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No win scanario - How Many Waves So Far?

captainrevo1captainrevo1 Member Posts: 3,948 Arc User
I know its early days and people will get better as playing it but how many waves have you reached so far on holodeck?

edit - and specify pugs or premade.
Post edited by captainrevo1 on
«1

Comments

  • synthscanner#2101 synthscanner Member Posts: 470 Arc User
    edited July 2012
    We should get a group of Shadowcats together and see how far we get...

    I haven't even tried the mission yet!
  • mikewendellmikewendell Member Posts: 0 Arc User
    edited July 2012
    4th or 5th. PUGs. The annoying thing about that was we had a cruiser sitting on the freighter healing it. Not sure what happened with that.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited July 2012
    Ive managed 4th twice with pugs.

    I think the step up from 3 to 4 is quite steep. the introduction of the bio warheads really changes the match and they fire very quickly.
  • rdm1958rdm1958 Member Posts: 822 Arc User
    edited July 2012
    only tried it one time so far in a PUG and got to 4
  • burchenallburchenall Member Posts: 56 Arc User
    edited July 2012
    I played several, with pugs, and in all we got to 4rth. When wave 5 comes in is usually overwhelming, takes out some of us immediately and then destroys the transport in a few seconds :(

    So far it's fun.
  • splitboysplitboy Member Posts: 152 Arc User
    edited July 2012
    5th in a pug including two of my fleeties.

    Bad team setup had two ATROX that had problems to turn fast enough as we had attackers from three sides.

    The 30s death penalty finished us off.
    Will see that we next time run a full premade and rofl stomp atleast two more waves ahead.
  • sierrafortunesierrafortune Member Posts: 129 Arc User
    edited July 2012
    Only done PUG's so far, and gotten to Wave Five on all of them, and died there. The best one was when there were 3 Heavy Escort Carriers (Myself included) an Oddy, and a Defiant. One of the other carriers had the repair doodads and everyone knew how to heal the transport, but there's like no time between wave 4 and 5 to recuperate at all so as soon as 4 was gone we got slammed hard and everyone pretty much died at once.
  • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited July 2012
    Managed up to wave 5 in a pug but that didnt last long. Too many ships and them bio torps are hard to shoot down in a timely manner.
    [SIGPIC][/SIGPIC]
  • coolfatburnercoolfatburner Member Posts: 1 Arc User
    edited July 2012
    Yeah, wave 5 PUGs here as well... BioNeural warheads FTK.
  • brigadooombrigadooom Member Posts: 0 Arc User
    edited July 2012
    Wave 5. Those bio neurals tear through my shields like a wet paper towel even with TT or RSP up :eek: if I do survive I can take out the turret which is immensely helpful at least.
    ----
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  • aexraelaexrael Member Posts: 0 Arc User
    edited July 2012
    Hint for wave five, there's two Bio Neural platforms (there's only one on the 4th wave), YOU NEED TO SHOOT THE WARHEADS OR IT IS GAME OVER.
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited July 2012
    The only way to reach level 8/9 is with a very good team which know how to make the most efficient builds (This would be a very good PvP group)

    And on top of that, require a very good strategy. (Personally with our Panda fleet we made it to level 9 with the last modification to that mission anyway on tribble, i dont think we will bother doing it again.)
  • blademasterroninblademasterronin Member Posts: 121 Arc User
    edited July 2012
    Have hit wave 6 once with a pug, wave 5 with most of the pugs i've been in.
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  • milner62milner62 Member Posts: 129 Arc User
    edited July 2012
    Wave 5 in public group here.

    Its fun but it is hard at the same time when you can get hit once and your full shields and full hull does nothing to protect you from instantly being destoryed.

    I just find it odd that you fail the simulation called "Now Win Scenario". I mean judging by the name you cant win it so why do you fail it for the freighter being destoryed. It sounds like it keeps getting harder and harder till the freighter finally gets destoryed reguardless.
  • equinox976equinox976 Member Posts: 2,305 Arc User
    edited July 2012
    Bit of a cheat by cryptic in that the 'waves' come from all different directions, with the occasional '1 hit kill' bright white pulse (not a warhead) that jumps from ship to ship killing them instantly.

    I have yet to identify what it is, but its similar to a shard from Crystiline entity, it kills in 1 hit then jumps from your ship and insta kills another team mate, and then jumps again. I have seen it wipe out 3 people (instakill) in 3 seconds...
  • captpeacemakercaptpeacemaker Member Posts: 230 Arc User
    edited July 2012
    3 waves

    /10 char
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  • tangolighttangolight Member Posts: 777 Arc User
    edited July 2012
    milner62 wrote: »
    Wave 5 in public group here.

    Its fun but it is hard at the same time when you can get hit once and your full shields and full hull does nothing to protect you from instantly being destoryed.

    I just find it odd that you fail the simulation called "Now Win Scenario". I mean judging by the name you cant win it so why do you fail it for the freighter being destoryed. It sounds like it keeps getting harder and harder till the freighter finally gets destoryed reguardless.

    It's winnable. There are only 10 waves.
  • xantrisxantris Member Posts: 0 Arc User
    edited July 2012
    Everything up to 5 is cake. I actually think the hop from 4-5 is a bit too much and would like to see it leveled off.
  • tangolighttangolight Member Posts: 777 Arc User
    edited July 2012
    equinox976 wrote: »
    Bit of a cheat by cryptic in that the 'waves' come from all different directions, with the occasional '1 hit kill' bright white pulse (not a warhead) that jumps from ship to ship killing them instantly.

    I have yet to identify what it is, but its similar to a shard from Crystiline entity, it kills in 1 hit then jumps from your ship and insta kills another team mate, and then jumps again. I have seen it wipe out 3 people (instakill) in 3 seconds...

    Isometric charge?
    http://www.stowiki.org/Universal_Consoles#Isometric_Charge
    It does more damage each jump it does. Don't stay too close to your allies and it won't one shot you.
  • mikewendellmikewendell Member Posts: 0 Arc User
    edited July 2012
    1st wave. Had to drop due to lag as well as having players wanting to do figure 8's.
  • theindefatigabletheindefatigable Member Posts: 351 Arc User
    edited July 2012
    So far what I'm seeing in both PuGs and games with fleetmates is getting to wave 5 before losing the freighter. I usually survive but the freighter dies after a couple minutes. A buddy and I did both get destroyed out of nowhere in wave 3 or 4 last night and I'm thinking it was a bio-neural warhead hitting from behind... :D
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  • ayradyssayradyss Member Posts: 187 Arc User
    edited July 2012
    I think it was wave 4 on Holodeck. I remember getting to 5 once, but I think that was actually on Tribble. Anyway, once the Bio-neural Warheads start flying, things take a big turn for the worse.

    Those things are just nasty -- the damage they do is crazy and shooting them down is not as easy as you'd think it might be. If only my ship had armor that good!
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2012
    Wave 6 with fleet members, and almost wave 6 with a pug, mostly for the reasons as mentioned above.

    I don't mind the Bio-neural warheads, those aren't an issue, but sheesh, they are TOO much TOO fast. I understand the need to make it hard, including possibly 'no win', but at least make the challenge more spread out. I mean, if people know they are probably gonna lose at wave 5 because of the warheads, why should they bother doing anything once all that comes in?

    If the challenge is spread out, getting harder of course as time goes on, but not with such a spike in difficulty, I think people would be far far more inclined to do it.
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  • eldarion79eldarion79 Member Posts: 1,679 Arc User
    edited July 2012
    Wave Five here was the best PUG I was in, but a brigand exploded right on top of the freighter while I was healing it.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited July 2012
    7 with a PUG is the highest on Holodeck most end at level 5

    on tribble though i was in a pug that made it to 7 or 8
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  • bumperthumperbumperthumper Member Posts: 513 Arc User
    edited July 2012
    5. PUG.

    Good group. We just fell apart in 5.

    Thought we had it for a bit until we lost communication w/each other. I agree that the scaling is a bit too exponential, however.
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  • lostmoonylostmoony Member Posts: 0 Arc User
    edited July 2012
    7 with 5xkarfi think 8 will be with some trys
  • hippiejonhippiejon Member Posts: 1,581 Arc User
    edited July 2012
    5

    Both Pugs and Fleet teams.
  • ozewaozewa Member Posts: 0 Arc User
    edited July 2012
    the NWS is fun, but really sucks for gathering fleet marks. For the same amount of time you can do one of the ground ones that award triple that.
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  • tphpaskinstphpaskins Member Posts: 10 Arc User
    edited July 2012
    the max amount of waves for NWS is 10
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