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Scheduled Maintenance (August 23, 2012)

pwebranflakespwebranflakes Member Posts: 7,741
edited August 2012 in Galactic News Network [PC]
Hi Captains,

We will be bringing down Star Trek Online tomorrow, Thursday, August 23rd, at 7AM PDT (click here to view in your timezone) for maintenance and to apply a new patch. Patch notes can be found here, and we expect this maintenance to only last for 3 hours.

Thanks for your patience and understanding,

- The Star Trek Online Team
Post edited by pwebranflakes on
«13

Comments

  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    And decide not to remove the ability to contribute Starbase purchased doffs to starbase assignements.

    Bravo in listening to us - nerfing the Cxp and dilth when dissmissing them is tolerable - but to have continued with the plan (up to the last few hours it seems) to make it so they could bought for Fleet credits and not be contibutable to projects or worse - be sold on exchange and not be contributable would have caused a massive $hitstorm.

    Thank you for paying attention to us the players!
  • ionsolionsol Member Posts: 0 Arc User
    edited August 2012
    The patch notes (and the Tribble patch notes) fail to mention that Duty Officers acquired from the Fleet Duty Officer store cannot be used in Fleet Projects. They can be sold on the exchange, however they have no identifier allowing the purchaser to know which Duty Officers on the exchange can be contributed to Fleet Projects.

    This is stated to be "working as intended".

    Is this update included in this patch?

    Could you please clarify by including this in the patch notes as I believe most players would like to be informed of such a counter intuitive system.
  • wilsoncutter001wilsoncutter001 Member Posts: 133 Arc User
    edited August 2012
    Hi Captains,

    We will be bringing down Star Trek Online tomorrow, Thursday, August 23rd, at 7AM PDT (click here to view in your timezone) for maintenance and to apply a new patch. Patch notes can be found here, and we expect this maintenance to only last for 3 hours.

    Thanks for your patience and understanding,

    - The Star Trek Online Team

    You will be pleased to know that I am pleased.
  • mirai222mirai222 Member Posts: 337 Arc User
    edited August 2012
    levi3 wrote: »
    And decide not to remove the ability to contribute Starbase purchased doffs to starbase assignements.

    Bravo in listening to us - nerfing the Cxp and dilth when dissmissing them is tolerable - but to have continued with the plan (up to the last few hours it seems) to make it so they could bought for Fleet credits and not be contibutable to projects or worse - be sold on exchange and not be contributable would have caused a massive $hitstorm.

    Thank you for paying attention to us the players!

    Are you going by the patch notes? Keep in mind that the change wasn't in the Tribble patch notes either.
  • wilsoncutter001wilsoncutter001 Member Posts: 133 Arc User
    edited August 2012
    mirai222 wrote: »
    Are you going by the patch notes? Keep in mind that the change wasn't in the Tribble patch notes either.

    I must be missing something: I have contributed numerous Fleet officers, purchased with Fleet Credits, to Fleet projects. Granted the rate of usuable ones is low.....:confused:
  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    mirai222 wrote: »
    Are you going by the patch notes? Keep in mind that the change wasn't in the Tribble patch notes either.

    Yes I am going by the patch notes - but if they do go through with it - its going to be a disaster - I hope my opening post of Dev's using common sense is in fact the case.

    This needs to be clarified - RIGHT AWAY!!
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited August 2012
    I must be missing something: I have contributed numerous Fleet officers, purchased with Fleet Credits, to Fleet projects. Granted the rate of usuable ones is low.....:confused:

    Yeah, you missed something. The most recent Tribble patch not only took the dismissing recruitments cxp and dilithium away, you couldn't contribute the doffs to fleet projects...even thou they were bought from the freakin fleet doff vendor...

    When this was pointed out, the dev reply was (and this is a quote, seriously....)

    "working as intended."

    Really...this is a patch that should come with lube.

    Unless they decided not to push this change to holodeck...but here is the thing - they didn't mention this part of the change in the tribble notes, so them not mentioning it in the holodeck notes doesn't really tell us if its happening (boo...stupidity) or not happening (yay...common sense)
    [SIGPIC][/SIGPIC]
  • wilsoncutter001wilsoncutter001 Member Posts: 133 Arc User
    edited August 2012
    boglejam73 wrote: »
    Yeah, you missed something. The most recent Tribble patch not only took the dismissing recruitments cxp and dilithium away, you couldn't contribute the doffs to fleet projects...even thou they were bought from the freakin fleet doff vendor...

    When this was pointed out, the dev reply was (and this is a quote, seriously....)

    "working as intended."

    Really...this is a patch that should come with lube.

    Unless they decided not to push this change to holodeck...but here is the thing - they didn't mention this part of the change in the tribble notes, so them not mentioning it in the holodeck notes doesn't really tell us if its happening (boo...stupidity) or not happening (yay...common sense)

    If this is so, it makes absolutely no sense.

    As i said, there are very few Fleet Doffs that can even be used for the projects. Further with the gross overabundence of certain types (Ground Warfare, Space Warfare, Flightdeck being the worst three), there would be little point in buying them for anything else but grinding them into greens, then exhanging for whites you can use.... in which case why bother having them at all? May as well just eliminate the common Fleet Doffs all together and save everyone a lot of needless running arou... oh wait! It's PWE. Nevermind then.
  • wilsoncutter001wilsoncutter001 Member Posts: 133 Arc User
    edited August 2012
    In other words, if true,..... I am no longer pleased!
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited August 2012
    somehow im not surprised if cryptic hoses the communtiy again.

    i mean there is a limit to how much one can contribute this way. it costs what like 750 credits per officer and you only get 150 credits back?

    seems like a good trade off to me.


    guess buying on the exchange will also be a gamble because you wont know what you get until you try to contribute them. nice way to hose the market there too.

    is it possible to get a full list of changes with each patch if this is indeed comming and not noted? kthanx!




    -isnt only concerned about pvp-
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited August 2012
    -isnt only concerned about pvp-

    (tears up...) Its so cute when they grow up..... :D
    [SIGPIC][/SIGPIC]
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited August 2012
    To the devs:

    This is a question regarding the updates to the science ships. Is the Reconnaissance Science Vessel included under the categories of ships mentioned as getting a change to the base turn rate, or is it only three/four specific ship models receiving the update?

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited August 2012
    gulberat wrote: »
    To the devs:

    This is a question regarding the updates to the science ships. Is the Reconnaissance Science Vessel included under the categories of ships mentioned as getting a change to the base turn rate, or is it only three/four specific ship models receiving the update?

    its only the nova/rhode island class of science ships that are getting a slightly better turn rate. that entire line of science ships are.
  • jonnydregsjonnydregs Member Posts: 5 Arc User
    edited August 2012
    And yet again no new content. Looks like another content drought is on the horizon...
  • aethon3050aethon3050 Member Posts: 599 Arc User
    edited August 2012
    jonnydregs wrote: »
    And yet again no new content. Looks like another content drought is on the horizon...

    To be fair, they just added new content a few weeks ago. One can hardly expect them to add new content with every patch.
  • richandrewsrichandrews Member Posts: 0 Arc User
    edited August 2012
    levi3 wrote: »
    And decide not to remove the ability to contribute Starbase purchased doffs to starbase assignements.

    Bravo in listening to us - nerfing the Cxp and dilth when dissmissing them is tolerable - but to have continued with the plan (up to the last few hours it seems) to make it so they could bought for Fleet credits and not be contibutable to projects or worse - be sold on exchange and not be contributable would have caused a massive $hitstorm.

    Thank you for paying attention to us the players!

    Thank you for finally fixing the bloom issues in some maps!
    But when are you going to update the exchange so we can sell these useless space/ground warfare doffs?
  • sortofsortof Member Posts: 196 Arc User
    edited August 2012
    OMG ! They fixed melee ! Great !

    I like what STO became. Keep up the good work. :)
    Whatever we deny or embrace, we belong togheter./ Pat Benatar
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited August 2012
    Tested it real fast on tribble and WOW it makes these melee passives my KDF have really awesome there is just one downside the main kit for Melee the Close Combat Specialist... Sweeping strikes is still 50% shield penetration didn't know if you already caught this or not or even if there was time to fix it if this was not intended but I'll definately be testing this out on holodeck.

    Yeah this change is definately a WIN for the KDF being we mostly have melee bonus passives I am glad it finally got upgraded so it can be a viable to use melee weapons and not see some guy in a STF with a nausicaan sword or something and be like oh god not a meleer LOL :D
  • raj011raj011 Member Posts: 987 Arc User
    edited August 2012
    Nice with the fixes and updates there bran. Is there anything being done for the Regent Class?
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2012
    raj011 wrote: »
    Nice with the fixes and updates there bran. Is there anything being done for the Regent Class?
    What's wrong with it?


    Live long and prosper.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited August 2012
    Finally looks like the bloom issue is being fixed but what about the fleet events calender giving wrong dates and times I have said this has needed to be fixed every week after season 6
    NO TO ARC
    Vice Admiral Volmack ISS Thundermole
    Brigadier General Jokag IKS Gorkan
    Centurion Kares RRW Tomalak
    [SIGPIC][/SIGPIC]
  • thibashthibash Member Posts: 506 Arc User
    edited August 2012
    ionsol wrote: »
    This is stated to be "working as intended".

    Seriously, how incompetent can you be to clarify this as 'working as intended' when any idiot can see this will cause a ton of problems when selling those doffs on the Exchange?

    It's just an oversight they can't be bothered to fix. If it really was intended, then it'd be:

    a) in the patch notes.
    b) no longer possible to sell the doffs on the Exchange.

    I think the percentage mentioned in my signature just dropped to a promilage.
  • theonlyhamster#0636 theonlyhamster Member Posts: 125 Arc User
    edited August 2012
    Ok i know that theres an update comming at 3PM here in england BUT i should still be able to login to play STO shouldn't I? because i've been really struggling to login and play it.

    (I know that i can't play it during the update bt what about before?)
  • kriss257kriss257 Member Posts: 116 Arc User
    edited August 2012
    Ok i know that theres an update comming at 3PM here in england BUT i should still be able to login to play STO shouldn't I? because i've been really struggling to login and play it.

    (I know that i can't play it during the update bt what about before?)


    No. servers are gona be down.


    Criptic dosn't care about europian players. (me included)
    10Chars and I play them ALL.

    76561198045166665.png
  • caliban149caliban149 Member Posts: 0 Arc User
    edited August 2012
    ionsol wrote: »
    This is stated to be "working as intended".

    Really! That is utter utter bollocks.

    I'd have though the whole chain of reasoning for putting this in the first place was:
    - People are having trouble getting enough Doffs for the fleet system
    - Oh well lets give them some through the fleet system!
    - Excellent idea!

    If the "intention" was not to have them available for fleet projects then the would just have made them bound. Bound Doffs can't be used on projects and have the added advantage of being unsellable on the exchange so wouldn't introduce ANOTHER issue.
    The variety of Duty Officers received by opening packs has increased.

    Looks like this thread had the desired effect!

    I should do more stats on STO. . . .
  • darthstormstrikedarthstormstrike Member Posts: 771 Arc User
    edited August 2012
    Oh great. The event will be cut short 3 hours and the Foundry daily is going to finish the countdown during that 3 hours. So basically screwed out of the final day of the event. (sarcasm)Thanks, Cryptic(/sarcasm)
    ___________________

    "There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
  • havamhavam Member Posts: 1,735 Arc User
    edited August 2012
    huzzah!
    the fail of fleet doffs is strong in this one
    secret patches are working as intended indeed
  • suuperduudesuuperduude Member Posts: 367 Arc User
    edited August 2012
    Tested it real fast on tribble and WOW it makes these melee passives my KDF have really awesome there is just one downside the main kit for Melee the Close Combat Specialist... Sweeping strikes is still 50% shield penetration didn't know if you already caught this or not or even if there was time to fix it if this was not intended but I'll definately be testing this out on holodeck.

    Yeah this change is definately a WIN for the KDF being we mostly have melee bonus passives I am glad it finally got upgraded so it can be a viable to use melee weapons and not see some guy in a STF with a nausicaan sword or something and be like oh god not a meleer LOL :D

    Doesn't Sweeping Strikes fall under hand to hand? That wasn't included with the change.
    --
    Lion Heart of Hammer Squadron
  • palpha3clearancepalpha3clearance Member Posts: 0 Arc User
    edited August 2012
    its funny I hear all the complaints like this game is a money grab, an endless grind, not fun anymore, lock boxes are the devil, wheres the stuff you promised to get in game, where is the MIA content?

    Now I wonder if the default answer will be working as intended....with little or no explanation?
This discussion has been closed.