Good day!
I'm currently a Level 10 (two ranks above enisgn) Federation Tactical Officer, and I wanted to support Cryptic and PWI by purchasing zen once the conversion of C-points to Zen concludes.
I was thinking of purchasing anywhere from 3000 to 5000 Zen to add to the 500 C-store points I currently have. Thing is, there's quite a large number of stuff on sale, and I'm not sure what's worth getting if I wanted to have a Tactical (and maybe a Science) Federation officer that's max rank in the long-run.
Now, I'm tempted to buy a set of 10 Master Keys for those Ferengi Lockboxes, but I normally frown upon lockboxes as a means of getting loot, however intriguing the loot may be. Is the lockbox worth getting, you think, or am I right to pass on keys?
Would it be a good idea to purchase Ship slots, Inventory Slots, and the EC cap increase?
Also, to make an informed decision, how many Duty officers does one normally get in the course of play? I wanted to know basically if it's worth it to get an additional 100 Doff Roster slots for long-term use.
Last question: any worthwhile ships or bundles I should consider getting for the long-run?
Thanks in advance for any input you might be willing to offer. I'd appreciate it.
EDIT: And I just realized this might be better suited to the Free-to-play forum subsection.
Can anyone move this for me?
Comments
For extra bank space, a much better investment is to wait until all your characters are max level, then hit Amazon.com for the Collectors Edition. Just a few bucks ($12 when I got it) and it will double the bank and boff space for all your characters, and unlock a borg bridge officer and red matter capacitor besides. MUCH more cost-effective than buying extra bank slots 12 at a time per character. Or activate it as you're leveling the characters and get a free respec token every 10 levels, but you won't get the maximum bank space unless you hit the level cap before your subscription runs out.
I've gotten every 'lockbox' ship except the D'kora (Bug/Galor/Tuffli) from opening them myself, The ferengi lockbox has THE WORST Side-rewards ever, its a zen hole you will just throw money down and be disappointed by.
-If you buy a ship, make sure its one you will want to use (Generally, Tactical>Escort // Engineer>Cruiser // Science>Science) and only buy a T5 ship(Max level).
-Duty officer Packs/Slots (If you like them, they will also help you level faster and get stuff at endgame)
-Inventory Space/EC Credit cap will help a lot at max level as well, Ship slots depends if you want to collect ships or if you don't like deleting older ships that you don't use anymore.
Of coarse, I would probably suggest waiting until your max level and understand everything a little better. So you can make a more educated purchase and get the most out of your money.
To me this screams first or second day player. Especially considering how quickly you level up in this game.
While I applaud you for your commitment in supporting the game, may I suggest waiting a week just to see if you still like the game? I know with me I don;t have a whole lot of cash and that would be a big chunk of my food budget for the month.
I will mention two things that you may want to look at.
- The EC cap. 10m comes very quickly. That should be your first upgrade. if you don;t, any money above that just gets trashed and is wasted.
- I would pick bank slots over inventory slots. Bank slots are cheaper. Also many items you can still access if they're in your bank instead of being forced to keep them in your inventory. The crafting data samples, particle traces, the STf currencies, and commodities like provisions can all go into your bank and you still have access to them.
Hope this helps
That way you would have a better view on the game, the items in it and pretty much how the game works.
Personally the worst thing you can use your money for is the Lockbox keys. Imagine them as a money drain. If you need the ships so badly, you're better off buying them from the exchange with Credits.
In my personal experience the best purchases so far are the EC Cap increase, +100 Doff Slots (I do doffs a lot and I find 200 to be satisfactory) and the extra character slots.
Best ship purchases so far are: (Note: some may argue, but this is strictly my oppinion)
Escort: T5 Akira Escort, T5 Defiant Escort
Cruiser: Excelsior, maybe the Oddysey bundle
Science: Nebula
Small Craft: Delta Flyer
But i suggest to wait at least until you have flown your standard T5 ship you get for free before you buy any other ship.
So in conclusion. Don't rush with any purchases, see how you develop, reach max level, play around with it and see what you need and THEN purchase. Trust me, it's the wiser descision.
Thanks for the advice.
As a game hopper, I have a tendency to want to support games I play, even if its just a short while. I might purchase a ten-dollar equivalent of zen but will not use it until I need to.
Thanks again folks.
If you are going to spend "investment money" on 'C'/'Z'-store points, definitely invest in both Doffs and Doff slots. You will notice that A LOT of your skill points, most craft items, and rarer commodities come from Doff assignments. The better quality your officers, the better the chances of success for each mission, and the better the loot most times. And, the more Doffs you possess, the more assignments you can complete.
STAY AWAY from lock boxes, these guys are right: they really are money pits. Not to say you can't get some cool stuff, but considering each key costs ~a Dollar, a Euro thirty-five, or a Pound-1/2, it can be an expensive gamble to end up with an item you can't use or don't really want. Thing is, having said that, folks in this game are hot for lock boxes, so if you have keys, put them up for sale in the Exchange for ~1 million EC each, and watch the credits roll in...
I agree that you want to get a feel for what you need based on your style of play rather than stockpiling expensive ships and equipment that you don't end up using in the long run. An example from a military veteran's standpoint: your 'FNGs' always want to carry their pack, their shine kit, canteen, two sidearms, a knife, five grenades, and their primary weapon; seasoned vets know all they need is their weapon, their water, a good med kit, and a bit of luck...if that analogy makes any sense to you.
You may also want to wait until after the release of Season 6 to evaluate things: while there will not be too much added to (or taken from) the 'Z'-store as far as items go, there will be a focus on gaining certain items or point sets that may be more easily gained with certain equipment.
Of course, you have to be a member of a Fleet for any of that to matter, but it is a consideration if you are or plan to become a member of one.
My two cents,' for all they're worth.
Fleet Commander
Caprica's Revenge
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
I send DOffs off on assignments whenever possible, and 200 works out. If I was stuck with 100, I think I'd run out of room for DOffs that are necessary for assignments, and spares to upgrade with the 5-to-1 assignments.
I noticed that the Odyssey is available at Fleet shipyards, but it's the basic one - not any of the three that can be purchased. I see that it's short one console slot, dunno about the stats.