I was just thinking it would be interesting to increase the number of 'fleet' missions by offering the reverse of the ones we have.
Say if you are Klingon character in a fleet, now you have the option assault an enemy starbase.
The five ships in your group have an x amount of time to disable the four guarded positions around the enemy starbase. For each one disabled, you get fleet marks, but for each one left intact, the enemies strength is increased for the second stage. To disable a node, probably should have to damage it to a certain extent then do the 'action' of disable.
After the x amount of time is done, the flight of ships has x amount of time to disable the enemy station itself. If too many nodes were left untouched, the guards and base itself will be very hard to deal with.
The same method could be used to attack freighters heading to an enemy base, beaming on board to an enemy base to sabotage it, and so forth.
Since it is a war, let's attack the enemy's starbase!
I like your idea. It'd be nice to be offensive and any extra increase in missions is only a good thing.
We must question the story logic of having an all-knowing all-powerful God, who creates faulty Humans, and then blames them for his own mistakes. - Gene Roddenberry
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But, you could have every single ship, from fleet to c-store, be possible enemies to spice it up.