Whenever I set my carrier pets to Intercept, they do attack heavy torpedoes when there is one around, but the rest of the time while on intercept my pets seem to attack other random targets rather than attacking my target. To give an example, in elite infected when we engage the Borq cube above the transformers, if I put my pets on intercept they will start attacking the transformers instead of the cube. It's like the AI thinks the transformer is a small craft/mine/torpedo and gives it higher priority.
Ideally on intercept, the pets should attack my target (the cube) and give priority to heavy torpedoes but not attack the transformers at all until I'm attacking them.
Can you tell us what their attack at will logic is, a tip that might help me get them to attack the right target while on intercept? Do they just attack the nearest target, or is there more logic like a hate list?
TBH they worked a lot better before they started experimenting with them LOL. Will miss the days when they were unique to the kdf and had a much superior AI to what they have now and that the pets actually had weapons power which now they have no weapons power... My turrets do more damage than a pets dual cannons.
Carrier AI is wacked atm, most of the time half of my fighters/frigates do what ever the heck they feel like doing, sitting around for 5mins, or attacking a random target 30km out, while the other half actually follow commands. So far recall is the only command that works 100% on ALL fighters deployed. And its not like I can just redeploy them, it replaces the one closer to me that are actually following orders and not the broken ones...
Carrier AI is wacked atm, most of the time half of my fighters/frigates do what ever the heck they feel like doing, sitting around for 5mins, or attacking a random target 30km out, while the other half actually follow commands. So far recall is the only command that works 100% on ALL fighters deployed. And its not like I can just redeploy them, it replaces the one closer to me that are actually following orders and not the broken ones...
when i get this problem i recall them all to me. turn off all AI commands, then switch to attack mode and it usually gets them listening again.
Can you tell us what their attack at will logic is, a tip that might help me get them to attack the right target while on intercept? Do they just attack the nearest target, or is there more logic like a hate list?
Carrier support craft that are not directed to a specific target (via Attack mode, or by spotting a small craft/torpedo/mine on Intercept mode) will generate valid target lists much like any other ship: They will fight against any other ship attacking them or members of their team. This includes their carrier's team, if the carrier craft is teamed with other ships.
Note that this does mean that if you are teamed with someone who is a long distance away, your carrier support craft will recognize ships attacking your teammate and may head there if you do not explicitly direct them otherwise. Similarly, if you are attacked by a stationary target (such as a Borg hub/gate) and you move away from it, that threat will remain on the list of valid targets unless you Recall your fighters to clear their targets, or you force them to Attack a specific target.
Could you please add a range limit to their priority list? Having them zip over to the other side of KASE and then wait for them to be recalled is very time consuming. Perhaps 20km limit (or whatever the mothership's sensor limit is)?
Similarly, if you are attacked by a stationary target (such as a Borg hub/gate) and you move away from it, that threat will remain on the list of valid targets unless you Recall your fighters to clear their targets, or you force them to Attack a specific target.
This behavior happens even when utilizing only Fighters/Peregrines on Attack, it is especially noticeable on STF Cure Space, but also STF KA Space.
Even if they are given an order to attack a target closer to the carrier, if they are too far away they will ignore the order until A) They are respawned/dead, or you've spent considerable time waiting for them to return on Recall order, e.g. they must be all the way back at the carrier before they stop behaving poorly. If you press Recall and Attack before they are back at the carrier, they will ignore the Attack command for their new target and swoop back hanging out at another cube far away.
LOL when you say it won't go after something a long distance away... THATS EXACTLY WHAT THEY DO! Unless of course you keep hitting the button every time a target explodes of course...
o sometime no long conrol my gfighter can evne recall them. this realy make me mad beacue i got a carrier for the fighter to help with my targets and take out torpeao. no so the can kill evrything on the map with out my consent.
They will fight against any other ship attacking them or members of their team. This includes their carrier's team, if the carrier craft is teamed with other ships.
may i sugget giving us carrier guys a way to set the to be more srcit were the only do what we them to and attack waht u want them to and a way to wich them back the the way in the quote
Comments
Attack mode is for designating a specific target.
when i get this problem i recall them all to me. turn off all AI commands, then switch to attack mode and it usually gets them listening again.
Carrier support craft that are not directed to a specific target (via Attack mode, or by spotting a small craft/torpedo/mine on Intercept mode) will generate valid target lists much like any other ship: They will fight against any other ship attacking them or members of their team. This includes their carrier's team, if the carrier craft is teamed with other ships.
Note that this does mean that if you are teamed with someone who is a long distance away, your carrier support craft will recognize ships attacking your teammate and may head there if you do not explicitly direct them otherwise. Similarly, if you are attacked by a stationary target (such as a Borg hub/gate) and you move away from it, that threat will remain on the list of valid targets unless you Recall your fighters to clear their targets, or you force them to Attack a specific target.
This behavior happens even when utilizing only Fighters/Peregrines on Attack, it is especially noticeable on STF Cure Space, but also STF KA Space.
Even if they are given an order to attack a target closer to the carrier, if they are too far away they will ignore the order until A) They are respawned/dead, or you've spent considerable time waiting for them to return on Recall order, e.g. they must be all the way back at the carrier before they stop behaving poorly. If you press Recall and Attack before they are back at the carrier, they will ignore the Attack command for their new target and swoop back hanging out at another cube far away.
KDF Char IGN - bluecape@at4sweap
may i sugget giving us carrier guys a way to set the to be more srcit were the only do what we them to and attack waht u want them to and a way to wich them back the the way in the quote
KDF Char IGN - bluecape@at4sweap