Roach put up a post in the KDF forums, and that inspired me to post here for discussion:
Federation ships:
Escorts:
Fleet Patrol Escort
Commander - Tac
Lt Commander -Tac
Lieutenant - Eng
Lieutenant - Sci
Ensign - Uni
Engineering: 4
Tactical: 4
Science: 2
Weapons
Fore: 4
Aft: 3
Turn: 16
Hull: 34100
Crew: 200
Device Slots: 2
Shield Mod: 0.99
Looks good overall, nice hull bump from the Fleet Escort, 1 point extra turn rate, +1 Eng Console and Uni Ensign in case you're feeling creative..or something.
A little confused what ship this is based off of, considering the next ship ( I probably missed a patch note somewhere).
Fleet Escort Refit:
Commander - Tac
Lt Commander - Tac
Lieutenant - Eng
Ensign - Eng
Lieutenant - Sci
Engineering: 4
Tactical: 4
Science: 2
Weapons
Fore: 4
Aft: 3
Turn: 16
Hull: 30360
Crew: 50
Device Slots: 2
Shield Mod: 0.77
So is this the fleet escort?
With a much lower shield mod, not much more hull and a +1 turn rate?
I'm not sure if this ship and the above ship are the same tier, but the above one looks head and shoulders above this.
Fleet Tactical Escort Retrofit:
Commander - Tac
Lt Commander -Tac
Ensign - Tac
Lieutenant - Eng
Lieutenant - Sci
Engineering: 3
Tactical: 5
Science: 2
Weapons
Fore: 4
Aft: 3
Turn: 17
Hull: 33000
Crew: 50
Device Slots: 3
Shield Mod: 0.9
Not sure what there is to say about this.
The same defiant we know and love, with more hull, a third device slot and...5 Tac Consoles. :eek:
Love it.
Science ships:
Fleet Advanced Research Vessel Retrofit:
Lieutenant - Tac
Lt Commander -Eng
Commander - Sci
Ensign - Sci
Lieutenant - Uni
Engineering: 4
Tactical: 2
Science: 4
Weapons
Fore: 3
Aft: 3
Turn: 9
Hull: 34650
Crew: 750
Device Slots: 3
Shield Mod: 1.43
Fleet Deep Space Science Vessel
Lieutenant - Tac
Lieutenant - Eng
Ensign - Eng
Commander - Sci
Lt Commander - Sci
Engineering: 3
Tactical: 2
Science: 5
Weapons
Fore: 3
Aft: 3
Turn: 11
Hull: 31350
Crew: 500
Device Slots: 3
Shield Mod: 1.43
Fleet Research Science Vessel Retrofit:
Lieutenant - Tac
Lt Commander -Eng
Commander - Sci
Lieutenant - Sci
Ensign - Sci
Engineering: 4
Tactical: 2
Science: 4
Weapons
Fore: 3
Aft: 3
Turn: 13
Hull: 28050
Crew: 400
Device Slots: 3
Shield Mod: 1.22
Fleet Recon Science Vessel
Lieutenant - Tac
Ensign - Tac
Lieutenant - Eng
Commander - Sci
Lt Commander -Sci
Engineering: 2
Tactical: 4
Science: 4
Weapons
Fore: 3
Aft: 3
Turn: 13
Hull: 29700
Crew: 350
Device Slots: 3
Shield Mod: 1.43
Fleet Science Vessel Retrofit:
Lt Commander - Tac
Lieutenant - Eng
Commander - Sci
Lieutenant - Sci
Ensign - Sci
Engineering: 2
Tactical: 3
Science: 4
Weapons
Fore: 3
Aft: 3
Turn: 14
Hull: 27390
Crew: 100
Device Slots: 3
Shield Mod: 1.11
Fleet Long Range Science Vessel Retrofit:
Lieutenant - Tac
Lieutenant - Eng
Commander - sci
Lt Commander -Sci
Ensign - Sci
Engineering: 3
Tactical: 3
Science: 4
Weapons
Fore: 3
Aft: 3
Turn: 12
Hull: 29700
Crew: 200
Device Slots: 3
Shield Mod: 1.43
I don't have much of an opinion on these, I like the looks of the Recon.
Those 1.43 shield modifiers are beefy.
Cruisers:
Fleet Heavy Cruiser Retrofit:
Lieutenant - Tac
Ensign - Tac
Commander - Eng
Lt Commander -Eng
Lieutenant - Sci
Engineering: 4
Tactical: 3
Science: 3
Weapons
Fore: 4
Aft: 4
Turn: 8
Hull: 39600
Crew: 500
Device Slots: 4
Shield Mod: 0.94
Not much opinion here, nice turn rate - this is kind of like an alternate version of the current assault cruiser without actually being the assault cruiser.
Fleet Star Cruiser:
Lieutenant - Tac
Commander - Eng
Lt Commander - Eng
Lieutenant - Sci
Ensign - Sci
Engineering: 4
Tactical: 2
Science: 4
Weapons
Fore: 4
Aft: 4
Turn: 7
Hull: 42900
Crew: 1000
Device Slots: 4
Shield Mod: 1.1
Again not much opinion here, shield and hull bump for Star Cruiser lovers.
Fleet Exploration Cruiser Retrofit:
Lieutenant - Tac
Commander - Eng
Lt Commander -Eng
Ensign - Eng
Lieutenant - Sci
Engineering: 5
Tactical: 2
Science: 3
Weapons
Fore: 4
Aft: 4
Turn: 6
Hull: 44000
Crew: 1000
Device Slots: 4
Shield Mod: 1.1
This...this is sad.
Still saddled with an awful turn rate but at least more shield and hull to compensate. 5 Eng consoles and the same dreaded Eng BOFF layout.
This is a real shame, they need to rethink the ensign and hopefully make it a Uni like the Negh'var got.
Fleet Assault Cruiser Retrofit
Lt Commander - Tac
Lieutenant - Tac
Commander - Eng
Ensign - Eng
Lieutenant - Uni
Engineering: 4
Tactical: 4
Science: 2
Weapons
Fore: 4
Aft: 4
Turn: 7
Hull: 42900
Crew: 800
Device Slots: 4
Shield Mod: 1.1
Decent update, it now has a very very tac heavy BOFF layout, with a Lt Uni that will most likely end up Sci anyway.
Opinions?
Comments
MUA HAHAHAHAHAHAHAHA
As for the Nebula, I think it would've been cool to take another station--heck, maybe two stations--and make them universal. It is supposed to be the modular workhorse of the fleet, no? Then again, it already has been turned even moreso into a science-cruiser hybrid, so maybe that would've stepped on the oddy's toes somewhat. But I think, overall, with some ships becoming even greater in dps strength, it would be nice to tweak the Fleet Science Refits a bit, so that they would have target subsystem II instead of I. That way, science wouldn't get lost as tanks and dps'ers grow further and further into their extremes. Just a thought.
little bit off: I myself deal as much dmg in a sci as your average escort and the sci abilities make me do that kinda dmg, so sci vessels make up for the loss of dmg in sci abilities (though some are nerfed beyond usefulness)
however I am disappointed. the fleet long range sci retro is available at tier 5 military. I will grind enough dilithium for the normal retro version of it by the time a fleet can get to tier 5 military... :S
also OP: the fleet escort as we know it has been renamed to patrol escort, and the fleet escort here is the Sabre and such
10k DPS Vesta threads: 1; 2
Yeah, and your average cruiser runs a skittle-boat, so going by average is wonky at best. :P
My Nebula averages around 3k dps, which is fairly respectable for being an engi captain...but nowhere near what I can do in an escort (5k+ easy). I don't expect my Nebula to contend with a Defiant in sheer power (though let's be honest...the gap shouldn't be that big, canon-wise), but I do want more utility out of my fleet workhorse. So, if I grind out for my fleet refit, why shouldn't science vessels get a perk to make up for the fact that they are designed neither for complete tanking, nor for obscene dps? Also, Fleet Science Vessel Refit, when I checked, was Tier 3 shipyard...the LRSV was Tier 5.
you say easy. from what I have seen that is not so easy for most people. I tracked combatlog for the couple of days in elite and normal stfs, and some pvp.
the best escorts I have seen scratched around 3500k dps. and with them, the missions were easy as hell. in a sci, you can deal that amount of dmg, without a sweat. so at this point a sci can deal the necessary amount of dmg, better than your avarage (and by that I mean well built, but not completely thought through) escort, or anything else. plus the abilities are way more useful than on an escort.
all that said, I am sad to see that the escorts still are bad at sci abilities (probably for the reason I just stated, that sci abilities can get you loads of dps, done right)
edit: also, I do not see why would anyone use the fleet sci vessel. the other ships are just better. ofc you unlock the long range sci later, and basically that is the ship that can substitute it fully, but the stats are just not convincing
10k DPS Vesta threads: 1; 2
Well the recon was always a little more dps than other science ships, I do agree that it would be nice if they did give the Nebula a perhaps another universal slot...like maybe the ensign? If they give it a lt cmdr slot it might be considered to much like the Odyssey.
Agreed.
I'm cool with the 5 eng consoles (I know everyone wanted another tac), but they still couldn't make that Ens Eng station on the Exploration cruiser a uni, huh?
For shame, Cryptic. For shame.
:mad:
It's me, Chrome. [Join Date: May 2009]
"Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
The real thanks go to raketh1, he did all the work.
I would say that is highly unlikely.
While I've pulled about 4k DPS in ACT in an RSV, thats still quite a bit under what my Escorts are capable of in overall DPS and it doesn't even come close to their burst (which is much, much higher).
Thanks for clarifying.
Even in ACT, which tends to be more accurate and shows numbers in that region, that number is most certainly not indicative of "the best escorts". The number you want to see from well built and played escorts is going to be in the 5k to 7k arena, and again their burst is much much higher than that.
Really? You don't see the value in an escort-like ship that can tractor, beam overload II, then pop PSW 3? Neither the LRSV nor the RSV have a LtComm tact last I checked, so I think the Fleet SV Refit is going to occupy a nice little niche for escort folks wanting some good utility. And tbh, the "damage" done by science skills, especially for PvP, are relegated to taking down shields, hence why some of the best torp builds are based around science vessels. With the new turn rate buffs, this will only be enhanced, but there is no way a science vessel will ever compete with an escort, given a competent/identical captain is in both.
Then again, dps changes depending on the STF, your role in it, and what log you are using. But yes, from the logs I use, I hit 2800-3100 dps in my Nebula, and 4k-5k in my flort. Now, I did change my skills to max out particle generators, so my flort dps will have decreased, but nowhere near enough to allow my Nebula to challenge it.
Either way, I see the changes being like this for the science vessels:
Research Science Vessel: This is the poor-man's LRSV, with pretty much identical stats of the original LRSV refit, with the Lt.Comm and Lt sci/engi stations swapped. More geared for CC/healing, and is nice for a tier 1 shipyard req.
Recon Science Vessel: Extra tact slot makes it slightly more appealing for dps, but I think the biggest help is the turn rate of 13.
Science Vessel: Off-dps, opposite to the Nebula. Can spike and CC very well, but can't tank long to save its life. Best not let its shields drop...won't have the heals to survive. Best suited for hit and run beam boat.
Nebula: Remains pretty much static. Incredible jack-of-all-trades, though will never reach the offensive ability of RSV/SV refits. Extra engi console will help with tanking, extra universal console.
LRSV: Just like the RSV, helped out by the extra tactical slot, which might actually make it quite appealing to off-dps-minded folks.
DSSV: Just a science console means a giant yawn from me...never really understood the appeal of it, although it is great at debuffs/healing.
If I want to fly an Assault Cruiser (Sovereign) with the layout of an Exploration Cruiser (Galaxy), it should be possible. For obvious reasons, you'd end up "blocking" the mix-and-match functionality, if you choose a Sovereign template, prohibiting it from using Galaxy parts for example.
Some ships are getting retrofits...and a bunch but not all ships are getting fleet retrofits. The fleet retrofits will be purchased through the new fleet starbase stuff, thats the jist of it though I'm still not a 100% on details.
Basically, Fleet ships are slightly better than C-store ships.
There are a few ships that are for 200,000 Fleet Credits and a full Fleet version for 20,000 fleet credits and 1 fleet ship requistion.
They mentioned somekind of C-store purchase and hinted that could be the ship requesition form.
IMHO, I just wish Cryptic went and made a Tier 6 with these new ships or revised the ship tiers to where we could upgrade them. So we get to choose if we want that Fleet Galaxy with a Third Tactical Console or change that Ensign Engineering to something else.
1) Sort of, there will be new variants of existing ships. There are exceptions though (no Galaxy-X for example).
2) Two new classes actually, retrofits and fleet refits from the new fleet base system. Retrofits are available with fleet credits only, and the fleet refits will require fleet credits and an C-Store token. In addition if you want the ship costumes or special consoles of the C-Store version of these ships you will need to own the appropriate C-Store ship. All of these new ships are also character specific (no account level unlocks).
I said average escort. I know what a well built escort is capable of. but the truth is most escorts in STFs (I mainly play PVE, my sci is not that competitive in PVP, however I have fun with it in there too) do not get above 4k DPS (burst DPS, maybe but consistent DPS I think is a bit more important, since this means more overall dmg)
well it still is one console short, and its health is low. plus the turnrate doesnt feel that big of a bonus. I mean you have to operate from a 90 degree arc, which can be done with even the DSSV (but yes, you might wanna drop some RCS into the consoles, sacraficing space, so maybe this justifies it -> yeah I am thinking it through while writing )
thats why I use my calculated DPS (outgoing dmg/time of the engagement) just to compare myself to others (thats why I "know" so much about the dps of escorts). I avg between 2800-3200, and I rarely go bellow this. burst damage wise over 60 seconds I could get 4000+ dps (against STF boss). but I think most escort captains (when I was one I didnt either) do not check their dps. they just eyeball the damage based on advices, but not their own calculations. in the end even in elite STFs in a longer game (15-20 minutes) overall they will not, or barely dmg more than me (and I am helping their numbers with my CC skills too).
I perosnally use this ship, and will use the fleet version, if I see that the FLRSV is far from me. first of all it is an eyecandy, which for me is a bonus but in the end it is extremely good for tanking. the sci slots I use for universal consoles and shield buffs. I have a hard time handling incoming damage (I aggro usually groups of 5-6 when this comes to be a problem, but not once I defended against two groups of mirror ships, it is fun, but not easy for me), so the bonus hull comes in handy (and with the fleet version now we are reaching escort heights again
10k DPS Vesta threads: 1; 2
I can't deny the logic of this statement, but it sure sucks to have no means of upgrading the Gal-X. Be nice if they have C-store specific upgrade routes, like how you can only buy some fighters if you have the original carrier.
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Oh yeah.
I look forward to getting my Main into one of these. The U.S.S. Raging Tempest (my current Tac Escort Retro) is going to be getting some upgrades. (meaning I plan on decomissioning the current Raging Tempest and using its name on this ship once I get it) :cool:
Anyone know if this thing is going to have access to all the skins that the regular Tac Escort Retro has? I ask because I use the Sao Paulo skin, and want to keep that even on this new ship.
Indeed. Although you never know--someone might use the Lt Uni as another Tac, or even another Eng.
Not sure what I'll do myself--all I know is that I have GOT to get one of my Alts into one of these things. :cool:
The DSSV is a great shield tank, this just lets you add another field generator
They said they did not refit anything with built in abilities like phaser lance and transwarp. Might be a c store version with saucer separation soon.
The Assault Cruiser will now be very tactical and hull tanking now like in the movies.
stick on the front two torpedos (photon with three blue projectile doffs, quantum with three purple doffs) and you gonna see miracles with the right skills
10k DPS Vesta threads: 1; 2
I usually associate ships with a class. And I also like to use a "slot" visual representation for boffs rather then their rank.
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But this only reinforces my confusion with the Saber Refit...why fly it at all? A patrol escort can do everything it does, only with more hull, crew and shielding. And, it comes at tier 1, as opposed to the Saber's tier 2.
I double checked with the wiki too, and theres no mistake. Its not like the Saber line looks any better/more Fed than the Dervish line.
Personally, I'm hoping we see the MVAE BOFF layout, just with more hull, shields and the +1 turn rate. And an extra TAC console (:
Not seeing much point in the T5 Sabre tbh. The uprated "patrol escort" is better in literally every way. Its a shame, as I was hoping to be flying an Andorian style Ushaan for my VA, since they have delayed the Kumari retrofit again. Hope those aren't the final stats, at least for this class.
Why not give it an extra degree in turn rate, and make the Lt Sci a Lt Cmdr (maybe even reducing the Lt Cmdr Tac to Lt to compensate)? That would give it a boost whilst still being fairly realistic with canon and giving it a niche against (although not surpassing) the patrol escort. That and maybe shift that extra Eng console to either Tac or Sci and it would be onto a winner, although the durability doesn't hurt.
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If you look at the shipyard tiers, they list rewards given once you reach each one; while the shipyard doesn't list either the fleet heavy escort cruiser or the advanced escort, they are listed in the actual tier rewards...as well as an unlisted Fed ship and destroyers.
But yeah, those Saber stats need a big change, and I'm wondering how the Adv Escort Fleet Refit will be changed. Giving a universal ensign to the Patrol makes the Advcort's science ensign redundant. Maybe they'll give the Advcort identical stats to the MVAE, just have it minus the console?
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