There should be a thread for these but I;m not going to dig for it.
I do recall we were supposed to ask if you;re using directx 9 or 11 though. The reasoning being that if it;s 11, it's just needs to be regenerated while v9 was an actual error. or something like that. Going off memory.
That could be caused by back-facings on the model, making the wall invisible from one side. It's probably textured, but the model believes it shouldn't be showing those parts.
Also an issue with the model itself. Good example of the back-faces issue I mentioned above though, notice how bits of it are only visible from certain angles, while others are invisible?
Not sure what's happened here, texture overlapping such as this should overwrite, not show both together. At least consoles are textured separately, save the devs some work if it gets investigated.
Whether these problems will get looked at is anyone's guess, but if they are someone will need to go back into the model, make a few minor (in the grand scheme of things) adjustments, re-map the entire model so it can be re-textured correctly, and then reconvert it back into game-readable format.
I noticed a few of those issues as well, sad thing is when the base was on Tribble the windows where always closed so we couldn't see that there was no exterior model to look out at....unlike the Fed base where you can see some of the hull of the base
Also anyone thing the reflection on the KDF base windows needs to be toned down a little?
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I do recall we were supposed to ask if you;re using directx 9 or 11 though. The reasoning being that if it;s 11, it's just needs to be regenerated while v9 was an actual error. or something like that. Going off memory.
That could be caused by back-facings on the model, making the wall invisible from one side. It's probably textured, but the model believes it shouldn't be showing those parts.
Another issue with the model itself. It's not simply a case of visible textures... there shouldn't be anything there TO texture.
Also an issue with the model itself. Good example of the back-faces issue I mentioned above though, notice how bits of it are only visible from certain angles, while others are invisible?
Not sure what's happened here, texture overlapping such as this should overwrite, not show both together. At least consoles are textured separately, save the devs some work if it gets investigated.
Whether these problems will get looked at is anyone's guess, but if they are someone will need to go back into the model, make a few minor (in the grand scheme of things) adjustments, re-map the entire model so it can be re-textured correctly, and then reconvert it back into game-readable format.
Also anyone thing the reflection on the KDF base windows needs to be toned down a little?