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No-win needs to be heavily reworked

captaintroikacaptaintroika Member Posts: 210 Arc User
There has got to be a better way to make it difficult than having multiple ****-you turrets that are far from the battle spamming tons of bioneural warheads (and are also virtually unkillable), or having multiple Scimitars that can fire their thalaron beam while cloaked show up simultaneously (which is an instant wipe because even if the players can somehow tank them, the freighter can't).

This is yet another piece of Gozer work that needs to be smashed with a crowbar, and then the pieces reassembled into something better.

Before Gozer got his greasy pedipalps on it, it was possible for a really really tight team to get to the last wave. Now this is impossible, which means this is literally a waste of time for getting fleet marks.
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Comments

  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2012
    Amen.. I don't even play that POS mission anymore. Does it still go from "slowly ramping" to "FRAK YOU" difficulty? Because last few times I played it it ramped up from "getting harder" to "no way in hell" like a sheer cliff on the difficulty chart. No progression, just instant death.

    And that's NOT counting where it suddenly decides it just doesn't like that you're doing so well so it wipes out the entire team without firing a shot. Had that happen more than once.


    It's not worth 7 Fleet Marks to waste my time, at all. Ever. Cryptic is TRIBBLE up a lot of stuff.
  • cusashorncusashorn Member Posts: 461
    edited July 2012
    In before: "BUT YOU'RE NOT SUPPOSE TO WIN, THAT'S WHY IT'S CALLED A NO-WIN SCENARIO".


    Seriously, bullcrap. We know we're not suppose to win, but we are still suppose to be ABLE to win. make it challenging enough that someone can actually beat it just by the skin of their teeth, not a slaughterfest that prevents anyone from getting past wave 5.
    "My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part."
    -The Milkshake Song: Vulcan Edition
    [SIGPIC][/SIGPIC]
  • xingbellxingbell Member Posts: 28 Arc User
    edited July 2012
    These missions are supposed to be tough. I like the frantic pace and it is about as close to a real battle as I want to get.

    There are enough missions in the game where the enemies are evenly spaced out allowing to you to heal and they will just wait until you come over to kill them.

    To me the No-Win battles are what happens with a stronger force throws everything they have at you. No long breaks, no coming in just outside your range and waiting for you to come to them.

    For the turrets, I have been in well coordinated events where a couple of the bigger damage ships go and take them out in the brief pause between waves.

    While normally I have made it to wave 4, there was a time where wave 2 of a Romulan attack had the Battleships firing those 5-shot torpedo bursts. That did not end well. I took it as if I had those to throw at an attack I would. :)


    Peaceful exploration? I have a heavily armed ship and a phaser with a kill setting, how peaceful is that?
  • captaintroikacaptaintroika Member Posts: 210 Arc User
    edited July 2012
    99% of teams will never get past wave 4, which is where it suddenly turns to bull****. There's a difference between "immense challenge" and just plain impossible.
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited July 2012
    cusashorn wrote: »
    In before: "BUT YOU'RE NOT SUPPOSE TO WIN, THAT'S WHY IT'S CALLED A NO-WIN SCENARIO".


    Seriously, bullcrap. We know we're not suppose to win, but we are still suppose to be ABLE to win.


    While I agree the ramp up is messed up, you obviously don't understand the meaning of No-Win.:rolleyes:
    __________________________________
    STO Forum member since before February 2010.
    STO Academy's excellent skill planner here: Link
    I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
  • tinead51tinead51 Member Posts: 449 Arc User
    edited July 2012
    And pray tell,how would you like it reworked?

    If you want to win,it's not a NO-WIN scenario... :P
  • srgtburglarsrgtburglar Member Posts: 138 Arc User
    edited July 2012
    The furthest a group I've been with reached lvl 5 and then freighter said boom.

    That being said 4 out of the 5 players were tacs with escorts.
    [SIGPIC][/SIGPIC]
    Opening a lockbox is like using a public restroom when u gotta poo.
    You are just hoping nobody blew on the seat or that all the toilet paper is gone.
  • cusashorncusashorn Member Posts: 461
    edited July 2012
    crusty8mac wrote: »
    While I agree the ramp up is messed up, you obviously don't understand the meaning of No-Win.:rolleyes:

    then why did the developers design it that someone eventually could finish and win it?

    The fact remains that it has been beaten, and the patch notes when it was first put in mentioned that it is possible to beat it. This means that the designers DESIGNED the no-win scenario to be winnable.

    It needs to be balanced out where players actually can win it through sheer luck (key word: luck), without stacking the odds against the players where it is completely impossible to make it to the next wave.

    They need to make it "Next-to-impossible" to make it to the next wave instead.
    "My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part."
    -The Milkshake Song: Vulcan Edition
    [SIGPIC][/SIGPIC]
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited July 2012
    lol, my usual experience with it:

    we make private team of 5, go in, only 4 of us get there due to current teaming bugs, and then we get served with 3 karfis on lvl 1. And they are not player karfis with reasonable 40 - 60k hull. no they are nowin karfis with 160+k hull and some superpowers.

    since then we practially stopped bothering. Cause it's bugged and boring. But alternatively we have to grind ground nukara for marks and that is pure bloddy torture... Well but at least you can get your marks there.

    It is particularly hard to avoid profanity describing it, but i think I managed somehow.
  • adabisiadabisi Member Posts: 260 Arc User
    edited July 2012
    While we all can appreciate the ICONIC Kobayashi Maru ....the no win scenario was a gauge of the the mettle of the ships cadets in a stressful situation. It probably gauged many aspects of their psyche knowing that it was a no win scenario.......



    This NO WIN scenario released in Season 6 is utter horse rubbish.

    Let me explain why......It does not gauge anything.....

    Perhaps if the scenario offered accollades i.e. I survived round 5 ....or some other things it might start appealing to the masses.

    There is no reason in having this scenario.......it does not fit in with the SEASON 6 flavor......why is saving a holographic ship even there....feels like empty filler for no content.



    right now it fails on all levels IMO.


    Maybe if the devs implemented an ANALYSIS of the team afterwards.......best DPS best heals blah blah......SOMETHING
    Today we fight the GAULS......monstrous and HAIRY beyond reason.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited July 2012
    adabisi wrote: »
    While we all can appreciate the ICONIC Kobayashi Maru ....the no win scenario was a gauge of the the mettle of the ships cadets in a stressful situation. It probably gauged many aspects of their psyche knowing that it was a no win scenario.......



    This NO WIN scenario released in Season 6 is utter horse rubbish.

    Let me explain why......It does not gauge anything.....

    Perhaps if the scenario offered accollades i.e. I survived round 5 ....or some other things it might start appealing to the masses.

    There is no reason in having this scenario.......it does not fit in with the SEASON 6 flavor......why is saving a holographic ship even there....feels like empty filler for no content.



    right now it fails on all levels IMO.


    Maybe if the devs implemented an ANALYSIS of the team afterwards.......best DPS best heals blah blah......SOMETHING
    It DOES offer accolades... but only by beating Wave 6 and the waves after it.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • sonicshowersonicshower Member Posts: 216 Arc User
    edited July 2012
    The mission was tested with the most experienced PVP'ers and once it got to a difficulty level they couldnt win Gozer was satisfied.
    sh2sxc7.gif
  • sirepicalsirepical Member Posts: 0 Arc User
    edited July 2012
    The mission was tested with the most experienced PVP'ers and once it got to a difficulty level they couldnt win Gozer was satisfied.

    Sounds about right.
    __________________________________
    CO noob and STO veteran.
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited July 2012
    personly i think they should warp in a further away and also the time between wave increased silighty.

    apart from that i like it. if u get to wave 6 ur doing dam amazing
    [SIGPIC][/SIGPIC]
  • truewarpertruewarper Member Posts: 933 Arc User
    edited July 2012
    Whatever it level it was...it was literally spread throughput the entire setup.

    At Wave 3, in one scene, that poor freigther was lite up like a christmas tree, with 2 or 3 Rifts place dead center on it.

    There is no frakkin' ship in the Feds, or Klinks that can removed that right away. I like tough challlenges like any other person.

    But when I see Over-abused Tough...then it is not a challenge.
    The mission was tested with the most experienced PVP'ers and once it got to a difficulty level they couldnt win Gozer was satisfied.
    52611496918_3c42b8bab8.jpg
    Departing from Sol *Earth* by Carlos A Smith,on Flickr
    SPACE---The Last and Great Frontier. A 15th-year journey
    Vna res, una mens, unum cor et anima una. Cetera omnia, somnium est.
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited July 2012
    cusashorn wrote: »
    then why did the developers design it that someone eventually could finish and win it?

    The fact remains that it has been beaten, and the patch notes when it was first put in mentioned that it is possible to beat it. This means that the designers DESIGNED the no-win scenario to be winnable.

    It needs to be balanced out where players actually can win it through sheer luck (key word: luck), without stacking the odds against the players where it is completely impossible to make it to the next wave.

    They need to make it "Next-to-impossible" to make it to the next wave instead.

    It was beaten buy the Pandas, and then Gozer buffed it to a true NO WIN. the highest i have made was with a pug to level 6 on tribble, but that was 1 day before release onto Holodeck.

    How is one suppose to get the Accolodes? What is the point of it if you can get it? That is my only argument, make it no win for Premades, but "HOLY MOTHER of that guy Peter Griffin! that was hard" (excuse the metaphor, inside joke)

    It now stands a bragging rights kinda thing. But i think the OPed 5 man Jemmy can do it... Go jemmys go...
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • oberstmilleroberstmiller Member Posts: 1 Arc User
    edited July 2012
    My biggest issue is the near impossibility of stopping a scimitar when it uses its thalaron attack. It constantly cloaks preventing substantial damage so there just isnt enough time to destroy it before it can fire the thalaron weapon. Of course this is mainly just because of how extreme that ships ai is seems to be programmed which doesn`t work well with No Win as a Fleet Mark source.

    "OH NOS TEH PAINT IS SCRATCHED! CLOAK AND PREPARE TEH LAZR!"

    I pictured No Win scenario as the team eventually being overrun by sheer numbers or by numerous powerful ships. Then the team gets killed one by one until they cant respawn fast enough to save the freighter.
  • tankalot42otankalot42o Member Posts: 0 Arc User
    edited July 2012
    yea i gave up on it , this is why..........


    wave 1
    5 mph
    wave 2
    10mph
    wave 3
    20mph
    wave 4
    40mph
    wave 5
    300mph immediately followed by a crash into a brick wall...........
    [SIGPIC][/SIGPIC]
    join date: Jan. 2012
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited July 2012
    cusashorn wrote: »
    then why did the developers design it that someone eventually could finish and win it?

    The fact remains that it has been beaten, and the patch notes when it was first put in mentioned that it is possible to beat it. This means that the designers DESIGNED the no-win scenario to be winnable.

    It needs to be balanced out where players actually can win it through sheer luck (key word: luck), without stacking the odds against the players where it is completely impossible to make it to the next wave.

    They need to make it "Next-to-impossible" to make it to the next wave instead.

    I have no problems with how you would design it - just as long as you call it the "Next-to-Impossible to Win Scenario". Just saying.....
    __________________________________
    STO Forum member since before February 2010.
    STO Academy's excellent skill planner here: Link
    I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
  • kimmerakimmera Member Posts: 0 Arc User
    edited July 2012
    It is no-win so that there is somewhere for the game to grow.

    They can go on forever without any increases in top power level but that kind of stagnation rarely if ever makes for a good game. We are already seeing T6 (fleet) ships... eventually people will get bored with those and look for new challenges.

    The No-Win scenario offers a longer term goal.

    It is clear from many of the posts on the boards that there are a lot of players who shun the concept of longer term goals, but that does not make them a bad thing. Getting everything immediately just makes for a quicker boredom.
  • areikou#8990 areikou Member Posts: 0 Arc User
    edited July 2012
    It's not about long term goals. Everyone here does not mind the entire "No Win" Scenario. It's the simple fact that the ramp up from Wave 4 to 5 goes from cruising along in your RV, seeing the sights, having a good old time to, OMFG our RV just had rockets placed on it and were trying to maneuver around a mountain! Kind of bull****.

    Gozer's No win was beaten, he took out that frustration of the one group that did it, on everyone else and made it impossible to even get very far in it. Getting overrun is one thing, get run over with a mac truck while driving a vespa is entirely different.
    [SIGPIC][/SIGPIC]
    [Unrepentant] Lapo@overlapo: the problem with space STF
    is that you can't properly teabag your defeated opponent

    Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
  • kimmerakimmera Member Posts: 0 Arc User
    edited July 2012
    It's not about long term goals. Everyone here does not mind the entire "No Win" Scenario. It's the simple fact that the ramp up from Wave 4 to 5 goes from cruising along in your RV, seeing the sights, having a good old time to, OMFG our RV just had rockets placed on it and were trying to maneuver around a mountain! Kind of bull****.

    Gozer's No win was beaten, he took out that frustration of the one group that did it, on everyone else and made it impossible to even get very far in it. Getting overrun is one thing, get run over with a mac truck while driving a vespa is entirely different.

    It was beaten on TEST, not on live. It was meant to be NO WIN. That isn't 'taking out frustrations' that is observing it was not working as intended on testing and revising it accordingly.

    It was not meant to be winnable. Period. At least not at this time.
  • maarkeanmaarkean Member Posts: 116 Arc User
    edited July 2012
    I'm with you here. I enjoy the concept of this mission: really hard mission that will require a near perfect group in perfect gear to ever think about completing. It's a challenge to be overcome.

    However, it gets impossible only at Wave 5. Wave 4 is quite difficult to complete with those bio-neurals that are impossible to destroy and shoot back for a bucket ton of damage (seriously, I was at full health and those things shot me for like 2seconds and I died. Not the turret, the warheads).

    But you can get past it. But Wave 5? So many groups, all at once, very spread out and only 15seconds later. And you normally don't even have those 15 secs to get ready because there are almost always a last wave of bio-neurals to take out.
  • srgtburglarsrgtburglar Member Posts: 138 Arc User
    edited July 2012
    The mission was tested with the most experienced PVP'ers and once it got to a difficulty level they couldnt win Gozer was satisfied.
    This is the problem right there. Most people dedicated to PVP have half a billion EC into their ship weapons and consoles. This leaves most of us hung out to dry:rolleyes:
    [SIGPIC][/SIGPIC]
    Opening a lockbox is like using a public restroom when u gotta poo.
    You are just hoping nobody blew on the seat or that all the toilet paper is gone.
  • therealfluffytherealfluffy Member Posts: 0 Arc User
    edited July 2012
    kimmera wrote: »
    It was not meant to be winnable. Period.
    Please, then explain to me the logic of putting an accolade there for winning it.
  • kimmerakimmera Member Posts: 0 Arc User
    edited July 2012
    Please, then explain to me the logic of putting an accolade there for winning it.

    1) So there is something more for people to try for.

    2) Because as newer and better gear is released over time, it will eventually get beaten.
  • captaintroikacaptaintroika Member Posts: 210 Arc User
    edited July 2012
    kimmera wrote: »
    1) So there is something more for people to try for.

    2) Because as newer and better gear is released over time, it will eventually get beaten.

    Alternately: 3) Gozer is a terrible game designer and a petulant man-child and anything he touched in this game should be gone over with a fine-toothed comb to remove his slime.
  • theanothernametheanothername Member Posts: 1,512 Arc User
    edited July 2012
    Hey, its the STO version of the Koyabashi Maru Test. Its called "No-Win" for a reason. Buuuuut:
    Amen.. I don't even play that POS mission anymore. Does it still go from "slowly ramping" to "FRAK YOU" difficulty? Because last few times I played it it ramped up from "getting harder" to "no way in hell" like a sheer cliff on the difficulty chart. No progression, just instant death.

    And that's NOT counting where it suddenly decides it just doesn't like that you're doing so well so it wipes out the entire team without firing a shot. Had that happen more than once.


    It's not worth 7 Fleet Marks to waste my time, at all. Ever. Cryptic is TRIBBLE up a lot of stuff.

    It needs tweaking. Last time I played (2 or 3d ago) it was from 1-4 quite cool. It got a bit harder but nothing too much and at 5 it totally went berserk and anihilated everything in a few seconds. Might be 1-5 cool and 6 = nightmare. Not completly sure anymore. But I think it was 5 with made an insane difficulty jump.
  • kimmerakimmera Member Posts: 0 Arc User
    edited July 2012
    Alternately: 3) Gozer is a terrible game designer and a petulant man-child and anything he touched in this game should be gone over with a fine-toothed comb to remove his slime.

    Or it could be a massive conspiracy involving the Illuminati, the Free Masons, and the Underpants Gnomes.

    I am sticking with the 'it was always intended to be no win (at this time)' explanation.
  • captaintroikacaptaintroika Member Posts: 210 Arc User
    edited July 2012
    kimmera wrote: »
    Or it could be a massive conspiracy involving the Illuminati, the Free Masons, and the Underpants Gnomes.

    I am sticking with the 'it was always intended to be no win (at this time)' explanation.

    Your explanation is incorrect, as the existence of the accolade for completing it proves.
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