Some Engines function better when the ship's Engine Power Level is below 50. Others function better when the Engine Power Level is above 50. That's why when you read the description it will say "high" or "lower" Power Levels. If you like to keep your Engine Power Level at 46, after all modifiers, then you don't want to slot an engine that needs High Power Levels, as you won't get the most benefit from it.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Ah, my bad. Yes, the Mark of the Engine gives slight bonuses to Speed, Turn, etc; and the rarity of the Engine also can increase those bonuses. They're not huge bonuses but when you factor in the Power and Ship modifiers they can make a difference.
I mean, everyone who flies a Cruiser wants the best Turn they can get out of it. While the difference between a Turn of 5 and Turn of 6 might not seem like much it can have an impact depending on how you fly your ship and use various abilities.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Ah, my bad. Yes, the Mark of the Engine gives slight bonuses to Speed, Turn, etc; and the rarity of the Engine also can increase those bonuses. They're not huge bonuses but when you factor in the Power and Ship modifiers they can make a difference.
I mean, everyone who flies a Cruiser wants the best Turn they can get out of it. While the difference between a Turn of 5 and Turn of 6 might not seem like much it can have an impact depending on how you fly your ship and use various abilities.
thats exactly my point however, they are mk X engines with exact same stats as mk III
thats exactly my point however, they are mk X engines with exact same stats as mk III
If you're seeing that you're seeing a bug. Every Mark increases in abilities. It could be a display bug in that it gives the correct bonus when slotted but doesn't show the correct bonus on the Engine display.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
thats exactly my point however, they are mk X engines with exact same stats as mk III
I don't know when, but engines seems to have been normalized. Meaning that there isn't that big of differences between lower and higher Mks. Unless you are needing a specific Mk of engine for a set, it's perfectly viable to stay with a Mk VI or VIII Engine you like until the end game or you find a better one (i.e. attributes that are to your liking).
Engine tier basically has two effects: base impulse speed, and bonus at full impulse.
Base impulse speed is not visible on the item, the only way to see the difference is to actually equip it and look at your ship's stats (movement -> flight speed) while in system space, or by actually flying around in system space and watching the mouseover on your throttle.
Or you can look up the charts on stowiki, that's usually a very good idea when facing a question about this game.
And since impulse speed affects your defense change, a higher tier of impulse engine might let you save power to the engines whcih you can use on other systems while still maintaining a high avoidance - of course that's where the combat/hyper engines come into play: your power setting and the engines efficiency level determine the final impulse speed of your ship.
'Might not seem much of a difference, but it is quite noticeable.
I don't know when, but engines seems to have been normalized. Meaning that there isn't that big of differences between lower and higher Mks. Unless you are needing a specific Mk of engine for a set, it's perfectly viable to stay with a Mk VI or VIII Engine you like until the end game or you find a better one (i.e. attributes that are to your liking).
I long ago came to the conclusion that Engine base stats scaled with level. The only point to upgrading engines is to get better mods.
Comments
what's the difference?
i.e does the mark of an engine actually do anything besides increase what you can sell it to an NPC for?
I mean, everyone who flies a Cruiser wants the best Turn they can get out of it. While the difference between a Turn of 5 and Turn of 6 might not seem like much it can have an impact depending on how you fly your ship and use various abilities.
thats exactly my point however, they are mk X engines with exact same stats as mk III
I don't know when, but engines seems to have been normalized. Meaning that there isn't that big of differences between lower and higher Mks. Unless you are needing a specific Mk of engine for a set, it's perfectly viable to stay with a Mk VI or VIII Engine you like until the end game or you find a better one (i.e. attributes that are to your liking).
Base impulse speed is not visible on the item, the only way to see the difference is to actually equip it and look at your ship's stats (movement -> flight speed) while in system space, or by actually flying around in system space and watching the mouseover on your throttle.
Or you can look up the charts on stowiki, that's usually a very good idea when facing a question about this game.
And since impulse speed affects your defense change, a higher tier of impulse engine might let you save power to the engines whcih you can use on other systems while still maintaining a high avoidance - of course that's where the combat/hyper engines come into play: your power setting and the engines efficiency level determine the final impulse speed of your ship.
'Might not seem much of a difference, but it is quite noticeable.
My character Tsin'xing
the power levels it gives are allways the same + the mark has nearly no impact on the performance.
I +1 this message all day. Once you get these, you can rock them pretty much up to VA.
They got tweaked to give a boost that scales based on current power, IE pounded with the Nerf bat.
My character Tsin'xing
Star cruiser
- Impulse 18.42 (95.73 full impulse) with Combat Impulse engines MK II
- Impulse 22.97 (146.20 full impulse) with Combat Impulse engines MK XI
No change in turn rates.