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question about the hybrid weapons

derbock203derbock203 Member Posts: 2 Arc User
edited August 2012 in Federation Discussion
actually i play a tac twink in the odyssey class (the regular one of the event a while back) with a jem hadar set, phased polaron beam arrays and quantum torps. so..

basicly a leecher build, but far from perfect - due to the lack of equipment, EC or dil, im stuck right now with mk10, and it gets kinda frustrating.

frustrating because, of all the time invested to get the phased beams and the set, just to find out, i could have got myself the mk11 if i just waited a lil longer and hit vice adm. level.

after i got the assimilated-console and hitting 50, im askin myself, if it would be better to switch all that craptastic gear out for something else.

now, my alternative plan is to switch to the following;

mk11 disrupter hybrid beams (last klingon mission i think) (ofc with the dis consoles) and make a beamboat out of it with FAW3.
full borg set (till i get somthing better like maco, at least the shield)

but thats a lot of boredom grinding as well and my fear is, that i dont feel a real difference after all the hassle.

or should i use a torp and dualbeam upfront and BO3/HY3? (should i get rid of the idea with hybrid weapons?).. im kinda clueless here right now.

any thoughts?
Post edited by derbock203 on
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Comments

  • kilemorgankilemorgan Member Posts: 1 Arc User
    edited July 2012
    derbock203 wrote: »
    actually i play a tac twink in the odyssey class (the regular one of the event a while back) with a jem hadar set, phased polaron beam arrays and quantum torps. so..

    basicly a leecher build, but far from perfect - due to the lack of equipment, EC or dil, im stuck right now with mk10, and it gets kinda frustrating.

    frustrating because, of all the time invested to get the phased beams and the set, just to find out, i could have got myself the mk11 if i just waited a lil longer and hit vice adm. level.

    Forgive me if I am reading this wrong. You think because you already have the set you cannot get another? Unless things have changed a lot then you still can get a Mark XI set for what you already have. I have my mark X set still sitting on my Shuttle. You should be able to still get them and also get XI weapons if you do not already. Then you can sell the mark X and get a little stack of ec.
  • derbock203derbock203 Member Posts: 2 Arc User
    edited July 2012
    kilemorgan wrote: »
    Forgive me if I am reading this wrong. You think because you already have the set you cannot get another? Unless things have changed a lot then you still can get a Mark XI set for what you already have. I have my mark X set still sitting on my Shuttle. You should be able to still get them and also get XI weapons if you do not already. Then you can sell the mark X and get a little stack of ec.

    nah, its just the fact that i dont know if the difference will be that big compared to right now(?). and since i already made some good experience with a vorcha beamboat, i thought maybe i should rethink the whole layout.

    bottomline question is.. are the hybrids a good way to go? or should i skip that? cause that will be like 2 days of farming till i got all the equipment since its bound on pickup (+ the 30 min delay of the missions).
  • rayezillarayezilla Member Posts: 139 Arc User
    edited July 2012
    I'm getting ready to try out Phased Tetryon weapons on a fleet assault cruiser when that finally comes out. do combined weapons like that have a higher overall chance of applying a special effect?
  • hakaishinlegionhakaishinlegion Member Posts: 2 Arc User
    edited July 2012
    rayezilla wrote: »
    I'm getting ready to try out Phased Tetryon weapons on a fleet assault cruiser when that finally comes out. do combined weapons like that have a higher overall chance of applying a special effect?

    Not a higher chance, but two different effects generally (at the sacrifice of available mods and usually some DPS).
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  • derbock203derbock203 Member Posts: 2 Arc User
    edited July 2012
    Not a higher chance, but two different effects generally (at the sacrifice of available mods and usually some DPS).

    mh, i thought it would trigger both effects. like with stf weapons and the bonus hitting borg. i think i bury that idea with the hybrids.
  • hakaishinlegionhakaishinlegion Member Posts: 2 Arc User
    edited July 2012
    derbock203 wrote: »
    mh, i thought it would trigger both effects. like with stf weapons and the bonus hitting borg. i think i bury that idea with the hybrids.

    Nope, each has its own % chance. When one procs, it doesn't mean the other procs automatically.
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  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited July 2012
    So in other words, if your proc rate is 5% (I think that's the new proc rate after the recent update), then you have a 5% chance of getting proc A and a 5% chance of getting proc B--each proc is calculated independently.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited July 2012
    So in other words, if your proc rate is 5% (I think that's the new proc rate after the recent update), then you have a 5% chance of getting proc A and a 5% chance of getting proc B--each proc is calculated independently.

    Which is superior to a 5% chance of getting both effects, as you'll effectively have a 9.75% chance of at least one effect proc'ing.
  • derbock203derbock203 Member Posts: 2 Arc User
    edited July 2012
    mh, so in general .. yay or nay?
  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited July 2012
    Yay if procs are your thing. Nay if you care more about the crit hit/damage and accuracy bonuses that come with blue/purple quality regular weapons.
  • derbock203derbock203 Member Posts: 2 Arc User
    edited July 2012
    mh, usually i like procs, but i dunno.. i think i stick with the regulars then, since it feels like im throwing sand at the ai-ships.
  • hakaishinlegionhakaishinlegion Member Posts: 2 Arc User
    edited July 2012
    Procs are something you should be worrying about in PvP.

    PvE it doesn't matter. Tetryons don't matter because shields drop instantly. Phasers same difference. Polarons don't matter because AI power is not even a concern, they have all of 2-3 skills they use.

    This leaves Plasma, Disruptor, and Antiproton.

    Most of your more common enemies (Borg and Klink/Gorn/Nausican) have resistances to Plasma and Disruptor. Yes, these will work well. But you get the most effect against specific enemies and they can't be regarded as universally good ideas.

    Antiproton is your only other alternative in that regard. ACC3 Antiprotons (if I can get 8x ACC3 MKXII weapons on my dreadnought and I never PvE, there's no bloody damn reason you can't and you PvE all the time, so don't even start with that argument) will have the maximum universal impact to all enemies.
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  • mehenmehen Member Posts: 0 Arc User
    edited July 2012
    Actually, I think the recent boost to tetryon makes it a viable alternative to disruptors when running a torpedo boat. Since you're just banking on your turrets to apply a proc, the difference between tetryon and disruptor is pretty narrow...depending on the torps, of course.
  • simeion1simeion1 Member Posts: 898 Arc User
    edited July 2012
    I like the phased tetryon weapons I have acquired so far. I think they are the only hybrid weapon worth anything. They also have mk12 options. I have to agree with one of the previous post with the new proc to tetryon and as long as you are skilled in starship Flow capacitors you should proc for 2,000 points of shield damage, 500 to each facing. On the other hand these weapons only have the ability to proc 2.5% of the time. Most players crit chance is higher. So antiprotons should do more damage because they usually have a higher crit severity.
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited July 2012
    Antiproton is your only other alternative in that regard. ACC3 Antiprotons (if I can get 8x ACC3 MKXII weapons on my dreadnought and I never PvE, there's no bloody damn reason you can't and you PvE all the time, so don't even start with that argument) will have the maximum universal impact to all enemies.

    AFAIK antiproton weapons don't drop, so it's not possible to get [Acc]x3s. It's also overkill for PvE anyway, one [Acc] (or hell, none for all it matters) does fine.

    To the OP, the differences between grades gets slimmer the higher you go up. Mk X equipment is perfectly serviceable (I regularly PvP with characters who have god knows what mashup of equipment from wherever, often it's just terrible Mk X Borg stuff because I'm lazy). You could see getting the Mk XII phased stuff as more of a long term goal and do fine with what you have now, it's not by any means worth losing hair over.
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  • innuwarriorinnuwarrior Member Posts: 305 Arc User
    edited July 2012
    Sorry but MK XII purple antiproton do drop in stf. I got a DHC MK XII [acc]2x[DMG] in stf. The only one I have because its so rare and so expansive on exchange.
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  • asardetemplariasardetemplari Member Posts: 447 Arc User
    edited July 2012
    To save myself a load of time and headaches... I use phasers and quantums on my fed ships, disruptors and photons on my KDF.
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  • dashuk2381dashuk2381 Member Posts: 230 Arc User
    edited July 2012
    You can get most forms of Anti-proton weapons(such as ACCX3 etc.) on the exchange but you will pay an arm and a leg from them. It's almost faster to grind Borg Salvage to trade in for them rather than save up the ECs.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited July 2012
    derbock203 wrote: »
    mh, so in general .. yay or nay?
    From a PvE perspective, the Plasma-Disruptor Hybrids are good Disruptor weapons if you don't have Mk XIIs, the Polarized Tetryon are good Tetryon weapons if you don't have Mk XIIs, and so on. This is obviously because you can easily get up to Mk XI versions of them, and they'll have superior stats to most weapons you find.

    They'll be out-damaged by good Mk XII weapons, but they're nice to have before you start doing STFs.

    Actually, the Polarized Tetryon Mk XIs would probably still be good even when we get into Mk XIIs if you're planning on stripping shields, the increase in damage going to a Mk XII Tetryon weapon may not be better than the effect going off four times as much.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2012
    Yeah, regular Mk XII weapons are inferior to good Mk XIs

    Also.... GOOD Mk XII weapons are the most rare/valuable/expensive in the entire game. So I'd not worry too much there. Get good weapons then if you can get 12s later, great! If not make do with what you have.
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  • hakaishinlegionhakaishinlegion Member Posts: 2 Arc User
    edited July 2012
    AFAIK antiproton weapons don't drop, so it's not possible to get [Acc]x3s. It's also overkill for PvE anyway, one [Acc] (or hell, none for all it matters) does fine.

    1.) They do drop.

    2.) There is no such thing as overkill in a game.
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited July 2012
    2.) There is no such thing as overkill in a game.

    Let's put it another way, ACCx3 is not as valuable as CrtHx3 or CrtDx3 for PvE enemies.

    You can deride PvE if you like, but cutting through them as efficiently as possible makes up 100% of the entire endgame for STO.
  • hakaishinlegionhakaishinlegion Member Posts: 2 Arc User
    edited July 2012
    Let's put it another way, ACCx3 is not as valuable as CrtHx3 or CrtDx3 for PvE enemies.

    You can deride PvE if you like, but cutting through them as efficiently as possible makes up 100% of the entire endgame for STO.

    What are you talking about?

    All Accuracy that accumilates over your enemy's evasion will count toward Crit chance.

    That said, ACCx3 are the most valuable weapons available in PvE as well as PvP.

    I can deride PvE if I like - you're absolutely correct. Probably because people like you who swear by it don't know what sound design is, likely attributed to the fact that you don't even know what the ship mods do.

    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~kalecto
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  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited August 2012
    1.) They do drop.

    I, for one, would like to know where they drop. As I've done all content (including SB24 and Ker'rat) and have never seen an Anti-proton weapon drop. If they do, the rate is SO small that I've never seen it. But if they do, please tell me where to find them.

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  • hakaishinlegionhakaishinlegion Member Posts: 2 Arc User
    edited August 2012
    I, for one, would like to know where they drop. As I've done all content (including SB24 and Ker'rat) and have never seen an Anti-proton weapon drop. If they do, the rate is SO small that I've never seen it. But if they do, please tell me where to find them.

    Thanks!

    I've seen a Turret and DC (not DHC) drop in STF Elites (I believe Cure to be more precise), and a Beam Array from Ker'rat.
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  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited August 2012
    Most of your more common enemies (Borg and Klink/Gorn/Nausican) have resistances to Plasma and Disruptor.

    Documentation, please. AFAIK, they are energy type agnostic.
  • hakaishinlegionhakaishinlegion Member Posts: 2 Arc User
    edited August 2012
    Documentation, please. AFAIK, they are energy type agnostic.

    I don't have such documentation, I don't PvE (as I avidly mention on many threads, it puts me to sleep). This info was relayed to me by someone else.

    If they're energy agnostic, great. If not, I don't really care. Doesn't affect me.
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  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited August 2012
    I don't have such documentation, I don't PvE (as I avidly mention on many threads, it puts me to sleep). This info was relayed to me by someone else.

    If they're energy agnostic, great. If not, I don't really care. Doesn't affect me.

    Ah. Well, you were certainly giving unsubstantiated info that could effect him.

    Not to be a TRIBBLE, but there is a lot of FUD relating to this game and it's hard to cut through he theories and get raw facts.
  • hakaishinlegionhakaishinlegion Member Posts: 2 Arc User
    edited August 2012
    Ah. Well, you were certainly giving unsubstantiated info that could effect him.

    Not to be a TRIBBLE, but there is a lot of FUD relating to this game and it's hard to cut through he theories and get raw facts.

    Not contesting that, and if PvE info is misconstrued it isn't a huge concern to me. I relayed what I heard, and if it's wrong, oh well.

    I'm not going to waste my time blowing up a Tac Cube 50,000,000 times to test it.

    Just one is a damn sleep-inducing torturous waste of time.

    So, will take the word of others who PvE on that note. If its wrong, doesn't affect me enough to care and I've no trouble admitting if I'm wrong.

    I'm nothing if not honest (if not bluntly so).

    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~kalecto
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2012
    What are you talking about?

    All Accuracy that accumilates over your enemy's evasion will count toward Crit chance.


    What I'm talking about is that what you describe above is a fairly rare occurrence, even if you had ACCx3, Accurate and 9 Ranks in Starship targeting.

    Having significant accuracy overflow above your enemy's evasion bonus often requires them to be completely immobile.


    Unfortunately it's not shown anywhere in the UI so it's not something anyone can pin down with any certainty.

    However, you would definitely notice the increase in crit % in combat log parsings using a program like ACT.
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