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smallchange0smallchange0 Member Posts: 0 Arc User
edited August 2012 in Federation Discussion
I am wanting to make a suggestion that I personally think would really improve the "Heavy Escort Carrier". I believe there should be an option (Perhaps it should cost some Zen, eg. 200 - but I believe an amply EC cost should be sufficient) that allows you to change your Photon Point Defense System to a different torpedo type - Rather it be Quantum, Chronitron, etc.

If you have any comments on this, or can provide a better board to post this in, then please leave a comment! :)

Thanks - any maybe a dev can respond :D

Dillan@Smallchange0
Post edited by smallchange0 on

Comments

  • rodex47rodex47 Member Posts: 9 Arc User
    edited August 2012
    Improve the Heavy Carrier? Improve ...didn't anyone tell you the judgement is a heavy escort carrier?
    [SIGPIC][/SIGPIC]
    All my ships are run on bravado

    Vice Admiral Judan The Trillian ladies man
  • smallchange0smallchange0 Member Posts: 0 Arc User
    edited August 2012
    well yea, i mean. the H-E-Carrier is an awesome ship for sure, i'm just not a huge fan of photon - i totally prefer quantum :P

    was thinking maybe a +30s cooldown and +15% damage for the quantum or something...
  • warrenhammandwarrenhammand Member Posts: 0 Arc User
    edited August 2012
    well yea, i mean. the H-E-Carrier is an awesome ship for sure, i'm just not a huge fan of photon - i totally prefer quantum :P

    was thinking maybe a +30s cooldown and +15% damage for the quantum or something...

    I don't know, that sounds pretty cool. I don't fly a HEC myself, but this seems like a reasonable request. Personally though, I am not for anything that would make the Judgement more powerful.
  • rodex47rodex47 Member Posts: 9 Arc User
    edited August 2012
    Personally though, I am not for anything that would make the Judgement more powerful.

    See, see! Honestly change, how do you not know about the judgement. Not knowing about the judgement is a fast way to be judged...
    [SIGPIC][/SIGPIC]
    All my ships are run on bravado

    Vice Admiral Judan The Trillian ladies man
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited August 2012
    What it should do is detect what type of torpedo you have mounted on you ship and change to that damage type. (Eg: If I have a Mk XII Quantum launcher on it my PDS will launche quantum torpedos.)

    That being said, the ability to put out the same amount of photon torpedos as a Fleet Starbase every 3 minutes is pretty epic.
    7NGGeUP.png

  • fletch57fletch57 Member Posts: 318 Arc User
    edited August 2012
    I have a "borg tech" MK.X Quantum launcher [fore] on mine. I just salvo fire em.:D
  • jafobss1701jafobss1701 Member Posts: 102 Arc User
    edited August 2012
    Id like it to have a Launch Tribble option!
  • matridunadan1matridunadan1 Member Posts: 579 Arc User
    edited August 2012
    I, for one, would support this change.

    Even if I usually end up on the business end of those torpedoes.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2012
    I wouldn't mind this, as long as (some) semblance of balance was kept of course. Like the extra damage, but also a longer cool down, etc.

    I don't think it should be usable for Hargh'pengs, or any other kind of 'special' torpedo like that.

    Some thoughts about each torpedo type:

    All: They shouldn't do as much damage compared to their normal types, because it's mean to be a giant spread of them every which way. The normal photons are already kinda like this.
    Quantum: I like the idea already posted.
    Plasma: Treat em like a mix of mines and HY ones. The further they have to go, the less DoT they might do, but said DoT could stack.
    Transphasics: Longer cooldown than the others, but otherwise are a-ok I feel.
    Chroniton: I don't think the proc from these should stack, but if they do, in this case, it should be a lower chance of it happening. Otherwise, these are good.
    Tricobalt: Probably the most iffy IMO, because firing up to a dozen Tricobalts every 3 minutes would be astounding. I think they should do less damage, but maybe not be targetable, or still do a considerable amount of damage, but be targetable.


    So, it certainly gets my vote for it.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited August 2012
    Id like it to have a Launch Tribble option!

    Tribble: Spread
    Tribble: High Yield
    Tribble Point Defense System
  • matridunadan1matridunadan1 Member Posts: 579 Arc User
    edited August 2012
    Tribble: Spread
    Tribble: High Yield
    Tribble Point Defense System

    Starbase: Tribblefield Generator.
  • sotaudisotaudi Member Posts: 7 Arc User
    edited August 2012
    Tribble: Spread

    Not needed. Tribbles spread rapidly on their own.
    Tribble: High Yield

    See above.
    Tribble Point Defense System

    Everyone knows that a Tribble Point Defense system is a ground based system and only works on Klingons.
  • smallchange0smallchange0 Member Posts: 0 Arc User
    edited August 2012
    Was hoping a dev might take interest in this :rolleyes:
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