Ok...is it just be or are people finding that you can't wear the omega carbine on your back like you can with the maco one? I use the omega set, so not to have it able to be visible as a sheath is a bit frustrating when i can have anything else there but that.
The OMEGA carbine had a diffrent holster FX in the f2p beta.
You would not wear it on the shoulder but behind your back.
Maybe that's what the issue and the new FX is still to be hooked up who knows.
Also weapon scaling when sheathing, I have my Bat'leth on and its as big if not bigger than my character.....looks a bit laughable when a petite woman runs around with a huge honking piece of metal strapped to her back.......I know it probably wont be fixed, just giving feedback.
Weapons on the back look terrible! First of all, this isn't World of...well that fantasy MMORPG we have all heard of...; why would a Starfleet Officer, even a KDF Officer, walk around a Starbase with a rifle slung? Even in the midst of a war when a sidearm is required at all times it is holstered.
Holster on the hip? Fine. Rifle, melee weapon, etc. on the back? Looks awful. Unless, of course, you plan to add a large mug of ale to each character's hand and require them to wear horned helmets...
Of all the "improvements" to character appearance, this is the LEAST important to focus on.
In my humble opinion...
Fleet Commander
Caprica's Revenge (...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
We're aware that many unique weapons do not have holstered visuals, including the Omega Autocarbine. It's going to be an ongoing process to update each of these weapons individually to use the new tech, so if you wouldn't mind posting as many as you find it may help speed up the process.
Thanks!
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Weapons on the back look terrible! First of all, this isn't World of...well that fantasy MMORPG we have all heard of...; why would a Starfleet Officer, even a KDF Officer, walk around a Starbase with a rifle slung? Even in the midst of a war when a sidearm is required at all times it is holstered.
Holster on the hip? Fine. Rifle, melee weapon, etc. on the back? Looks awful. Unless, of course, you plan to add a large mug of ale to each character's hand and require them to wear horned helmets...
Of all the "improvements" to character appearance, this is the LEAST important to focus on.
In my humble opinion...
... A rifle slung onto your back IS holstered. At least it was considered that when I was in Iraq.
[SIGPIC]This is not as good as it used to be...[/SIGPIC]
We're aware that many unique weapons do not have holstered visuals, including the Omega Autocarbine. It's going to be an ongoing process to update each of these weapons individually to use the new tech, so if you wouldn't mind posting as many as you find it may help speed up the process.
Thanks!
the devidian proton rifle does not work either, nor do the borg prosthetics.
... A rifle slung onto your back IS holstered. At least it was considered that when I was in Iraq.
No, it's considered "slung;" at least that's what it was referred to - and the way I had my men refer to it - when I was in Iraq...
And the semantics of the thing was not the point, but thanks for detracting from the argument.
The point is, it looks bad: too WOW and not enough Trek.
Fleet Commander
Caprica's Revenge (...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Weapons on the back look terrible! First of all, this isn't World of...well that fantasy MMORPG we have all heard of...; why would a Starfleet Officer, even a KDF Officer, walk around a Starbase with a rifle slung? Even in the midst of a war when a sidearm is required at all times it is holstered.
Holster on the hip? Fine. Rifle, melee weapon, etc. on the back? Looks awful. Unless, of course, you plan to add a large mug of ale to each character's hand and require them to wear horned helmets...
Of all the "improvements" to character appearance, this is the LEAST important to focus on.
In my humble opinion...
I agree but there's a way to turn this off. Under your character sheet on your weapons there should be a new icon you click to disable visuals.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." Jean-Luc Picard
Perhaps it'd be best if this was an option one could enable rather than making it the default and only choice.
Agreed; THAT is a good idea! It's always better for the "bells and whistles" along these lines to be optional - not everyone thinks the same way about appearances, especially when they have to spend half of the game looking at a character.
How hard would a "visual" vs. "no visual" (like characters' armor) be for weapons?
Fleet Commander
Caprica's Revenge (...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
You can disable it just was you can disable the kit and armor visuals. It's just a little broken now in that if you swap weapons they show back up.
Hah, always seems replies come in as you're typing; makes mine a bit outdated!
Fleet Commander
Caprica's Revenge (...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
I'm really digging it. Now if only my MKXII Antiproton Pulsewave Assault (or any antiproton weapons) didn't look so terrible. Good thing I have a prototype borg salvage laying around. I'm not sure which to get though...
Also, my Bat'leth being bigger than me? Love it, please don't change it. The angle of it being sheathed on the back could use a little work, but the size is perfect.
Joined: January 2010
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
I'm really digging it. Now if only my MKXII Antiproton Pulsewave Assault (or any antiproton weapons) didn't look so terrible. Good thing I have a prototype borg salvage laying around. I'm not sure which to get though...
Also, my Bat'leth being bigger than me? Love it, please don't change it. The angle of it being sheathed on the back could use a little work, but the size is perfect.
I know what you mean... I now have a Standard Issue Phaser as my primary weapon just so it looks ok. I hate all that holographic "armor" and excessive geometry on the high-end Starfleet phasers. Actually, I hate the holographic "armor" on just about everything at top level. It's a giant glowing "shoot me" sign.
Also, the "generic" phaser pistols... the non-starfleet ones... are huge. I never really noticed how absurdly massive they are until I saw them holstered. I look forward to seeing more canon appearance weapons available for max level.
Glad I'm not the only one who carries a side-arm specifically for holstering. Have you noticed the "proper" standard-issue phaser is sheathed in the wrong direction though? One of the major pros of this feature should be to compliment the TNG/DS9/Voy uniforms and having that odd phaser angle kind of kills it.
Glad I'm not the only one who carries a side-arm specifically for holstering. Have you noticed the "proper" standard-issue phaser is sheathed in the wrong direction though? One of the major pros of this feature should be to compliment the TNG/DS9/Voy uniforms and having that odd phaser angle kind of kills it.
Well, seeing as how our uniform has some sort of gravity plating in the hip area for the weapons to be held by... it is in the appropriate place for a quick draw. The phasers in DS9/Voy were a cross-draw due to being in actual holsters. STO makes use of the numerous technologies available to make a fabric pouch obsolete. (That, and having to make the geo for every single weapon in a holstered form would be a nightmare.)
I'm a safety hazard as I run down the halls of Deep Space 9. The pointy end stretches out and least a foot and a half and I've torn a few NPC faces off already.
Joined: January 2010
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
Regarding the OMEGA Carbine, I think since it is a small-ish weapon that it would be on the hip. Putting such a small-ish firearm on your back seems abit off for me.
And talking about sword scale? Try the Teglor (misspell?) sword on a Max height Gorn.. its a knife to him :P
The Omega Autocarbine is sort of like an MP5K, MP7, or P90 in that it's the size of a submachine gun. I've never handled one of those, but I know that for Airsoft versions there are oversized holsters for these. Not sure whether hip holster, shoulder rig, or slung on the back or the front is the best for these...at any rate, it's not showing up for me either.
I agree that the Bat'leth looks too big. I like the lirpa though.
Anyhow, this is a feature that I thought would look nice and I am glad it was developed. Extra detail added to the game isn't "necessary," but adds to the game experience and makes me happy to know that the devs are willing to add features that aren't strictly necessary or paid content in order to enrich the game. The fact that you can toggle the weapons' appearance while holstered on and off is an important touch.
[SIGPIC][/SIGPIC]
Former/Cryptic Name: Captain_Hans_Langsdorff
Founding member, Special Service Squadron
"Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
We're aware that many unique weapons do not have holstered visuals, including the Omega Autocarbine. It's going to be an ongoing process to update each of these weapons individually to use the new tech, so if you wouldn't mind posting as many as you find it may help speed up the process.
Thanks!
Why on earth can you only disable the visuals on one of your weapons? If you don't want the holstered weapon graphs you are in effect forced to leave one of your slots empty.
Just to put weapons on the back or side of the character looks like any other mmorpg and looks just silly and with the equipment our characters wear it also leads to alot of visual frictions. I think it is time for better solutions !!
My idea of how holstered weapons should be implemented into the game was allways ( had that idea long ago ) that the weapons should be plugged to the KITs , without a visible KIT there shouldn't be visible holstered weapons. Every KIT just needs couplings for small weapons and bigger weapons, maybe a third for melee weapons. The typical "put weapon diagonally onto the back" looks terrible.
They could be plugged in complete different ways to the KITs if there would be couplings/holdings on each KIT.
Well there might be the question "whats with klingons, they dont have visible KITs?" , my answer is - they should have some kind of visible KITs.
I like the new holster tech, but would like the option to have both weapons shown, i.e. the primary and secondary, just placed where needed based on weapon type, but that will prob be after the kinks in the current version are buffed out
Comments
You would not wear it on the shoulder but behind your back.
Maybe that's what the issue and the new FX is still to be hooked up who knows.
Holster on the hip? Fine. Rifle, melee weapon, etc. on the back? Looks awful. Unless, of course, you plan to add a large mug of ale to each character's hand and require them to wear horned helmets...
Of all the "improvements" to character appearance, this is the LEAST important to focus on.
In my humble opinion...
Fleet Commander
Caprica's Revenge
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Thanks!
Cryptic - Lead Systems Designer
"Play smart!"
... A rifle slung onto your back IS holstered. At least it was considered that when I was in Iraq.
the devidian proton rifle does not work either, nor do the borg prosthetics.
No, it's considered "slung;" at least that's what it was referred to - and the way I had my men refer to it - when I was in Iraq...
And the semantics of the thing was not the point, but thanks for detracting from the argument.
The point is, it looks bad: too WOW and not enough Trek.
Fleet Commander
Caprica's Revenge
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Edit: Nevermind. Once they fix the bugs so that you can turn it off and keep it off in same way for armor and kits, it should be fine.
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)
I agree but there's a way to turn this off. Under your character sheet on your weapons there should be a new icon you click to disable visuals.
If you mean turn off the holstering, just click the little button next to your weapon on the character screen like you would your armour or kit.
You can disable it just as you can disable the kit and armor visuals. It's just a little broken now in that if you swap weapons they show back up.
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
Agreed; THAT is a good idea! It's always better for the "bells and whistles" along these lines to be optional - not everyone thinks the same way about appearances, especially when they have to spend half of the game looking at a character.
How hard would a "visual" vs. "no visual" (like characters' armor) be for weapons?
Fleet Commander
Caprica's Revenge
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Hah, always seems replies come in as you're typing; makes mine a bit outdated!
Fleet Commander
Caprica's Revenge
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Also, my Bat'leth being bigger than me? Love it, please don't change it. The angle of it being sheathed on the back could use a little work, but the size is perfect.
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
I know what you mean... I now have a Standard Issue Phaser as my primary weapon just so it looks ok. I hate all that holographic "armor" and excessive geometry on the high-end Starfleet phasers. Actually, I hate the holographic "armor" on just about everything at top level. It's a giant glowing "shoot me" sign.
Also, the "generic" phaser pistols... the non-starfleet ones... are huge. I never really noticed how absurdly massive they are until I saw them holstered. I look forward to seeing more canon appearance weapons available for max level.
Well, seeing as how our uniform has some sort of gravity plating in the hip area for the weapons to be held by... it is in the appropriate place for a quick draw. The phasers in DS9/Voy were a cross-draw due to being in actual holsters. STO makes use of the numerous technologies available to make a fabric pouch obsolete. (That, and having to make the geo for every single weapon in a holstered form would be a nightmare.)
The one handed Sword holstering position is well, less then what I expected.
It's mounted on the hip and I always found that unrealistic, because it means it's a tripping hazard!
I was hoping it would be like this:
Sword Back Holster Position
This is more practical, because it's out of the way when running around.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
http://i.imgur.com/Up8xA.jpg
I'm a safety hazard as I run down the halls of Deep Space 9. The pointy end stretches out and least a foot and a half and I've torn a few NPC faces off already.
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
Nice touch, Thanks Cryptic!
And talking about sword scale? Try the Teglor (misspell?) sword on a Max height Gorn.. its a knife to him :P
I agree that the Bat'leth looks too big. I like the lirpa though.
Anyhow, this is a feature that I thought would look nice and I am glad it was developed. Extra detail added to the game isn't "necessary," but adds to the game experience and makes me happy to know that the devs are willing to add features that aren't strictly necessary or paid content in order to enrich the game. The fact that you can toggle the weapons' appearance while holstered on and off is an important touch.
Former/Cryptic Name: Captain_Hans_Langsdorff
Founding member, Special Service Squadron
"Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
think it looks ridiculous for a vice ad. in dress to walk around with a sniper rifle on his back...............
join date: Jan. 2012
Go to your character screen and press the little hide button next to the weapon.
join date: Jan. 2012
Why on earth can you only disable the visuals on one of your weapons? If you don't want the holstered weapon graphs you are in effect forced to leave one of your slots empty.
My idea of how holstered weapons should be implemented into the game was allways ( had that idea long ago ) that the weapons should be plugged to the KITs , without a visible KIT there shouldn't be visible holstered weapons. Every KIT just needs couplings for small weapons and bigger weapons, maybe a third for melee weapons. The typical "put weapon diagonally onto the back" looks terrible.
They could be plugged in complete different ways to the KITs if there would be couplings/holdings on each KIT.
Well there might be the question "whats with klingons, they dont have visible KITs?" , my answer is - they should have some kind of visible KITs.
Just an idea.
Cheers,
Maledicus.
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