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You're all to cuddly for me.

thetratzthetratz Member Posts: 0 Arc User
edited July 2012 in PvP Gameplay
I'm gonna hang out in warzones if I still can and ambush folks. Just because I can. Maybe I'll get some friends to come with me? It's the closest thing to a real open world conflict.

Why bother with arenas?

Why bother with battlegrounds?

Why bother with instances?

The Federation - KDF war is a joke. Federation vessels fly freely through Klingon space like jolly gents taking pleasant strolls through parks. KDF vessels drift aimlessly through Federation space much the same with no real purpose other than to milk the sweet honey that frivolous carebears crave.

In STO there is no real conflict. The war is a fake fabrication and sorry excuse for PvP. Give us borders. Make the fights mean something. Stop merry-go-rounds and the dunk tank fa?ade that exists purely to say that there's PvP in the game? Even WoW (which houses some of the oldest, crappiest battlegrounds to ever grace the MMO world) has PvP servers where if you rally, you can at least give the Alliance/Horde a real bad day.

Open world PvP is not griefing. Griefing is consequence for inaction. It's conflict. Enjoy my criticism...as I'm sure this game will never change in a way that will spark a fire that will send ripples across the Alpha quadrant and breathe life into the "battles" that go on in the game's story. Nor will it give real rewards for conquest. Know that there's at least one other person that feels that PvP cold be so much more.

/end_rant
Post edited by thetratz on

Comments

  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited July 2012
    I feel like i've just been slapped in the face with reason.

    Are you trying for government or something??
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • delta#5820 delta Member Posts: 33 Arc User
    edited July 2012
    Slapped by the backhand of good sense. Kapow!
    [TRH] Delta
    Delta - Recluse
    Omega - Scimitar
    Alpha - MVAM
    Beta - Wells
  • mikewendellmikewendell Member Posts: 0 Arc User
    edited July 2012
    ******AAAARRRRGGGHHHHHH********

    B'arf think thetratz is puny hu-man who lives at home with his grandmother in basement and watches Mister Rogers.

    thetratz not know the true meaning of being a Klingon!

    Note to self: Invite thetratz over for coffee and cake and close inspection of personal Mark XII Bat'leth. Note how well it slices the cake. :)

    edit: Ok, that didn;t turn out as funny as I expected it to be. Oh well.
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited July 2012
    ******AAAARRRRGGGHHHHHH********

    B'arf think thetratz is puny hu-man who lives at home with his grandmother in basement and watches Mister Rogers.

    thetratz not know the true meaning of being a Klingon!

    Note to self: Invite thetratz over for coffee and cake and close inspection of personal Mark XII Bat'leth. Note how well it slices the cake. :)

    edit: Ok, that didn;t turn out as funny as I expected it to be. Oh well.

    It's sunday, it's sunny, the Wimbledon final is on the same time as the British Grand Prix, I have a pitcher of lemonade and some cherry cake. You are forgiven.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • sollvaxsollvax Member Posts: 4 Arc User
    edited July 2012
    so the first poster is a mauler
    pure and simple

    and in the event of open pvp will devote his/her/its life to hunting down lt level ships and blowing them to hell (just like the "war guilds" in WOW who exist only to steal and kill)

    this is why we need a price for the attacker (lose and you lose everything) and no price for the defender
    Live long and Prosper
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited July 2012
    OP, most every pvp'er left in this game agrees with you to one extent or another.
    sollvax wrote: »
    so the first poster is a mauler
    pure and simple

    and in the event of open pvp will devote his/her/its life to hunting down lt level ships and blowing them to hell (just like the "war guilds" in WOW who exist only to steal and kill)

    this is why we need a price for the attacker (lose and you lose everything) and no price for the defender

    This guy isn't a pvp'er.
  • corsair114corsair114 Member Posts: 276
    edited July 2012
    +1 to the OP. As ever, Ker'rat remains STO's poster child. A fantastic idea left to die on the vine. Maybe the backing of PWE will leave them with the resources to direct towards expanding it, maybe not. It'd be a huge waste of potential income for them not to explore it, though.
    sollvax wrote: »
    so the first poster is a mauler
    pure and simple

    and in the event of open pvp will devote his/her/its life to hunting down lt level ships and blowing them to hell (just like the "war guilds" in WOW who exist only to steal and kill)

    this is why we need a price for the attacker (lose and you lose everything) and no price for the defender

    This one can be readily ignored. There's plenty of single player in this MMO as it is.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    I agree with the OP, open pvp carries certain excepted risks.
    Dying being the biggest.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited July 2012
    People want their Galaxies/Sovereigns/Intrepids/Defiants/whatever to have God Modes, like on the shows.

    If you and your 'lowly' BoP come around and shred the pride of Starfleet to pieces, they get all butthurt.

    God forbid you actually use the Cloak in the way that it was intended - ambushes are cheap and unfair. You need to tell your opponent when you're coming at them, what buffs you'll be using, and when your defensive abilities are on CD. Otherwise you're a jerk.
  • sonicshowersonicshower Member Posts: 216 Arc User
    edited July 2012
    sollvax wrote: »
    so the first poster is a mauler
    pure and simple

    and in the event of open pvp will devote his/her/its life to hunting down lt level ships and blowing them to hell (just like the "war guilds" in WOW who exist only to steal and kill)

    this is why we need a price for the attacker (lose and you lose everything) and no price for the defender

    I can get on board with this. Makes mauling more exciting. Having something to lose only makes the victory that much sweeter.
    sh2sxc7.gif
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited July 2012
    Frankly the potential for abuse in a true open world pvp it wat puts me off of it. That being said open pvp sectors would be a great idea. You could set up a neutral zone with 4 sectors and level gate them so when you can only enter them at a certain level and it locks your combat effectiveness like a fleet action. (so theres no crying about being picked on by a higher level). There would be a sector for each rank starting at Lt. Cmdr and a sector for everyone in the admiral ranks(probably locked at RAUH effectiveness.). Each sector could then contain open pvp missions like ke'rat and allow players to ambush each other in space like the old enemy encounters did (1v1 only). Cloaking would be enabled in these sectors and when an ambush occurs it loads a mostly empty space map with a 5 kill limit or maybe gives the defender a choice of maps.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • sonicshowersonicshower Member Posts: 216 Arc User
    edited July 2012
    Yeah real open world PVP i doubt is in the cards for this game. I think most people who come to RP in the neutral zone would have their immersion crushed in an instant. Lets keep them happy
    sh2sxc7.gif
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited July 2012
    Yeah real open world PVP i doubt is in the cards for this game. I think most people who come to RP in the neutral zone would have their immersion crushed in an instant. Lets keep them happy

    Ah but thats the point of it being its own sector. If you enter it expect to be attacked eventualy. If this is a problem for you don,t go in. That wan there is still no one being forced to pvp no one can grief you and if you want to rp just don't do it in one of these sectors. Additionaly I propose these sectors be either spread across existing sector blocks or placed in their own sector block somewhere.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • sonicshowersonicshower Member Posts: 216 Arc User
    edited July 2012
    not a problem for me. Id set up camp there
    sh2sxc7.gif
  • dassemstodassemsto Member Posts: 792 Arc User
    edited July 2012
    thetratz wrote: »
    I'm gonna hang out in warzones if I still can and ambush folks. Just because I can. Maybe I'll get some friends to come with me? It's the closest thing to a real open world conflict.

    Why bother with arenas?

    Why bother with battlegrounds?

    Why bother with instances?

    Meh...warzones... good for the faint of heart or those who only want to attack those they feel are weaker than them. The playground for bullies.

    Strap on a pair and que up for Arena!

    ("not cuddly" enough? :D )
  • thetratzthetratz Member Posts: 0 Arc User
    edited July 2012
    dassemsto wrote: »
    Meh...warzones... good for the faint of heart or those who only want to attack those they feel are weaker than them. The playground for bullies.

    Strap on a pair and que up for Arena!

    ("not cuddly" enough? :D )

    Have you ever felt the thrill of being a predator in PvP...or been outmatched and forced to succeed in overcoming the foes that are denying you your game? This isn't about "picking" on people. It's about having a purpose for all the fighting. Forgettable score boards don't interest me. Shallow achievements and rewards are equally boring.
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited July 2012
    Personally i'm not too bothjered about open PVP areas, it's so open to abuse and lets be honest, a change like that would confuse the F*CK oujt of the systems team...

    Give me more areas like Kerrat with fleet merits to put into starbases as rewards.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • dassemstodassemsto Member Posts: 792 Arc User
    edited July 2012
    thetratz wrote: »
    Have you ever felt the thrill of being a predator in PvP...or been outmatched and forced to succeed in overcoming the foes that are denying you your game? This isn't about "picking" on people. It's about having a purpose for all the fighting. Forgettable score boards don't interest me. Shallow achievements and rewards are equally boring.

    meh... fighting people who loose nothing by dieing? I usually fly a BoP, and 9 out of 10 strikes in Ker'rat, the person doesn't bother defending himself, is AFK or starts whining about me ruining the PvE game for him, and never ever receive healing. Finding any kind of adequate opposition is futile. (except the 10-ship noobball spawncamping the map. They actually can kill someone 10v1 )

    Arenas, with equally matched teams, where the incentive is victory! That's what it's about. The only part of this game that has a real penlty for dieing, and thus the only part where it's worth the effort to stay alive.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited July 2012
    I've said it before and I'll say it again: we need faction PvP with a running points total. Every 24 hours the total resets and the winner is forced to use the other faction's UI.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • lonas74lonas74 Member Posts: 16 Arc User
    edited July 2012
    i support this +1, i would love to have an open world warzone where i have the chance of getting openly ganked, keeps the game exciting. And like "WoW" i loved having to hide to lvl up on a pvp server made it so much more fun.
  • naffoffpwenaffoffpwe Member Posts: 62 Arc User
    edited July 2012
    thetratz wrote: »
    The Federation - KDF war is a joke. Federation vessels fly freely through Klingon space like jolly gents taking pleasant strolls through parks. KDF vessels drift aimlessly through Federation space much the same with no real purpose other than to milk the sweet honey that frivolous carebears crave.


    /end_rant

    I'm with you there, every time I see a Federation garbage scow cruising through our Empire's space I feel the need to go to red alert and turn their ship into space dust but the CRYPTIC won't let us, we have to all be friends, even in war!
    The user formerly known as DogsBody.
    Here before PWE (and hopefully) here long after PWE is gone.

    What this game needs is PvP, NOT PWE.
    [SIGPIC][/SIGPIC]
  • naffoffpwenaffoffpwe Member Posts: 62 Arc User
    edited July 2012
    Frankly the potential for abuse in a true open world pvp it wat puts me off of it. That being said open pvp sectors would be a great idea. You could set up a neutral zone with 4 sectors and level gate them so when you can only enter them at a certain level and it locks your combat effectiveness like a fleet action. (so theres no crying about being picked on by a higher level). There would be a sector for each rank starting at Lt. Cmdr and a sector for everyone in the admiral ranks(probably locked at RAUH effectiveness.). Each sector could then contain open pvp missions like ke'rat and allow players to ambush each other in space like the old enemy encounters did (1v1 only). Cloaking would be enabled in these sectors and when an ambush occurs it loads a mostly empty space map with a 5 kill limit or maybe gives the defender a choice of maps.
    Yeah real open world PVP i doubt is in the cards for this game. I think most people who come to RP in the neutral zone would have their immersion crushed in an instant. Lets keep them happy

    Truly open sector PvP may never come and may not be a good idea but I see nothing wrong with opening it up so that if you are in enemy space you can be attacked without warning. You enter enemy territory in a time of war, you expect a fight. Shouldn't interfere with the RPers, they just stay in their faction's space (and there is more than enough space for the feds to cruise around unmolested).

    As for the neutral zone, make it open to consensual PvP, its neutral space, so the faction governments have agreed to cease hostilities there for the greater good of the Borg war but there can still be minor unsanctioned skirmishes breaking out from time to time.

    PvPers are happy, PvE / RPers are happy and happy players means more players, which means Cryptic / PWE should be happy too - everyone's a winner.
    The user formerly known as DogsBody.
    Here before PWE (and hopefully) here long after PWE is gone.

    What this game needs is PvP, NOT PWE.
    [SIGPIC][/SIGPIC]
  • naffoffpwenaffoffpwe Member Posts: 62 Arc User
    edited July 2012
    praxi5 wrote: »
    People want their Galaxies/Sovereigns/Intrepids/Defiants/whatever to have God Modes, like on the shows.

    If you and your 'lowly' BoP come around and shred the pride of Starfleet to pieces, they get all butthurt.

    God forbid you actually use the Cloak in the way that it was intended - ambushes are cheap and unfair. You need to tell your opponent when you're coming at them, what buffs you'll be using, and when your defensive abilities are on CD. Otherwise you're a jerk.

    Sadly, having recently been playing space STFs with a couple of my newly levelled toons, I think that even if you do all the above, the average PvEer would still fold like rice paper under the first volley of cannon fire - PvE in this game teaches you that you don't need to worry about incoming fire - I hardly bother with activating my defences while playing normal PvE / normal STFs.
    The user formerly known as DogsBody.
    Here before PWE (and hopefully) here long after PWE is gone.

    What this game needs is PvP, NOT PWE.
    [SIGPIC][/SIGPIC]
  • sollvaxsollvax Member Posts: 4 Arc User
    edited July 2012
    Speaking AS a roleplayer
    IF my Galaxy crosses the neutral zone into Klingon space with out an invitation (diplomatic immunity ) or an escort I deserve to get half a dozen birds of prey on my tail

    (I don't usually enter Klingon space its impolite)
    And if a Klingon BOP turns up in the vulcan system it deserves to get handed its head

    BUT we do need some controls

    firstly the neutral zone is the neutral zone
    secondly in pvp only weapon MK should count (all weapons being treated as equal)
    Thirdly in open pvp the lower level player should be in line for a reward if they win the higher should NOT

    otherwise you get a VA PVP pro sitting outside Forcas nuking commanders
    Live long and Prosper
  • naffoffpwenaffoffpwe Member Posts: 62 Arc User
    edited July 2012
    sollvax wrote: »
    Speaking AS a roleplayer
    IF my Galaxy crosses the neutral zone into Klingon space with out an invitation (diplomatic immunity ) or an escort I deserve to get half a dozen birds of prey on my tail

    (I don't usually enter Klingon space its impolite)
    And if a Klingon BOP turns up in the vulcan system it deserves to get handed its head

    BUT we do need some controls

    firstly the neutral zone is the neutral zone
    secondly in pvp only weapon MK should count (all weapons being treated as equal)
    Thirdly in open pvp the lower level player should be in line for a reward if they win the higher should NOT

    otherwise you get a VA PVP pro sitting outside Forcas nuking commanders

    All sounds fair and equitable to me, though I'm not sure about the weapons thing, you mean take away the various weapon procs?
    The user formerly known as DogsBody.
    Here before PWE (and hopefully) here long after PWE is gone.

    What this game needs is PvP, NOT PWE.
    [SIGPIC][/SIGPIC]
  • sollvaxsollvax Member Posts: 4 Arc User
    edited July 2012
    yep

    because some of us are speced for PVE and some for PVP and some of us for Canon

    if in these open pvp areas a mk x was a mk x and a mk xii was a mk xii it would mean that people speced for borg (plasma proof usually) would not be totally unbeatable by someone speced to use plasma weapons (a Canon Romulan copy for example)

    in queued pvp the differences would still apply

    Example my Galaxy mounts phasers , torps and standard issue systems (admittedly mostly not what she came with)

    A friend of mine has a ship speced Specifically to fight Romulans he is pretty much invulnerable to plasma weapons and highly resistant to tractor beams
    Im not
    But i'm really adaptable

    A ship with all plasma weapons he would beat standing on his head most of the time
    Id find it a harder fight

    on the other hand a canon ship with disruptors id be a fair fight for.

    See what I mean as a balance we make them all count as equal Just for the open pvp zones
    Live long and Prosper
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited July 2012
    How would open PvP even work? :confused:

    Sector space isn't designed to allow combat; it would just be a PvP version of the old style deep space encounters (the ones that would actually chase you). So the fighting would still take place in its own instance.

    The only real difference between something like that, and PvP as it exists now, is that some of the people involved in the battle would probably rather not be.
  • demon971edemon971e Member Posts: 8 Arc User
    edited July 2012
    thetratz wrote: »
    ...
    Open world PvP is not griefing. Griefing is consequence for inaction. It's conflict. Enjoy my criticism...as I'm sure this game will never change in a way that will spark a fire that will send ripples across the Alpha quadrant and breathe life into the "battles" that go on in the game's story. Nor will it give real rewards for conquest. Know that there's at least one other person that feels that PvP cold be so much more.

    /end_rant

    Aye, with you here. After playing EVE Online, it's hard to ever look at space tactical PvPing the same. This game could take a thing or two from EVE. The sec space and nullsec could effectively be emmulated into STO to benefit both the carebear and hawk players. There's far too little consequence and far too many rewards for accomplishing practically nothing in this game.

    STO is a joke in comparison and the only way I can make the PvP interesting is by using my immagination. Rather, that's the only way I can make any of it interesting. Funny thing is that I find it hardest to get past all the sprinting-jumping idiots seen everywhere. If I couldn't ignore them and pretend I was in a more mature fictional universe, I woulda tossed aside STO very quick. In fact, I quit it a couple years ago and came back after hearing about the few odd but intriguing improvements. Simultaneously I discovered all the extra deficiencies and distasteful additions.

    I'm still determining if I should stick around long enough or move on now to something else. I am having fun, though, because I'm an optimist and I try to get the best out of STO for my money. Alas, the superficiality and extreme-ease (lack of challenge) make my interest on the waning side...
    [SIGPIC][/SIGPIC]
  • naffoffpwenaffoffpwe Member Posts: 62 Arc User
    edited July 2012
    sollvax wrote: »
    yep

    because some of us are speced for PVE and some for PVP and some of us for Canon

    if in these open pvp areas a mk x was a mk x and a mk xii was a mk xii it would mean that people speced for borg (plasma proof usually) would not be totally unbeatable by someone speced to use plasma weapons (a Canon Romulan copy for example)

    in queued pvp the differences would still apply

    <Snip>

    Ah, I see. Yes, I could live with that as it does sound quite reasonable.
    The user formerly known as DogsBody.
    Here before PWE (and hopefully) here long after PWE is gone.

    What this game needs is PvP, NOT PWE.
    [SIGPIC][/SIGPIC]
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited July 2012
    kerrat is pretty cool even with the ambush lol

    but they need more...
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
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