phaser lance.
It also needs a slightly different bridge officer layout and perhaps, maybe another console upgrade slot. However, those two issue are less important than moving the Cloak to a default ability of the ship.
The galaxy r has the sauser seperation console, the consolde was to be modified to include the galaxy x,
The lance when when seperated Al Rivera said it would be like a space shot gun.
How could the cloak be useless for the Dreadnought? Besides being canon it works very well for this ship. It allows you to get in close and forward facing. The 20% dmg bonus once decloaked combined with other damage buffs allow for one shotting all but the very strongest opponents.
Tell you what, you want a fleet dreadnaught? Fine, just one thing, give it a slightly better turn rate, and improoved hitpoints and another consle slot, like all the other ships. THATS it. It works as is now, now leave it be.
I AM THE SWORD OF THE RIGHTOUS!
Yes, that would be perfect in my opinion.
But, I guess having a Cloak and a Phaser Lance on top of what other standard cruisers get just isn't enough to make commanders of this ship happy. We need to add still more, or it won't be the most powerful ship ever built and ever to be built....and what's the point in having it otherwise?
So, let's add the Phase Cloak every Dreadnaught captain is screaming for to make the ship invunerable to attack, an Antiproton Beam Array-Pure to allow the ship to instantly destroy both the enemy ship in front of them and that pesky planet they were hiding behind, and a Genesis Torpedo Launcher to clean up entire enemy fleets while increasing the Federation's list of new worlds to explore! Oh, and can't forget the Universal Console - There Can Be Only One to make sure other Dreadnaughts are removed permanently from the game when destroyed by another Dreadnaught...can't have other players as powerful as you playing, after all.
I'm sure we'll get all this in just after the dev team gets done introducing the Fesarius class Light Cruiser and Tin Man Light Escort.
Sharing common traits with another ship and being the refit of another ship are completely different.
Please enlighten me to a T5 ship that doesn't have it's own unique ability? Does that ability also exist on the Dreadnought? I personally am not asking for the ship to be over-powered. I would just call it a reconfiguration of the console and BOFF layout.
Yet another useless response just for the sake of appearing witty...while your response is pretty funny and one of the more original ones you just don't understand.
And it is not at all un-reasonable to ask that the cloak be built into the ship! Compare it to Klingon counterparts that don?t have to slot a cloaking device? I mean, common!
From the Bortasqu description in the c-store:
...So you're saying the cloak works better on the Fed dread than the KDF ship ?
Awoken Dead
Now shaddup about the queues, it's a BUG
I rather think I understand the point well enough. People think that having a Cloak and a Phaser Lance on top of what a normal cruiser of its level has is not enough. This despite the fact that this was known to be exactly the ship they were purchasing when they bought it.
This also despite the fact that the ship that is the stablemate to it (the Odyssey-Tactical) also only gets two special abilities (Quantumn Slipstream and Aquarius Escort).
And all of this on a hull that is defined as an upgraded retrofit of the Galaxy Class, and required extensive hull modifications to pull off.
Might as well ask for a new class of ship, as this one seems pretty much where it should be, and the only way it will satisfy people who don't think that is with the modifications I suggested.
But then, I don't -really- understand, do I?