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Weapon Sheathing

tyriasarkintyriasarkin Member Posts: 2 Arc User
Ok...is it just be or are people finding that you can't wear the omega carbine on your back like you can with the maco one? I use the omega set, so not to have it able to be visible as a sheath is a bit frustrating when i can have anything else there but that.
Post edited by tyriasarkin on
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Comments

  • splitboysplitboy Member Posts: 152 Arc User
    edited July 2012
    The OMEGA carbine had a diffrent holster FX in the f2p beta.
    You would not wear it on the shoulder but behind your back.
    Maybe that's what the issue and the new FX is still to be hooked up who knows.
  • tyriasarkintyriasarkin Member Posts: 2 Arc User
    edited July 2012
    Also weapon scaling when sheathing, I have my Bat'leth on and its as big if not bigger than my character.....looks a bit laughable when a petite woman runs around with a huge honking piece of metal strapped to her back.......I know it probably wont be fixed, just giving feedback.
  • glasswordsglasswords Member Posts: 43 Arc User
    edited July 2012
    Totally digging the weapon on the back of my KDF Tach Officer. Nice touch.
  • clannmacclannmac Member Posts: 279 Arc User
    edited July 2012
    Weapons on the back look terrible! First of all, this isn't World of...well that fantasy MMORPG we have all heard of...; why would a Starfleet Officer, even a KDF Officer, walk around a Starbase with a rifle slung? Even in the midst of a war when a sidearm is required at all times it is holstered.

    Holster on the hip? Fine. Rifle, melee weapon, etc. on the back? Looks awful. Unless, of course, you plan to add a large mug of ale to each character's hand and require them to wear horned helmets...

    Of all the "improvements" to character appearance, this is the LEAST important to focus on.

    In my humble opinion...
    366400.jpg

    Fleet Commander
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  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited July 2012
    We're aware that many unique weapons do not have holstered visuals, including the Omega Autocarbine. It's going to be an ongoing process to update each of these weapons individually to use the new tech, so if you wouldn't mind posting as many as you find it may help speed up the process.

    Thanks!
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • targpetz101targpetz101 Member Posts: 25 Arc User
    edited July 2012
    clannmac wrote: »
    Weapons on the back look terrible! First of all, this isn't World of...well that fantasy MMORPG we have all heard of...; why would a Starfleet Officer, even a KDF Officer, walk around a Starbase with a rifle slung? Even in the midst of a war when a sidearm is required at all times it is holstered.

    Holster on the hip? Fine. Rifle, melee weapon, etc. on the back? Looks awful. Unless, of course, you plan to add a large mug of ale to each character's hand and require them to wear horned helmets...

    Of all the "improvements" to character appearance, this is the LEAST important to focus on.

    In my humble opinion...

    ... A rifle slung onto your back IS holstered. At least it was considered that when I was in Iraq.
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited July 2012
    We're aware that many unique weapons do not have holstered visuals, including the Omega Autocarbine. It's going to be an ongoing process to update each of these weapons individually to use the new tech, so if you wouldn't mind posting as many as you find it may help speed up the process.

    Thanks!

    the devidian proton rifle does not work either, nor do the borg prosthetics.
  • clannmacclannmac Member Posts: 279 Arc User
    edited July 2012
    ... A rifle slung onto your back IS holstered. At least it was considered that when I was in Iraq.

    No, it's considered "slung;" at least that's what it was referred to - and the way I had my men refer to it - when I was in Iraq...

    And the semantics of the thing was not the point, but thanks for detracting from the argument.

    The point is, it looks bad: too WOW and not enough Trek.
    366400.jpg

    Fleet Commander
    Caprica's Revenge
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  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited July 2012
    Perhaps it'd be best if this was an option one could enable rather than making it the default and only choice.

    Edit: Nevermind. Once they fix the bugs so that you can turn it off and keep it off in same way for armor and kits, it should be fine.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
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  • jared1701jared1701 Member Posts: 0 Arc User
    edited July 2012
    clannmac wrote: »
    Weapons on the back look terrible! First of all, this isn't World of...well that fantasy MMORPG we have all heard of...; why would a Starfleet Officer, even a KDF Officer, walk around a Starbase with a rifle slung? Even in the midst of a war when a sidearm is required at all times it is holstered.

    Holster on the hip? Fine. Rifle, melee weapon, etc. on the back? Looks awful. Unless, of course, you plan to add a large mug of ale to each character's hand and require them to wear horned helmets...

    Of all the "improvements" to character appearance, this is the LEAST important to focus on.

    In my humble opinion...

    I agree but there's a way to turn this off. Under your character sheet on your weapons there should be a new icon you click to disable visuals.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably." Jean-Luc Picard
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited July 2012
    Perhaps it'd be best if this was an option one could enable rather than making it the default and only choice.

    If you mean turn off the holstering, just click the little button next to your weapon on the character screen like you would your armour or kit.
  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited July 2012
    Perhaps it'd be best if this was an option one could enable rather than making it the default and only choice.

    You can disable it just as you can disable the kit and armor visuals. It's just a little broken now in that if you swap weapons they show back up.
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  • clannmacclannmac Member Posts: 279 Arc User
    edited July 2012
    Perhaps it'd be best if this was an option one could enable rather than making it the default and only choice.

    Agreed; THAT is a good idea! It's always better for the "bells and whistles" along these lines to be optional - not everyone thinks the same way about appearances, especially when they have to spend half of the game looking at a character.

    How hard would a "visual" vs. "no visual" (like characters' armor) be for weapons?
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    Fleet Commander
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    (...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
  • clannmacclannmac Member Posts: 279 Arc User
    edited July 2012
    You can disable it just was you can disable the kit and armor visuals. It's just a little broken now in that if you swap weapons they show back up.

    Hah, always seems replies come in as you're typing; makes mine a bit outdated! :)
    366400.jpg

    Fleet Commander
    Caprica's Revenge
    (...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
  • radkipradkip Member Posts: 0 Arc User
    edited July 2012
    I'm really digging it. Now if only my MKXII Antiproton Pulsewave Assault (or any antiproton weapons) didn't look so terrible. Good thing I have a prototype borg salvage laying around. I'm not sure which to get though...

    Also, my Bat'leth being bigger than me? Love it, please don't change it. The angle of it being sheathed on the back could use a little work, but the size is perfect.
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  • x3of9x3of9 Member Posts: 157 Arc User
    edited July 2012
    radkip wrote: »
    I'm really digging it. Now if only my MKXII Antiproton Pulsewave Assault (or any antiproton weapons) didn't look so terrible. Good thing I have a prototype borg salvage laying around. I'm not sure which to get though...

    Also, my Bat'leth being bigger than me? Love it, please don't change it. The angle of it being sheathed on the back could use a little work, but the size is perfect.

    I know what you mean... I now have a Standard Issue Phaser as my primary weapon just so it looks ok. I hate all that holographic "armor" and excessive geometry on the high-end Starfleet phasers. Actually, I hate the holographic "armor" on just about everything at top level. It's a giant glowing "shoot me" sign. :(

    Also, the "generic" phaser pistols... the non-starfleet ones... are huge. I never really noticed how absurdly massive they are until I saw them holstered. I look forward to seeing more canon appearance weapons available for max level.
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  • caemgencaemgen Member Posts: 0 Arc User
    edited July 2012
    Glad I'm not the only one who carries a side-arm specifically for holstering. Have you noticed the "proper" standard-issue phaser is sheathed in the wrong direction though? One of the major pros of this feature should be to compliment the TNG/DS9/Voy uniforms and having that odd phaser angle kind of kills it.
  • x3of9x3of9 Member Posts: 157 Arc User
    edited July 2012
    caemgen wrote: »
    Glad I'm not the only one who carries a side-arm specifically for holstering. Have you noticed the "proper" standard-issue phaser is sheathed in the wrong direction though? One of the major pros of this feature should be to compliment the TNG/DS9/Voy uniforms and having that odd phaser angle kind of kills it.

    Well, seeing as how our uniform has some sort of gravity plating in the hip area for the weapons to be held by... it is in the appropriate place for a quick draw. The phasers in DS9/Voy were a cross-draw due to being in actual holsters. STO makes use of the numerous technologies available to make a fabric pouch obsolete. (That, and having to make the geo for every single weapon in a holstered form would be a nightmare.)
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  • tilartatilarta Member Posts: 1,801 Arc User
    edited July 2012
    I just logged on tribble to check out the new holstering animations.

    The one handed Sword holstering position is well, less then what I expected.

    It's mounted on the hip and I always found that unrealistic, because it means it's a tripping hazard!

    I was hoping it would be like this:

    Sword Back Holster Position

    This is more practical, because it's out of the way when running around.

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  • radkipradkip Member Posts: 0 Arc User
    edited July 2012
    For anyone wondering what the Bat'leth looks like when hanging off of a small person...

    http://i.imgur.com/Up8xA.jpg

    I'm a safety hazard as I run down the halls of Deep Space 9. The pointy end stretches out and least a foot and a half and I've torn a few NPC faces off already.
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  • captainvallentcaptainvallent Member Posts: 55 Arc User
    edited July 2012
    Dual Phaser Pistoles on the hip of my Fed Tac is so freaking sweet!

    Nice touch, Thanks Cryptic!
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  • auric2000auric2000 Member Posts: 118 Arc User
    edited July 2012
    Regarding the OMEGA Carbine, I think since it is a small-ish weapon that it would be on the hip. Putting such a small-ish firearm on your back seems abit off for me.

    And talking about sword scale? Try the Teglor (misspell?) sword on a Max height Gorn.. its a knife to him :P
  • theindefatigabletheindefatigable Member Posts: 351 Arc User
    edited July 2012
    The Omega Autocarbine is sort of like an MP5K, MP7, or P90 in that it's the size of a submachine gun. I've never handled one of those, but I know that for Airsoft versions there are oversized holsters for these. Not sure whether hip holster, shoulder rig, or slung on the back or the front is the best for these...at any rate, it's not showing up for me either.

    I agree that the Bat'leth looks too big. I like the lirpa though.

    Anyhow, this is a feature that I thought would look nice and I am glad it was developed. Extra detail added to the game isn't "necessary," but adds to the game experience and makes me happy to know that the devs are willing to add features that aren't strictly necessary or paid content in order to enrich the game. The fact that you can toggle the weapons' appearance while holstered on and off is an important touch.
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  • tankalot42otankalot42o Member Posts: 0 Arc User
    edited July 2012
    besides un-equipping ......is thier a way to hide the visual of ur rifle on ur back?

    think it looks ridiculous for a vice ad. in dress to walk around with a sniper rifle on his back...............
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited July 2012
    besides un-equipping ......is thier a way to hide the visual of ur rifle on ur back?

    think it looks ridiculous for a vice ad. in dress to walk around with a sniper rifle on his back...............

    Go to your character screen and press the little hide button next to the weapon.
  • tankalot42otankalot42o Member Posts: 0 Arc User
    edited July 2012
    thank you kind sir.................... this is officially a "duh" moment for me :(
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  • trekadicttrekadict Member Posts: 36 Arc User
    edited July 2012
    We're aware that many unique weapons do not have holstered visuals, including the Omega Autocarbine. It's going to be an ongoing process to update each of these weapons individually to use the new tech, so if you wouldn't mind posting as many as you find it may help speed up the process.

    Thanks!


    Why on earth can you only disable the visuals on one of your weapons? If you don't want the holstered weapon graphs you are in effect forced to leave one of your slots empty.
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  • maledicus0eumaledicus0eu Member Posts: 0 Arc User
    edited July 2012
    Just to put weapons on the back or side of the character looks like any other mmorpg and looks just silly and with the equipment our characters wear it also leads to alot of visual frictions. I think it is time for better solutions !!

    My idea of how holstered weapons should be implemented into the game was allways ( had that idea long ago ) that the weapons should be plugged to the KITs , without a visible KIT there shouldn't be visible holstered weapons. Every KIT just needs couplings for small weapons and bigger weapons, maybe a third for melee weapons. The typical "put weapon diagonally onto the back" looks terrible.

    They could be plugged in complete different ways to the KITs if there would be couplings/holdings on each KIT.

    Well there might be the question "whats with klingons, they dont have visible KITs?" , my answer is - they should have some kind of visible KITs.

    Just an idea.

    Cheers,
    Maledicus.
  • alzatialzati Member Posts: 1 Arc User
    edited July 2012
    I love the new sheathing, having my M.A.C.O phaser rifle on my back and dual pistols at mah sides is so awesome!:)
  • th3xr34p3rth3xr34p3r Member Posts: 0 Arc User
    edited July 2012
    I like the new holster tech, but would like the option to have both weapons shown, i.e. the primary and secondary, just placed where needed based on weapon type, but that will prob be after the kinks in the current version are buffed out :D
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