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New T5 Ship Variants

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  • studleydoostudleydoo Member Posts: 105 Arc User
    edited July 2012
    mandrake45 wrote: »
    The tiers make no sense.

    For instance, the refit 'patrol' escort is T1, the refit Intrepid is T5. Both seem unchanged from their originals other than the standard hp, shield and console increases.
    I think you are confusing tier of ships to tier of shipyards. The different tier shipyards makes different tier 5 ships. For example, tier 1 fleet shipyards will make tier 5 versions of lower tier ships in this case Heavy Cruiser retrofits and tier 5 shipyards will make fleet Sovereigns.
  • raj011raj011 Member Posts: 987 Arc User
    edited July 2012
    blitzy4 wrote: »
    I find the sovereign interesting. However I am disappointed with the heavy cruiser and fleet heavy cruiser. Couldn't had we gotten either the science excelsior or something sovereign light, please?

    plus they have not updated that look! Was kind of hoping they will use the nemesis look and or add the never before seen complete refit of the nemesis look. :(
  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited July 2012
    You know, I think you might be onto something.

    Pretty much we are stuck with ships we don't want to fly with configurations we want. Or ships we want to fly with configurations we don't want.

    So maybe they should go back to the drawing board and revamp it where we could fly the ships we want with the BO configuration we prefer. And while they are at it, redo the Ship System where we could level up with the ships we want. That way Fleet ships won't be +2 over old T5 ships and +1 over C-store ships and making us feel like idiots for buying these things. (I sure don't want to pay $20 for a console and a ship skin I might never use again).

    It's more of, that if you gonna make the configuration a slow turning sovereign, why go to the trouble of making it. Go with this

    Fleet Heavy Cruiser Retrofit

    Lt Commander - Tac
    Lieutenant - Tac

    Commander - Eng
    Ensign - Eng
    Lieutenant - Uni

    Engineering: 4
    Tactical: 3
    Science: 3

    Weapons
    Fore: 4
    Aft: 4

    Turn: 9
    Hull: 30600
    Crew: 500
    Device Slots: 4
    Shield Mod: 0.94


    According to the soft cannon (yes, I have the book), the Cheyenne were built to counter the Galor cruiser, so why not make the above or make it a carbon copy of the galor.

    I will admit the fleet sovereign is interesting, but allot of the ships suffer from
    theres already a ship in the game with this setup, and generally better, so why go to all the trouble to make the fleet one syndrome?
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited July 2012
    raj011 wrote: »
    plus they have not updated that look! Was kind of hoping they will use the nemesis look and or add the never before seen complete refit of the nemesis look. :(

    There are new skins for them, but I agree, other look changes should be C-store.
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • rebel230rebel230 Member Posts: 90 Arc User
    edited July 2012
    Where can you see these new ships?
  • red01999red01999 Member Posts: 0 Arc User
    edited July 2012
    I have the feeling this Fleet ship/retrofit system is going to be grindy and frustrating. :( From the glimpse I had at it, it doesn't sound fun at all.


    You forget the collapse of many small fleets because they can't get the ships, the backstabbing on a massive scale that's going to happen to get these ships (if I recall correctly the plan involved only making a few of a kind of ship at once?), and the fact that very, very few people will likely ever get the really good ones, plus any number of other problems linked to this method of ship distribution, some of which we won't know until S6 actually rolls out.

    If there were other means, it might not be so bad, but this looks agonizing. It's very frustrating since I like virtually everything else I've seen so far, and this is tying up perhaps the most essential part of the Star Trek experience into it - the ships.
  • red01999red01999 Member Posts: 0 Arc User
    edited July 2012
    acejim wrote: »
    "Anyhow, I'm not too happy with Sovereign Refit's stats. It more of an Excelsior slot than a Sovereign. Sure I love the LT Universal and the LtC Tactical, but it really lost it's tankability. Which is part of the reason why I love the Sovereign, it has a nice balanced nature of attack, defense, and manuverability."

    I totally agree with you regarding the Sovereign refit. I love the balance of the Sovereign as well, and with this boff arrangement the balance is lost. I hope this is only the 1st version and will change with further updates.

    This refit is likely in part to address concerns that the Excelsior is a better assault cruiser than the assault cruiser, hence this configuration.

    Also - I am aware that several of the ships have refit versions that are available with a lot less fleet wrangling, or so it would seem. They are all inferior to the fleet ships, though, and they don't include the Sovereign, which I daresay is probably the most in-demand ship here. Here's hoping the rumored C-Store version gets most of the fleet version's goodies without wasting a console slot.
  • red01999red01999 Member Posts: 0 Arc User
    edited July 2012
    rebel230 wrote: »
    Where can you see these new ships?

    Ship requisitions at Earth Spacedock.

    The list is... very long.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2012
    blitzy4 wrote: »
    It's more of, that if you gonna make the configuration a slow turning sovereign, why go to the trouble of making it. Go with this

    Fleet Assault Cruiser Retrofit

    Lt Commander - Tac
    Lieutenant - Tac
    Commander - Eng
    Ensign - Eng
    Lieutenant - Uni

    Engineering: 4
    Tactical: 3
    Science: 3

    Weapons
    Fore: 4
    Aft: 4

    Turn: 9
    Hull: 30600
    Crew: 500
    Device Slots: 4
    Shield Mod: 0.94


    According to the soft cannon (yes, I have the book), the Cheyenne were built to counter the Galor cruiser, so why not make the above or make it a carbon copy of the galor.

    I will admit the fleet sovereign is interesting, but allot of the ships suffer from
    theres already a ship in the game with this setup, and generally better, so why go to all the trouble to make the fleet one syndrome?

    I don't like the Sovereign Configuration because it loses a TON of survivability. Given Al Rivera just stated yesterday in response to someone asking for a Sci Ambassdor saying, "Enterprises were Pure Cruisers", well Al, explain this?

    As for the Cheyenne facing the Galor, given I saw none during the Dominion War, I find that explaination rather bad. I like that we got more options for new Tier 5 ships, but where is the Steamrunner? The Norway? The Yeager? The Elkins? The K'Vort?
  • red01999red01999 Member Posts: 0 Arc User
    edited July 2012
    I don't like the Sovereign Configuration because it loses a TON of survivability. Given Al Rivera just stated yesterday in response to someone asking for a Sci Ambassdor saying, "Enterprises were Pure Cruisers", well Al, explain this?

    As for the Cheyenne facing the Galor, given I saw none during the Dominion War, I find that explaination rather bad. I like that we got more options for new Tier 5 ships, but where is the Steamrunner? The Norway? The Yeager? The Elkins? The K'Vort?

    Actually IMO, the Sovereign configuration isn't all that bad.

    It reminds me of how I have my Ody set up, actually. It's something like the saucer separated Ody with less turn rate, more shielding and more armor. If you stick a Tactical BOff in the Lt. Cmdr universal slot, and an engineer in the ensign slot, you still have a fair bit of survivability. What I do for survival is chain two tactical teams, EPtS3, EPtS2, and Aux 2 SIF3. I usually get very good results from this. It IS frailer than the Sovereign in terms of self-repair and repairing others, but it seems like it's not that bad of a build.

    Frankly, looking at this makes me kinda wish I could leave my Ody's saucer section at home.

    That said, no denying the tac console setup, this thing is a killing machine, end of story.
  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited July 2012
    red01999 wrote: »
    Actually IMO, the Sovereign configuration isn't all that bad.

    It reminds me of how I have my Ody set up, actually. It's something like the saucer separated Ody with less turn rate, more shielding and more armor. If you stick a Tactical BOff in the Lt. Cmdr universal slot, and an engineer in the ensign slot, you still have a fair bit of survivability. What I do for survival is chain two tactical teams, EPtS3, EPtS2, and Aux 2 SIF3. I usually get very good results from this. It IS frailer than the Sovereign in terms of self-repair and repairing others, but it seems like it's not that bad of a build.

    Frankly, looking at this makes me kinda wish I could leave my Ody's saucer section at home.

    That said, no denying the tac console setup, this thing is a killing machine, end of story.

    Oops that's supposed to be a heavy cruiser retrofit
    jKixCmJ.jpg
    "..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino



  • zulisvelzulisvel Member Posts: 518 Arc User
    edited July 2012
    Fleet Galaxy should have the Fleet Negh'var's boff layout:
    Lt Tac
    Cmd Eng
    Lt Cmd Eng
    Lt Sci
    Ens Uni

    With a 4/3/3 console layout.

    Everything else would remain as it. This way it wouldn't overlap too much with the Neg, it would remain competitive with the other T5 Fed cruisers, and it would reflect the Galaxy's multipurpose role from TNG.

    Also I can't help but notice that Al said in the Priority One interview that if it doesn't have a C-Store counterpart with a special console or removable weapon it won't be getting a Fleet store version (for now), yet we have retrofits of the Cheyenne and Olympic showing up in the ESD ship store. So I'm assuming that C-Store versions are coming in the "near" future. That 4 nacelle'd C-Store ship is begging for a Picard Maneuver console and proper Constellation skin (or barring that a Constellation styled Exter). Though I'm not sure what special ability a C-Store Research Science Vessel should have. I don't remember the USS Pasture doing anything special in All Good Things. Maybe something based on something Dr. Crusher did earlier in TNG?
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited July 2012
    Fleet ships don't have special consoles. You can fit cstore consoles to them though. Fleet Galaxy can use Saucer Separation console for instance. The golf ball does have a bonus to crew recovery since its a hospital ship, though.


    On a side note. Why is it that the Fleet Science vessel is the only fleet retrofit ship without 10 console slots? The nova needs another looking at. Along with only 9 consoles on the fleet retrofit, the Science Vessel Retrofit has the same console slots and boff slots as luna, with less survivability and a measly 1 degree faster turn rate. Why would I ever want that ship? if it had the LtC. tac boff like the fleet retrofit, on the other hand, that's something very good going for it.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2012
    red01999 wrote: »
    Actually IMO, the Sovereign configuration isn't all that bad.

    It reminds me of how I have my Ody set up, actually. It's something like the saucer separated Ody with less turn rate, more shielding and more armor. If you stick a Tactical BOff in the Lt. Cmdr universal slot, and an engineer in the ensign slot, you still have a fair bit of survivability. What I do for survival is chain two tactical teams, EPtS3, EPtS2, and Aux 2 SIF3. I usually get very good results from this. It IS frailer than the Sovereign in terms of self-repair and repairing others, but it seems like it's not that bad of a build.

    Frankly, looking at this makes me kinda wish I could leave my Ody's saucer section at home.

    That said, no denying the tac console setup, this thing is a killing machine, end of story.

    It's good for regular PvE (since NPCs are stupid and unchallenging), but if you are in an STF, with that kind of firepower, you're going to get into trouble easy which will need some major healing power. And Tactical Team isn't a cure all.
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited July 2012
    Can us Dreadnought users atleast get a new Skin like Venture?

    :cool:
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    It's good for regular PvE (since NPCs are stupid and unchallenging), but if you are in an STF, with that kind of firepower, you're going to get into trouble easy which will need some major healing power. And Tactical Team isn't a cure all.
    How many engineering powers do you need? I fly with a free oddy with a tac in the Lt. Comm. boff slot, and with the help of doffs, I chain EPtW 1 and EPtS 2, then I got an extend shields and an Aux2SIF, and that's all the eng options I need to tank and heal others. Sure I use 2 HE and 1 TSS in the sci slots that help greatly, but other than taking an RSP, i really see no other eng power that could be of any use.

    Note, eng team is a no way, since I use a TT with doffs taking it to GCD.

    All in all, this sovereign would be the ultimate cruiser for me (slightly less Shields, but you can add the RSP and dish waay more damage compared to my oddy).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2012
    toiva wrote: »
    How many engineering powers do you need? I fly with a free oddy with a tac in the Lt. Comm. boff slot, and with the help of doffs, I chain EPtW 1 and EPtS 2, then I got an extend shields and an Aux2SIF, and that's all the eng options I need to tank and heal others. Sure I use 2 HE and 1 TSS in the sci slots that help greatly, but other than taking an RSP, i really see no other eng power that could be of any use.

    Note, eng team is a no way, since I use a TT with doffs taking it to GCD.

    All in all, this sovereign would be the ultimate cruiser for me (slightly less Shields, but you can add the RSP and dish waay more damage compared to my oddy).

    That's YOUR play style, not everyone elses.

    If Sovereign Captains wanted the LTC slot, then we wouldn't be still flying the Sovereign now would we? Those types of players (like you) are flying Odys or Excelsiors. We stick with the Sovereign because of that configuration of LTC and Commander Engineering.
  • red01999red01999 Member Posts: 0 Arc User
    edited July 2012
    It's good for regular PvE (since NPCs are stupid and unchallenging), but if you are in an STF, with that kind of firepower, you're going to get into trouble easy which will need some major healing power. And Tactical Team isn't a cure all.

    Actually, I take it into STFs all the time, and it's usually just fine. To be fair, I mostly do Normals, and mostly Cure and KA (Infected and I disagree about the Optional too often for me to want to do it very much).

    In the few Elite STFs I've done with it it seems like it doesn't blow up any more often than the others. I'm not in any STF-centric fleet or anything, but it works.
  • bumbleduckbumbleduck Member Posts: 0 Arc User
    edited July 2012
    Where is the MVAE in the Fleet Escort line-up?

    Where are the Fleet upgrades of the wonderful mid-tier c-store BoP and Raptors? and why is the new Fleet BoP the flimsy looking Borta's pet, and the Raptor that ugly one? Why make such nice c-store ship models and then use these ugly models instead?

    How will c-store ships like the D'Kyr, Atrox, Guramba, to name a few, fit into this new tier system?

    I hope the selection of Fleet Ships will either be added to, or revised.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2012
    reyan01 wrote: »
    Looks like will be a while before those of us desperate for a T5 Nova can obtain one:

    (from the wiki)
    Tier 3 Shipyard
    ■ Science Vessel Retrofit
    ■ Fleet Science Vessel Retrofit


    Assume one is Nova class and the other the Rhode Island variant? :confused:

    You need to purchase the Rhode Island to get the Rhode Island skin and its console. The Science Vessel Retrofit is basically a Tier 5 Nova while the Fleet Science Vessel Retrofit is a Tier 5 Nova with better shields, HP, and an extra console. The only skins available are the ones that are available with the Nova until the Rhode Island is purchased.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    That's YOUR play style, not everyone elses.

    If Sovereign Captains wanted the LTC slot, then we wouldn't be still flying the Sovereign now would we? Those types of players (like you) are flying Odys or Excelsiors. We stick with the Sovereign because of that configuration of LTC and Commander Engineering.
    Yes, I'm sorry, I got a little excited. :rolleyes: Still I have difficulty imagining how losing a Lt. Comm. eng slot is such a blow to survivability. If anything, I'd like more sci boff slots on the sovvy, those are very useful in either tanking, healing and many other "disciplines".
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2012
    toiva wrote: »
    Yes, I'm sorry, I got a little excited. :rolleyes: Still I have difficulty imagining how losing a Lt. Comm. eng slot is such a blow to survivability. If anything, I'd like more sci boff slots on the sovvy, those are very useful in either tanking, healing and many other "disciplines".

    You can't imagine it because you do PvE and NPCs in this game are incredibly stupid. The only time you have any trouble is when they have super powered like Borg Tactical Cubes or 1 shot players. So you can easily get away with even a simple LT Engineering slot.

    But you try PvPing with that, well lets just say, you'll quickly know what I mean. :rolleyes:
  • xantrisxantris Member Posts: 0 Arc User
    edited July 2012
    bumbleduck wrote: »
    Where is the MVAE in the Fleet Escort line-up?

    Where are the Fleet upgrades of the wonderful mid-tier c-store BoP and Raptors? and why is the new Fleet BoP the flimsy looking Borta's pet, and the Raptor that ugly one? Why make such nice c-store ship models and then use these ugly models instead?

    How will c-store ships like the D'Kyr, Atrox, Guramba, to name a few, fit into this new tier system?

    I hope the selection of Fleet Ships will either be added to, or revised.


    I'm so hoping there is a Fleet Pach raptor retrofit that they just haven't implemented yet. The Somraw is such an ugly ship compared to the Pach refit skins, I'm at a total loss if they only have the Qin and Somraw(by far the two ugliest raptors)
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    You can't imagine it because you do PvE and NPCs in this game are incredibly stupid. The only time you have any trouble is when they have super powered like Borg Tactical Cubes or 1 shot players. So you can easily get away with even a simple LT Engineering slot.

    But you try PvPing with that, well lets just say, you'll quickly know what I mean. :rolleyes:
    I can't argue about PvP since I'm no PvPer (just couln't press the right buttons quickly enough and coordinating with other people), but that 1 only Commander eng boff slot on the oddy is all that's needed in order to not be bothered by any NPC ships in eliteSTFs. From here, it's hard to imagine how "if you are in an STF, with that kind of firepower, you're going to get into trouble easy" with this fleet Sovereign, as you said by yourself earlier in this thread.

    Since you specifically mentioned STFs, I came in with my opinions. You taking the discussion to PvP logically invalidates all my posts. Thank you for that.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • arcademasterarcademaster Member Posts: 0 Arc User
    edited July 2012
    There is no Fleet version of the Heavy Escort/Akira on Tribble yet, but it will definitely come right? I remember Al specifically mentioning it in the Priority One podcast, but I forgot the details. At the time I listened to it I wasn't interested in the ship yet. Does anyone remember the specifics?

    I'm guessing it will be T4 or T5 if it's not already in there. Probably so it doesn't cannibalize the sales of the Heavy Escort Carrier. That really sucks since I just wanted a T5 worthy Akira without having to spend 2000CP :(
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2012
    There is no Fleet version of the Heavy Escort/Akira on Tribble yet, but it will definitely come right?

    Fleet Heavy Escort Carrier is in the Tier 5 shipyard so it is possible that the Heavy Escort Carrier is the T5 Akira. There are no Fleet Heavy Escorts in the listings. From the Season 6 Dev Blog #5,
    It was only a matter of time before a Tier 5 version of the Akira was to be made available. The fans wanted it, and we wanted it. However, the Thunderchild would be hard to top. The look of the ship was the subject of much debate here at Cryptic. Should it look more like an Akira or a Thunderchild? What would a modern Tier 5 Akira look like? We eventually decided on an evolution of the Thunderchild, but made it look bigger, tougher and even more aggressive. But, we also know many fans would still just want a pure Akira, so we decided that the Tier 5 variant should come with the traditional Akira costume option, as well as the Oslo and Zephyr. The Thunderchild costume is also supported if the player owns the Thunderchild ship.

    Picking this ship?s abilities was a little harder. We talked about it for months. The designer of the original Akira, Alex Jaeger of Industrial Light and Magic, said he envisioned the Akira to be a ?Carrier/Gunship? loaded with torpedo launchers. On the original model, he even loaded the weapon pod on top with 10 torpedo launchers! This was never quite seen in action on screen, and a design like that seemed way over the top for a Tier 3 ship in STO. But now, two years later, we think it is time to let the Akira fulfill its destiny.

    So we have proof that the Armitage is the Tier 5 Akira.
  • proteus22proteus22 Member Posts: 0 Arc User
    edited July 2012
    well in 2 days my fleet should be getting its shipyard so we can try out the fleet patrol escort
    it should be interesting because i was flying a old fleet escort now blockade escort before i switched to armitage it will be fun to see how it handles especially with both pointdefense systems.. cant wait to check out fleet weapons too
  • studleydoostudleydoo Member Posts: 105 Arc User
    edited July 2012
    toiva wrote: »
    I can't argue about PvP since I'm no PvPer (just couln't press the right buttons quickly enough and coordinating with other people), but that 1 only Commander eng boff slot on the oddy is all that's needed in order to not be bothered by any NPC ships in eliteSTFs. From here, it's hard to imagine how "if you are in an STF, with that kind of firepower, you're going to get into trouble easy" with this fleet Sovereign, as you said by yourself earlier in this thread.

    Since you specifically mentioned STFs, I came in with my opinions. You taking the discussion to PvP logically invalidates all my posts. Thank you for that.

    The beauty of Com Eng and LtCom Eng is that you can chain Emergency Power to Shields 3 which is great for super tanking....I can wade into battle surrounded by mobs of enemies and survive. Of course I do supplement with Tactical Team, Transfer Shield Strength and even Reverse shield polarity if things get rough. With both Com ENG and LtCom ENG, supplemented by LT Sci, you can do some extreme shield tanking and some hull tanking (depending how you set up your Sovereign). So I have a whole arsenal of shield and hull tanking abilities for all situations. Of course often I don't use it all but it has enough to handle almost any situation.

    That is the playstyle many of us love with the current sovereign setup. Of course, the new tactical boff setup will be interesting to try, but I'd like the option to stay with the current setup as well. Hope they give us a fleet variant with the current setup.
  • toivatoiva Member Posts: 3,276 Arc User
    edited July 2012
    studleydoo wrote: »
    The beauty of Com Eng and LtCom Eng is that you can chain Emergency Power to Shields 3 which is great for super tanking....I can wade into battle surrounded by mobs of enemies and survive. Of course I do supplement with Tactical Team, Transfer Shield Strength and even Reverse shield polarity if things get rough. With both Com ENG and LtCom ENG, supplemented by LT Sci, you can do some extreme shield tanking and some hull tanking (depending how you set up your Sovereign). So I have a whole arsenal of shield and hull tanking abilities for all situations. Of course often I don't use it all but it has enough to handle almost any situation.

    That is the playstyle many of us love with the current sovereign setup. Of course, the new tactical boff setup will be interesting to try, but I'd like the option to stay with the current setup as well. Hope they give us a fleet variant with the current setup.
    I thank you very much for revealing that, still, there are a couple ways how you can maintain cycling just one EPtS III thanks to doffs. Also, the fleet version has better shields. So, I maintain this: In any PVE, the loss in tankability for the fleet version is minimal, if not negligeable (or just nonexistant altogether), while the gain in offense is grandiose.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • alepinimbabralepinimbabr Member Posts: 0 Arc User
    edited July 2012
    Single ship that was worth "Fleet Assault Cruiser Retrofit" : Mad:
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