There's a lot of fleet ships that don't make a whole lot of sense. Just look at the fleet Ning'tao BoP, tier III shipyard required and it's utterly useless!
It's got less hull than the frikking B'rel retrofit, minus the advanced battle cloak, and it turns slower! The Ki'tang class you get for free at captain rank has more health, and this is meant to be a premium tier 5 ship for a Lieutenant General.
Yep, there are useless ship on both sides.
Just compare the Fleet Saber with the Fleet Patrol Escort and you get the impression those stats are totally arbitrary nonsens thrown together without the least bit of thinking.
Yeah, some of these ships really trip me out. Why, other than casual RP, would someone buy the Fleet Saber or the Aquarius Escort? Those ships are paper. They're Captain rank ships at best. What purpose will they serve in PVP, in an STF, in Fleet Events? They have no advantages; no pros to balance out their cons. And they cost $20? Nah. No thanks.
There's a lot of fleet ships that don't make a whole lot of sense. Just look at the fleet Ning'tao BoP, tier III shipyard required and it's utterly useless!
It's got less hull than the frikking B'rel retrofit, minus the advanced battle cloak, and it turns slower! The Ki'tang class you get for free at captain rank has more health, and this is meant to be a premium tier 5 ship for a Lieutenant General.
Nign'tao has to be worst of any fleet ship except maybe the Aquarius escort...so both feds and kdf have a very oddball ship.
In this case we have a ship that has less hull than some shuttles.
Can't have a honest conversation because of a white knight with power
i really kinda want this ship but what makes it better then the t1 scourge?
it has slightly more hull, but a lot less shields..
The ship sucks its papper plane without having enough punch.
If u ask me its totaly useless ship thats was a big FAIL cryptic made.
I await for an update where they will raise hull from 16k to at least 24 and shield modifier also from 0.6 to 0.8 at least otherwise REMOVE THAT BLOODY SHIP!
Speaking of overall somewhat worse stats of even fleet version ships, all of the low level retrofits have them. While Tier 5 fleet refits usually gain the 10% shield and hull over the original, the Fleet Novas, Escorts, K'tingas, Somraw raptors (and possibly more, don't remember them all) have less hull and shields than regular "free" Tier 5 ships.
These "deficiencies" are then compensated with the 10th console slot. So in my book, Fleet versions of the lowest Tier ships are very much comparable to regular good old "free" Tier 5 ships. Nothing less, nothing more.
That's what I have to say on the subject of some fleet ships.
But let me explain something about the Norgh BoP retrofit (called Ning'tao before). While it has the hull and shields comparable to those of shuttles (if there were any on KDF side...), it can also use 3 Lt. Comm. abilities and 1 Comm., of any career. Not saying it's a good tradeoff, but it offers 12 better boff slots, unlike any other BoP.
Oh, and speaking specifically about the Somraw, it makes me sad as well. I would have loved to get the fleet one as a "tougher" replacement for my hegh'ta, but since it would actually have worse shields, it's a no-go.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
My fleet D7 says that the shield mod is .94. The BG Vorcha says it has 1. Using the same gear on both ships same captain also, the D7 has 115% of the shields of the BG Vorcha.
So somethings not right there. It should be around what.....94% of the BG Vorcha.
That is strange, nice to know the fleet K'Tinga is better than advertised. I wanted to get one of those to annoy all the fed players moaning about no tier 5 connie! (dress it as a D7, say "Look at my T5 original series ship!")
Yeah, some of these ships really trip me out. Why, other than casual RP, would someone buy the Fleet Saber or the Aquarius Escort? Those ships are paper. They're Captain rank ships at best. What purpose will they serve in PVP, in an STF, in Fleet Events? They have no advantages; no pros to balance out their cons. And they cost $20? Nah. No thanks.
I would challenge you to actually pick up a Fleet Saber first. I have seen some "errors" in the way its stats were reported (specifically with its shield modifier). I'm actually getting more shielding with my Fleet Saber than with my VA Defiant R using identical gear. The Saber was reported with a .77 shield modifier and seems actually, much higher. I couldn't tell you where that actual number is but it does beat the Defiant R with a shield mod of .9.
My fleet D7 says that the shield mod is .94. The BG Vorcha says it has 1. Using the same gear on both ships same captain also, the D7 has 115% of the shields of the BG Vorcha.
So somethings not right there. It should be around what.....94% of the BG Vorcha.
I would challenge you to actually pick up a Fleet Saber first. I have seen some "errors" in the way its stats were reported (specifically with its shield modifier). I'm actually getting more shielding with my Fleet Saber than with my VA Defiant R using identical gear. The Saber was reported with a .77 shield modifier and seems actually, much higher. I couldn't tell you where that actual number is but it does beat the Defiant R with a shield mod of .9.
Ok, that is curious, two instances of a similar error? Now i really wouldn't want to alert the devs of a potential bug (it sure is better to have more good ships to choose from), but I'd also love to know for sure the better stats are to stay before buying those ships.
Does anyone know if the Fleet Somraw is prone to the same "error"? It would be a really nice offering then.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Cryptic. Please leave these bugs (if they are so) in the game. We would like difficult to achieve ships to actually be better then the stuff we got months/years ago. Thank you.
Here's the thing. The tool tip on the shield itself will show the expected value while in system space. But the value in the defense window on your character sheet shows differently.
As if there's a value for fleet added in just as your ships captain skills get added in.
says the video is private.. in red alert my scourge (normal) has almost 11k shields and they are mk x honor guard.
should be 11.5k or 12k when i get xii and it has 39,300 hull after my skill buffs..
I talked to someone in my fleet that has the Fleet Somraw, here's some numbers to crunch (no shield consoles mounted):
Listed Shield Modifer: 0.71
With MK X KHG shields it shows 8,980 each facing
Mk X KHG base is 8,851.1
Starship Shield System skill that they have: 84
Seems a lot higher shield mod than the .71 too me, unless Starship Shield System skill gives a lot more shield HP than I think.
Very well, assuming all of the fleet ships that seemed so "discriminated" on shields have this secret boost (making them very nice choices), what about the "better" fleet ships that have the 10% bonus listed? Do they also benefit from a hidden fleet boost?
If not, then it's a strange bug or a kind dev secretly made these expensive ships' stats more in line with their price.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
My Fleet Tor'Kaht with a listed Shield Modifier of 1.1 seems to be getting 130% shield capacity with my Starship Shield System skill of 99.
With Mk X (plain) Shields:
Tooltip: 5,747.5
Defense Stat: 7,472 each facing, no shield boost consoles or set bonus
Power level: 70/50 shields
Fully loaded with two Mk XI blue Field Generators, with two piece KHG (eng and shield) and Borg (Def and console) sets, KHG Mk XI shields give me 14,954 each facing (tooltip of 9,062.9)
I hope the people saying there are errors in the shield modifier of the underpowered Fleet ships are right. I would like to eventually get the Fleet Somraw, Fleet Ktinga, and Fleet Saber if their stats aren't gimped. I wonder why it would take so long to fix a few errors in the description of the ship if thats all that is wrong, it really must hurt Fleet Ship module sales.
Can we get calrification from the devs on this issue please? I will be purchasing modules for one of these ships soon if their shield modifier is actually higher then what is listed.
One word for all these issues, everyone. It's called:
Incompetence.
Hell, even the stats shown in the Shipyard for you to look at before acquiring a ship can be very wrong. If Cryptic can't even be bothered to verify the catalogue of information is correct for you to make a decision with, what else can possibly go wrong?
Thanks. It really seems only those ships that seemed gimped from stats have this bonus (Fleet K't'inga and Fleet Escort confirmed, probably the Fleet Somraw as well).
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Any update on how good the shield modifier of the 200k FC Somraw retrofit or Ktinga Retrofit is? want to know if the free ones also have better stats then listed.
Any update on how good the shield modifier of the 200k FC Somraw retrofit or Ktinga Retrofit is? want to know if the free ones also have better stats then listed.
i was wondering the same thing, was thinking about buying the fleet mark somra on my ktinga character.
I might get the "Fleet credit only" ships when I get my shipyard to any tier (I don't consider 0 a tier of its own). But since I adopted a very... uhm... pragmatic stance on projects spending, I've been progressing veery slowly. In other words, I'm not even at Tier one (neither FED, nor KDF base).
So for the time being, can't tell how good their shields are.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
I would challenge you to actually pick up a Fleet Saber first. I have seen some "errors" in the way its stats were reported (specifically with its shield modifier). I'm actually getting more shielding with my Fleet Saber than with my VA Defiant R using identical gear. The Saber was reported with a .77 shield modifier and seems actually, much higher. I couldn't tell you where that actual number is but it does beat the Defiant R with a shield mod of .9.
I suspect there may be similar errors with other fleet ships though I can't confirm that yet.
A lot of tool tips and such seem to be in error in regard to most of the ships out there - reporting wrong modifiers, etc. It's a bit of a trial and error to check those, but we're not supposed to do the error checking. That's for Tribble and the devs (who seem to be illiterate).
Comments
It's got less hull than the frikking B'rel retrofit, minus the advanced battle cloak, and it turns slower! The Ki'tang class you get for free at captain rank has more health, and this is meant to be a premium tier 5 ship for a Lieutenant General.
Just compare the Fleet Saber with the Fleet Patrol Escort and you get the impression those stats are totally arbitrary nonsens thrown together without the least bit of thinking.
Nign'tao has to be worst of any fleet ship except maybe the Aquarius escort...so both feds and kdf have a very oddball ship.
In this case we have a ship that has less hull than some shuttles.
The ship sucks its papper plane without having enough punch.
If u ask me its totaly useless ship thats was a big FAIL cryptic made.
I await for an update where they will raise hull from 16k to at least 24 and shield modifier also from 0.6 to 0.8 at least otherwise REMOVE THAT BLOODY SHIP!
But let me explain something about the Norgh BoP retrofit (called Ning'tao before). While it has the hull and shields comparable to those of shuttles (if there were any on KDF side...), it can also use 3 Lt. Comm. abilities and 1 Comm., of any career. Not saying it's a good tradeoff, but it offers 12 better boff slots, unlike any other BoP.
Oh, and speaking specifically about the Somraw, it makes me sad as well. I would have loved to get the fleet one as a "tougher" replacement for my hegh'ta, but since it would actually have worse shields, it's a no-go.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
So somethings not right there. It should be around what.....94% of the BG Vorcha.
I have no explanation.
I would challenge you to actually pick up a Fleet Saber first. I have seen some "errors" in the way its stats were reported (specifically with its shield modifier). I'm actually getting more shielding with my Fleet Saber than with my VA Defiant R using identical gear. The Saber was reported with a .77 shield modifier and seems actually, much higher. I couldn't tell you where that actual number is but it does beat the Defiant R with a shield mod of .9.
My Fleet Saber comes in at 10,115 Shielding and 39,469 Hull. Screenshot: http://i90.photobucket.com/albums/k246/treasurem_1975/screenshot_2012-08-17-08-57-56-1.jpg
My VA Defiant R comes in at 9,506 in Shielding and 39,001 Hull. Screenshot: http://i90.photobucket.com/albums/k246/treasurem_1975/screenshot_2012-08-17-09-06-18-1.jpg
I suspect there may be similar errors with other fleet ships though I can't confirm that yet.
Does anyone know if the Fleet Somraw is prone to the same "error"? It would be a really nice offering then.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
even tho the displayed stats say otherwise..
Here's the thing. The tool tip on the shield itself will show the expected value while in system space. But the value in the defense window on your character sheet shows differently.
As if there's a value for fleet added in just as your ships captain skills get added in.
should be 11.5k or 12k when i get xii and it has 39,300 hull after my skill buffs..
Listed Shield Modifer: 0.71
With MK X KHG shields it shows 8,980 each facing
Mk X KHG base is 8,851.1
Starship Shield System skill that they have: 84
Seems a lot higher shield mod than the .71 too me, unless Starship Shield System skill gives a lot more shield HP than I think.
If not, then it's a strange bug or a kind dev secretly made these expensive ships' stats more in line with their price.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
With Mk X (plain) Shields:
Tooltip: 5,747.5
Defense Stat: 7,472 each facing, no shield boost consoles or set bonus
Power level: 70/50 shields
Fully loaded with two Mk XI blue Field Generators, with two piece KHG (eng and shield) and Borg (Def and console) sets, KHG Mk XI shields give me 14,954 each facing (tooltip of 9,062.9)
Can we get calrification from the devs on this issue please? I will be purchasing modules for one of these ships soon if their shield modifier is actually higher then what is listed.
i like the somraw over the qin, but i not if the shields are weak.
time to grind 200k more fleet credits hehe.
http://sto-forum.perfectworld.com/showpost.php?p=5346631&postcount=9
Incompetence.
Hell, even the stats shown in the Shipyard for you to look at before acquiring a ship can be very wrong. If Cryptic can't even be bothered to verify the catalogue of information is correct for you to make a decision with, what else can possibly go wrong?
KHG has a base shield amount of 8239 at a shield modifer of 1.0
Fleet K''t'inga with a shield modifer of 0.94 is 7792.4 which actualy is shield mod of 0.94579.......
and the fleet vorcha is 1.1 over base shield 8239 x 1.1 = 9062.9.
So the issue isnt with the shield modifer, but with something else. A bug in the way which skills effect the ship could be it.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
i was wondering the same thing, was thinking about buying the fleet mark somra on my ktinga character.
So for the time being, can't tell how good their shields are.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
A lot of tool tips and such seem to be in error in regard to most of the ships out there - reporting wrong modifiers, etc. It's a bit of a trial and error to check those, but we're not supposed to do the error checking. That's for Tribble and the devs (who seem to be illiterate).