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Nice new Fleet missions, same old problem.

marctraiderzmarctraiderz Member Posts: 539 Arc User
Like the title says,

I'm a real PVPer and I'd have to say I actually kinda like the new PvE missions for starbase grind.

Unfortunately to great tears, again we have to conclude that the old problems have been shifted over to new content.

Puggies that don't know what to do, and TRIBBLE up the whole mission (Especially talking about defending the transports here), they just fly around and do whatever, not knowing they can actually heal the transport and give it TACTICAL TEAMS.

Other problems are still in the system as well, AFK'ers that just take all the marks without doing a single thing and still gain the same marks for the fleet bases. Its becoming a huge problem.

And not even to mention the ******* that queue up for such events with shuttles or Tier 1 ships.



Its time for STF's, Fleet grinds, PVP, and other events that give you rewards to become based on performance and participation, and based on the effectiveness of that participation. The amount of healing you do, the amount of damage you do, etcetera. Whatever, anything but THIS.

Also this TRIBBLE system should keep up a list or leaderboard or something to determine which people to put in the same instances and sort that **** out, same system should also be applied to PVP.


How sad is it that some idiot that afk's and hardly does anything gets a Purple Shield/Def/Engine Tech and brags about it in team chat, fully aware that he didn't do jack to get it?


Anyone else frustrated? I bet.
Post edited by Unknown User on
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Comments

  • zodiemishzodiemish Member Posts: 0 Arc User
    edited July 2012
    Like the title says,

    I'm a real PVPer .

    ^ Stopped reading here....




    Kidding. I agree with you. we need a leader board that scores us. WE need points based on healing, damage dealt, and Kill / death ratio. It just makes sense, and would cut down on AFK players. make the rewards based on what the player does. not if he is just in the game.

    Also if you have fleet members who don't know what to do with the transports. don't get frustrated. be a good Shepard and lead them. teach them what to do. That is what fleets do. they take care of each other.
  • sdkraustsdkraust Member Posts: 524 Arc User
    edited July 2012
    zodiemish wrote: »
    Kidding. I agree with you. we need a leader board that scores us. WE need points based on healing, damage dealt, and Kill / death ratio. It just makes sense, and would cut down on AFK players. make the rewards based on what the player does. not if he is just in the game.

    I have wanted this in PvE ever since I started playing.
    I want to see the total damage I do vs other people. Especially in Fleet Actions / STFs.
  • purplegamerpurplegamer Member Posts: 1,015 Arc User
    edited July 2012
    The first reports of these AFKers got to me yesterday and then by chance, my very next queue included one. I cannot believe that after all this time, Cryptic still hasn't put disincentives in place for this kind of behavior.

    I agree, OP, rewards should be based on participation.
  • derekslidederekslide Member Posts: 0 Arc User
    edited July 2012
    sdkraust wrote: »
    I have wanted this in PvE ever since I started playing.
    I want to see the total damage I do vs other people. Especially in Fleet Actions / STFs.

    PVE Leaderboards would be awesome, make it so!
  • glykenglyken Member Posts: 97 Arc User
    edited July 2012
    The first reports of these AFKers got to me yesterday and then by chance, my very next queue included one. I cannot believe that after all this time, Cryptic still hasn't put disincentives in place for this kind of behavior.

    I agree, OP, rewards should be based on participation.
    how do you judge participation?

    damage done?
    damage taken?
    healing done?
    crowds controlled?
  • sdkraustsdkraust Member Posts: 524 Arc User
    edited July 2012
    glyken wrote: »
    how do you judge participation?

    damage done?
    damage taken?
    healing done?
    crowds controlled?


    I've literally Idled in an Elite STF for 10 mins before (I had to AFK for serious reasons and didn't want to get the leaver penalty). I came back and I had been through the entire rest of the game, got my Dil (But not the rewards obviously).

    Need some kind of innactive penalty. Like if there are no keypresses / clicks in ~5 mins you need to be booted.
  • ds9fan2ds9fan2 Member Posts: 0 Arc User
    edited July 2012
    I have to reply, because I was looking forward to queuing up with a shuttle today! Why would I do such thing when I have an excellent T4 ship? For fun. Remember, it's just a game.

    But I get your other points. I ALWAYS tell my team to remember to reinforce the shields of the ___ if they can - you never know when you have a newbie around. And AFKers who get full credit... yeah.
  • areikou#8990 areikou Member Posts: 0 Arc User
    edited July 2012
    Well kill/death ratio, damage dealt, healing, etc does not cover what everyone can do. For example: Tank cruisers can only do so much, like take aggro off of the freighters, heal them and their shields and themselves. They aren't going to be killing anything. I've done blockade several times on my eng/tank and can barely kill anything, because that's not what he's designed to do.

    Judging by participation is incredibly difficult in a game that has so many different ways to participate. How do you judge if the tank was more important than the Armitage that fired off a lucky TPDS attack and struck 7 ships that were already weakened and blew them all up? You can't really.

    I'm not saying that we have to stand for this, but the best alternative is to provide the players the ability to vote kick someone from the instance rather than changing the entire way the system provides the rewards.
    [SIGPIC][/SIGPIC]
    [Unrepentant] Lapo@overlapo: the problem with space STF
    is that you can't properly teabag your defeated opponent

    Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
  • artj204artj204 Member Posts: 0 Arc User
    edited July 2012
    ds9fan2 wrote: »
    I have to reply, because I was looking forward to queuing up with a shuttle today! Why would I do such thing when I have an excellent T4 ship? For fun. Remember, it's just a game.

    But I get your other points. I ALWAYS tell my team to remember to reinforce the shields of the ___ if they can - you never know when you have a newbie around. And AFKers who get full credit... yeah.

    It is players like you that take the fun of this game away from others.

    Tell me how much fun is it to be consistently destroyed in that shuttle and being absolute ineffective and useless to the team?
  • ds9fan2ds9fan2 Member Posts: 0 Arc User
    edited July 2012
    artj204 wrote: »
    It is players like you that take the fun of this game away from others.

    Tell me how much fun is it to be consistently destroyed in that shuttle and being absolute ineffective and useless to the team?

    Well, I don't want to take anyone's fun away. But frankly, if they see a shuttle on their team and freak out, they're probably taking the whole affair much too seriously.

    Think about it as role play if you'd like - Starfleet sent all ships in the area, this was my ship, let's do this as best we can. In the early DS9 episodes, the only defense craft they had were runabouts.
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited July 2012
    ds9fan2 wrote: »
    I have to reply, because I was looking forward to queuing up with a shuttle today! Why would I do such thing when I have an excellent T4 ship? For fun. Remember, it's just a game.

    But I get your other points. I ALWAYS tell my team to remember to reinforce the shields of the ___ if they can - you never know when you have a newbie around. And AFKers who get full credit... yeah.

    Might I suggest to post in zone chat your desire to run the missions from a shuttle/fighter. You may be surprise to find a group willing to group up and join you.
  • xantrisxantris Member Posts: 0 Arc User
    edited July 2012
    ds9fan2 wrote: »
    Well, I don't want to take anyone's fun away. But frankly, if they see a shuttle on their team and freak out, they're probably taking the whole affair much too seriously.

    Think about it as role play if you'd like - Starfleet sent all ships in the area, this was my ship, let's do this as best we can. In the early DS9 episodes, the only defense craft they had were runabouts.

    Ah, no. I'm going to think of it as me having to carry you because you want to be an TRIBBLE. Keep your silly TRIBBLE roleplaying nonsense to premade groups.
  • glykenglyken Member Posts: 97 Arc User
    edited July 2012
    sdkraust wrote: »
    I've literally Idled in an Elite STF for 10 mins before (I had to AFK for serious reasons and didn't want to get the leaver penalty). I came back and I had been through the entire rest of the game, got my Dil (But not the rewards obviously).

    Need some kind of innactive penalty. Like if there are no keypresses / clicks in ~5 mins you need to be booted.

    Yeah, an idle timer (value set by the mission/event) is the only thing I can come up with that will help counter it. Anything else will discourage one play style or another unless a lot of fine-tuning is done, which will just cost too many dev-hours to justify.
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited July 2012
    xantris wrote: »
    Ah, no. I'm going to think of it as me having to carry you because you want to be an TRIBBLE. Keep your silly TRIBBLE roleplaying nonsense to premade groups.

    Couldn't agree more.

    Don't join something that requires team participation and then bring a 2-weapons-slot-and-no-hull shuttle to the match. Your "fun" in a team event shouldn't come at the expense of the fun of the other 4 people who unfortunately get stuck being teamed with you.

    And telling others to chalk it up to your RP fantasy is just -again- putting your fun ahead of everyone elses. Go find an RP fleet.
    [SIGPIC][/SIGPIC]
  • areikou#8990 areikou Member Posts: 0 Arc User
    edited July 2012
    glyken wrote: »
    Yeah, an idle timer (value set by the mission/event) is the only thing I can come up with that will help counter it. Anything else will discourage one play style or another unless a lot of fine-tuning is done, which will just cost too many dev-hours to justify.

    An Idle timer won't work. You can just create third party scripts to press an arrow key every couple of minutes for you while you watch TV.
    [SIGPIC][/SIGPIC]
    [Unrepentant] Lapo@overlapo: the problem with space STF
    is that you can't properly teabag your defeated opponent

    Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
  • ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited July 2012
    zodiemish wrote: »
    ^ Stopped reading here....




    Kidding. I agree with you. we need a leader board that scores us. WE need points based on healing, damage dealt, and Kill / death ratio. It just makes sense, and would cut down on AFK players. make the rewards based on what the player does. not if he is just in the game.

    Also if you have fleet members who don't know what to do with the transports. don't get frustrated. be a good Shepard and lead them. teach them what to do. That is what fleets do. they take care of each other.

    I agree with your criteria, with the exception of Kill : Death ratio. That is an absolutely arbitrary criteria that means literally nothing.

    I had a Defend the Freighters mission where during the "Protect the Assets" phase, I ended up by myself over by the transwarp gate construct. I did my best to knock out the sabotuer, but obviously, I blew up ALOT (was in an escort) and my kills count was low.

    In that case, should I be penalized, for trying to hold the line, when no one else was around me?

    Your other criteria make perfect sense. Just not that one in particular. It penalizes those who play support roles, or like in my case, by sheer luck, end up with the short end of the stick.


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
  • starwalker316starwalker316 Member Posts: 6 Arc User
    edited July 2012
    Like the title says,

    Unfortunately to great tears, again we have to conclude that the old problems have been shifted over to new content.

    Puggies that don't know what to do, and TRIBBLE up the whole mission (Especially talking about defending the transports here), they just fly around and do whatever, not knowing they can actually heal the transport and give it TACTICAL TEAMS.


    I saw the patch that they installed today. I think their use of time would be better spent on fixing existing bugs instead of doing cosmetic fixes.

    I've been playing for a month now, and with all the problems they created by installing Season 6, and they are doing noting to fix them.

    I am not inclined to spend one cent on a company that ignores some of the basic play functions to do cosmetic updates. Which for all we know have created even more bugs.



    Now with regards to "Puggies" talk to them and educate them, the game is set up so anyone can make level 50 in a month. with that said, there is allot of information that the "Puggies" do not know and do not know is there.

    From what I have seen of our society, not very many people bother to read the instructions for anything any more, they just want to pick up a controller and play.
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited July 2012
    glyken wrote: »
    how do you judge participation?

    damage done?
    damage taken?
    healing done?
    crowds controlled?


    Yes. All of the above. And other things that the devs are privy to.
    __________________________________
    STO Forum member since before February 2010.
    STO Academy's excellent skill planner here: Link
    I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
  • glykenglyken Member Posts: 97 Arc User
    edited July 2012
    An Idle timer won't work. You can just create third party scripts to press an arrow key every couple of minutes for you while you watch TV.
    There isn't a silver bullet for things like this, but it would help reduce the impact by raising the bar for doing it.
    crusty8mac wrote: »
    Yes. All of the above. And other things that the devs are privy to.
    if you score by damage taken, you penalise having high resistance/defense/staying out of firing arcs. How do you see a gravity well helping a freighter drop it's cargo comparing to a tactical team to keep the freighter alive? It would require a lot of time to balance, and I think that cost of that time would mean it would probably be left in some broken state or another.
  • carmenaracarmenara Member Posts: 0 Arc User
    edited July 2012
    ds9fan2 wrote: »
    Well, I don't want to take anyone's fun away. But frankly, if they see a shuttle on their team and freak out, they're probably taking the whole affair much too seriously.

    Think about it as role play if you'd like - Starfleet sent all ships in the area, this was my ship, let's do this as best we can. In the early DS9 episodes, the only defense craft they had were runabouts.

    There's nothing wrong with this logic but the problem here is the game doesn't care if you bring runabouts to a Fleet Alert. The mission is scripted and balanced to be challenging for a 5 - man starship team, hence others freaking out over it.

    The mission requires a certain amount of capability (damage output) to win it, thus it's quite easy to judge whether a mission is a cakewalk or a pointless slugfest just by looking at the ships on the starting grid. If you have survivability and decent DPS you will win. If you have max DPS and reduced survivability you can also win. If the team starts with neither, might as well skip it.

    These are once again, starship missions, tuned for starship gameplay. It's not a roleplaying environment or a runabout mission.
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

    My Youtube Channel
  • shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited July 2012
    boglejam73 wrote: »

    And telling others to chalk it up to your RP fantasy is just -again- putting your fun ahead of everyone elses. Go find an RP fleet.

    He didn't say he was roleplaying; he said you should roleplay to explain why there's a shuttle in your group. Which is a nonsequitor, really, if the conversation is about group combat effectiveness.
  • enemyoffateenemyoffate Member Posts: 0 Arc User
    edited July 2012
    If there was level queus that would be amazing. Something so that no one in it is I.E 1-9 10-19 20-29 30-39. 40-49, 50. That way, people can level with ships their tier as well as not fear for it. I did one STF because i didn't realise about the 2-50 one. Never again waiting till i get max level. Episodes are just boring me :(
    Plato Be kind, for everyone you meet is fighting a hard battle.
    Plato
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited July 2012
    I think there is a way to get around this.... Imagine if you would, there were little hidden scorebars for:

    Damage Dealt.
    Damage Received.
    Health Healed.
    Powers Used.
    Kills/Deaths.
    And what have you....

    Everyone starts at zero when the matches begin, and at the end of said match, everyone got loot based on their score, in addition to what the mission gives as a base.

    Say you would get better weapons for Damage Dealt, Armor for Damage Received, Consoles for powers used, Etc. And maybe a special Item for having the Highest Overall Score.

    /Discuss
  • cavewarkcavewark Member Posts: 131 Arc User
    edited July 2012
    The problem is how do you determine if someone is active or not, and the best system has always been the vote kick.

    The vote kick means if you have dead weight in your group you can vote and if everyone agrees they are booted and replaced straight away.

    they could even implement a system where if you are voted too many times you get a debuff that lasts a week where every time you are booted from a mission / stf the gains you had in that mission are stripped.

    Even make it so if you are continually booted due to being afk then it has further penalties like you have to actually go to the planets to start certain encounters. you have to put down a bond payable (the other players dont see this) but if you then afk again and are vote booted your bond is split between those players.

    eventually cryptic will have to realise that afking in instances ruins the game for more people than the afker so why should it matter if they have a sucky experience they are already ruining it for 4 other people
  • carmenaracarmenara Member Posts: 0 Arc User
    edited July 2012
    cavewark wrote: »
    The problem is how do you determine if someone is active or not, and the best system has always been the vote kick.

    The vote kick means if you have dead weight in your group you can vote and if everyone agrees they are booted and replaced straight away.

    they could even implement a system where if you are voted too many times you get a debuff that lasts a week where every time you are booted from a mission / stf the gains you had in that mission are stripped.

    Even make it so if you are continually booted due to being afk then it has further penalties like you have to actually go to the planets to start certain encounters. you have to put down a bond payable (the other players dont see this) but if you then afk again and are vote booted your bond is split between those players.

    eventually cryptic will have to realise that afking in instances ruins the game for more people than the afker so why should it matter if they have a sucky experience they are already ruining it for 4 other people

    Agreed and eloquently put.

    However here's the problem.

    AFKing has been a problem for a very long time especially in Elite space STFs (from what I've seen). There's been changes here and there over the past 6 months but none of the issues looked at by the Devs ever included the AFK + vote kick issue despite a huge number of complaints in both PvE gameplay and community feedback forums.
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

    My Youtube Channel
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited July 2012
    He didn't say he was roleplaying; he said you should roleplay to explain why there's a shuttle in your group. Which is a nonsequitor, really, if the conversation is about group combat effectiveness.

    So I'm guessing your in-game toon is named Captain Hair-splitter? :D

    Regardless of who he meant should be forced to RP an explanation for someone elses douche-bagness, it shouldn't happen. My original point stands.

    He says he shows up for group content in worthless ships. Says he does it for fun.

    His fun is not any more important than anyone elses fun and should not be derived from messing up a team event. Especially team events where success/failure impacts team rewards.

    If he wants to have fun doing missions in a shuttle/freighter/Santa's sleigh with 8 reindeer he should do it in regular PvE missions or within a private queue of like-minded people who don't mind getting F'd on fleet marks.
    [SIGPIC][/SIGPIC]
  • catliketypingcatliketyping Member Posts: 611
    edited July 2012
    I've gotten 20 of 21 transports saved in a PUG (with the last laggard simply too far away to warp out of the system)... and way worse, especially in the beginning when nobody knew what they were doing. In the 20 of 21 group, one of the players was flying a friggin Norgh Bird of Prey. I was using my Hegh'ta because the B'rel sucks for this.

    As long as you can Tac Team, you can do the Blockade. That's like 99% of the battle... telling people to USE YOUR F'ING TAC TEAM ON THE TRANSPORTS. I haven't seen an AFKer yet, but I solve a number of issues with the chat box, I think.

    It would be great if there could be a public rating system for gamers, like Xbox Live gamer tags and whatnot...
    Nessia (KDF Sci)
    IKS Korrasami (Fleet B'rel Bird of Prey Retrofit T5-U)
  • carl103carl103 Member Posts: 1 Arc User
    edited July 2012
    Tac team alone won't get the freighters in, nor can everyone justifiblly bring it.

    Now pairing up m>100 sheild power, ES, and Tac team and you can get the freighter in all by yourself. Butn then ES is stupidly OP atm.
  • yggdrayurilyggdrayuril Member Posts: 49 Arc User
    edited July 2012
    Honestly I think the only reason people are so bad at Blockade is because, up until now (excluding one STF) anything you had to "defend" was an immortal ship/character anyway, that couldn't die. They simply don't know how to go about actually keeping things alive.

    This is kind of the game's fault too, the death penalty in this game is essentially non-existent, so players never learn techniques to keep themselves alive, let alone an ally or NPC that is actually killable. By this point, there's really nothing that could be done about the death penalty problem but...
  • ussmongooseussmongoose Member Posts: 69 Arc User
    edited July 2012
    Does anybody remember back when Star Base 24 was working for both space and ground mission that they had a leader board for the Space side. I liked the leader board because it let me know where I finished in the fight.

    As far as newbee''s remember that there are people that are not up to the speed like you and need pointed in the right direction and actually want to learn. We just need pointed in the right direction.:) So if you see me out there point me in the right direction.

    For instance even though I have been with this since the beginning, yes the beginning I didn't get asked to join closed beta but was there day one for open beta. Anyway I have stayed away from the STF. But yesterday I went and tried the ground mission Infected, I think it was, anyway some one named CAT took a second to ask if I knew how to remodulate, and of course I didn't, they showed me how to do it. So thanks CAT for showing me that and yes I believe we need to help those of us who are playing these Fleet or STFs that don't know what is going on give us guidance. I want to win the mission just as anyones does.

    And for the record I don't like those who sit off and don't do anything or go fight on there own instead of staying with the team. Since most of the time there is at least one or two or more that have done them more than me and I learn from what they are doing. For instances the healling of the frieghters, So in that mission now my first job is to go to the Frieghters and heal while everybody else attacks the enemy ships. I fly the big O and while I am healing and taking on the ships that get thru and are attacking the frieghters. It helps the team, also trying to heal the others as they fight. Not too good at that part yet but learning.:)

    One other thought, if you don't want to play help teach some of us rookies to the Fleet engagements and STF's play in the Elite one I am for one will not be there as I know I am not good enough to play at the level. :) That way you will not have to deal with my stupidness and rookie mistakes. :)

    And for the rest I am trainable at least that is what my wifes says LOLOLOL!!!! So train me.
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